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3 Ways to Add Volumetrics to Your Scenes

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Kaizen

Kaizen

Күн бұрын

⛩️ Join the Blender Dojo; / kaizentutorials ⛩️
In this video I will show you 3 ways to add Fog/Mist to your Blender scenes. I'll show you how to set it up, how to control each effect and give the pro's and cons for each method!
#b3d #kaizentutorials #blender3d
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Chapters:
0:00 Intro
0:18 A quick tip to keep your scenes responsive
1:00 Method 1 - Volumetrics
4:52 Method 1 - Pro's and Cons
5:40 Method 2 - Image Cards
10:32 Method 2 - Pro's and Cons
11:25 Method 3 - Mist Pass
15:07 Method 3 - Pro's and Cons
15:43 General thoughts and overview
16:14 Outro
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Nature assets credits to Maxtree

Пікірлер: 154
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
For anyone wondering what specs I'm running on; I have an Aorus x570 Elite, 32GB RAM, Ryzen 3700x CPU and a RTX 3070 Ti card. Just to put some of the render times I'm naming into perspective!
@redmart9449
@redmart9449 2 жыл бұрын
💄💄💄make lipstick I am a 😜😜😘😘girl I like makeup
@AmberSantana-is3dq
@AmberSantana-is3dq 11 ай бұрын
Wait dude I’m about to do a side by side to see what my specs are
@AmberSantana-is3dq
@AmberSantana-is3dq 11 ай бұрын
What’s an aorus x570 elite
@WantedForTwerking
@WantedForTwerking 10 ай бұрын
@@AmberSantana-is3dq hi, ultra late but its a motherboard with an AM4 socket for AMD ryzen cpus like mine for example (R7 5800x)
@Mortom83
@Mortom83 2 жыл бұрын
5. Method - use emission with low value on volume socked in material. Pros: Very low cost for computation and affect reflection and refactions :) Cons: is fake mist but if you know what you are doing it can be very handy to use it :)
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Great tip! Thanks for sharing 💪🏻
@Somewhatdamaged1989
@Somewhatdamaged1989 2 жыл бұрын
Interesting, seems like a logical approach. I just didn’t understand the “volume socked in material” can you explain exactly what you meant by that? Thanks for this tip anyway!
@Mortom83
@Mortom83 2 жыл бұрын
@@Somewhatdamaged1989Shader Editor>Material Output>Volume > connect Emission material
@Somewhatdamaged1989
@Somewhatdamaged1989 2 жыл бұрын
@@Mortom83 thanks, gonna try it out!
@bennyweimer2345
@bennyweimer2345 Жыл бұрын
a tweak for the cards to make them more realistic when moving through them is to mix the opacity with the camera depth so when the camera gets close they fade out which makes it waaaaay less obvious that they are 2d cards.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Very good tip! Thanks for sharing the info ❣️
@discreet_boson
@discreet_boson 2 жыл бұрын
3:33 changing the anisotropy makes it look so cinematic 😍
@WheelchairDrift
@WheelchairDrift 2 жыл бұрын
there's always something new in your Channel which makes it one of the best channels I've been following. thanks for the hard work sensei🙇🏻‍♂️
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Your more than welcome! Appreciate the kind words 🙌🏻
@-manuterodactilo-7177
@-manuterodactilo-7177 9 ай бұрын
damn! this is GOLD for me! thanks, next renders will be better
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
Awesome!
@RyanKingArt
@RyanKingArt 2 жыл бұрын
Great tutorial!
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Thank you Ryan! Appreciate it :-)
@dean3d22
@dean3d22 9 ай бұрын
bro the way you edit the videos are top tier- great work
@KaizenTutorials
@KaizenTutorials 9 ай бұрын
I appreciate that, thanks!
@TheAXIMIDEY
@TheAXIMIDEY 15 күн бұрын
Tnx a lot!👍🙏 Connecting a Mist to a mix factor gives slightly more control, i guess.
@3tap
@3tap 2 жыл бұрын
im glad i found this channel, everything you do is impressive, super underrated!
