[#13] Weapon zooming using Cinemachine 3rd person follow camera

  Рет қаралды 40,932

TheKiwiCoder

TheKiwiCoder

Күн бұрын

Пікірлер: 194
@GucciLoverXX
@GucciLoverXX 4 жыл бұрын
Definitely do crouch or crawl. Very integral to these types of games. Also multiplayer sounds great. Keep it up!
@theredcoat1228
@theredcoat1228 4 жыл бұрын
Yeah both of those would be EPIC!
@sriramsrinivasan5011
@sriramsrinivasan5011 4 жыл бұрын
Still waiting for crouch and crawl. Come on boi!
@alexgeeves7096
@alexgeeves7096 3 жыл бұрын
bump
@rajsah4667
@rajsah4667 4 жыл бұрын
If you continue this series i recommend u 2 things 1. Add some melee fight 2. Add foot ik
@psycodestudio
@psycodestudio 3 жыл бұрын
you can easily create crouching, shooting different weapon, grenade and melee system onto that with same technique.
@valerianchukwuazam6565
@valerianchukwuazam6565 4 жыл бұрын
It's not up to 12hrs I checked this channel for update....and here it it..... Thanks a lot for these videos 😁
@gaelbaudouin6100
@gaelbaudouin6100 4 жыл бұрын
I am making a TPS right now and I discovered you with this video trying to make my zoom in with cinemachine, you saved my life ! Tutorials on previews package are always welcome since they're generally lacking, but I feel bad about not using those new & awesome tools Unity gives us and I end up loosing hours and hours trying all kind of parameters. I can already say I'll love your videos, very clear explanation & pertinent topics.
@meemz1
@meemz1 4 жыл бұрын
Awesome tutorials. Followed from video #1 all the way to here with no serious issues. I loved every single one of them, they were instructive and clear. I can't wait for multiplayer tutorials since I'm struggling with converting this game to multiplayer. Thank you a lot, KiwiCoder!
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
Thanks for the support!
@meemz1
@meemz1 4 жыл бұрын
@@TheKiwiCoder No problem man, keep on going
@meemz1
@meemz1 4 жыл бұрын
@@TheKiwiCoder Hey kiwi, I have a suggestion for you. I think you should open a discord server. It might be small at first, but it sure will grow, and I'd love to join it and chat with you.
@Nion193
@Nion193 4 жыл бұрын
Glad to see you growing as a channel. Keep up the good work
@crazyunitylaboratory1607
@crazyunitylaboratory1607 2 жыл бұрын
If you guys want to create meele. Create an animation state from the standard locomotion. This will have the animation for meele. Create an animation in the rig layer for the Constraints. In this animation you want to constrain all the random rigs that you dont need. So like weapon aiming,and what not. Then play these animations at the same time and stop them at the same time. The Impact from meele should be simple.
@Fizz17
@Fizz17 2 жыл бұрын
at 16:56 you can see that the values modified in the animation clip for the virtual camera (FOV, X offset, camera distance) don't reset completely to their original values after un-aiming. I had to create another animation clip for the zoomed out state so the values would go back completely
@viokas121
@viokas121 4 жыл бұрын
Fantastic tutorial, amazing content, straight to the point. A hidden gym channel to become huge if you continue producing such great tutorials that frequently in future
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
Thank you! Stay tuned for more vids :)
@brunoloverius5777
@brunoloverius5777 4 жыл бұрын
Hey glad i found my new Brackeys channel :D
@paulorodriguez6288
@paulorodriguez6288 4 жыл бұрын
aaah yeees, i've trying to use the offset on the freelook camera as well but it just wasn't right. i also tried changing the FOV but i don't like that solution too much. this is gonna work wonderful, thank you. edit: i cast my vote for multiplayer
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
Yeah I had the same issue. Hopefully this helps!
@HiKoSiX
@HiKoSiX 4 жыл бұрын
Really looking forward to multiplayer First person videos. Great job so far. Really nice tutorials.
@jan-hendrikd.6194
@jan-hendrikd.6194 3 жыл бұрын
I really like this series and I am very excited to go ahead with the AI series. This is one of the best channels on YT. Thank you for your great content! For me, one of the most interested parts would be your approach for a character selection.
