3rd Person Aiming Is Cursed (deadlock especially)

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Struth Gaming

Struth Gaming

Күн бұрын

Uncovering all of the mysteries and quirks of 3rd person aiming in one video. Did you know that aiming at targets to the left feels slower than aiming to the right (with a left side character offset)?
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#Aiming #Gaming #Fortnite

Пікірлер: 161
@StruthGaming
@StruthGaming 24 күн бұрын
🎯Check out the new sleeves and ClawMate mouse mod here - struthgaminggear.com/
@DawnSentinel
@DawnSentinel 24 күн бұрын
That chopstick showcase of the mechanics was a really good way of illustrating it.
@luxmiyu
@luxmiyu 18 күн бұрын
🥢
@NP_Com
@NP_Com 18 күн бұрын
🍜🥢
@taoseefaziz7188
@taoseefaziz7188 5 күн бұрын
+1 this comment, was about to make this comment myself
@FalconHgv
@FalconHgv 24 күн бұрын
Holy cow I wasn't tripping when I thought I hit more shots on the right💀💀
@AnteiApex
@AnteiApex 23 күн бұрын
same 💀
@rjnsg2953
@rjnsg2953 20 күн бұрын
Fr
@RemedieX
@RemedieX 4 күн бұрын
There's other factors for MnK as well, if you're right handed, aiming to the right gives you more range of motion than moving your arm inward, so it's usually more comfortable to aim to the right than left. It's also because the weapon tends to be on the right side and aligns with the target the most, which subconsciously also helps us align our shots better. There's a lot of reasons why right side might be easier, but for third person, yes, this video potentially explains your experience, and it applies to both mnk and controller, although, affects mnk more.
@FalconHgv
@FalconHgv 4 күн бұрын
@@RemedieX does it really give more RoM? Another thing i find makes it harder to aim is because the weapon is where the bullets come from (unlike in most fps), and as such you can hit weird shots without having your aim on target. I've played a few TPS games and honestly I think we should just have the ability to switch shoulders. Iirc M.a.r.s, APB and even Ghost Recon and Caliber had the option to switch shoulders
@katsuLucas
@katsuLucas 3 күн бұрын
@@FalconHgv I was thinking the same thing, but remembering of Metal Gear V. That game mechanics are peak.
@lascur0513
@lascur0513 24 күн бұрын
i wish more third person games implemented shoulder aim switching. it reduces frustration from right hand advantage peeking and is much more interesting than only right shoulder aiming. it kinda adds another element to aiming similar to how your strafes affect your aim. APB reloaded did this really well, it is hands down the best third person shooter so far
@GantzProxy
@GantzProxy 19 күн бұрын
Was the best game as a kid, with so much potential. RIP APB.
@ashrimpcouldnotdothis
@ashrimpcouldnotdothis 18 күн бұрын
metal gear does this too and shooting feels really good despite having been based on gamepad controls for most of the series
@RosaGofAPB
@RosaGofAPB 18 күн бұрын
@@GantzProxy There was just a huge update and there's mad players now.
@RosaGofAPB
@RosaGofAPB 18 күн бұрын
Yeah APB is probably the best but Rogue Company did it pretty well too. If a 3rd person shooter doesn't have shoulder switching, I ain't playin it lol
@GantzProxy
@GantzProxy 18 күн бұрын
@@RosaGofAPB no fucking way
@tykey252
@tykey252 19 күн бұрын
Another problem with 3rd person games for me personally is how you get free information being able to see around corners/cover. Not only is this actual wall hacks but it encourages ratting. You never know if someone is watching you until you're being shot at. Also right side peak advantage.
@okene
@okene 17 күн бұрын
FPP games also have peak advantage
@gameguy301
@gameguy301 8 күн бұрын
@@okene first person peakers advantage is a product of network latency, the person on the move gets information first vs the person that is holding position. 3rd person games have this same problem, in addition to the camera offset allowing you to see around corners without exposing yourself at all, even while standing still.