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Thanks a lot! Appreciate the compliment 💪🏻
@APBXylon
@APBXylon Жыл бұрын
The low transparency bounces and black cards at around 9:00 is not because Blender does not 'know' that they're supposed to be transparent. It's literally the amount of times a single path-traced light sample will bounce on each type of material. In your setting, a single light sample will bounce a total of 12 times, but within those 12 times, it can bounce 4 times on glossy, 4 times on diffuse, 50 times on transparency. Setting individual type higher than the total just means that some samples will focus entirely on transparent materials, which is not optimal.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks for the in-depth comment. And yeah I know it's not optimal, but I find it beats setting the total bounces to a very high number as it really slows down the render. Obviously if you're doing professional stuff it should be high to reflect realism as much as possible!
@kritzstudio
@kritzstudio Жыл бұрын
Thank you very much for this tutorial, excellent!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
You're very welcome!
@qmung4100
@qmung4100 Жыл бұрын
thank you so much!! very cool tutorials
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Glad you like them, thanks!
@anujayajayanath7421
@anujayajayanath7421 2 жыл бұрын
How did you add these trees? Wow. Can you make a vid about it?
@jim-wallace
@jim-wallace 2 жыл бұрын
I also like to know 🙏🙏
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
All the nature assets are from Maxtree. I scattered them with simple geometry node setups!
@JosBlomsma
@JosBlomsma Жыл бұрын
Mooie, compacte vergelijking!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Dankjewel!
@MarcoKalantari
@MarcoKalantari 11 ай бұрын
Great tutorial - thorough and well explained.
@KaizenTutorials
@KaizenTutorials 11 ай бұрын
Glad you enjoyed it, thanks!
@TadThurston
@TadThurston 2 жыл бұрын
Had no idea how the mist pass worked or how simple it really is to set up. Thanks!
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Super simple for sure! 🙏🏻 thanks!
@bahrainhasnan
@bahrainhasnan Жыл бұрын
Great explaination for each method. Learned about the anisotropic function too in this video. Thanks for uploading!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Glad it was helpful!
@TomWDW1
@TomWDW1 2 жыл бұрын
Great video! I've seen people use cards before, but haven't tried it yet myself. I will give it a shot. Thanks!
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Great! Love to hear what you think about it 🙏🏻
@buddhasinger
@buddhasinger 2 жыл бұрын
Thank you! Your tutorials are always satisfied me aesthatically!
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Happy to hear that, thanks!
@liquaard2824
@liquaard2824 Жыл бұрын
awsome video bro , please make more contents like these -- Subbed
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks for the sub! Yeah will do!
@VisualistAyush07
@VisualistAyush07 Жыл бұрын
Amazing
@redmart9449
@redmart9449 2 жыл бұрын
Great video! I like it so much sir 😍😍😍😍😜😜😜 I love it
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Thanks! 😃
@ReaZaaa
@ReaZaaa Жыл бұрын
Additionally you can adjust the mist pass with live preview in the viewport if you go to rendered view dropdown menu, choose Mist as render pass and play with the settings in the world tab. PS: never touched the Anisotropy slider for the volume , that's awesome :D
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Good one! 🙌🏻
@unp2louad
@unp2louad Жыл бұрын
as always thx bro.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
You’re welcome 🙏🏻
@dannybouchard4140
@dannybouchard4140 2 жыл бұрын
Nicely done and well explained. Très bien fait!!
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Merci Danny! Appreciate the compliments :-)
@johnleighdesigns
@johnleighdesigns 5 ай бұрын
I was interested to see this - I have a modest MSI GeForce GTX 1650 GPU and it can work with the volumetrics to a certain point but also because of the work I generally am involved with i mainly use EEVEE for 99% of rendering and have used video "cards" with smoke/fog/particles for FX and can be really good within my budget setup. Recently I had seen that can also use Geometry nodes to create fog/dust/particles which I have yet to try as so far have not got into those geometry or animation nodes at all!
@KaizenTutorials
@KaizenTutorials 5 ай бұрын
Nice! I think GN could be a great option too yeah.
@doantuanan
@doantuanan Жыл бұрын
i think adding bloom via compositing with the mist pass method add the glowing blooming effect of using fog cube
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Hmm good idea! Thanks for sharing.
