3+1 Tips That Drastically Improve Your Missile/Torpedo Hit Rate | Star Citizen Torpedo Guide 4K

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Cpt_Foxyloxy

Cpt_Foxyloxy

Күн бұрын

Collected from viewer's wonderful comments as well as my personal experience, here are three and yet four tips that can DRASTICALLY improve your missile hit rate and your torpedo kill rate. Enjoy!
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3.23.1a Live
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00:00 Tip 1
03:28 Tip 2
04:42 Tip 3 and 4
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My PC Specs and Game Settings:
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• CPU: Intel Core i9-14900KF 2.4 GHz (underclocked)
• GPU: GeForce 4090 rtx (underclocked)
• RAM: 128G DDR5 5600
• Monitor: Dual Odyssey Ark 55'' 1st Gen
• Eye-Tracking: Tobii 5/Racker IR
• Flight Sticks: Left: STECS Throttle System - Max/VPC MongoosT-50CM3 Throttle
Right: Virpril Alpha Prime
• Foot pedal: USB TRIPLE FOOT SWITCH PEDAL
• Game Graphic Setting: Resolution: 3840 x 2160 / Quality: Very High / Max Cloud & Water
Film Grain Off / Motion Blur Off/ CA: 0 / Sharpen: 100 / D11 / DLSS (For now)
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Пікірлер: 99
@shotjon2957
@shotjon2957 17 күн бұрын
1st tip, that explains a lot why my missiles have been missing earlier this month.
@Nemeziis360
@Nemeziis360 17 күн бұрын
Thanks for reading and listening, and then making a video to help everyone. 👋👍
@cpt_foxyloxy
@cpt_foxyloxy 17 күн бұрын
Credits to the viewers
@YouCountSheep
@YouCountSheep 18 күн бұрын
I didn't know about the sound que, I never listened for it for the first lock. I also learned something new :D
@brady3871
@brady3871 18 күн бұрын
I thought the electromagnetic ones were the ones that you really wanted because they couldn’t be Fooled by decoys. These videos are very helpful. I appreciate them.
@cpt_foxyloxy
@cpt_foxyloxy 18 күн бұрын
Thank you, I also learned a lot from my viewers like you, appreciate it!
@Warsheep2k6
@Warsheep2k6 18 күн бұрын
Currently all missiles can be flared ... however the em missiles are only deterred by gas giants which we only have one planet right now
@Brian-us2xz
@Brian-us2xz 18 күн бұрын
​@Warsheep2k6 I am pretty sure EM are flared rather easily. 😢 i have launched sixty at a targets before and no joyed repeatedly
@SpaceDad42
@SpaceDad42 17 күн бұрын
@@Warsheep2k6 The planets have no bearing on missiles whatsoever. Devs could not program such a thing nor have they even imagined it.
@Warsheep2k6
@Warsheep2k6 17 күн бұрын
​@SpaceDad42 they actually have thought about that though, that's why planets generate background noise (visible as the left number when you activate show radar signatures in options) which also influences on how farout you can see a ship .... heck even ships generate noise, the only point you're right about is that the impact currently is very minor but missiles can lose track because of that or at least impact the amount of flares you need
@outlawjaw1639
@outlawjaw1639 18 күн бұрын
Could you do testing with dumbfiring the missiles? (More useful for pvp) because they can't chaff to avoid the shots. Technique is to fly close in nav mode, then switch to missile mode fast and use the bottom of the crosshair to aim the dumfire missile while moving at max afterburner speed. Fire the missile at 1km away. This technique worked before master modes. I am curious if it still works today. For a more detailed guide look at avengerones old dumbfire missile tutorial on youtube
@cpt_foxyloxy
@cpt_foxyloxy 18 күн бұрын
I do plan to do a eclipse video on PvP soon.
@ShadowOfHistory-wn1xh
@ShadowOfHistory-wn1xh 17 күн бұрын
With new missile speeds? Your target has to be afk in both dumbfire and lock scenario to ever get hit by one.
