3ds Max + Tyflow TUTORIAL: Space Colonization Growth

  Рет қаралды 7,705

Simulation Lab

Simulation Lab

Күн бұрын

Пікірлер: 34
@yevgeni4259
@yevgeni4259 5 жыл бұрын
great tutorial man thanks....keep it coming
@simulation_lab
@simulation_lab 5 жыл бұрын
Thanks dude, I will for sure!
5 жыл бұрын
Thank you for tyflow tutorials. Make more tutorials for tyflow please.
@simulation_lab
@simulation_lab 5 жыл бұрын
You're very welcome, and I love making these, so I'll be sure to make more :)
@ezioauditoredafirenze1108
@ezioauditoredafirenze1108 5 жыл бұрын
Thank you Kyle !! would love to see Particles covered in detail using tyflow. I am 3D modeler and finding hard to grasp the concepts to create something personal using tyflow.
@simulation_lab
@simulation_lab 5 жыл бұрын
You're welcome! Actually most of what TyFlow does is create and control particles, so the topic of particles is very broad. If you're referring to particle physics, like controlling clouds of objects or something, I can probably put together a tutorial on that.
@peajey
@peajey 3 жыл бұрын
Thank you! Exactly what I was looking for 😀
@Intercepto
@Intercepto 5 жыл бұрын
Nice tutorial thank you!
@simulation_lab
@simulation_lab 5 жыл бұрын
Thanks, I'm glad you liked it!
@FredSena
@FredSena 5 жыл бұрын
Thanks a lot man! You made it clear how to use Grow. Your creations and explanations awesome. Could you make some demo about Tets ?
@simulation_lab
@simulation_lab 5 жыл бұрын
Thanks man, I'm glad you liked the tut! Yea, I can make one about tets. I'll put it on my list :)
@Faayaz
@Faayaz 5 жыл бұрын
love ur work bro
@simulation_lab
@simulation_lab 5 жыл бұрын
Thanks man!! :)
@Darri3d
@Darri3d 5 жыл бұрын
Cool stuff!! Short and Sweet :D
@simulation_lab
@simulation_lab 5 жыл бұрын
Thanks! I like making these quick-tips sort of tutorials, I'll try to make more like this :)
@johnpower8004
@johnpower8004 6 ай бұрын
Thank you!
@arinarici
@arinarici 5 жыл бұрын
yes this is awesome thanks bro
@simulation_lab
@simulation_lab 5 жыл бұрын
Absolutely man, glad you liked it!
@ShawarmaBaby
@ShawarmaBaby 5 жыл бұрын
You are a good person Kyle, thanks for teaching us. What renderer do you use in 3ds Max?
@simulation_lab
@simulation_lab 5 жыл бұрын
Thanks! I appreciate that :) I typically use Fstorm, Vray, or Octane depending on what I'm rendering. Fstorm/Octane for arch viz and smaller daily art stuff. Vray for when the scene gets too big and I max out my VRAM. I typically use Vray when I use Phoenix FD, or for scenes with a million proxy objects, etc.
@ChannelRejss
@ChannelRejss 5 жыл бұрын
Hey man, thanks a lot for the tutorial. I'm currently trying to set up something similar and this is very handy. I have a problem with the collision though. You have added the same box as the collider. I however added another smaller object inside my simulation to confine the growth. So basically a big box with 20000 particles, second event with growth starting from an tyIcon, then particle bind, then collision added as a smaller box inside. The growth doesn't stop inside the small box at all and I tried all the settings inside the collision node.
@ChannelRejss
@ChannelRejss 5 жыл бұрын
Tyson himself just explained to me that the collision node will not really have that effect since the growth node doesn't have any velocity which would indicate particles moving and colliding with other objects. You can however delete particles outside the volume with a surface test set to volume and sending it out to a delete node.
@simulation_lab
@simulation_lab 5 жыл бұрын
@@ChannelRejss Yep that makes sense. I was going to suggest either a surface or object test on your smaller inside box, and send to a delete operator set to continuous. Let me know if this works. I've had a similar issue months ago when I was attempting to spawn objects at the termination points of the growth. I had trouble testing for surface collision, so maybe a surface test would do the trick.
@ChannelRejss
@ChannelRejss 5 жыл бұрын
@@simulation_lab I was actually interested in getting the growth bounce off the collision object walls and continue to grow further inside. That's why the collision node with its bounce settings seemed fitting. However the node Push In/Out seems to have a similar effect to what I wanted to achieve.
@Hartproduktie
@Hartproduktie 5 жыл бұрын
Great thanks
@simulation_lab
@simulation_lab 5 жыл бұрын
You're welcome!!
@markbrandie4020
@markbrandie4020 5 жыл бұрын
Thanks for this tutorial, any tips on how to slow down the grow?
@simulation_lab
@simulation_lab 5 жыл бұрын
Hey Mark, try increasing the scale of the volume that you're birthing voxels into. I've noticed that smaller volumes make the growth run faster.
@numlok
@numlok Жыл бұрын
Did something change in Tyflow to make this no longer work? I believe I've followed along very closely several times now, but don't see anything at the point you're starting to show growth (right after adding Particle Bind).
@jhill3d
@jhill3d 5 жыл бұрын
Anyway to use this to reveal an object so it appears to grow? I've found a few manual ways to do this but it would be nice to use tyFlow.
@simulation_lab
@simulation_lab 5 жыл бұрын
Do you mean using the growth to reveal the shape of an object? You can replace the box mesh that I used in the tutorial with any mesh, and it will grow to the bounds of the shape.
@mayssamart
@mayssamart 4 жыл бұрын
How to make growing ice crystals?
@jhill3d
@jhill3d 5 жыл бұрын
Possible to make the splines thicker near the center point then get thinner as they get to the outer edges? Tried taper but it didn't work.
@simulation_lab
@simulation_lab 5 жыл бұрын
James Hill Hmm I’m sure it’s possible, you just have to play with the spline mesher settings to taper it correctly. You could try tyselect with soft selection and use a push modifier, something like that might work depending on the look you’re going for.
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