@whitenoise115
@whitenoise115 Жыл бұрын
Thanks for these tutorials. You should be bigger on KZbin.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thank you for the kind words!
@matchdance
@matchdance 2 жыл бұрын
Thank you so much! I never understand anisropty!
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Glad I could help :-)
@vectorr6651
@vectorr6651 2 жыл бұрын
Great tutorial, thanks!
@nirmansarkar
@nirmansarkar Жыл бұрын
One feedback > Increase the size of UI in preferences since your ultra high res monitor doesn't translate very well to lower res monitors on youtube and we get to see a bit blurry / checkered interface.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Ok thanks! I have set it to 1.25 scale nowadays. Is that better?
@richard29sher
@richard29sher 2 жыл бұрын
Another great video. Thanks very much.
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Thanks again!
@GodexOficialyt
@GodexOficialyt Жыл бұрын
Method 1 Settings > Blend Mode and Shadow Mode: Alpha Blend and Hashed
@mark-rutte
@mark-rutte 2 жыл бұрын
7:31 little voice crack ;) haha. I love your work keep up the great work
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Dankje Mark! Altijd goed om van je te horen 😂🙏🏻
@mark-rutte
@mark-rutte 2 жыл бұрын
@@KaizenTutorials Ik wist niet dat je Nederlands was! 😂
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Haha, nou nu wel ;-)
@samiullashaik2456
@samiullashaik2456 2 жыл бұрын
Love your tut. Could you plz make a tutorial how you setup the forest and lighting all.
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Thanks! I'll take it into consideration.
@YoussefYAL
@YoussefYAL Жыл бұрын
thank u so much that is so helpful♥♥
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Glad it was helpful!
@m6llu_0
@m6llu_0 2 жыл бұрын
Thanks for the help ❤ useful
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
You're welcome 😊
@designerlee7662
@designerlee7662 Жыл бұрын
I love you :)
@KaizenTutorials
@KaizenTutorials Жыл бұрын
I love you too
@m3dvision791
@m3dvision791 Жыл бұрын
Thanks to you!!! Very cool videos
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks for watching!
@kkojha
@kkojha 2 жыл бұрын
wow
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Appreciate it!
@XxAkoushxX
@XxAkoushxX Жыл бұрын
Great video as always! btw, can you do the card method with an animated noise texture? i would like you to try it out at some point, and perhaps show us the results? ..Keep up the good work!
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thank you! Yes you definitely can use animated textures. Just need to make sure blender cycles through the animated frames, so it actually works! Maybe I'll do a video on that in the future!
@pritamxiron7759
@pritamxiron7759 Жыл бұрын
This the video which will put lives in to my environment desgin...once very long time ago i came across this but missed it and now because i find it i am really happy to know about the technique that i had ignored.... A really informative and great video love it..🍓🍓
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks a lot! Glad to hear this will help you. :-D
@anonymouxx9261
@anonymouxx9261 Жыл бұрын
10:04 they all went like :D
@KaizenTutorials
@KaizenTutorials Жыл бұрын
😜
@CodeZakk
@CodeZakk 2 жыл бұрын
Very helpful tutorial thanks!! My question on volume shading render you said it takes 2 min in what computer spec and in how much samples it takes that?
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Thank you! Good point, I shoul've mentioned it in the vid. I've got a beefy PC - Ryzen 3700x CPU, 32GB RAM and a RTX3070 Ti. For the render I used 132 samples and let denoise do the rest. So the original frames took about 50 seconds each, some up to 1 minute. With the Volumetrics this went up to about 2m20s and some frames upwards to 4 min.