@Beplayinmon234
@Beplayinmon234 4 жыл бұрын
I wasted half of yesterday trying to do this! Thank you!
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
Half a day, it took me a week!
@pr1meKun
@pr1meKun 4 жыл бұрын
TheKiwiCoder lol
@MyOnlineTV
@MyOnlineTV 4 жыл бұрын
Similar one is already provided in Example scene of Cinemachine ..
@youssefsayed6380
@youssefsayed6380 3 жыл бұрын
I really can't believe that a content like this exists for free Keep up the good content 😊♥️
@TheKiwiCoder
@TheKiwiCoder 3 жыл бұрын
Thank you!!
@holmbergen
@holmbergen 4 жыл бұрын
I think I'd just duplicate the CM vcam and setup the values on the new one. Then in code enable one vcam and disable the other. Cinemachine can handle the blending between the two, plus I think you can create custom blending too. Great series, I've learned a lot, thank you!
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
I did play around with that method too. But preferred managing the easing using mechanim.
@holmbergen
@holmbergen 4 жыл бұрын
@@TheKiwiCoder Of course! Two solutions to a problem :)
@sp0ngebob561
@sp0ngebob561 4 жыл бұрын
Congratulations on 1k subs
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
Thank you ☺️
@meddjihed9108
@meddjihed9108 3 жыл бұрын
Great série, it’s you and Sebastian that I watch the most, I reached the point where I press like before beginning to watch, thanks again. I was hoping you could make a tutorial about foot and hand IK for climbing system.
@ashwinj9879
@ashwinj9879 3 жыл бұрын
This video gives me hope to try something new without trying playmaker which was paid, nice video , gonna try it
@RejczMen
@RejczMen 4 жыл бұрын
I didn't know about this new Cinemachine feature, thanks! You could implement IK foot placement, that would be great.
@developertrix7705
@developertrix7705 4 жыл бұрын
These tutorials are totally awesome and teach me a lot, it would be nice if you could upload the completed project :)
@eeshwar
@eeshwar 2 жыл бұрын
For anyone using the new input system. Along with the AxisState, you also need the CinemachineInputProvider. You can add a Cinematics Input provider in the inspector to the object where your script is sitting, and set the XY Axis to the correct Input Action refernce. Then in you code you can have: [SerializeField] private Cinemachine.AxisState xAxis; [SerializeField] private Cinemachine.AxisState yAxis; private Cinemachine.CinemachineInputProvider inputAxisProvider; private void Awake() { inputAxisProvider = GetComponent(); xAxis.SetInputAxisProvider(0, inputAxisProvider); yAxis.SetInputAxisProvider(1, inputAxisProvider); } Then you can so as the video does: void Update() { xAxis.Update(Time.deltaTime); yAxis.Update(Time.deltaTime); }
@oblivion7420
@oblivion7420 2 жыл бұрын
This helped a lot, thank you!
@christopherfoster6105
@christopherfoster6105 2 жыл бұрын
I'm still having a hard time with it. Is this code going into the CIP script or the character aiming script?
@moviedudes5387
@moviedudes5387 Ай бұрын
I got new error says axis state has been depricated, use input axis instead in Unity6. I don't know what to do?
@shiroi-akuma-ws
@shiroi-akuma-ws 4 жыл бұрын
hey guys, the tutorial is nice and clean, very helpful. Can I turn off the rubberband effect for cleaner aiming? I found out it's caused by the Quat.Slerp or turning speed stuff.
@thesash2257
@thesash2257 3 жыл бұрын
were you able to turn off that rubberband effect ??
@neozoid7009
@neozoid7009 2 жыл бұрын
you are an awesome guy. But how can I use the joystick for the camera movement ??
@TheKiwiCoder
@TheKiwiCoder Жыл бұрын
Checkout input tutorials
@danthonyhill9906
@danthonyhill9906 4 жыл бұрын
Still here watching ya tutorials this is good stuff like I mentioned before lol keep up the good work and happy your growing 💯💯💪🏿💪🏿
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
Hey man good to see you! Haha. Glad you’re still enjoying the channel. Thanks!