@okene
@okene 7 күн бұрын
@@gameguy301 I agree that tpp kinda sucks for looking through corners, but deadlock isn't so shooter focused. There's high ttk and you can't just sit in a corner when you should be farming
@DimeDCSGO
@DimeDCSGO 7 күн бұрын
Not even close to the same thing man​@@okene
@CommandoBlack123
@CommandoBlack123 23 күн бұрын
Another thing. You can peak a hallway on your right without showing your player model. But on the left you cant peak unless your player model has already crossed half the hallway.
@threeDeeBeginner
@threeDeeBeginner 21 күн бұрын
You should add, that the right peak without showing your player model only works when you are at a distance more or plus than 7m. Otherwhise you're shooting in your cover at a point.
@viditchopra3365
@viditchopra3365 5 күн бұрын
angle advantage is in fps games as well though
@chefaku
@chefaku 6 күн бұрын
2:34 this matters, i remember in Fortnite being trapped and aiming with the shotgun is a lot easier
@tzav
@tzav 24 күн бұрын
This is why i don't like 3rd person shooters especially for multiplayer.. aiming feels so weird and inconsistent
@samualka7646
@samualka7646 4 күн бұрын
I played a lot of FPS and TPS and honestly never really tought about this, the best solution would be to implement shoulder swap in every TPS
@_GLXC
@_GLXC Күн бұрын
I always thought that when enemy is on my left, that it's bad "positioning" because my character could cover part of my target, so I dramatically turn so that my enemy stays in the right. But I very much agree with the sentiment against the idea that "you have to change your settings to match the other games you've been playing otherwise you'll play like TRASH". Not just for shooters specifically, but I also go into other types of games, play them a little while, and then tweak the control settings to fit how I would like it to be. I feel like its much faster to get used to a game that way than to constantly be fiddling with all the settings right away.
@curiruri
@curiruri 23 күн бұрын
Imagine they let you flip the side of your character the camera is on
@thechugg4372
@thechugg4372 3 күн бұрын
Almost like this has been a thing for years
@curiruri
@curiruri 3 күн бұрын
@@thechugg4372 yeap it is I'm well aware
@sopadebronha
@sopadebronha 2 күн бұрын
I remember being able to do it in older ghost recon games. I'd like to have more modern 3rd person games with this option.
@GrubbyWubby
@GrubbyWubby 2 күн бұрын
i like the part where he talked about deadlock
@sirgideonofnirtheall-knowi1881
@sirgideonofnirtheall-knowi1881 3 сағат бұрын
I like the finals clip
@theendofthestart8179
@theendofthestart8179 19 сағат бұрын
I loved the part where is talked about why especially dead lock at time stamp... uh... erm... oh.
@WhatAMagician
@WhatAMagician 18 күн бұрын
I think I've intuitively noticed this and always try to keep the opponent to my right and feel uncomfortable engaging targets to the left, but I never actually realized it was so different!
@Acusumano25
@Acusumano25 21 сағат бұрын
any third person shooter that doesnt implement a shoulder toggle is honestly substandard in today's age.
@jabroniyumerale6204
@jabroniyumerale6204 55 минут бұрын
There was the same problem with Nosgoth - asymmetric melee vs Ranged shooter. The TPS camera for humans was based on the right shoulder and character model hid 20% of the screen on the left side. Vampires could swerve melee attack into right and with 120 degree melee arcs you could hit for full damage while making aiming at you utterly ridiculous for both your mind AND your hand.
@pian-0g445
@pian-0g445 18 күн бұрын
One thing I’m surprised hasn’t really been adopted is shoulder switching. (I’m sure there’s a few examples, but the one I remember the most is Transfofmers Fall of Cybertron. They not only do shoulder switch, but the side your weapon is on). Or even a central camera like old Star Wars Battlefront
@crthejediknightninja
@crthejediknightninja 3 күн бұрын
So I played a lot of Ghost Recon Phantoms/Online, which was a third person shooter, but it also had shoulder switching, which I think should be a standard in every TPS game, but since I have experience I'm kinda used to the wonky 3rd person aiming feeling, and I'm locking Deadlock.
