3D Fractal Animation: A City Deserted In Time

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meegja

meegja

Күн бұрын

Пікірлер: 17
@robertspencer1205
@robertspencer1205 Жыл бұрын
Vangelis goes well with this. Great job! 👍
@meegja
@meegja Жыл бұрын
Thanks! :) It was the first what came to my mind when making it.
@richardmount9906
@richardmount9906 2 жыл бұрын
Excellent. And a great choice for the music.
@meegja
@meegja 2 жыл бұрын
Thank you! :)
@RayRa
@RayRa 3 жыл бұрын
Make it in VR please this would be breath taking
@Ленад-е1ш
@Ленад-е1ш 3 жыл бұрын
Beautiful ❤️ Thanks you my sun ❤️🌞😘
@harryputang5352
@harryputang5352 3 жыл бұрын
No wonder tripping in a "city" environment is pretty scary. Great video 👍
@meegja
@meegja 3 жыл бұрын
Thanks! And no, this is not something you wanna do on a bad acid trip or somthing 😜
@Robertahausen
@Robertahausen 4 жыл бұрын
nice blade runner soundtrack in there... makes it even better ;D
@meegja
@meegja 4 жыл бұрын
Thanks! And yes, when I was busy with it, it gave that Blade Runner vibe. So what would fit better then that soundtrack?
@Robertahausen
@Robertahausen 3 жыл бұрын
@@meegja the speed that it is moving links up with the music very nicely. There's not much that would do except Vangelis. Cyberpunk yet romantic :P
@chialeux514
@chialeux514 3 жыл бұрын
"Souvlaki mon pitooooooouuu!"
@victors9786
@victors9786 2 жыл бұрын
👍
@elmersoto5453
@elmersoto5453 2 жыл бұрын
Me gusta
@derekriggs7659
@derekriggs7659 6 жыл бұрын
to stop the pixel creep you must use a higher level of anti-aliasing. nice fractal though. very city-ish. Pixel creep is what they call it when the thin lines seem to creep along, often at the edges. it's caused because pixels are blocky and they jump along from one row to another and it looks like crawling ants. ant-aliasing blurs the bolcky-ness a bit and helps get rid of the effect. it won't blur your image, it just rounding off the shades between the blocky pixels.
@meegja
@meegja 5 жыл бұрын
I don't know why but I only see your reaction now. The anti-aliasing issue is known. Sadly Mandelbulber has not yet the option to use anti-aliasing with GPU rendering and CPU rendering would take way too long. I know now that if I render the frames twice as big and scale it down to 1920x1080 in my editor, it gives a bit the anti-aliasing effect. Negative in this is that it takes 4 times longer per frame to render but so be it. I made my second big animation where I did just that and there is way less creep. See kzbin.info/www/bejne/o4m2gHehib2eeck
@archdukehamburgervononionr1948
@archdukehamburgervononionr1948 3 жыл бұрын
Convert to VR SBS and it will be epic!!
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