@outlawjaw1639
@outlawjaw1639 17 күн бұрын
​. The missile inherits your speed for the first 100m
@kaiserwillhelm7644
@kaiserwillhelm7644 5 күн бұрын
tysm for that video. Ive been paying a lot of money for my eclipse torpedos bc they missed all the time. Now I know why :)
@bharatsharma3233
@bharatsharma3233 17 күн бұрын
Didn't know that SC modelled heat from the Stanton star. That's nice
@cyanetica4802
@cyanetica4802 17 күн бұрын
2:13 Totally trying a dockfight there.
@cpt_foxyloxy
@cpt_foxyloxy 17 күн бұрын
lol...Dockfight indeed.
@outlawjaw1639
@outlawjaw1639 18 күн бұрын
I love your videos and find your content so entertaining! Please keep up the good work I'm really enjoying everything you are putting out
@cpt_foxyloxy
@cpt_foxyloxy 18 күн бұрын
Thank you so much!!
@CY3ER
@CY3ER 17 күн бұрын
Wooooow. No wonder I've been missing so many of my missles. Thank you again for all of the testing you're doing! Also 6:00 why is that the best thing I've ever heard in my life 😂😭
@cpt_foxyloxy
@cpt_foxyloxy 17 күн бұрын
lol
@nazgul9709
@nazgul9709 17 күн бұрын
Great info 🤘
@mitchelvandermeer1421
@mitchelvandermeer1421 18 күн бұрын
Thanks for the tips
@Royaltea_Citizen
@Royaltea_Citizen 18 күн бұрын
Great tips! Yeah I found higher success rate with the CS Torps when rotating around the target ship till I can see the largest side of the target ship on the MFD, ie its top or under side. Wait till target lock, within 10km then fire.
@rickdeckard2622
@rickdeckard2622 17 күн бұрын
You and your viewers are awesome❗
@cpt_foxyloxy
@cpt_foxyloxy 17 күн бұрын
Thank you
@luistigerfox
@luistigerfox 17 күн бұрын
I find a good way to deal with the lock bug is to do target switching, sometimes shifting your relative angle to target or getting closer can work to shake it out.
@cpt_foxyloxy
@cpt_foxyloxy 17 күн бұрын
Great tip!
@Gabriel-Kazu
@Gabriel-Kazu 16 күн бұрын
I don't even trust the audio for a lock. I wait until the targeting circle completely closes (gray circle) then I wait an additional second for the closed circle to turn red. Then fire. That seems to work 85% of the time
@cpt_foxyloxy
@cpt_foxyloxy 15 күн бұрын
always trust the audio for this patch, as soon as you hear missile lock, you can fit without the circle to be full.
@professorvandusen6847
@professorvandusen6847 13 күн бұрын
great vid! did you put in a ticket with IC ?
@fosman2960
@fosman2960 17 күн бұрын
good tips
@Kiwi_Dave
@Kiwi_Dave 18 күн бұрын
Graphics now for HUD icons are absolutely terrible. Torps can be quick and fast way to end bounties but that loop quickly becomes repetitive and rather dull experience. Of course not helped by the mindless MM and constant switching in and out.
@cpt_foxyloxy
@cpt_foxyloxy 18 күн бұрын
You are not wrong in that perspective, but it is always good to know the best way to use a size-9 so when situation warrants it, you can be sure to bring some heavy hits
@garywilburn7384
@garywilburn7384 17 күн бұрын
you should be able to dock a S9 torpedo :D
@cpt_foxyloxy
@cpt_foxyloxy 16 күн бұрын
xD
@reltius2993
@reltius2993 17 күн бұрын
Tip 4: Only fire your torps when your enemy does not have you targeted (can't see you), otherwise, the AI will be alerted to you and either be able to shoot down your torps, or will move toward you at full speed and not be stationary, making them able to dodge. Whatever the case it is, it drastically lowers your hit rate if they see you. This is of course more important in a Retaliator due to less stealth, the ERT detection range can be approximately 10-11km, so launch your torps at around 13km. Eclipse of course lets you get closer.