@nigellill3222
@nigellill3222 2 жыл бұрын
Great video that answer's a lot of questions when you want to add fog to a scene, especially the pro's & con's commentary. Thought: I'm wondering how much further Blender can develop it's program before the only option for rendering becomes sending it out to a render farm ? or if the Blender program will split itself into 2 parts, one for commercial use where creators use computers with huge amounts of processing power & the other for people like us who can't afford computers with enough processing power to do complex scenes. There's a lot of creators (yourself included) that give the warning in their tutorials "be careful, this will make your computer slow & increase render times". Makes you wonder if Blender is developing itself quicker than the average creator can afford the equipment to run it effectively . 🤔 Love your work 👍🏼🦘
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Thanks again Nigel! On your thought: I agree that this is a problem and to be honest I think it will almost always stay a problem, even in the future. I see it like this; you work with what you have, software allows for almost anything these days (think full-blown 3D movies with near 100% photorealistic graphics) and that's a great thing. You, as a creator, try to pack as MUCH as possible inside of the specs that you have. But with current tech development still computing speed doubles about every 2 years. So when you upgrade after e.g. 4 years you get a major improvement. But then, you just try to pack in as much as possible again haha. This is the cycle of digital creation, I suppose. Doesn't mean though that Blender doesn't do things like completely revamping Cycles into Cycles X (since 3.0) increasing renderspeeds by a enormous amount. So there's bright spots in software development aswell! I guess we'll have to wait for the day that they invent the first supercomputer AI chips to put in desktops. That will be the revolution we could all use! Renderfarms are definitely useful, but can also be expensive. So it's a solution for some problems for sure, but not necessarily one for everyone (especially those with lower budgets).
@nigellill3222
@nigellill3222 2 жыл бұрын
@@KaizenTutorials Thanks for your thoughts, I appreciate an experts opinion. I was amazed about your comment on computing power doubling every 2 years, but when I think about it, your probably right. Best thing Blender did was introduce cycles X but I guess in the not to distant future even that will be slow due to new versions like 4.9 - 5.0. 😉 Great talking with you, thanks. 👍🏼
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Right back at ya! 🙌🏻
@fullyleaded
@fullyleaded Жыл бұрын
I love this video. Perfectly articulated and the content is the best. I’ve come back to this video many times to remind myself how to do whichever method I’m using. In the mist method you use a color ramp to adjust the color and strength. But when you use grey, instead of making the fog grey it reduces the strength of the fog. ie greyscale is used to effect the strength of the fog. What if I want grey fog? How would I make grey fog?
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Thanks a lot! Appreciate the kind words and support! I’m not sure how to get grey mist though haha, that’s a good question
@KaizenTutorials
@KaizenTutorials Жыл бұрын
I think you can also plug in the color ramp into the density and then just make the overall color grey!
@fullyleaded
@fullyleaded Жыл бұрын
@@KaizenTutorials Thanks for replying but I dont see a density option anywhere?
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Uhm! I’ll check tommorow!
@fullyleaded
@fullyleaded Жыл бұрын
@@KaizenTutorials Did you get a chance to look at this?
@barret-xiii
@barret-xiii Жыл бұрын
A good way to add realistic volumetrics, and still have faster CYCLES renders, is to set it all up normally, but use multiple scenes and the compositor to render the fog in EEVEE, then add it to the CYCLES render. You lose a bit of realism (the fog won't appear in reflections and such), but you still get fairly realistic dynamic fog without ramping up render times. kzbin.info/www/bejne/qojOgnSbe9-sfpY
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Nice one!
@yanni2311
@yanni2311 Жыл бұрын
Is this just the videos compression or are you using a different rendering engine? It looks almost like an impressiont painting when it's actively rendering. Edit: Looked a little closer at the options and you are using Cycles :) also noticed that at the beginning of the Mist Pass section it says "Cards" just fyi
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Yeah it’s the live viewport denoising that you see! And thanks yeah made an oopsie there!
@klippe-nv5ds
@klippe-nv5ds Жыл бұрын
nice! but how do I export the animation in the third way because I can't find it in the folder
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Using the mist pass? Well you have to render it out once with the mist pass (render image), then make sure in compositing to composite the mist pass properly together with your default image render and tweak the mist pass using the methods shown in the video. Now take the combined output (usually a MixRGB node) and plug that into the output node in the compositor. If you now render an animation it will automatically composite the mist in there. If you JUST want the mist pass, plug the mist pass into the output and render the animation. Now you'll ONLY get the mistpass as an animation!
@systematicpsychologic7321
@systematicpsychologic7321 2 жыл бұрын
Great video. Also, at 11:26, you have 'Cards' as the title instead of 'Mist pass'.
