3DS Max Using Generic Textures

  Рет қаралды 1,061

paul neale

paul neale

Күн бұрын

Пікірлер: 8
@xyzzzz6984
@xyzzzz6984 9 ай бұрын
A very good point you're making, it makes sense to texture hero assets in SP, but for tons of environmental assets, this is a very smart and quick way of getting them done and still looks really good in the end. Thank you so much.
@pascalcreativedesign8790
@pascalcreativedesign8790 9 ай бұрын
This is really good. I always unwrap before doing any textures... I'm be too afraid to mess up. Thanks for posting on discord. Led me to you and realized I was already subscribed. Yay 🎉
@Maxdesign3d
@Maxdesign3d 9 ай бұрын
Ready for game assets, Amazing
@everythingeverybody6526
@everythingeverybody6526 9 ай бұрын
Thanks for teaching. I loveeeeeee ittttttt. ^^
@Kranos_CG
@Kranos_CG 8 ай бұрын
From 09:15 onwards : what exactly you attached to what?
@paulneale
@paulneale 8 ай бұрын
Attach the rivets to the barrel. If this is a game asset I would leave the separate, export them together and import into UE with combine turned on so that I still have them as separate pieces in Max if I want to make changes to them.
@Kranos_CG
@Kranos_CG 8 ай бұрын
The bands/rings that is? ​@@paulneale
@paulneale
@paulneale 8 ай бұрын
@@Kranos_CG Have you watched the video? I didn't attach anything, it is part of it.
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