@Marselo34
@Marselo34 Күн бұрын
In Warframe, you can change the side your camera is on the fly by pressing the (iirc) h key.
@slayertwix5491
@slayertwix5491 9 сағат бұрын
There is a really underrated 3rd person shooter called Rogue Company that pretty much solved the 3rd person problem, I love the system they used for that and the gameplay is also pretty good
@RemedieX
@RemedieX 4 күн бұрын
Felt this in Marvel Rivals as well, and eventually someone made a well written post showcasing the inconsistencies. Hope they at least improve it
@ExoCalibra
@ExoCalibra 21 күн бұрын
3:40 example is wrong. you turned more because you were closer to the enemy, the example before was right tho.
@bigjerome-wz4uo
@bigjerome-wz4uo 19 күн бұрын
was just about to comment this
@araccoonstolemyradiator
@araccoonstolemyradiator 18 күн бұрын
And he was closer to the enemy because of where his camera angle was, causing him to walk towards the enemy rather than truly to his right. That's what he was showing, movement depends on what side your camera is on.
@harryvpn1462
@harryvpn1462 8 күн бұрын
Listen to what he said again, he started in the same spot on both examples, but how you move is different
@thyMomma
@thyMomma 2 сағат бұрын
The distance to the crosshair was the same tho
@caitlan1375
@caitlan1375 24 күн бұрын
I feel like my aim is more consistent and accurate in 3rd person shooters than in fps
@JerryFlowersIII
@JerryFlowersIII 9 сағат бұрын
Zelda (botw and totk) avoids some of the misalignment issues by placing Link directly below the cross hair.
@MrRolnicek
@MrRolnicek 19 күн бұрын
Helldivers 2 still the only game so far that has done 3rd person aiming well. Although even there I got convinced there's aim-assist because of the way the aim snapped to the target in cases of extreme parallax.
@ogmmy
@ogmmy 18 күн бұрын
pve game doesn’t matter
@MrRolnicek
@MrRolnicek 18 күн бұрын
@@ogmmy The same mechanics can be used in PvP, nothing about this system makes it exclusive for PvE
@mage3690
@mage3690 5 күн бұрын
Yeah, I'm not at all certain what it is about HD2, but the 3rd person aiming isn't borderline nauseating for me in that game. I think it's maybe the long ranges and small offsets, but I couldn't tell you for certain. Most modern gaming is very close up, where these issues are much more apparent.
@kayanono
@kayanono 21 сағат бұрын
Bro tried to sneak deadlock into the title lmao
@StruthGaming
@StruthGaming 19 сағат бұрын
Funnily enough this video was made for Deadlock but the embargo at the time stopped me from using any footage or directly referencing it. Right after posting the video the embargo was lifted :) classic.
@jc008titan
@jc008titan 5 сағат бұрын
never got an issue with 3rd person games, they feel the same, even easier to aim on them.
@n64slayer
@n64slayer 18 күн бұрын
Good to know, now if I get shot in the back I'm only going to look to the right
@FtwGOJO480
@FtwGOJO480 24 күн бұрын
The best youtuber with logical aiming tips and guide ❤
@CPWS_The_Stingray
@CPWS_The_Stingray 18 күн бұрын
Zoolander ahh gameplay "I can only make right turns"
@sagreroart1090
@sagreroart1090 22 күн бұрын
It doesnt matter at all, is just a skill you have to practice like any other and all the players are playing under those same conditions.
@ranger_1472
@ranger_1472 19 күн бұрын
Yeah it's not an issue, it's just something you get used to.
@incomplet1396
@incomplet1396 18 күн бұрын
Its just less consistent. Since i switch between 3rd person and 1st person games daily it's annoying to adjust
@VoltsIsHere
@VoltsIsHere 6 күн бұрын
This is one of many issues with third person shooters, I really wish more games would be first person, the trend of third person games is making my game options very small lol. Insane cass clip at the beginning though that was so clean
@kirbylover37
@kirbylover37 4 күн бұрын
Yeah, arbitrarily limiting yourself does seem limiting.