@Elidrys
@Elidrys 18 күн бұрын
So TIp 1 - we are waiting for broken audio queues that often don't play to determine if we can actually lock and track a target to hit? That is not only something they need to fix in the UI and targeting, but also audio. That lock should be communicated VISUALLY not just audio. The audio glitches out like crazy and even if it worked should not be relied up in the heat of battle. It should just be an added nice thing to hear. Good tips though, thanks for testing and helping us learn to navigate the brokenness and jank.
@luistigerfox
@luistigerfox 17 күн бұрын
well I mean tip 1 is to combat an actual bug with the visual missile indicators. As they display locked regardless of actually locking. I rather preferred the old lock indicator.
@Elidrys
@Elidrys 17 күн бұрын
@@luistigerfox I agree, I liked the old better too. You could see visually quickly and easily. This one is weird looking and doesn't work.
@Phoenixstorm36
@Phoenixstorm36 17 күн бұрын
2:26 How can I enable the cam to follow the missiles / torps? A friend told me ti bind "Enable Cinematic Camera" (Hold) or (Toggle) under "Vehicles - Missiles" to do this but no matter on which key or device I bind this key it doesent work ... did i do something wrong or did i bind the wrong setting?
@cpt_foxyloxy
@cpt_foxyloxy 17 күн бұрын
Check this video out, it will show you how to set it up kzbin.info/www/bejne/jn_NhotqqMimn6c
@cyvan1750
@cyvan1750 18 күн бұрын
I was going to mention that issue in the last video but forgot. I don't think the bug is with your missiles specifically, I think the NPC ships just spawned in and haven't activated yet. When I do bounties I wait until I see them start moving then I'll get the lock . But when on a high sfps server they activate as soon as they spawn. oops. just realised u said as much in tip 3
@SMUK89274
@SMUK89274 17 күн бұрын
The weird light/HUD bug in the gladiator is a pain
@Blue-Mystic
@Blue-Mystic 17 күн бұрын
Maybe a good idea to do that pull at 5:25 having your shields up? ^_^ btw you just got a new Follower, i tough i was already but now i am.
@cpt_foxyloxy
@cpt_foxyloxy 17 күн бұрын
Thank you so much for the sub! And 5:25 I can't get my shield up, because I didn't equip any shield generator just to get a bit more stealth......lol
@dwi1943
@dwi1943 17 күн бұрын
I've seen several videos including this one where you disengage by going fast and using Nav mode. But in some of the previous videos you purposely tried to draw them towards you and get them to use Nav mode to drop their shields. Do you have a guide on this? Every time I run away, they don't chase me in nav mode, so I never see them drop their shields.
@cpt_foxyloxy
@cpt_foxyloxy 17 күн бұрын
This sometimes depends on the servers. Generally you charge in get targeted and fly out in full speed while keep an eye on your MFD for the targeted ships, keep a distance about 10k to 15k, depends on the enemy ship, if you go too far slow down a bit, if they catch up with you fly faster, a lot of times, you will see they drop shield on your MFD.
@USS_Daedalus
@USS_Daedalus 18 күн бұрын
Eclipse is by far my favorite Ship.
@Chase_The_Calm_Gaming
@Chase_The_Calm_Gaming 17 күн бұрын
I drastically increased my hit rate by melting my Eclipse.
@cpt_foxyloxy
@cpt_foxyloxy 17 күн бұрын
LOL....Tip #5
@mndeg
@mndeg 12 күн бұрын
hi foxy, can you research how to best shoot down incoming missiles? i'm guessing energy repeaters would be the best for it because of the spread
@cpt_foxyloxy
@cpt_foxyloxy 11 күн бұрын
Already on it.
