3ds Max and TyFlow TUTORIAL: Physx Sticks

  Рет қаралды 17,861

Simulation Lab

Simulation Lab

Күн бұрын

Пікірлер: 51
@hazemviii
@hazemviii 5 жыл бұрын
The best tyflow tutorials to exist, glad to be one of your students.
@simulation_lab
@simulation_lab 5 жыл бұрын
Awesome, thanks!! Glad to teach! :)
@wolfbaer75
@wolfbaer75 5 жыл бұрын
Thanks for the great tutorial! In case someone is wondering, to see the cylinders in rendering you have to add a mesh operator above the display operator.
@muhammetyalcnkaya7567
@muhammetyalcnkaya7567 3 жыл бұрын
still invisible
@matthiasegger4535
@matthiasegger4535 4 жыл бұрын
unbelievably cool
@ayushpatel4052
@ayushpatel4052 5 жыл бұрын
Nice and very useful video.... And nice dance too in the starting of the video🤭🙃
@simulation_lab
@simulation_lab 5 жыл бұрын
Hahaha thank you!!
@axumchris
@axumchris 5 жыл бұрын
Awesome!!!!!, I was just doing a 'crop circle' visual effect and this is a perfect tutorial. Bring on the Alien ships!!!
@simulation_lab
@simulation_lab 5 жыл бұрын
That's an excellent idea.. might have to try my own crop circles! I'm thinking it might look better with a wobble instead of physx collision but I'm not sure. Something to poke around with :)
@walkerboh39
@walkerboh39 5 жыл бұрын
Awesome tutorial. Much appreciated. Shared.
@simulation_lab
@simulation_lab 4 жыл бұрын
Thank you!!
@tryfailtryagain
@tryfailtryagain 3 жыл бұрын
Came for tyflow tut, stayed for the dancing :D
@Darri3d
@Darri3d 5 жыл бұрын
Very cool Tutorial, thanks!!
@simulation_lab
@simulation_lab 5 жыл бұрын
Thanks! Glad you liked it!
@jhill3d
@jhill3d 5 жыл бұрын
Nice work!
@simulation_lab
@simulation_lab 5 жыл бұрын
Thanks James!
@logman121
@logman121 4 жыл бұрын
Awesome stuff!
@BerndHaier_Keyframe
@BerndHaier_Keyframe 5 жыл бұрын
cool Tutorial ! Love it ! Share it ;)
@simulation_lab
@simulation_lab 5 жыл бұрын
Thanks! Glad you liked it!!
@ragnakim
@ragnakim 5 жыл бұрын
Amazing stuff. thx
@simulation_lab
@simulation_lab 5 жыл бұрын
Thanks!! Glad you liked it!
@ramdpshah
@ramdpshah 5 жыл бұрын
You are awesome master
@simulation_lab
@simulation_lab 5 жыл бұрын
Haha thanks man!
@redachokrallah212
@redachokrallah212 5 жыл бұрын
really good love it if u can make one for spline it will be really helpful
@simulation_lab
@simulation_lab 5 жыл бұрын
Thanks!! Do you mean spawning spline objects instead of the rigid sticks like in the tutorial? Or duplicating objects along a spline?
@charujangraphiste6093
@charujangraphiste6093 5 жыл бұрын
hi bro i did the same manipulation than yours but its doesnt work the same way only with birth position and actor , my sticks increases throughout the 100 frame timeline 10:20 you have added the physx shape and collision and during moving your time line there is just a little shake thank you for your advice
@Smithalar
@Smithalar 2 жыл бұрын
Hey Kyle, First time user here and looking to create a scene similar to this - kzbin.info/www/bejne/nJC2dYJ8hr2bZ9U (1:03 - 1:10). An object would be getting lowered and everything would be tight but once it's lowered everything becomes slack and the masterlinks etc all rotate as they would in real life. I've got the rope to go slack (using your rope / knots tutorial) but can't get the masterlinks to rotate as they should. I Is this something that can be done? If so, are there any files / tutorials that you could recommend I get started with? Or could you show how it's done? Thanks!
@simulation_lab
@simulation_lab 2 жыл бұрын
That's an interesting and cool idea for a sim! It might be a bit complex, but I guess I'd start simple, with linking the rope splines to the crate, and animating the crate moving downward. Then, you can trigger physics on the rope splines once the crate hits the ground. The more complex option would be to sim the entire crate and ropes if you do the binding correctly.
@TheCinemarno
@TheCinemarno 5 жыл бұрын
Nice tutorial, thanks. Sorry for the noob question but how did you make the gradient color on particles in your render ? Thanks
@TheCinemarno
@TheCinemarno 5 жыл бұрын
solved with custom property :)
@simulation_lab
@simulation_lab 5 жыл бұрын
@@TheCinemarno Awesome! The color gradient in my original video was done with a gradient ramp in the diffuse slot, and I put a uvw mapper on the whole tyflow object. Very fast and simple. Custom property should work too!
@avinashsagar3294
@avinashsagar3294 5 жыл бұрын
Nice Tutorial and i like that. Can you please make a tutorial of car crashing in tyflow using tyActor...? I tried that but it looks weird when i apply physX shape, its like a stretching the cloth or wobbling in it. please help.
@simulation_lab
@simulation_lab 5 жыл бұрын