@KairiCaitlyn
@KairiCaitlyn 6 күн бұрын
Great breakdown, the base-solution for this aspect is Center Cam 3rd person [which I noticed FPS players like], or Camera Swap mechanics [rogue company really innovated here]. Also for LOS peaks no game has combatted it yet but i think there's a new method that can be created where the game registers what you would see in FPS & within that zone is what enemies you would be able to see in a TPS (so if ur behind cover, and ur vision would be blocked in FPS, you don't see those enemies even while 3rd person. {have like a UI with shadows/brighter area to show what you can and can't see}) - This would negate 3rd person right hand peaking and make the games feel more skillful.
@UmUs
@UmUs 15 күн бұрын
I really like how you explained it in here: 2:49 Really easy to understand and visualise
@abduktedtemplar
@abduktedtemplar 18 күн бұрын
Rogue Company is peak 3rd person gunplay and movement.
@RosaGofAPB
@RosaGofAPB 18 күн бұрын
RoCo and APB for sure.
@Lo0nex_
@Lo0nex_ 18 күн бұрын
Gunz the duel beats all
@RosaGofAPB
@RosaGofAPB 18 күн бұрын
@@Lo0nex_ Never heard of it but now I gotta check it out lol
@jwberry23
@jwberry23 17 күн бұрын
RIP Rouge Company.
@RosaGofAPB
@RosaGofAPB 17 күн бұрын
@@jwberry23 I was just on there last night. Not what it used to be but it's still there lol
@pedroproenca4638
@pedroproenca4638 7 күн бұрын
it matters way less than what you showed though, because the camera is much less offset from the character in the actual game vs in creative mode (or whatever it was you made the demonstration in)
@hankthehunter
@hankthehunter 24 күн бұрын
Consider having a guide to how to spot enemies with your eyes quicker, what to focus on
@LongerThanAverageUsername
@LongerThanAverageUsername 24 күн бұрын
Soft eyes
@hankthehunter
@hankthehunter 19 күн бұрын
@@LongerThanAverageUsername what do you mean?
@ammi5311
@ammi5311 Күн бұрын
Naturally tpa be a game you hug left wall and exposed you opponents on the right
@n00blett92
@n00blett92 2 күн бұрын
bro thanks for this thats horrible tho like left side removes half my sensitivity thats horrible thanks for sharing great job
@Dudemcguy32
@Dudemcguy32 19 күн бұрын
No wonder 3rd person feels so bad
@kajnake5905
@kajnake5905 5 күн бұрын
Risk of rain 2 just placed the camera high up instead of to the side
@AlienSliker
@AlienSliker 7 сағат бұрын
nah, deadlock is at least a moba. while fortnite is a right hand pick simulator which depends on ping on top of that
@Jargoed
@Jargoed 24 күн бұрын
I suppose that if you are fighting someone close range in a 3rd person game then it would be a good move to run to the right so the enemy has to look left, causing them to miss more shots
@fizz_time7003
@fizz_time7003 8 күн бұрын
That just makes it so you also have to aim to the left of you move to the right
@Jargoed
@Jargoed 8 күн бұрын
@@fizz_time7003 good point tbf but if you were to practice aiming to the left specifically then that would put you at an advantage? at least it would be good if you wanted to disengage, say they get the jump or you're losing the fight?
@MiningJack777
@MiningJack777 10 күн бұрын
God, the chapter 3 gameplay... Brings back memories
@natanmaia3575
@natanmaia3575 18 күн бұрын
Love the visualization! Game programmer, I had no idea this happened and it makes total sense.
@SlongestKongest
@SlongestKongest 11 күн бұрын
Idk why they cant just add a shoulder switch option
@4g3nt06
@4g3nt06 9 күн бұрын
A game called warframe has enough spaghetti code to where you can shoot while in a gliched A pose Its quite goofy
@p.4lvv
@p.4lvv 18 күн бұрын
I just hope they allow the offset to be swap between left and right
@flubbledub5246
@flubbledub5246 18 күн бұрын
This is very noticeable in Marvel Rivals, at least before release
@domovoi_0
@domovoi_0 18 күн бұрын
Big brain video saving gaming. Love and blessings!
