2d Mesh Deform and Rigging in Godot 3.1: Skeleton2D and Bone2D tutorial 1

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GDQuest

GDQuest

Күн бұрын

Пікірлер: 44
@samuelallen6494
@samuelallen6494 5 жыл бұрын
''i am going to do the head and the legs cya in a second" *ends video* oh
@therearetoomanytomatoes
@therearetoomanytomatoes 11 ай бұрын
Is the uv editor broken in 4.2? In the UV editor the skeleton is upside down, and when painting weight in the Bone tab the texture of the Polygon2d becomes transparent, even it the UVs of it in the UV tab is still over a texture. at times, when the texture is visible, it may disappear when the bone is rotated out into some none standard range.
@tralavala9808
@tralavala9808 5 жыл бұрын
thanks for another great tutorial :)
@leonpijudo6875
@leonpijudo6875 5 жыл бұрын
it takes time to set up everything (even more time that it takes to make the art with bunch of parts and cut out the image) and is easier to fucked it up in the process.. someone please make a plugin for Dragonbones for the sake of a faster workflow.. PD: thanks for the tutorial!!
@galacticquasar9944
@galacticquasar9944 4 жыл бұрын
It takes time to create the game in the first place. Your point?
@ultimaxkom8728
@ultimaxkom8728 4 жыл бұрын
@@galacticquasar9944 He never said otherwise, and his point is already spelled out quite crystal-clear there... How could you miss it?
@isukwithnames1811
@isukwithnames1811 Жыл бұрын
agreed. Im trying to decide on if i should just get Spine2d. Compared to other rigging tools that I have used in the past (Toonboom and Rubberhose) the process in Godot looks so much more time consuming 🫠
@TodorImreorov
@TodorImreorov 5 жыл бұрын
the polygon creation is an absolute pain in the ass, the polygon2d performance is still pretty underperformant compared to dragonbones and creature. I will wait for better tools in godot before using this
@chrismas8874
@chrismas8874 5 жыл бұрын
Same here.. when I use polygon2d my original image is distorted and looks terrible
@etienne6186
@etienne6186 5 жыл бұрын
@@chrismas8874 My image was distorsed to, and the perfect easy solution is to add 1 or 2 transparent pixel in your image with GIMP (by example)
@jejajorinu3082
@jejajorinu3082 3 жыл бұрын
Very nice! Mesh deform in Godot can't be used without bones? I tried Polygon2d, but its not very good to deform...
@KemoJallow
@KemoJallow 5 жыл бұрын
Awesome tutorials
@Thomason1005
@Thomason1005 4 жыл бұрын
very nice tutorial! the godot animator seems to be very neat. gave me a good overview of everything needed!
@pouncerminned863
@pouncerminned863 4 жыл бұрын
I followed this, but for some reason my polygon does not move when i move the bone, visa versa. The bones move, but the texture doe not seem to move when i rotate it, only the bones. What am I doing wrong??
@Kratoastbread
@Kratoastbread 5 ай бұрын
Same
@kevgi
@kevgi 5 жыл бұрын
Awesome!
@FUDELE
@FUDELE 4 жыл бұрын
Can I make a ragdoll out of this ?
@ehsanafzal185
@ehsanafzal185 5 жыл бұрын
How i can find this robot assets for prpracti.
@tralavala9808
@tralavala9808 5 жыл бұрын
github.com/ndee85/gBot
@digiartz4140
@digiartz4140 2 жыл бұрын
what should be the resolution for the individual body part map... can some body explain
@Jack_Aplex
@Jack_Aplex 5 жыл бұрын
In the uv editor i dont see uv, points, polygons, and bones
@BryanPhat
@BryanPhat 3 жыл бұрын
*why can't i drag and drop png image files into textures like you?*
@staticsteam636
@staticsteam636 2 жыл бұрын
can you use this to ragdoll?
@Kilakilic
@Kilakilic 5 жыл бұрын
Can you import 2d bones animation from blender or moho?
@JeronimusJack
@JeronimusJack 3 жыл бұрын
no
@mykelas531
@mykelas531 3 жыл бұрын
when can we rig and animate 3d skeleton...
@digiartz4140
@digiartz4140 2 жыл бұрын
I cnt see either of skeleton and pencil tool
@DynoStorm
@DynoStorm Жыл бұрын
WHY DID YOU HAVE TO USE THIS MODEL? IT'S STARING INTO MY SOUL D:
@tengentopka727
@tengentopka727 3 жыл бұрын
Atleast have 3 loops around joints and more the loop, better the deformation.
@davthemillionth
@davthemillionth 3 жыл бұрын
Did you call it a godot robot, i always thought it was the go-bot
@magnificloud
@magnificloud 3 жыл бұрын
if it were a gobot, would you pronounce it as "guh-beau?" or "guh-bot"?
@davthemillionth
@davthemillionth 3 жыл бұрын
@@magnificloud is that not obvious, after all noone says robot/robo as ruh-beau
@davthemillionth
@davthemillionth 3 жыл бұрын
@@magnificloud furthermore, beau can sound like byu as in beautiful, so I'm just confused what either of us just said.
@davthemillionth
@davthemillionth 3 жыл бұрын
@@magnificloud and not guh-bot, goh-bot.
@mykelas531
@mykelas531 4 жыл бұрын
when can we do this in 3d??
@digiartz4140
@digiartz4140 2 жыл бұрын
Can somebody help me?
@tusharsr2709
@tusharsr2709 3 жыл бұрын
G bot is creepy
@stefotheguy2766
@stefotheguy2766 3 жыл бұрын
The godot bot's left arm is the same as the right arm just darkened lol
@classicguy7813
@classicguy7813 5 жыл бұрын
use blender?
@bekturbektenov1707
@bekturbektenov1707 6 ай бұрын
why the fu*k dont do the just the proper import from other animation programs?
@bradfin12
@bradfin12 3 ай бұрын
is there a way to get a similar effect in 3d using 2d sprites?
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