@danthonyhill9906
@danthonyhill9906 4 жыл бұрын
TheKiwiCoder yea man of course lol 💪🏿💪🏿💪🏿💪🏿
@ThePixelitomedia
@ThePixelitomedia 4 жыл бұрын
Please continue with this awesome tutorials!!!
@thebuzzway7486
@thebuzzway7486 4 жыл бұрын
thanks for every think i want to learn through your videos, thank you
@vahramtorosyan8212
@vahramtorosyan8212 4 жыл бұрын
Yeah! it's great, cool tutorial, thanks. Can you show how to make a collision for cinemachine camera or make an another third person camera(script) with all camera features(follow, camera relative movement, collision) & etc.
@saaddev7160
@saaddev7160 4 жыл бұрын
finally I'm here . waiting for more videos thank you , we Would like if you made some videos about networking I'm ready to buy a course from you for any price you have some quality stuff over here
@jugalrajeshbhaishah1528
@jugalrajeshbhaishah1528 4 жыл бұрын
Can you pls help with the switching mechanism like PUBG? (FPP TPP)
@trexarain794
@trexarain794 4 жыл бұрын
Please tell how to add mobile inputs in this series or game please
@rodrigordg84
@rodrigordg84 3 жыл бұрын
Excellent job! Thanks for the series!
@guir0
@guir0 4 жыл бұрын
You know what's really cool? Your videos. You know what would be cool? Two things, dual weilding guns and Motion Matching =D cheers
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
Thanks 😊 dual weapons would be awesome. I’ve found kinematica to be quite sluggish out of the box.
@guir0
@guir0 4 жыл бұрын
@@TheKiwiCoder I'm currrently trying out dual aiming with dual pistols with a controller Tomb Raider 1 stlye, i't going pretty steady =D. As for motion matching i'm using Motion Matching for Unity Asset. It has it's own learning curve, but you can achieve snappy controls if you have snappy animations or if you don't use root motion. You can even blend it with mecanim with masks. It's a lot more developed that Kinematica for now. Consider checking it out! I might upload some footage soon. Keep up the good work!! Cheers
@BBoysLibya
@BBoysLibya 2 жыл бұрын
Whate can i get the code ?? Many parts in this video weren’t clear
@johnkimani5889
@johnkimani5889 3 жыл бұрын
Please help me I am getting NullReferenceException: Object reference not set to an instance of an object CharacterAiming.FixedUpdate in (float yawCamera = mainCamera.transform.rotation.eulerAngles.y; ). Why is this happening?
@bhaveshtiwari5783
@bhaveshtiwari5783 4 жыл бұрын
There is some issues with the new 3rd person follow body of cinemachine while moving around walls or obstacles the camera collider is quite snappy that make transition looks jerky how can i manipulate my values for camera collider in this new body type or is there is any way to fix it or remove ??? 🙏🙏 Any suggestions will be appreciated coz I'm very frustrated with this and now thinking to completely abort cinemachine and create my own camera system
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
Well.. yeah. Lol. I have the same frustration with it. I’d really recommend asking in the unity forums before giving up completely.
@lemulitestudio
@lemulitestudio 4 жыл бұрын
@@TheKiwiCoder Have u tried the damping option on the cinimachine zoom collider extention I had one on my prototype and it workd more smother after adjusting some values
@bhaveshtiwari5783
@bhaveshtiwari5783 4 жыл бұрын
@@lemulitestudio so you have added camera colider extension in your vcam ?? It behaves really weird with 3rd person follow body I don't know what I'm doing wrong or you are just talking about camera damping under body?
@lemulitestudio
@lemulitestudio 4 жыл бұрын
@@bhaveshtiwari5783 Under the the cinimachine collider extention u will find some options ro setup tags to ignore, layers to set as transparent etc There you will also see the camera damping speed when occluded just tweak the three sliders tobsee if u can get it to work smoother
@bhaveshtiwari5783
@bhaveshtiwari5783 4 жыл бұрын
@@lemulitestudio are you using that new 3rd person follow body type ???
@plusrough5383
@plusrough5383 4 жыл бұрын
thank you wonderful tutorial. Always helped by you.
