If you could smooth out the last part when it begins to stabilize, that would be totally convincing. I cannot wait for a tutorial on how to achieve this, awesome work.
@F10F11hm4 күн бұрын
Amazing!
@3dsmaxrocks6995 күн бұрын
I still remember your old training videos with the ogre and his weighted belly. Learned a lot👍
@Bigalldone5 күн бұрын
Totally cool Paul. Thanks buddy.
@zulfiqarali48886 күн бұрын
We are waiting for your 3 videos one before was on same vines. It is taking a bit longer
@FoxCreativeGaming6 күн бұрын
WoW, I like it!! I can't wait to see the tut on this.
@ukkusu6 күн бұрын
Amazing, thanks a lot ❤
@dxalmont6 күн бұрын
Great!!
@bluebottlevt6 күн бұрын
amazing man. thank you so much. new Sub
@PandaJerk0076 күн бұрын
These procedural projects are really interesting!
@lubomirpetrowpahuta7 күн бұрын
Co to za zaśmiecanie starymi oponami takiego ładnego miejsca? Może jeszcze wzorem Krajów Demokracji Ludowej ze zużytych opon będziesz robił obżeża ścieżek i klombów. Fuj, fuj. ;)))
@fabiobarros48797 күн бұрын
Specialized tire to handle the road
@whiteghost82447 күн бұрын
Happy to be your first comment 😄. It looks like Coin Animation in Stack Group. Happy to see the tutorial.
@paulneale7 күн бұрын
I would do the coin differently then this and you wouldn't need the path that it is leaving. I should do a tutorial on the coin idea at some point, been years since I set that up.
@swan3d7 күн бұрын
👌🏻👌🏻
@vexydara7 күн бұрын
I can’t make a truly rainbow iridescent material to save my life. Please help.
@paulneale7 күн бұрын
Watch my car modeling video series
@vexydara8 күн бұрын
Thank you so much! All my art work is on organics and 3dsmax seems to prefer nonorganic mostly so I greatly appreciate the tutorial
@jonathan__g11 күн бұрын
Thanks so much for making this video! I was looking for a way to make rope for a 3D model I wanted to print and I do think that this is something that I can work with that will look good in the end.
@paulneale10 күн бұрын
It is even easier now with the Array modifier. One circle, radial array then extrude.
@MaxPayne-rd5wd14 күн бұрын
I just discovered your channel and I want to say thank you for posting all the tutorials. There aren't many industry professionals who cover all aspects of 3d modelling. Please post more your rooftop tutorial was really helpful. First time in life I saw how to use array modifier in detail. I will cover your UV unwrapping tutorials next. Thanks for the awesome tutorials.
@paulneale14 күн бұрын
You're welcome. I also have a series here and more on the way. kzbin.info/aero/PLhcslL5rteddUbsiZrEFTwaAHFcuZFhRv&si=miCtdtU4dKwjV0i9
@dianakanz16 күн бұрын
where to get the car drawings?
@paulneale14 күн бұрын
@@dianakanz google
@F10F11hm18 күн бұрын
Magic! I cannot wait for a breakdown.
@EhsanShamsi-et7vi25 күн бұрын
perfect. can't wait to see the tutorial
@user-yt7zp8il7d25 күн бұрын
I want to know how to achieve this effect of making a pipe with curves in MAYA
@3dsmaxrocks69926 күн бұрын
Can you do a tutorial like that "Streincorp" channels video called *deformable Big Wheel* using expression controllers. I've tried and failed....many times LOL It's been on youtube for 13 years and has always intrigued me.
@waqaranayat808326 күн бұрын
Please quick tutorials plz.
@thisGuy48128 күн бұрын
10 years later this is a wealth of info. Been using 3DS at work for mostly hard surface, but have been diving into other areas cause I've been enjoying 3ds more than Maya. Maya has it's pro's for sure, but it's getting harder to justify going back to Maya for much of anything. The operator stack and bone tools alone are just so nice.
@Flibbied28 күн бұрын
The section around 8:00 'mask options Polygon/Element/UV', I don't have these options either on a folder mask or individual layer masks?
@Flibbied28 күн бұрын
The section around 8:00 'mask options Polygon/Element/UV', I don't have these options either on a folder mask or individual layer masks?
@Flibbied28 күн бұрын
The section around 8:00 'mask options Polygon/Element/UV', I don't have these options either on a folder mask or individual layer masks?
@Blakelloyd-ng5ir28 күн бұрын
Realy cool!
@PandaJerk00729 күн бұрын
I'm excited to see how you did this ^_^
@fabiobarros487929 күн бұрын
🤘😃🤘
@Maxdesign3d29 күн бұрын
Tyflow?
@paulneale29 күн бұрын
@Maxdesign3d no nodes were used. That means no Tyflow, no Pflow, no MCG. This is just a few objects and modifiers.
