3 Easy Tips To Improve Your Game Fast In SF6

  Рет қаралды 4,910

Mikey D.

Mikey D.

Күн бұрын

Пікірлер: 34
@dekudakhan
@dekudakhan 5 ай бұрын
Good to see you again, I recently reached 1700 MR after being stuck in 1500 MR
@MikeyDLuffy
@MikeyDLuffy 5 ай бұрын
@@dekudakhan congratulations bro that's a huge jump
@catalan86
@catalan86 5 ай бұрын
Any advice on what helped you climb or any changes you made in your play to get there
@duxnihilo
@duxnihilo 5 ай бұрын
I'm stuck at 1400 with Ken and 1300 with Akuma 😢
@dekudakhan
@dekudakhan 5 ай бұрын
​​@@MikeyDLuffyThank you very much, but I think I have a bunch of matchup knowledge to learn We really need a discord community server under your name ngl XD
@dekudakhan
@dekudakhan 5 ай бұрын
​@@catalan86What helped me the most wad to stop overthinking about neutral game and instead study what happens In situations. Training mode was my best friend, I got a lot more confident and could focus on other things.
@kwasit1055
@kwasit1055 5 ай бұрын
Thanks g, trynna get my Ken to masters no pun lol and these help a lot
@MikeyDLuffy
@MikeyDLuffy 5 ай бұрын
@@kwasit1055 good luck brother! 💪
@KHChristian
@KHChristian 5 ай бұрын
Thanks man can’t wait to try and add this training into my sessions.
@FioFiorello
@FioFiorello 5 ай бұрын
The burnout tip is so good. It was so easy to burn your opponent out in season 1 but with the level 3 drive damage nerf you really need to think a lot more
@jettmanas
@jettmanas 5 ай бұрын
Thanks for the info, though 1st tip don't seem easy to me. Not sure what to do w/my main or how to find it. I've watched good players, so maybe I just try to do what they do. 2nd tip made sense, especially since a shorter combo is less likely to drop. 3rd tip sounds interesting. Not sure when to do it. Fun vid.
@ytrilogy1091
@ytrilogy1091 5 ай бұрын
Didn't know about the frame kills for med spiral arrow(4mp) and heavy spiral arrow(5lk). Thanks for the info
@demonreturns4336
@demonreturns4336 4 ай бұрын
what is 4mp and 5lk ? what do the numbers mean?
@ytrilogy1091
@ytrilogy1091 4 ай бұрын
@@demonreturns4336 It is another way of saying the direction inputs using the number pad on a computer, from the player 1 side. 7 8 9 4 5 6 1 2 3 So if I say 236 MK, it means down, down forward, forward medium kick
@FrameFGC
@FrameFGC 5 ай бұрын
Amazing and detailed guide..thank you bro
@danielebagnasco1123
@danielebagnasco1123 5 ай бұрын
i'm new in master 1500 MR but before enter in the "arena" i want to improve these optimizations consistently in lab and with friendly matches/lobby
@klimzy
@klimzy 5 ай бұрын
it's really the small things that count lol. great guide - instant sub!
@MikeyDLuffy
@MikeyDLuffy 5 ай бұрын
@@klimzy appreciate it!
@angelmints
@angelmints 5 ай бұрын
i think no one has helped me improve on youtube more than you
@MikeyDLuffy
@MikeyDLuffy 5 ай бұрын
@@angelmints appreciate this a lot! Glad to help
@Yoimommy
@Yoimommy 5 ай бұрын
I still don't understand how u get extra frames on ur attack after whiffing a move, Ik what a frame kill is but this part confuses me
@MikeyDLuffy
@MikeyDLuffy 5 ай бұрын
Essentially every move has multiple active frames. So lets say Cammy's crHP start up finishes and for the next 4 frames, the attack is active can connect against someone. If I can make the crHP hit on the very last active frame, it still does the same amount of hitstun/blockstun as if it hit on the very first active frame, but more of the move has finished so I am more + than if I hit it on the first active frame which is what you get in 99% of scenarios you use it unless you're specifically trying to get something to hit late on wakeup. Kind of awkward to explain but you're pretty much just making a move hit later than it usually does
@Yoimommy
@Yoimommy 5 ай бұрын
@MikeyDLuffy Ohh i get it, so because of that you essentially recover somewhat sooner as the framekill helps time the very last active frame hit on meaty ultimately meaning that you get more frame advantage
@MikeyDLuffy
@MikeyDLuffy 5 ай бұрын
@@Yoimommy yes exactly! So if Cammys crHP usually makes me +1, then that essentially means that it is making my opponent enter 20 frames of blockstun, but the move ends in 19 frames, so I am able to move 1 frame faster (making up numbers for an example). But if I hit the crHP on a later active frame it is still making my opponent enter 20 frames of blockstun, but the move finishes in 16 frames now because it made contact later than it usually does since my opponent was still waking up during the initial active frames.
@Yoimommy
@Yoimommy 5 ай бұрын
@MikeyDLuffy I appreciate the explanation Bro, now i actually understand all this "complicated" techniques that will improve my gameplay and take advantage against those who don't know 🙏
@MikeyDLuffy
@MikeyDLuffy 5 ай бұрын
@@Yoimommy anytime!
@5thunders191
@5thunders191 5 ай бұрын
Fighting games be way too hard bro
@MikeyDLuffy
@MikeyDLuffy 5 ай бұрын
@@5thunders191 haha they almost always definitely have a lot of depth and slight optimizations to find, but the floor is very fun and doesn't have to be as sweaty when you're just chilling and having fun.
@crSIMBA
@crSIMBA 5 ай бұрын
Can we get a statement on Cammy being the best character?
@MikeyDLuffy
@MikeyDLuffy 5 ай бұрын
@@crSIMBA Punk is the best player, that is all!
@demonreturns4336
@demonreturns4336 4 ай бұрын
@@MikeyDLuffy people confuse Cammy being the best character vs Punk just being good
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