@leoncca
@leoncca 24 күн бұрын
That about explains it, never realized that offset existed. BTW always nice to see Remnant randomly, those games deserve a lot of praise. Shame Gunfire Games' next game is another Darksiders (although I do like that saga too) 'cause there are so very few pve rpg shooters as solid as that one.
@Builimacen
@Builimacen 18 күн бұрын
I like how you guys are always, X cm to 360 in game and i'm like each game 1 different config coz i have no idea how to make it a standard lol ^^
@zzqart
@zzqart Сағат бұрын
Shadow the hedgehog is the only good third person shooter game other game should take inspiration
@kirbylover37
@kirbylover37 4 күн бұрын
For those of y'all that want all TPS games to be FPS, do you seriously think playing as Spider-Man in Marvel Rivals in FP makes any sense?
@jessonagathoneis7319
@jessonagathoneis7319 19 күн бұрын
good video! continue I'm learining from u a lot ❤‍🔥
@brettlivingston595
@brettlivingston595 22 күн бұрын
Just curious what you sens. is in fortnite. I have to use a way lower one than i ever would in a first person game.
@Skeleleman
@Skeleleman 8 күн бұрын
Wish it switched to ironsight on right click like in mgs5
@jacopomalatesta4913
@jacopomalatesta4913 18 күн бұрын
In 3rd person shooters you le character should be semi transparent
@austinday3815
@austinday3815 5 күн бұрын
Incredibly based & helpful video
@shicako00
@shicako00 18 күн бұрын
Am I tripping or is your distance from the targets not the same in the example after the chopsticks
@yokden1965
@yokden1965 24 күн бұрын
Thanks for doing my suggestion your the best bro!
@GrizzTheShaman
@GrizzTheShaman 17 күн бұрын
Hey Struth LOVE your videos man! You helped me more than you could ever know! But I noticed one of my FAVORITE videos of yours on the Overwatch player Fl0w3r ? I noticed it’s set to private 😢 is there any reason why? Is the jnto out of date or something? I’d love to watch that video again man broke my heart seeing it set to private 😭😭😭😭
@FyXeeu
@FyXeeu 19 күн бұрын
The division was probably the best one ngl
@shisasworld
@shisasworld 3 күн бұрын
Skill issues, both work normal to me
@goose9067
@goose9067 18 күн бұрын
i learned how to aim in a 3rd person game and it feels so much better aiming in 3rd person for me than 1st person. Id really like to fix it, but idk where to start. does anyone have any tips?
@uczen1606
@uczen1606 19 күн бұрын
Good video. The way 3rd person aiming works always bothered me. It's just so unintuitive. I'd rather have the option to have shots come from the barrel and the aim be zeroed in to some fixed value like 50m allowing you to hit a target if the battel and the aim point at 50m intersect. You could even have the crosshair shift on the enemy body when it does that for easier visual representation. Tarkov does it this way and it's pretty nice(without getting into what a shitshow that game is as a whole is) p.s. even though Tarkow is 1st person you dont technically shoot from the center of the screen but from the barrel
@biologicalsubwoofer
@biologicalsubwoofer 18 күн бұрын
Third person PVP shooters should be illegal. If it is a Coop PVE game then okay, but not when PVP-ing.
@kirbylover37
@kirbylover37 4 күн бұрын
It feels like you're implying FPSs are more competitive than TPSs. They're just different, each with their own idiosyncrasies.
@biologicalsubwoofer
@biologicalsubwoofer 4 күн бұрын
@@kirbylover37 Remind me which TPSs have tournaments, I forgot.
@rage3548
@rage3548 18 күн бұрын
Uhhh yall can just play deadlock now there's 90k players
@xythiera7255
@xythiera7255 18 күн бұрын
I didnt realy impect me that much
@BoyFromNyYT
@BoyFromNyYT 3 күн бұрын
So u can’t just make any left input faster???
@zitchaden
@zitchaden 19 күн бұрын
i hope for view side switching to be added 🙏
@rockfire1669
@rockfire1669 4 күн бұрын
Doesn’t the tf2 soldier have the same problem?
