Keep up the good work and you will surely start to be better known. You don't know how much these videos help. Ty :)
@strudelstudio Жыл бұрын
Thanks, I appreciate it.
@FedirGordiienko Жыл бұрын
This tutorial is gold! Appreciate it! It would be great to learn how to animate a mesh for flexible joints and create a more "gummy" overall feel. You definitely deserve more subscribers!
@strudelstudio Жыл бұрын
thank you! This tutorial is mostly about showing the basic tools for making animations in godot, I am definetly planning to make another one about actually making the animation look good lol.
@Dines646 Жыл бұрын
Great tut keep up the good work!!
@strudelstudio Жыл бұрын
Thank you!
@rezguimahdi738911 ай бұрын
thanks man, amazing tutoriel
@wkppp4732 Жыл бұрын
Its amazing hahaha
@DingDong-bw7mq3 ай бұрын
Everything cool, but what about collision? Any way to match it to the shapes influenced by bones? It just showed in part 2 without any errors.
@thetiphon10 ай бұрын
Nice tutorial but you need good mic
@strudelstudio10 ай бұрын
Hahaha thanks, subscribe so I can afford a good one ;)
@ShVanesMusic10 ай бұрын
Thank you!
@HaakonGaarder5 ай бұрын
Super beginner in Godot, but experienced animator here. I can animate fine, but it doesn't play when I run the scene. How do I make the animation play when I run the scene?
@restlessrap4 ай бұрын
You have to add a script something like animationplayer.play("walk.right") into your player script
@Рафаэль-е8е4 ай бұрын
can I get a link to the github with the animation?
@artcrtc502811 ай бұрын
yeah, this is simply not worth the time, just animate separate sprites, 5x times faster and animation process is the same in the end
@nejcpetric759011 ай бұрын
You’re right, this would definitely be the faster way to do it. However, the animation process is not totally the same because of the way the bones affect child nodes. When I rotate the torso all of its nodes will rotate too, for example. This is especially useful for making something like the jump animation where you want everything to squish. Besides, I’m just trying to show how the skeleton2d node can be used in its most basic form.
@ThePro8214 ай бұрын
So you really prefer drawing or changing the animation 100+ times for something like this?
@bananacrabman66464 ай бұрын
It's not just time that you need to worry about, file size is also something to consider, it takes far more storage to have an image for every frame of animation rather than have a few images that you can manipulate to animate how you like, additionally you could be going for a style where this kind of animation suites better, games like rain world and the new Rayman games use this kind of animation and they are very visually distinct games who would probably lose some of their visual style if they went with sprite based animation.