Another way you can line up UVs, although it is awkward, is to snap to the vertices and match up the entire UV perimeter, then pin the perimeter and reunwrap the UV. Because the boundary condition is the same (and pinned), the unwrap matches perfectly in the interior. Of course this only works if the topology is identical.
@SoujiMonaru2 жыл бұрын
This has been an interesting way to see into someone else's process with these procedures - I do them differently, but I do work mostly with one or the other style of subject. Either orgnaic or solid forms, like people or furniture. Thanks for the dilberate speed you take these videos in. I know it can be a tedious process at times! ^_^
@davidcavazos3962 жыл бұрын
This is such an amazing tutorial, I was looking for something like this for a long time, thank you a lot!! Are you going to make a texture painting tutorial as well?
@DanielKreuter2 жыл бұрын
Yes, I will show how I paint the textures soon. There are 43 parts in total.
@davidcavazos3962 жыл бұрын
@@DanielKreuter awesome! I also joined the discord server, keep the amazing work!
@ErunnoKhryen2 жыл бұрын
Hey!!! what is the addon that helps the UV opening that you are talking about on the video?
@CrimsonAkato2 жыл бұрын
the part i been waiting for , to see how u do UV mappings since i always make mine a mess oof ,
@donalds222 жыл бұрын
Whats the $20 addon called please? Also, I did a really quick search of the blender documentation and it seems you can do UDIM?
@DanielKreuter2 жыл бұрын
UVPackmaster is the name of the addon 👍 UDIMs are supported
@KalponicGames2 жыл бұрын
Hello btw is this model will be good to use in games? I mean following this tutorial you can make models for video games?
@DanielKreuter2 жыл бұрын
That is the intention, so yes. But I have not yet recorded any tutorial on rigging and setup. That may be something for my next series.