Whenever this conversation comes up, I never really see the spatial aspect of it mentioned. If you are modeling or doing layout of a room for example, something that seems okay on the monitor can be very obviously wrong when wearing a VR headset. For example the height of a desk or doorframe.
@Denomote2 ай бұрын
@@Imperfectlink. just use a human model as a scale reference, it's very common
@SuperDeluxe805 күн бұрын
make a ruler thats to scale.
@avtpro6 ай бұрын
I've been doing 3D Modeling for decades. VR modeling is the next level. Other than seeing some of the great work done with it, You can't understand unless you put on a headset. I can do more creatively complex models in the fraction of the time with VR Adobe Medium. I'm doing more of exactly what I want to do now that VR has finally delivered on it's 40 year old promise since VPL Labs. I don't use VR for my finer museum sculpting at least not yet. They can be clean up later Zbrush or Maya or not. I can definitely say without VR I would not be doing my best 3D ideas. Flat plane modeling wasn't intuitive or fluid enough. Seem like VR broke the barrier between artist and tools, or 3D space in general. With VR, you are in the space, no outside of a computer. It's a big difference in understanding scale. VR is a better "Medium" for ideation and fast drafting. It's not precision but still very clean work. So Glad I made the leap.
@CrimsonOrguss5 ай бұрын
Agreed , for me doing the foundation work is much more natural in VR now and have started to prefer pushing and pulling poly's with my hands than with the mouse and keyboard. Main app being gravity sketch, it is really great for quickly sketching out something complex in 3D and doing a base model from there, in the video here he mentions precision being a draw back but quite a few car designers are using Gravity Sketch in their workflow and making actual 3D car models and even interiors. Unless you're diving in deep and trying things out yourself I think it's not good to take input from someone on youtube who isn't actually experimenting or plugging it into workflows practically.
@wassilchoujaa34785 ай бұрын
Which software do you use and what is it that you are making ? (Vfx, modeling, animation)
@avtpro12 күн бұрын
I’m using Adobe VR softwares with Oculus Quest both Substance Modeler and Medium
@A.J.Interactive5 ай бұрын
there is a plugin for blender for vr called freebird, and I would love to try and use is sometime
@TheMrTorbi5 ай бұрын
its awesone for now, buts still needs a lot of developement. Lots of things are missing, BUT its under steady developement!
@musashidanmcgrath4 ай бұрын
It depends what you're doing. VR navigation alone absolutely blows the desktop away. It's not even in the same universe. VR is amazing for some things and far better than desktop. In other tasks desktop programs are better. I've been using Substance Modeler for almost 3 years now. I do a lot of my work work in VR. The rest I do in Zbrush. I work in 3D miniature/collectible sculpting. A recent job I did in VR was 2.2 BILLION triangles. Not possible even in Zbrush.
@renstillmann8 күн бұрын
Thanks for sharing the SpongeBob tutorial with all of us. I recently found out about shapelab vr, and now the software you use. Which one do you prefer? And why?
@musashidanmcgrath7 күн бұрын
@@renstillmann Substance Modeler is far better for what I'm doing. I use it for work. Shapelab, imo, is a bit of fun, but I stopped using it because the scene mode is so bad. It's so clunky that it pretty much cancels out all the advantages of working in VR.
@ChrisCypher5 ай бұрын
I think the only problem with VR modeling is that the programs aren't mature enough yet. They're being compared to applications that have been around for over a decade with larger teams adding features. I'm no expert, but I find the headset and controllers to be a far more natural way to sculpt than using a tablet.
@jiugersu443515 күн бұрын
is nice to talk about how something feel instead of talking about wich is more efficient
@rustydiamonds7713 ай бұрын
I just want to make simple sculptures that i can 3D print and paint. I have no prior 3D modelling experience other then getting halfway through the donut tutorial. But i DO have 2 vr headsets. Yall think 3d modeling will work for what i do and if so, what software? I have experience sculpting with clay, and drawing 2d as well...
@marceloboemeke2 ай бұрын
Sure works! Try Shapelab, it's perfect for that kind of work. I use it and love it. Even allowed me to clean up some 3D scans I made, so that I could 3D print them.
@djpeterson74793 күн бұрын
I use blender, photoshop and substance painter for my work. I would never imagine using a single tool. To me, vr modeling would be useful for blocking out an idea and getting it's scale right. I would then refine it and topologize it in blender and materialize it in substance painter. Like all things, vr is a tool in the toolbox and not an all in one solution.
