Thank you for tyflow tutorials. Make more tutorials for tyflow please.
@simulation_lab5 жыл бұрын
You're very welcome, and I love making these, so I'll be sure to make more :)
@ezioauditoredafirenze11085 жыл бұрын
Thank you Kyle !! would love to see Particles covered in detail using tyflow. I am 3D modeler and finding hard to grasp the concepts to create something personal using tyflow.
@simulation_lab5 жыл бұрын
You're welcome! Actually most of what TyFlow does is create and control particles, so the topic of particles is very broad. If you're referring to particle physics, like controlling clouds of objects or something, I can probably put together a tutorial on that.
@peajey3 жыл бұрын
Thank you! Exactly what I was looking for 😀
@Intercepto5 жыл бұрын
Nice tutorial thank you!
@simulation_lab5 жыл бұрын
Thanks, I'm glad you liked it!
@FredSena5 жыл бұрын
Thanks a lot man! You made it clear how to use Grow. Your creations and explanations awesome. Could you make some demo about Tets ?
@simulation_lab5 жыл бұрын
Thanks man, I'm glad you liked the tut! Yea, I can make one about tets. I'll put it on my list :)
@Faayaz5 жыл бұрын
love ur work bro
@simulation_lab5 жыл бұрын
Thanks man!! :)
@Darri3d5 жыл бұрын
Cool stuff!! Short and Sweet :D
@simulation_lab5 жыл бұрын
Thanks! I like making these quick-tips sort of tutorials, I'll try to make more like this :)
@johnpower80046 ай бұрын
Thank you!
@arinarici5 жыл бұрын
yes this is awesome thanks bro
@simulation_lab5 жыл бұрын
Absolutely man, glad you liked it!
@ShawarmaBaby5 жыл бұрын
You are a good person Kyle, thanks for teaching us. What renderer do you use in 3ds Max?
@simulation_lab5 жыл бұрын
Thanks! I appreciate that :) I typically use Fstorm, Vray, or Octane depending on what I'm rendering. Fstorm/Octane for arch viz and smaller daily art stuff. Vray for when the scene gets too big and I max out my VRAM. I typically use Vray when I use Phoenix FD, or for scenes with a million proxy objects, etc.
@ChannelRejss5 жыл бұрын
Hey man, thanks a lot for the tutorial. I'm currently trying to set up something similar and this is very handy. I have a problem with the collision though. You have added the same box as the collider. I however added another smaller object inside my simulation to confine the growth. So basically a big box with 20000 particles, second event with growth starting from an tyIcon, then particle bind, then collision added as a smaller box inside. The growth doesn't stop inside the small box at all and I tried all the settings inside the collision node.
@ChannelRejss5 жыл бұрын
Tyson himself just explained to me that the collision node will not really have that effect since the growth node doesn't have any velocity which would indicate particles moving and colliding with other objects. You can however delete particles outside the volume with a surface test set to volume and sending it out to a delete node.
@simulation_lab5 жыл бұрын
@@ChannelRejss Yep that makes sense. I was going to suggest either a surface or object test on your smaller inside box, and send to a delete operator set to continuous. Let me know if this works. I've had a similar issue months ago when I was attempting to spawn objects at the termination points of the growth. I had trouble testing for surface collision, so maybe a surface test would do the trick.
@ChannelRejss5 жыл бұрын
@@simulation_lab I was actually interested in getting the growth bounce off the collision object walls and continue to grow further inside. That's why the collision node with its bounce settings seemed fitting. However the node Push In/Out seems to have a similar effect to what I wanted to achieve.
@Hartproduktie5 жыл бұрын
Great thanks
@simulation_lab5 жыл бұрын
You're welcome!!
@markbrandie40205 жыл бұрын
Thanks for this tutorial, any tips on how to slow down the grow?
@simulation_lab5 жыл бұрын
Hey Mark, try increasing the scale of the volume that you're birthing voxels into. I've noticed that smaller volumes make the growth run faster.
@numlok Жыл бұрын
Did something change in Tyflow to make this no longer work? I believe I've followed along very closely several times now, but don't see anything at the point you're starting to show growth (right after adding Particle Bind).
@jhill3d5 жыл бұрын
Anyway to use this to reveal an object so it appears to grow? I've found a few manual ways to do this but it would be nice to use tyFlow.
@simulation_lab5 жыл бұрын
Do you mean using the growth to reveal the shape of an object? You can replace the box mesh that I used in the tutorial with any mesh, and it will grow to the bounds of the shape.
@mayssamart4 жыл бұрын
How to make growing ice crystals?
@jhill3d5 жыл бұрын
Possible to make the splines thicker near the center point then get thinner as they get to the outer edges? Tried taper but it didn't work.
@simulation_lab5 жыл бұрын
James Hill Hmm I’m sure it’s possible, you just have to play with the spline mesher settings to taper it correctly. You could try tyselect with soft selection and use a push modifier, something like that might work depending on the look you’re going for.