Impressive content, Arrimus 3D. Looking forward to your next upload! I smashed that thumbs up button on your video. Keep up the fantastic work. Your insights on normal mapping and the intricacies of low vs. high poly modeling are incredibly valuable. Have you considered discussing the potential impacts of different UV mapping techniques on the quality of baked textures in future videos?
@Dead_man_playing_video_gamesКүн бұрын
Thanks for the video take care
@Cam_WightКүн бұрын
1:57 no way, for panel lines I've been using a tip from one of your old videos, where selecting the lines and then creating a spline shape from them, then boolean subtracting that... This would've been easier lol