@MrFWStoner
@MrFWStoner 17 күн бұрын
The missiles and torpedoes got more range in this patch. I think you don’t get the computer lock confirmation when you’re inside the missiles range but outside the targets signature you lock on. In other words, you may lock on to the target because it is in missile lock range but if you're outside the IR, CS or EM sig(depending on the type of missile you use), it won't track anything. What would be a good test is locking on a target, keep the lock and gradually get closer and see if the ship computer gives you the hard lock and then fire. The problem is that, if it works this way, CIG failed to update the community about it.
@cpt_foxyloxy
@cpt_foxyloxy 17 күн бұрын
Tested this, and it is true, when you slowly move onto a target eventually you will hear Missile Lock!
@MrFWStoner
@MrFWStoner 17 күн бұрын
@@cpt_foxyloxy okay nice. It was just an assumption, thanks for testing it. The missiles should lock on their designated signature type and distance, not the max lock range Time for another video then 😆 BTW, my in game handle is LordTriggerFinger
@BigTobse
@BigTobse 17 күн бұрын
Which torps or missiles should I use?
@cpt_foxyloxy
@cpt_foxyloxy 17 күн бұрын
Use Typhoon-9: kzbin.info/www/bejne/rZe4dp1veLdkqqc Missiles: Size1 Use Taskforce I, Size 2 Use Rattler for short range or EM missile - Dominator, Size3 Use Thunderbolts
@pauloxtm
@pauloxtm 17 күн бұрын
The Caterpillar used to have a bug that made it invulnerable from the front. I don't know if that's still the case.
@cpt_foxyloxy
@cpt_foxyloxy 17 күн бұрын
It's very possible.
@monkey.360
@monkey.360 17 күн бұрын
Any tips on getting past the AI gunners. My torpedoes are always tracking their target, but constantly get shot down. Even the starfarer is taking them out. Both eclipse and Retaliator.
@alexturnbackthearmy1907
@alexturnbackthearmy1907 17 күн бұрын
As was said before - do not get detected. NPC`s do not react at anything until they detect your ship.
@cpt_foxyloxy
@cpt_foxyloxy 17 күн бұрын
Yes, check this video out: kzbin.info/www/bejne/rZe4dp1veLdkqqc Use Typhoon-9, you will never get shot at.
@inviktus1983
@inviktus1983 17 күн бұрын
how do you do the missile tracking camera thing?? :O
@cpt_foxyloxy
@cpt_foxyloxy 16 күн бұрын
kzbin.info/www/bejne/jn_NhotqqMimn6c This video will help you set up your missile cam
@inviktus1983
@inviktus1983 16 күн бұрын
@@cpt_foxyloxy tyvm
@Narull
@Narull 17 күн бұрын
What's the hotkey for following a missiles view?
@cpt_foxyloxy
@cpt_foxyloxy 16 күн бұрын
kzbin.info/www/bejne/jn_NhotqqMimn6c This video will help you set up your missile cam
@chawkes70
@chawkes70 17 күн бұрын
12 years..... have to close to knife fighting range to fire a missile....
@SubOptimal_
@SubOptimal_ 18 күн бұрын
how do you do torp camera???
@cpt_foxyloxy
@cpt_foxyloxy 18 күн бұрын
kzbin.info/www/bejne/jn_NhotqqMimn6c This video will show you how to set it up
@networkguy3152
@networkguy3152 17 күн бұрын
Missiles are even bugged! What a hot mess
@Nidvard
@Nidvard 14 күн бұрын
Pedantic, but I got to say it. It's not the Sun, It's Stanton. Sun (aka Sol) is the name of the star is our Solar system. In the Stanton system, the name of the star is Stanton.
@cpt_foxyloxy
@cpt_foxyloxy 13 күн бұрын
Great explanation
@flobbie87
@flobbie87 17 күн бұрын
I already have 100 percent missile hit rate.