If you're seeing stretching or wobbling, it sounds like you might need to increase your sim substeps. If you have the tyflow object selected, open the PhysX rollout in the modifier panel, and increase the substeps. You can also play with the time step under the Main Settings, but it depends on how fast your car is moving per frame. Maybe slowing down the animation of the car might help too.
@ericliuzzz
@ericliuzzz 4 жыл бұрын
I want to try this in reality to see if it is likely the same effect ...
@PetrovMaxim3dmarks
@PetrovMaxim3dmarks 5 жыл бұрын
Hey! Thank you for the great tutorials! I have a question. How to solve a problem whith balls in the right part? They are jittering and jumping out from their seats.
@simulation_lab
@simulation_lab 5 жыл бұрын
Make sure when you set up the tyActor that the balls are raised up just a little bit above the "seat". Also, you might have to increase your solver steps in the physX settings.
@yayayen
@yayayen 5 жыл бұрын
hello simlab. i try to do domino with your technic but when i put physXshape operator the dominos take a small angle.....and when i play anim they all fall down in the same time immediately....any suggestion?
@yayayen
@yayayen 5 жыл бұрын
Solved: i find the default gravity at a very high level....strange...but fixed. thx for this super tuto simlab
@simulation_lab
@simulation_lab 5 жыл бұрын
Make sure that in your position object operator, you check separation and increase the distance enough so that none of your dominos are touching each other. You might also want to increase your substeps in the main tyflow settings under the physX tab. Let me know if either of those works!
@saltacme
@saltacme 5 жыл бұрын
Hey - is there any chance to bind those actors to surface?
@simulation_lab
@simulation_lab 5 жыл бұрын
Sure, you should be able to do a surface test, and bind the actors to it, but the collision physics will act strangely. Instead of physX collision, you can use a wobble operator for some interesting effects :)
@javiers8811
@javiers8811 5 жыл бұрын
Any suggestion on how to reduce the jitter of the particles? I already tried increasing the simulaiton substeps, but did´t see any difference.
@simulation_lab
@simulation_lab 5 жыл бұрын
Does the jitter occur at the beginning of the sim? If so, try increasing the spread amount in the position object operator so none of the particles are touching each other.
@javiers8811
@javiers8811 5 жыл бұрын
@@simulation_lab Thanks for your response. Drastically increasing the simulation steps seems to have solved the jittering, but now the objects tumble on their own, before they are collided by the sphere. Any idea?
@simulation_lab
@simulation_lab 5 жыл бұрын
@@javiers8811 Hi Javier, did you check the spread amount in the Position Object operator? If the sticks are touching each other when they are birthed, the will cause each other to collide and tumble over. It's important to make sure none of them are touching each other.
@breadedhamsters
@breadedhamsters 4 жыл бұрын
I have everything down, but I can't for the life of me figure out how to render it :(
@simulation_lab
@simulation_lab 4 жыл бұрын
Yep, make sure you add mesh operators, or it won't appear in your render.
@breadedhamsters
@breadedhamsters 4 жыл бұрын
@@simulation_lab Could you make a video on how to render a full animation? I have the setup and everything, but I can't get much information on rendering a video. Do I have to compile it frame by frame? apologies for the late reply, by the way.
@deanbest5320
@deanbest5320 4 жыл бұрын
Is is good to drink? I mean is it beer or something?
3ds Max + TyFlow Tutorial: Hand Foam/Sand Squish!
30:17
Simulation Lab
Рет қаралды 10 М.
Tyflow For Absoluate Beginners Tutorial  -  #FxManiac
28:52
FX Maniac
Рет қаралды 33 М.
When you have a very capricious child 😂😘👍
00:16
Like Asiya
Рет қаралды 18 МЛН
The Best Band 😅 #toshleh #viralshort
00:11
Toshleh
Рет қаралды 22 МЛН
Epic Destruction with Multifracture | 3dsmax x Tyflow Tutorial
13:15
fabien escudero
Рет қаралды 4,9 М.
tyFlow | tyDiffusion - A.I. in 3ds Max
18:30
Jonas Noell
Рет қаралды 43 М.
tyFlow Metal Bending Tutorial
6:28
CJ AGUILAR (IMAHIKA VFX)
Рет қаралды 22 М.
Pouring LIQUID with TyFlow & tyMesher! -  3Ds Max Tutorial by #RedefineFX
8:43
RedefineFX | Jesse Pitela
Рет қаралды 42 М.
How This Man Did what Autodesk Couldn't do | Tyflow
9:27
InspirationTuts
Рет қаралды 29 М.
3ds Max + TyFlow TUTORIAL: Simulating Rope and Knots
40:51
Simulation Lab
Рет қаралды 17 М.
10 Minutes vs. 10 Years of Animation
19:29
Isto Inc.
Рет қаралды 1,6 МЛН
Beat Ronaldo, Win $1,000,000
22:45
MrBeast
Рет қаралды 214 МЛН
tyFlow Nanotech Reveal VFX Tutorial 3Ds Max by #RedefineFX
7:43
RedefineFX | Jesse Pitela
Рет қаралды 71 М.