@ДенисЗаболоцкий-ф4л
@ДенисЗаболоцкий-ф4л 3 жыл бұрын
Thank you! Fantastic tuts! When our character run only forward, position x is changing this is OK? This is result of mouse rotation?
@bhaveshtiwari5783
@bhaveshtiwari5783 4 жыл бұрын
I'm having some weird issue with my huminoid character when I'm using multipostition constraint my character stop moving with character controller.move im not using root motion for some reason so i turn offed apply root motion on animator are you also using huminoid avatar ????
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
Yes my avatar is humanoid.
@bhaveshtiwari5783
@bhaveshtiwari5783 4 жыл бұрын
@@TheKiwiCoder then i think the problem its with the non root animatior do you have any fix please it will be really appreciate coz I'm following your tutorial and stucked here from while
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
bhaveshTiwari something to try..leave root motion checked, but override OnAnimatorMove to do nothing
@TB3hnz
@TB3hnz 2 жыл бұрын
How do you get your character mesh to look up and down? I've been trying to figure that out for a while.
@loudris442
@loudris442 2 жыл бұрын
Will you ever do a video about how to program blind fire/shooting without aiming/zooming?
@javednoman3051
@javednoman3051 4 жыл бұрын
the best of the best, make a tutorial on First person shoter also, i think it will be one shot video most of the things are already covered.....
@samiaalbusaidi7676
@samiaalbusaidi7676 3 жыл бұрын
Damn man I love your channel
@MyOnlineTV
@MyOnlineTV 4 жыл бұрын
Awesome waiting for this from a very long time ❤️❤️ thanks a lot.. By the way For multiplayer which Network you will use Photon,Mirror or Mlapi..
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
Undecided just yet
@Elmarath
@Elmarath 3 жыл бұрын
I Have done the same things but my camera is always seems laggy. I suspect something with collision. Any ideas?
@drnow3621
@drnow3621 4 жыл бұрын
Great stuff, as usual. An AI tut with Root motion and would be cool. Thank you!
@jamesholland4541
@jamesholland4541 4 жыл бұрын
To add an animation it needs to be generic avantar and generic animation? Is this changed in the meanwhile, cause the where humanoid? Or am i missing something?
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
I’m using a mixture actually. Animation rigging does work better with generic animations though.
@DhayaDevan
@DhayaDevan 4 жыл бұрын
Wow thanks for the wonderful tutorial and it would be great if you make some multiplayer tutorials too
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
It’s on the list! Thanks for the suggestion :)
@skyz3ra
@skyz3ra 4 жыл бұрын
hm its super laggy, i tried to do it in update and lateupdate and its just worse idk whats the pb
@JediMoiz
@JediMoiz 4 жыл бұрын
Hey, if I could offer a suggestion. Could you cover vaulting system? That would be a great help, keep it up dude. Found my new favourite channel. Love it
@ubabu5570
@ubabu5570 4 жыл бұрын
U R the best.love u....... Keep it up
@arcadianfl4m3nl98
@arcadianfl4m3nl98 4 жыл бұрын
THANK YOU! I NEEDED THIS!
@bounames
@bounames 4 жыл бұрын
Thanks for the series! Great job. I have a stupid question, when reducing your recoil amount have you tried also reducing the camera shake (I am guess we can reduce the amplitude gain factor in CinemachineImpulseSource? Just not sure how to access it)
@王一次缘结一次绳
@王一次缘结一次绳 2 жыл бұрын
where is your CameraLookAt position? is it in front of cv vcam? Or the same position with cv vcam?
@arionpaul6208
@arionpaul6208 3 жыл бұрын
How to do it with new input system?
@shubhamkhedaskar
@shubhamkhedaskar 4 жыл бұрын
I have an issue to address...if you fire the gun in world space without hitting an object the ray hits the end point...but because we are hitting nothing in space it return 000 for vector3 and the bullets just start hitting the 000 point, can you check it please.
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
Check the pinned comment on video #05
@shubhamkhedaskar
@shubhamkhedaskar 4 жыл бұрын
@@TheKiwiCoder nope, didn't work, now even if i hit any object the ray travels to 000.