@Maxdesign3d29 күн бұрын
@@paulneale wow . Super cool . I want to see that modifier stack 😂 your literally doing black magic 🪄
@danats305329 күн бұрын
What is this sorcery?
@pav3d129 күн бұрын
Wow thats really impressive!
@artemsys187629 күн бұрын
Please more details
@johnheavenly355229 күн бұрын
What?!
@lubomirpetrowpahuta29 күн бұрын
A gdzie kiście winogron? ;)
@uningeniero334329 күн бұрын
¡Rápido, rápido! Por favor maestro.
@messiah00129 күн бұрын
🤯🤯🤯
@NurparatodosАй бұрын
pleaseeeeeeeeeee!!!!!!!!!!!!!!!!!!!!!!
@R1PPA-CАй бұрын
Quick question... Are you on tyflow pro / beta or free? I've looked but can't find anyone that has compared how much faster pro / beta is, I've got to the point where I'm using a lot of particles and it's really slowing things down.
@jpjapers29 күн бұрын
This isn't tyflow afaik it's straight max
@R1PPA-C29 күн бұрын
@@jpjapers ahh.. I never really delved into max particle flow befor, thx
@andresfelipehernandezospin526129 күн бұрын
It`s not pflow either, he is only using stack modifiers
@paulneale29 күн бұрын
@R1PPA-C well I'm not using Tyflow for this. But as fir being faster, pro is much faster as it is threaded.
@paulneale29 күн бұрын
@R1PPA-C this isn't PFlow
@jamesvellaАй бұрын
Hey paul, this is great thanks for the run down! Is there any way you can show your master rollout setup? I understand you are using subrollouts to position and lay these out as you have. For example I have my list of scripts on the left list, but having trouble getting the UI into the right subrollout section. Can you post a screenshot of your subrollout setup in your main struct (for the master tool)? Also curious how you are calling the getRollouts function (if you can share that too) - for example every new rollout do you put into a new function, so fn ui (main), fn ui_2 (subrollout) then call them in getRollouts using #(ui(), ui_2() etc).
@paulnealeАй бұрын
@jamesvella I'm not at a system so I will try to describe it. My master tool is a rollout with two sub rollout. The left sub is populated with a rollout that has a dotnet tree view that simply displays all the scripts that are stored in a given folder and its sub folders. When you click on a script is does a fileIn command which returns the structure for that tool. TheStruct.getRollouts() returns an array of rollout definitions. I loop through those rollout and add them to the sub rollout on the right side of the main tool.
@jamesvellaАй бұрын
@@paulneale Hey Paul, thanks now it all makes sense. Cheers! Out of curiosity do you still use syntax "TheTool.ui()" these days or do you use "this.ui()".
@paulnealeАй бұрын
@@jamesvella "this" refers to itself. It can be used in a script controller for instance where you have a CA Definition on the script controller and want to access it. this.cadef.thetrack. theTool.UI() would be used to access a structure and a function with in the struct. theInstanceOfTheStruct.theNameOfTheFunction(). So both are used it just depends on where you are using them.
@jamesvellaАй бұрын
@@paulneale Yeah my intention was to use this.ui() when making each tool so that when making new tools it can be left as this.ui() instead of myTool2.ui(), my Tool3.ui() etc if that makes sense. But I get what you mean about the instanceOfStruct, which is kind of how Im using it now. Just was curious how your current worklfow is now after 3 years. Anyway thanks mate appreciate your time and tips!
@paulnealeАй бұрын
@@jamesvella you filein to a variable, so... MyTool=fileIn "thepathtothescript.ms" MyTool.ui()
@user-xg4pq1mp7vАй бұрын
Thinks paul.The course was great.I look forward to your teaching in the future PEN_Rigging_Utils_5.00 How do I get it, The website is no longer available to download . can I use it in max2020 release
@VictorMan289Ай бұрын
Genius technique! Thank you!
@J16DАй бұрын
I checked your site, but I don't see the tutorials you show In Maxscript/dotNet how do you display an image and rotate it 45 degrees?
@paulnealeАй бұрын
@J16D sorry my site was updated years back and I never added that content back. These days people are using Python more. I still use a lot of sonnet as I know my way around it and it is so well integrated in Max Script.
@J16DАй бұрын
@@paulneale thanks for replying I've had a strange behavior in dotNet, maybe you know something... the dialog has a splitContainer (vertical split), the lower panel has a TabControl (2 tabs), I added buttons to the second tab, but when I press them, 3dsmax stops responding. quite strange, I haven't added anything, I'm just doing the interface... maybe you have had some similar situation? ps. max2024
@JiggywattArtАй бұрын
Thanks for this gem! Rare to see 3ds Max educational content of this proficiency. A true mastery of modifiers!
@Zain-Sajjad_1120Ай бұрын
All the time i was like how did he do that & when he said "that simple", i was like what? i know nothing, haha.
@renderstudio61612 ай бұрын
Excellent presentation.thanks a lot.you are in another level