2D Rigging and Mesh in Godot 4.2 Tutorial: Skeleton 2D and Bones 2D | part 2

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Strudel Studio

Strudel Studio

Күн бұрын

Follow me as I create a 2d skeleton rig for this character inside of godot 4.2. This is a multipart tutorial which will take us from drawing the character to rigging and ultimately animation.
join our discord: / discord
Music credit:
Purple LoFi Chill Beats - My Sorrow
Sream: distrokid.com/hyperfollow/purple…w-lo-fi-chill-beat

Пікірлер: 39
@caedutiger9362
@caedutiger9362 10 ай бұрын
I can't believe how hard it was to find someone explaining this node, thank you!
@AudioBoi1
@AudioBoi1 9 ай бұрын
same
@mukendosensei
@mukendosensei 3 ай бұрын
Only tutorial that actually covers this node in a simple and well explained way. Thank you! I only wish I'd found this video earlier!
@AbsoluteZero0206
@AbsoluteZero0206 3 ай бұрын
this is the best tutorial in this sector i could find on youtube
@BrandonCunningham-g1c
@BrandonCunningham-g1c 3 ай бұрын
You make it all easy and understandable! You are a great teacher and I appreciate you!
@Crits-Crafts
@Crits-Crafts 4 ай бұрын
as someone who sucks at making sprite sheets, but loves procedual animation, this is exactly whast I was looking for. Thanks :)
@Adallone
@Adallone 11 ай бұрын
Thank you for this tutorials, you don't know how helpful there are :)
@strudelstudio
@strudelstudio 11 ай бұрын
I'm glad to hear it was helpful! Thank you for watching.
@geodanila89
@geodanila89 4 ай бұрын
Amazing tutorial! Thank you for documenting the process, it's been hard to find relevant information on the topic of rigging 2D animations in Godot 4.
@isabelartinano9405
@isabelartinano9405 11 ай бұрын
Great video. Very useful thank you.
@avs8313
@avs8313 11 ай бұрын
Thank you for this, subbed
@tianz4710
@tianz4710 9 ай бұрын
If i am not deforming, could i just animate the sprite instead of use bone animation?
@strudelstudio
@strudelstudio 9 ай бұрын
Absolutely. Just as you said, as long as you aren’t deforming any limbs, you can create a simpler cut out animation. Skeleton2d becomes useful especially when you have joints on your sprites.
@AudioBoi1
@AudioBoi1 9 ай бұрын
Great video! thank you!
@strudelstudio
@strudelstudio 9 ай бұрын
Glad you liked it!
@rezguimahdi7389
@rezguimahdi7389 10 ай бұрын
great job
@Max_prez555
@Max_prez555 11 ай бұрын
Good Tutorial 👍
@strudelstudio
@strudelstudio 11 ай бұрын
Thank you!
@wkppp4732
@wkppp4732 11 ай бұрын
Please update. I need the part 3 😂
@strudelstudio
@strudelstudio 11 ай бұрын
I'm working on it! It will be out this week.
@santiagosanzfeliu8095
@santiagosanzfeliu8095 7 ай бұрын
Hello. Thanks for the video. How can I remove points of the polygon from the effect of a Bone? I paintend one point more than I wanted and I'm not finding the option to remove it
@santiagosanzfeliu8095
@santiagosanzfeliu8095 7 ай бұрын
Found it. Not very intuitive to use the brush to delete hahaha. Thanks for your videos, they are awesome.
@styyxus5558
@styyxus5558 6 ай бұрын
great tutorial, thanks. i have just one issue, my character is huge. i just started though, so it might be a simple setting i got wrong.
@strudelstudio
@strudelstudio 6 ай бұрын
Could be the size of the image that youre importing. If your art is 1000x1000 pixels for example thats more than half of your average computer screen (1920x1080p). You can either reduce the size in your image editor or just adjust the scale inside of Godot. Let me know if this solves your problem.
@styyxus5558
@styyxus5558 6 ай бұрын
resizing with godot worked fine thanks but i had to shink it to 0.08. i think I'll just start over to get a better idea of resolutions and all.
@rjfcode
@rjfcode 11 ай бұрын
Great tutorial! Do you feel any need to purchase Spine or do you think Godot's tools are sufficient?
@strudelstudio
@strudelstudio 11 ай бұрын
Thank you! I think godot's 2d rigging kit is lacking a lot of core features at the moment and it's less intuitive than most. But godot is receiving such frequent high quality updates im willing to trust some developer is going to improve it soon. The massive price tag on spine is definitely keeping me away from buying it, but really the convenience of having my rig and animations at hand inside of godot is my main reason for using it. I can change / add animations quickly plus it has great integration with other features in godot.
@ImmacHn
@ImmacHn 6 ай бұрын
Man, the weight painting interface needs an overhaul, it's very tedious to use.
@tipitossj
@tipitossj 7 ай бұрын
when i create a new bone 2d mine only has 1 part, not 2 like yours :c how i add the extra one?
@GeometryDashPlayer-o90
@GeometryDashPlayer-o90 5 ай бұрын
After installing the bones for the player, can I add a "Ragdoll"?
@AudioBoi1
@AudioBoi1 9 ай бұрын
Did you tried looking at Spine Pro for 2D animations? Curious.
@strudelstudio
@strudelstudio 9 ай бұрын
Spine is a great tool, but with a massive price tag. If you can easily afford it, sure go for it, but if not I wouldn’t recommend it. You’re only going to get more out of it than from an integrated system like skeleton 2d if you are a very skilled animator and 2d artist. Plus I find the seamless integration of skeleton2d with other features in Godot to be super useful and a great timesaver.
@AudioBoi1
@AudioBoi1 9 ай бұрын
@@strudelstudio gotcha. Thanks for sharing your thoughts on this. I actually decided to plunge into Spine 2D and purchased it. Riggid in Godot itself was a super difficult task. In Spine it can be done much quicker and in higher quality. It just has a lot of functionality that saves a ton of time, and I appreciate my time enough to decide to get such a top-notch tool. I just really hope I won't abandon all of this stuff in a month or two 😅
@jaroslawkrawczyk6301
@jaroslawkrawczyk6301 8 ай бұрын
How you flip it to left?
@strudelstudio
@strudelstudio 8 ай бұрын
You can do it by scaling the objects by -1 in a script attached to the CharacterBody2D: Have a function that will flip the correct objects based on horizontal velocity. If you add more child objects that need to be flipped (e.g. weapon hitbox), just add them to the function
@jaroslawkrawczyk6301
@jaroslawkrawczyk6301 8 ай бұрын
@@strudelstudio thank you I will check it up . Chase animation is creating weird efects
@erwinbroekhuis
@erwinbroekhuis 9 ай бұрын
Is it possible to connect a Sprite to one of the bones as well? For example, if I want only the head to be a Sprite because it has animations? It does not have to deform.
@strudelstudio
@strudelstudio 9 ай бұрын
Yes! It is actually possible. To connect it you have to add your Sprite as a child object to whichever bone you would like (head in your case). The only possible issue I can see coming with this method, is that you risk having some spaghetti code for triggering the right animations across your animation player and animatedsprite2d. It might be a good idea to set up your sprite animation inside of the same animation player as your skeleton2d, this way you only have to reference one entity in your script later on. hope this helps, let me know if I didnt explain it clearly :) good luck with your project!
@artcrtc5028
@artcrtc5028 10 ай бұрын
to be honest you couldve saved a lot of time and probably memory, instead of using those polygons and bones, this simple character could be easier animated using separate sprites and animation based on pivot transforms
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