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Thanks and thanks for sharing! Can’t change it but it’s good to know 👍🏻
@mrFryd4y
@mrFryd4y Жыл бұрын
Anisotropy controls how much the light is reflected vs passes through the volume.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Good to know! Thanks 🙌🏻
@jeffspinner6579
@jeffspinner6579 Жыл бұрын
Is there a way to prerender the volume cube like a sim cache? For some reason I think if I command line render 2 instances of Blender and then combine in post... this will somehow help... With the image cards method, can't you do what Alpha Trees does and have all the images always face the camera, wouldn't that solve the problem of realism? I forgot if it's the is Camera Ray socket on the Light Path node or something... I just learned to take out the HDRI background (is Camera Ray) and the HDRI reflections (is Glossy) with that node... Can I somehow recreate the UE4/5 height fade of the mist with any of these methods? Having a mist that fades as it goes up really looks good to my eye.
@KaizenTutorials
@KaizenTutorials Жыл бұрын
There's no way (that I know of) to cache a volume cube! Yeah you can use this method of having the cards face the camera. This will definitely help with realism, however it's still not perfect compared to actual volumetrics. Especially up close the cards become apparent! I know you can do this with constraints for individual objects. But I''m not sure how to do it with particles. Might be easier to do in GeoNodes actually!
@jeffspinner6579
@jeffspinner6579 Жыл бұрын
@@KaizenTutorials I'm trying to get over my OCD of being perfect, to be able to render scenes before the universe ends (even when I'm using K-Cycles!) so, sometimes "good enough" something I learned from Chipp Walters, may indeed be _good enough._ You've given me motivation to learn GN for realz. I've been bitten by Houdini many years ago and almost developed a PTSD type aversion to the geometry spread sheet... as I've matured in CGI maybe I should try again, but this time with more experience... For me, my Machinima is both Art Therapy and an attempt to get content creators to crowd fund entertainment we all can enjoy, and overcome the cartel like control holly dead wood now enjoys. I dream of a day we all contribute to a pile of content where we can spend our days not being preached at, but just entertained again. Dare I dream a little dream? Maybe it will start with one more person and the copycatting will start an avalanche!
@lord_lucario3429
@lord_lucario3429 Жыл бұрын
I saw that with your light bounces, u have total as 12 but increasing the light bounces above that makes a change, shouldn't the total of 12 limit your light bounces, if not, what does it do?
@KaizenTutorials
@KaizenTutorials Жыл бұрын
You're right the total should limit the total, highest allowed bounces for the scene. However for transparant this somehow doesnt affect it. It's in it's own tab aswell! So you can set a high amount of transparent passes, but leave the overall bounces low.
@gdematteis9023
@gdematteis9023 2 жыл бұрын
Great tutorial. Your "bonus" was equally great - use of bounding box for large objects for scattering in Geometry Nodes. I have a scene with large counts. But even after the object to be scatted is converted to a bounding box the stats are still high numbers. Am I missing something - would you provide insight?
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Thanks! Well can’t be to sure without seeing your scene. But maybe you still have a high polycount on your ground and other objects in your scene? Also, check if you aren’t using stuff like solid view depth of field, shadows and cavity etc. This can also slow down the viewport!
@gdematteis9023
@gdematteis9023 2 жыл бұрын
Thank you for your response.
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
No problem
@GeorgeLitvine
@GeorgeLitvine 2 жыл бұрын
Hi! Thanks! With all the respect I owe you, why this screen res? We don't see anything of the UI :)
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Appreciate the feedback! I’ll look into scaling things up maybe for the next videos, thanks 👍🏻
@Damdidamdamdam
@Damdidamdamdam Жыл бұрын
Hi! How is your rendered view working as it is? It doesn't refresh as a pixel mess, rather gradually sharpen the image? How to set it up?