@kawaii_milkshake2160
@kawaii_milkshake2160 17 күн бұрын
Cig trying not to make the most dog shit Ui possible challenge (Impossible)
@BenitKolburn
@BenitKolburn 17 күн бұрын
I'm late ! o7
@cpt_foxyloxy
@cpt_foxyloxy 17 күн бұрын
You are never late my friend.
@pawe6199
@pawe6199 17 күн бұрын
You know what I got from this video? Wait for a better patch for torpedoes to be more reliable 😂
@cpt_foxyloxy
@cpt_foxyloxy 17 күн бұрын
lol..."waiting for a better patch" sound like a dream for Star citizen.
@pawe6199
@pawe6199 17 күн бұрын
@@cpt_foxyloxy No, not dream brother. More of a mantra and sad reality ;)
@hanzo52281
@hanzo52281 17 күн бұрын
So yet another casualty of server performance. It's crazy how much of this project is reliant on the success of server meshing.
@liquid_shadow8690
@liquid_shadow8690 16 күн бұрын
My 325a can’t even get to the missile mode so wtf is going with this damn game?!
@michakurzatkowski3565
@michakurzatkowski3565 17 күн бұрын
Master modes are a disaster
@JaderAntunes
@JaderAntunes 17 күн бұрын
That’s why they reduced the speed of everything. S**** servers
@SpaceDad42
@SpaceDad42 17 күн бұрын
You didn’t demo the missile NOT hitting due to the sun. I seriously doubt the devs have programmed such a thing. That would be very difficult to do. I just don’t think they have the talent to do that or have even considered it.
@MrFWStoner
@MrFWStoner 17 күн бұрын
DCS does it too. It's not that hard.
@cpt_foxyloxy
@cpt_foxyloxy 17 күн бұрын
I didn't, I tried a few times, and it is not that consistent, so I wonder if CIG really implemented this or not, not many viewers do have this experience.
@MrFWStoner
@MrFWStoner 17 күн бұрын
@@cpt_foxyloxy it’s supposed to be a kind of a coin flip if the missile goes after the sun or the target. Depends on the intensity of the IR signature of the ship. Everything is physicalized in SC, wouldn’t be surprised if the Stantons IR signature, depending on distance and angle is one of the many variables
@LashlayDS9
@LashlayDS9 17 күн бұрын
missile/torpedos and their new UI effects are so bad right now.. i realy dont like the target locking animation, its way too creative and movie effect like.. give me something thats fast and easy to understand, not distracting and working 100% of the time... same goes for the missile warning icon, way too big and distracting.. and that these weapons actually work should be priority over fancy effects...
@luistigerfox
@luistigerfox 17 күн бұрын
Yeah, the new animation, especially while being bugged is a bit much. Just a very simple 'redbox' indicator that maybe shows up gray and turns red ( or slight variations depending on ship manufacturer) would get the job done in communicating a missile lock. Moreover, the animation should communicate with the server, like the voice prompt does in order to ensure the lock is genuine. Tbh I think it's fine to not really have incoming missile indicators and to just have the IR/EM/CS hostile missile symbol on screen or maybe just add "incoming missile" to those symbols. No need for the rotating red triangles of doom. Maybe for torpedoes ONLY it should be fine to have a warning indicator (though maybe a little less flashy), as for most ships a torpedo is going to be far more concerning than S1-4 missiles anyway, and being slow and able to be shot down it can allow pilots to differentiate between torpedoes and missiles in flight to shoot down torps that may be heading toward a friendly large/cap ship, or toward your own ship if you're on the target vessel.
@mateoemanuel3517
@mateoemanuel3517 17 күн бұрын
after 12 years u can t even shoot missiles right ...cig
@voodoo22
@voodoo22 17 күн бұрын
Scam citizen
@danford6678
@danford6678 17 күн бұрын
No one cares the game is dog shit.
@GhostActual206
@GhostActual206 17 күн бұрын
No wonder half my missiles seem to shoot off into nowhere.
He sees meat everywhere 😄🥩
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