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#3DQuickTips

  Рет қаралды 2,481

Jan Jinda

Jan Jinda

Күн бұрын

Пікірлер: 14
@caseydewitt6236
@caseydewitt6236 4 жыл бұрын
2:20 "We can start to ASSEMBLE this." Clever line.
@JanJinda
@JanJinda 4 жыл бұрын
;)
@tomasla9345
@tomasla9345 4 жыл бұрын
very cool tutorial! thanks for sharing i just levelup +10hp
@JanJinda
@JanJinda 4 жыл бұрын
Glad you’ve learned a bit from it!
@javidvfx
@javidvfx 5 жыл бұрын
Useful tips. Thanks a lot.
@JanJinda
@JanJinda 5 жыл бұрын
I'm glad you like the video.
@luisgerardozavalazamudio5955
@luisgerardozavalazamudio5955 3 жыл бұрын
Nice tutorial. Could you share the project please.
@JanJinda
@JanJinda 3 жыл бұрын
In your email ;)
@luisgerardozavalazamudio5955
@luisgerardozavalazamudio5955 3 жыл бұрын
@@JanJinda Thanks!!!
@caseydewitt6236
@caseydewitt6236 4 жыл бұрын
Also, I can't seem to get the tab trick to work for centering an object to another object. Does it have anything to do with the objects' positions in world space?
@JanJinda
@JanJinda 4 жыл бұрын
It depends pivot position. It basically moves pivot to the same place, what you possibly want to do before is Center the Pivot (Modify/Center Pivot)
@TheDorianTube
@TheDorianTube 2 жыл бұрын
I see you have poles on your caps. Some people say it's bad, some people say it's okay. Maybe a professional can finally shut down my doubts lol. Are they okay to use? or you used them here only because it's easier to demonstrate snapping with the columns? Awesome videos btw, I'm binging all of them. Too bad you stopped uploading tho : (
@JanJinda
@JanJinda 2 жыл бұрын
Hi, it was just an demonstration therefore triangles are ok. If I would do production model which should be ready for subdivisions, I definitely would get rid of them. Basically if you will be subdividing your model in render, using displacement etc. You should have it triangles and ngons free. Hidden triangles are fine but ngons are nono. One day I'll get back to it, it's hard to find time to record some right now.
@TheDorianTube
@TheDorianTube 2 жыл бұрын
@@JanJinda Thanks for the explanation. Will wait for that one day hahah. See ya.
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