@shubhamkhedaskar
@shubhamkhedaskar 4 жыл бұрын
@@TheKiwiCoder Hey, sorry it worked i commented out the origin and direction, sorry
@shubhamkhedaskar
@shubhamkhedaskar 4 жыл бұрын
@@TheKiwiCoder Thanks for the help and nice tutorials.
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
Shubham Khedaskar Ah, great!
@bigshotstudioslive
@bigshotstudioslive 4 жыл бұрын
Can you go into how to add a sniper scope feature with this current weapon system please
@bigshotstudioslive
@bigshotstudioslive 4 жыл бұрын
I have tried and because of the raycast it fires at the ground instead of ahead. Also I have some crouch animations and have implemented them into my animations if you would like to use them
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
Scoping could be done with a ui overlay and fov change, or render to texture with another camera... depends on the specific effect you’re after.. Yeah man I’d love to take a look at the crouch animations you have. Hit me up on Instagram.
@bigshotstudioslive
@bigshotstudioslive 4 жыл бұрын
@@TheKiwiCoder will do. I'm currently at work so I'll be able to send them later this evening. I believe you are in London correct? That is 5 hrs ahead of me. I will be home around 10pm your time
@mattg1345
@mattg1345 3 жыл бұрын
Any more updates planned for this series ?
@utsavsinhzala
@utsavsinhzala 4 жыл бұрын
Amazing thank you so much for the Tutorial
@jhonfrancisduarte7211
@jhonfrancisduarte7211 Жыл бұрын
Thanks man. I appreciate you a lot😍
@bartkaron1935
@bartkaron1935 4 жыл бұрын
Hello again, I reached to the end! All works! Amazing tutorial playlist! There is only one thing which seems you have not fixed and I can see it as well in your videos it does not work. When you Equip the weapon there is an update of the Ammo Widget so it will display the correct value for the specific weapon. Unfortunately this wont work when we switch the weapons in between two or more, because Equip function is not called at that time. I tried to tweak it by myself and no luck, but I decided first to finish all tutorials from this series. Now I will try and dig a bit more (with backup version) so I might find a good solution for this. - Would be amazing if you have a chance to cover other bits of that kind of game. For example carrying ammo for each weapon so if we are out of ammo it wont be possible to reload. - I heard about grenade option in the comments. This is good too. - some dropping equipped weapons, if there is existing weapon under Primary slot it will swap for the new one and the old one will drop out. (option with confirmation if we want to do that) - entering to the vehicle? - I might know how to do it, but probably I will learn something new from you how to deal with it. - I am facing an issue when I shoot into the sky the bullets are shooting to the origin of the world - need to find how to fix it. - Maybe some inventory tutorial connected to the series? - I am planning to expand animation system for some extra poses which will make a bit variety. - also you implemented Debug for Bouncing bullet. Would be good if I can visualize this during gameplay, so kind of futuristic update for the gun. I think that's all what I would like to do (sorry for long comment - but really happy with the series!). Would be super cleaver if you can continue with this and fill some more options. Thanks so much!
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
Congrats! And thanks for the feedback :) if you’re looking for more, checkout my ai series wip. Cheers!
@bartkaron1935
@bartkaron1935 4 жыл бұрын
@@TheKiwiCoder Yes, this is one of the things which I will check as well! :)
@dungduong89
@dungduong89 3 жыл бұрын
Amazing. You are the best guy on the internet, I think you should create game course to tech how to create these game and sell it on Udemy, I very exciting and I will buy it, good luck bro
@josevicente759
@josevicente759 2 жыл бұрын
Hi men . Do you gona do the crowl tutorial right? im waiting for it. Or some multiplayer will be great. Thanks for this awesome tutorials series.
@lucienreis7984
@lucienreis7984 3 жыл бұрын
Are you still going to continue this series? I've learned so much from this as a total beginner.
@TheKiwiCoder
@TheKiwiCoder 3 жыл бұрын
Hi! I have started a new ai series. It covers many similar topics but from the perspective of AI. Checkout the playlist at KZbin.com/c/thekiwicoder
@Steelersfan355
@Steelersfan355 4 жыл бұрын
I've ran into a problem the cinemachine.Axis states update but my camera won't rotate
@Steelersfan355
@Steelersfan355 4 жыл бұрын
nvm fixed it
@christopherfoster6105
@christopherfoster6105 2 жыл бұрын
@@Steelersfan355 How you do it?
