wow this is possibly the best rigging video i've ever scene, very methodical with lots of controls. it's really helpful as a student, but I wish you did a video for a whole 3d body.
@TheGuineaHog4 жыл бұрын
This makes leg rigging so much easier! Thanks a million for this.
@vehtortwinkletoes5572 Жыл бұрын
Simply amazing, solid and clear. Thank you!
@3DA1brandon4 жыл бұрын
Whoa! This is so simple, elegant and wonderful!
@songmasterk4 жыл бұрын
James!!! You rock Buddy. Hope you are doing well. This is Seung BTW ^^
@jcrossley174 жыл бұрын
Seung! Great to hear from you, it's been ages.
@aburakuysal4 жыл бұрын
Man where were you all this time ? :D Thanks a lot.
@olayiwolaakerele2544 жыл бұрын
AMAZING..Please do a similar video for the other parts of the body please. Keep up the good work
@MenaceManTV4 жыл бұрын
AMAZING again! thanks
@oozdm7 ай бұрын
Very very good. Thnx :)
@tajinderjsingh8263 жыл бұрын
amazing
@DeepuVS4 жыл бұрын
Can you post a full view of the 3D character model? Thanks
@jcrossley174 жыл бұрын
I only modeled the 3D legs for this character so I could go over these rigging concepts. I'll be rigging the flat 2D version of this character in future videos, but maybe I can go further with the 3D version as well. :)
@DeepuVS4 жыл бұрын
@@jcrossley17 A full 3D character rig sounds cool!
@smsbabu1432 жыл бұрын
Hi 👋 This is mani.......... I want to know How to create Unreal Engine 5 standards rig in maya pls replay Thank you🙂
@jcrossley172 жыл бұрын
I haven't used Unreal yet, sorry. If I figure it out than I'll put it in the comments.
@smsbabu1432 жыл бұрын
@@jcrossley17 Thanks for replay I am learning character modular rigging in Maya but i couldn't find any proper videos I like you rigging videos Could you pls make one modular rigging video on maya........ Thank you 🙂
@sercancolak61173 ай бұрын
Is this style industry standard ? doesn't look like it to me
@jcrossley173 ай бұрын
The rigging concepts I demonstrate are based on core principles such as hierarchies, simple constraints, driven keys, and connections. These concepts can be adapted to other methods in Maya or even different software. There are many ways to rig characters and props, and each studio or production will have preferred methods that suit their pipeline. The final goal is the animated performance, so I rig like an Animator. Whatever works best for you, cheers!