@KaizenTutorials
@KaizenTutorials Жыл бұрын
That's super simple! In cycles (only works in Cycles) you can enable Viewport Denoising. It's under the Viewport samples in the Render settings tab, I believe :-)
@Damdidamdamdam
@Damdidamdamdam Жыл бұрын
@@KaizenTutorials Thanks, amazing! :D
@Youkai_graphics
@Youkai_graphics 8 ай бұрын
or 4. use all three methods, thats what i do
@passerbylau4979
@passerbylau4979 Жыл бұрын
8:12 Help, after I drag Mist.png and connect to Instance on Points node, the Mist.png node show ⚠, Geometry modifier🔧 also show "geometry cannot be retrieved from the modifier object", Why ?😥
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Because your trying to display an image on a geomtry input. Import the image as a plane in your project (enable import image as planes addon) and add that plane object as the jnstance in your geonodes. Now you should get a ton of planes scattered all over and it works. Don’t use the image texture node in geonodes directly.
@passerbylau4979
@passerbylau4979 Жыл бұрын
Thank you, turn out I miss one step at 6:58 (add a plane), I direct apply scale & loop cut to Mist.png 😅
@lord_lucario3429
@lord_lucario3429 Жыл бұрын
How do you instance your trees? Do u do it with alt+d?
@KaizenTutorials
@KaizenTutorials Жыл бұрын
No I instance them using GeoNodes. It's a lot lighter on Blender! So I just instance points on the ground plane, using a weightmap to define their location.
@H53.
@H53. Жыл бұрын
How do I make grounds like that? Is it a material only?
@KaizenTutorials
@KaizenTutorials Жыл бұрын
The ground is 2 materials combined through a weight map and just a lot of grass assets scattered. The shape was done with some manual modeling, randomization and some basic displacement.
@yehonamgeker
@yehonamgeker 2 жыл бұрын
Please, Did you get your nature models from Maxtree?
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Yes! It's in the video description. The Maxtree assets are high-res and pretty heavy on your computer but they're super high quality!
@yehonamgeker
@yehonamgeker 2 жыл бұрын
@@KaizenTutorials Yeah, I have wanted to create a nature scene with those but they are so high in resolution.
@yehonamgeker
@yehonamgeker 2 жыл бұрын
@@KaizenTutorials And do you please think you could make a tutorial on scattering objects in Blender in such a way that these objects don't squeeze at some places?
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Yeah they’re super high quality, which is both a good and a bad thing haha. How do you mean squeeze? No overlap?
@yehonamgeker
@yehonamgeker 2 жыл бұрын
@@KaizenTutorials No like squeeze on certain axes, like the x or y
@AmberSantana-is3dq
@AmberSantana-is3dq 11 ай бұрын
Volumetrics is so hardware consuming I’m trying to create some apocalyptic scenarios and start doing films but damn I have a 3060 and it’s still not as good to handle volumetric plus verts I want to be a short film creator it’s time consuming tho and my wife says all I do is stay on pc it’s sooo good tho and addictive as a fuel truck driver the job is flat out boring I’m thinking about maybe becoming a tech or something but blender is the only thing that takes my mind off this dumb world
@KaizenTutorials
@KaizenTutorials 11 ай бұрын
Volumetrics are hard on your pc, for sure! Try not messing to much with them untill you're far in your design process. They add that final touch, so just leave 'm be or disable them after adding them and focus on the rest. For rendering you can always opt for a render farm if you don't want to have your PC be stuck on rendering for days. Furthermore I'd say; do the things in life that bring you joy. You only have 1 life, so spend it with what you love! And don't forget to give some attention to the missus every now and then 😜
@pxrposewithnopurpose5801
@pxrposewithnopurpose5801 2 жыл бұрын
can you show us how to use blender while using trillions of geometry even with geometry nodes
@KaizenTutorials
@KaizenTutorials 2 жыл бұрын
Maybe, thanks for the idea!
@SVgamer-mv6hw
@SVgamer-mv6hw Жыл бұрын
What you do for a living?
@KaizenTutorials
@KaizenTutorials Жыл бұрын
This 😅
@SVgamer-mv6hw
@SVgamer-mv6hw Жыл бұрын
@@KaizenTutorials Ok. Well patreon is the good source. Thanks for your tutorials.🙏
@pastellepuppy
@pastellepuppy Жыл бұрын
Why do your live renders look like paintings-
@KaizenTutorials
@KaizenTutorials Жыл бұрын
Viewport denoising! 🙌
@pastellepuppy
@pastellepuppy Жыл бұрын
@@KaizenTutorials IT'S SO PRETTY
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