@tadwhat
@tadwhat Жыл бұрын
Fantasic lessons! ❤
@TheKiwiCoder
@TheKiwiCoder Жыл бұрын
Thanks for watching!
@pauldesautels2678
@pauldesautels2678 3 жыл бұрын
Great video mate! How would you change the controls for mobile virtual joysticks/touch?
@TheKiwiCoder
@TheKiwiCoder 3 жыл бұрын
Check the unity starter assets package, it has a great example how to implement a virtual joystick using the new input system.
@leartmena6845
@leartmena6845 Жыл бұрын
end of the code on 6:38??? I really need it
@TheKiwiCoder
@TheKiwiCoder Жыл бұрын
Source files are on Patreon
@nchtblut
@nchtblut Жыл бұрын
with bing chat you can easily finish it "."
@johannb.rastarson3523
@johannb.rastarson3523 4 жыл бұрын
Currently working on an FPS networking game. One of the items on my todo list are creating the third person animations so the players you shoot aren’t just models in a tpose. Would you recommend your videos to do such?
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
There’s parts from each video that will be relevant for sure. The main difference will be the network is controlling the input as opposed to the keyboard/mouse.
@johannb.rastarson3523
@johannb.rastarson3523 4 жыл бұрын
TheKiwiCoder yea I have actually been following your tuts to animate the player model and it works great. Thanks
@yuriaugusto1084
@yuriaugusto1084 4 жыл бұрын
I'm with the last cinemachine version and there's no third person camera option and third person dont work with collosion only with free look camera
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
you might need to upgrade unity or cinemachine package
@e.l5490
@e.l5490 2 жыл бұрын
I'm having some sort of problem where when I set up the virtual camera to turn, it doesn't turn smoothly and seems to jump and skip.
@MeatLabGames
@MeatLabGames 2 жыл бұрын
Check the Script CharacterAiming. Out of habit I put xAxis and then yAxis in the vector3. The line actually swaps them round CameraLookAt.eulerAngles = new Vector3(yAxis.Value, xAxis.Value, 0);
@badriotaupani9957
@badriotaupani9957 3 жыл бұрын
Can you make Characters Shop Or Characters Selector on this series please🙏🏻
@rustyryan4473
@rustyryan4473 4 жыл бұрын
Hi Kiwi. got the zoom in aiming working. However, when i aim the characters weapon transform gets set to the player's feet? not sure whats going on here.
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
Try turning off the ‘write defaults’ option on the aiming animation state.
@rustyryan4473
@rustyryan4473 4 жыл бұрын
@@TheKiwiCoder ok.. so i had to actually turn write defaults on and restart Unity 3 and a half times... weird
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
😂
@ThePixelitomedia
@ThePixelitomedia 4 жыл бұрын
really COOL!
@epxyo2231
@epxyo2231 4 жыл бұрын
Do swimming and rolling please, Awesome tutorial Btw
@BrassBoii
@BrassBoii 4 жыл бұрын
How come when i click the record button to record keyframes, when i then click on my camera to change the distance - the animation is changing into nothing?
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
Only game objects that are children of the animator can be animated. Is it a child?
@BrassBoii
@BrassBoii 4 жыл бұрын
Yeah i found out, just didnt give an update, thanks though 😄
@tiagomartins5487
@tiagomartins5487 2 жыл бұрын
does anyone know how to do this with the new input system?
@eeshwar
@eeshwar 2 жыл бұрын
Check my latest comment.
@thedev6172
@thedev6172 4 жыл бұрын
Heyyyy.how about an enemy AI like with animations and stuff...
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
It’s on the list!
@thedev6172
@thedev6172 4 жыл бұрын
@@TheKiwiCoder 😀😁😁😁
@jazzy_rey
@jazzy_rey 4 жыл бұрын
Awesome! are you planing to make multiplayer for this series?
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
I’d like to!
