3DS Max Conform Ties

  Рет қаралды 2,817

paul neale

paul neale

Күн бұрын

I show a great way to conform ties around several objects at once and keep a clean solution.

Пікірлер: 30
@ambientoccluser
@ambientoccluser 5 ай бұрын
As people said, this is not only knowledge and experience, but also a clever utilisation of numerous tools and quick workflow, thank you. - I was having exactly the same problems, no matter how neat and tidy demo conform results looked, I wasn't been able to repeat it in my workflow. I used to make a copy of objects for wrapping to with conform, and mold these proxy copies together with free edition tyflow's tyboolean/union and tyweld with higher threshold, and then use conform. This with geospjere look way more editable.
@paulneale
@paulneale 5 ай бұрын
Thanks
@JiggywattArt
@JiggywattArt Ай бұрын
Thanks for this gem! Rare to see 3ds Max educational content of this proficiency. A true mastery of modifiers!
@lawrencemercieca
@lawrencemercieca 5 ай бұрын
Coming from Maya and VFX, I need to learn Max, has heaps of super useful features. Your videos are awesome, very concise.
@maxer167
@maxer167 5 ай бұрын
another crucial craetive trick by Paul
@lordavius
@lordavius 5 ай бұрын
Super useful and great usage of proceduralism in Max! Dang you never cease to amaze! Thanks for the video Paul!
@F10F11hm
@F10F11hm 5 ай бұрын
So neat, very grateful for all your tutorials for the community.
@tomasz79tom54
@tomasz79tom54 5 ай бұрын
Your videos are a treat and very helpful, thank you Paul.
@galotta8475
@galotta8475 5 ай бұрын
Phänomenal!
@PandaJerk007
@PandaJerk007 5 ай бұрын
Very cool to see your steps!
@hishay6
@hishay6 5 ай бұрын
This is clever.....Thanks a lot for sharing with us !
@iannolisgeorgianimis4925
@iannolisgeorgianimis4925 5 ай бұрын
Awesome workflow tips. You're the best!
@Kumodot
@Kumodot 5 ай бұрын
Nice workflow (as usual)!
@iLEZ
@iLEZ 5 ай бұрын
Excellent explanation as usual, thank you!
@UnKn0wn86
@UnKn0wn86 5 ай бұрын
Genius.
@Sknueppel85
@Sknueppel85 5 ай бұрын
Super cool!
@bond1_mjblosser
@bond1_mjblosser 5 ай бұрын
Very clever
@OjiHamidin
@OjiHamidin 5 ай бұрын
awesome!
@3dsmaxrocks699
@3dsmaxrocks699 5 ай бұрын
Nice video
@RedSeaVisuals
@RedSeaVisuals 5 ай бұрын
Cool as hell.
@HumiIiation
@HumiIiation 5 ай бұрын
Fantastic tutorial, thank you!
@everythingeverybody6526
@everythingeverybody6526 5 ай бұрын
Perfect ^^
@peterblake988
@peterblake988 5 ай бұрын
smart
@Eingl
@Eingl 5 ай бұрын
nice one bro
@EbolaStew
@EbolaStew 5 ай бұрын
Nice tip. Could you also add an Edit Spline on top of the circle to tweak the shape a bit?
@paulneale
@paulneale 5 ай бұрын
Not above the sweep. Edit poly would work.
@EbolaStew
@EbolaStew 5 ай бұрын
@@paulneale Gotcha. Just wondered if converting the circle to a spline or adding an Edit Spline on it but before the others would be of any use. Keeping it a circle keeps it simpler of course which is part of the beauty of these procedural tips you do. I like these because they highlight one of the strengths of Max. At least in comparison to Maya.
@paulneale
@paulneale 5 ай бұрын
@@EbolaStew Add and Edit Spline or collapse the circle if you want to be able to shape the path more. I have had to do that in several places. I have also had to edit the Geospheres just so they fit a touch better in the more complex areas.
@Arikiatrukido
@Arikiatrukido 5 ай бұрын
I always thought game design is quick and dirty, is this really how things are done ? Do studios really allow you to play with these kinds of details ? I came from archviz and I don't have experience with game assets.
@paulneale
@paulneale 5 ай бұрын
Depends on the game. This might end up as normal maps for instance.
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