@NinoMesarina4 ай бұрын
Great video
@FuetaTang2 ай бұрын
That's a really great perspective! Could you help me understand why modeling hard surface is different? is it efficient to modeling hard surface using VR?
@mojahedabutaleb39212 ай бұрын
Have you tried Simlab composer or Simlab VR Studio? they require no coding; they are node based easy to use and fast to learn softwares for creating immersive and impressive VR experiences.
@suhailabdulla30756 ай бұрын
I will use these for my personal projects
@KSzkodaGames2 күн бұрын
Yes its worth it because you have more view angles in sculpting than the flat screen view
@user-ux9og1jk5n6 ай бұрын
Dude we are looking that will blender become more powerfull in sculpting in future will it across Zbrush we like to see this video it will be help full to select the software for beginning
@user-dingydee4 ай бұрын
Blender fundamentally cannot be better than Zbrush because it has too many areas to cover. Sculpting is only one of many of these areas. I think blender needs to support sculpting on meshes over a million polycount without stuttering and frame drops before it can get into the multi-million spot y’know?
@jonmichaelgalindo5 ай бұрын
I just have a 3D viewport into Blender. (Two virtual monitors in VR, one is a normal Blender main window, the other is a 3D Blender viewport into the same scene.)
@TanukiYT2 ай бұрын
Do you mind sharing how you set this up? That sounds perfect.
@pooxxoop6 ай бұрын
Why @ucorp-studio comment was filtered? I know because I know him. As someone who has used ZB for over 15 years and has been part of an Oscar-winning team, I have successfully implemented VR sculpting into my pipeline/workflow. I use SL for hand-sculpting tasks and SMD for hard surface.
@ucorp-studio6 ай бұрын
Don't bother mate. I was probably too descriptive about tools and links.
@supertaurus20086 ай бұрын
It's useful if you have tactile feed back. I can't connect with something flying in the air. Or if the within a controlled environment it's good
@ekzac2 ай бұрын
"do not feel like VR is a professional solution", hm, maybe that's because the softwares are in too early stages. I tested one VR myself, and I think the current softwares I see here and there are far from the true capacity the VR can offer.
@immortal_i6 ай бұрын
Не ожидал мем про пацана)))
@xylionstudio6 ай бұрын
It would be more exciting to have this Soft without the glasses, because they keep trying to sell something that doesn't make any sense, it's fine for a game or something immersive for enjoyment, but a common tool. This story is missing a part friends
@ChrisCypher5 ай бұрын
The headset is half the advantage. Seeing your objects in 3d space gives you depth perception and scale you don't get from a flat screen. You're in the room with your model and that changes everything. Plus having a tool that moves in 3d space rather than a flat surface. VR headsets (and controllers) can very much be useful tools beyond games.
@Mr.Mirage_YT6 ай бұрын
Mari vs Painter vid !
@TeachmeGin6 ай бұрын
VR sculpting may be fun but it’s not practical, I 3D model on nomad sculpt and blender for animation because I can’t access Real Clay yet. I don’t want to be immersed in a 3D world while working or sculpting for fun in VR. And VR headset aren’t a part of even most peoples lives, even for fun most get bored of it and people are finally getting wiser to health risks of wearing the radiation emitting devices. And personally I still want to leave something behind that’s physical in the world for people to see knowing how companies say things we buy digitally aren’t ours to be owned.
@slavsit76006 ай бұрын
zaza
@restwiththetabletАй бұрын
vr modelling wins. because you can work 2 hand, but software still very draft and bad. need more investition in professional vr software.
@Denomote4 ай бұрын
VR headsets are too uncomfortable compared to monitors
@FuriousImp2 ай бұрын
I can wear my Reverb G2 V2 for hours... there's also this new one... forgot its name. It's comparatively tiny to a G2 for instance.
@airun53625 ай бұрын
"Ivan" - american, okay)
@MarquisDeSang6 ай бұрын
the best way is to use Blender in VR on Virtual Desktop with mouse and keyboard.
@jesuswasajedi24706 ай бұрын
Ehh no
@musashidanmcgrath4 ай бұрын
You're just viewing a 2D screen in VR. Not the same at all as working on a 3D model in VR.
@coryseaward975Ай бұрын
3d modeling in VR is completely different from 3d sculpting.. Need to fix that title..