@jazzy_rey
@jazzy_rey 4 жыл бұрын
TheKiwiCoder try photon if you going to do it cause Unet going yo be removed
@quantran9219
@quantran9219 3 жыл бұрын
U are the best bro
@omerfi
@omerfi 3 жыл бұрын
Please make a tutorial about crouching, (btw, your videos are awesome :) )
@diliupg
@diliupg 3 жыл бұрын
Great Tute! 100%!
@TygerGlenn
@TygerGlenn 4 жыл бұрын
How about a grenade toss tut?
@TheKiwiCoder
@TheKiwiCoder 4 жыл бұрын
All in good time :)
@TygerGlenn
@TygerGlenn 4 жыл бұрын
I have the animation worked out but having issues with the distance.
@zhainhudan1566
@zhainhudan1566 11 ай бұрын
Can i get project?
@later251
@later251 4 жыл бұрын
Can you please do enemy AI? I'm focusing on making a Singleplayer game
@ummehaani8436
@ummehaani8436 Жыл бұрын
He Already Did it
@_alieutu9303
@_alieutu9303 Жыл бұрын
put it inside generation recoil will randomize the positions index = Random.Range(0, recoilParttern.Length);
@snakeplisken4278
@snakeplisken4278 4 жыл бұрын
Please make the scripts doanloadable. Nice to follow along, but sometimes one might miss an edit to code.
@karasandi
@karasandi 3 жыл бұрын
Hi so nice job. Please add crawl. And stationary weapons like mortar and heavy machine gun. Plus how to place character when crawl pls.
@TheKiwiCoder
@TheKiwiCoder 3 жыл бұрын
Thanks for the suggestion! Stationary weapons would be super fun 🤩
@upsurge5541
@upsurge5541 3 жыл бұрын
Can anyone tell me how to make the player look in the direction of the 3rd person camera without shaking like hell i am trying it for 2 days i always end up making it shake like hell
@gorrillaconvention
@gorrillaconvention 3 жыл бұрын
I have this problem as well. Did you find a solution?
@upsurge5541
@upsurge5541 3 жыл бұрын
@@gorrillaconvention i had to remake the controller for it idr how i did it though ill check the code if i can
@gorrillaconvention
@gorrillaconvention 3 жыл бұрын
@@upsurge5541 I ended up solving this one and forgot to update lol I had my character camera movement speed set crazy high for some reason. Thank you for your help though. This community really is great.
@alzahelb6053
@alzahelb6053 3 жыл бұрын
did everything, it works if i swap with any other animation but the cinemachine animation simply do nothing i'm so lost...
@TheKiwiCoder
@TheKiwiCoder 3 жыл бұрын
Hey try the discord server for this one. Thanks!
@alzahelb6053
@alzahelb6053 3 жыл бұрын
@@TheKiwiCoder thanks for your answer ! I ended up doing it differently, I created a second camera with the desired zoom parameters, then I switch between the 2 and let cinemachine manage the blending with a custom blender !
@aniketashis670
@aniketashis670 4 жыл бұрын
Get helpful 👍 👌😊
@ToluSculpts
@ToluSculpts 3 жыл бұрын
Make a multiplayer follow up for this please
@bhaveshtiwari5783
@bhaveshtiwari5783 4 жыл бұрын
Multiplayer next please
@ajithraj1206
@ajithraj1206 3 жыл бұрын
Can you add some enemy script?
@TheKiwiCoder
@TheKiwiCoder 3 жыл бұрын
Hey, checkout my Ai Series for how to add enemies :)
@ajithraj1206
@ajithraj1206 3 жыл бұрын
@@TheKiwiCoder yeah, I did check thank you so much ❤️
@elyazid_azri
@elyazid_azri Жыл бұрын
code source?
@meeperhere
@meeperhere 2 жыл бұрын
source code pls
@rustyryan4473
@rustyryan4473 4 жыл бұрын
MOREMOREMOREMOREMOREMORE
@jams_lab
@jams_lab 4 жыл бұрын
bro...next we want enemy ai....and player health with enemy damage
@brakbrak9966
@brakbrak9966 4 жыл бұрын
more IK stuff insn't a lot of examples
@adeveloper7184
@adeveloper7184 4 жыл бұрын
more and more
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