@magevalewow
@magevalewow 19 күн бұрын
Why don't they just make your mouse turn the character and then couple the camera to that? I mean I assume it'd feel weird having the same sens on both sides but c'mon
@chococo1447
@chococo1447 18 күн бұрын
says deadlock on the title, but doesn't show deadlock footage
@efecanss
@efecanss 24 күн бұрын
Can you make a video on how to adjust x and y sensitivity for fortnite?
@Michael4Times
@Michael4Times 24 күн бұрын
do you think you could add some hitscan weapons to the map for those of us just playing reload royale rn?
@Maevar
@Maevar 18 күн бұрын
@3:51, you also need to make sure you're standing on a similar (if not exact) distance from the target - standing closer to the target equals more mouse movement... physics. edit: still subbing since I've been watching a lot of your content for years now (just realized I never subbed before)
@xXChaD
@xXChaD 19 күн бұрын
paladins jumpscare
@vlad.7
@vlad.7 6 күн бұрын
How the hack your character is in far left
@ketos8315
@ketos8315 23 күн бұрын
What fortnite settings do you use in aim arena to align it better with "valves upcomming MOBA Shooter" ?
@user-pw5do6tu7i
@user-pw5do6tu7i 12 күн бұрын
minecraft 3rd person is goated.
@Tongokai
@Tongokai 15 күн бұрын
Tip, get used to aiming in different ways. Aiming in Roblox for non lock shift games, Fortnite character lock, behind character view, over shoulder view.
@itachitheeggmakerramenguys5926
@itachitheeggmakerramenguys5926 Күн бұрын
Honestly I hate first person aiming idk why I just can't stand first person games
@meep2k
@meep2k 3 күн бұрын
why is this video 13 minutes
@DugdoesDigging
@DugdoesDigging 24 күн бұрын
so basically: Flickstick for the win?
@everope
@everope 15 күн бұрын
Try Rogue Company
@yoendyvictor2830
@yoendyvictor2830 18 күн бұрын
What is that game called in 4:57
@neon-lake
@neon-lake 18 күн бұрын
Remnant 2
@modessoo9884
@modessoo9884 24 күн бұрын
i can't find your map in fortnite((( it says "this island is inaccessible"
@ranger_1472
@ranger_1472 19 күн бұрын
So where's Deadlock in this video? That game has your character planted more in the middle of your screen. Personally I've never had any issues with 3PP, my aim has always been fine in games like S4 League. Sure it's different from FPS games, but you adjust to it.
@cloudnine2330
@cloudnine2330 18 күн бұрын
Man S4 and Gunz were the best but mts ruined them
@yarincool1237
@yarincool1237 19 күн бұрын
Tried deadlock today and the gunplay was just so bad and unsatisfying, stopped playing after 1 game.
@ranger_1472
@ranger_1472 19 күн бұрын
The gunplay is fine for what the game is trying to be.
@yarincool1237
@yarincool1237 18 күн бұрын
@@ranger_1472 no its not.
@ranger_1472
@ranger_1472 18 күн бұрын
@@yarincool1237 Why do you think that is?
@yarincool1237
@yarincool1237 18 күн бұрын
@@ranger_1472 because the gunplay is trash, unfun, unsatisfying and feels spongey.
@pepsusser
@pepsusser 18 күн бұрын
​@@yarincool1237 its a MOBA so your build may have been ass
@EliasVodka
@EliasVodka 24 күн бұрын
I have a code of that "secret" new valve game if you dont have it yet
@MEGAsporg12
@MEGAsporg12 17 сағат бұрын
I mean the example at 3:43 is just completely false since youre standing at a VERY different range
@deastrii
@deastrii 24 күн бұрын
I wanna be engaged... but it's no build
@2ktwothousand
@2ktwothousand 24 күн бұрын
possibly first
@de-ment
@de-ment 20 күн бұрын
You put deadlock there as clickbait after the fact, I watched this video before it and at your scale it's just pathetic. Not only is it misleading it's also completely non-factual as deadlock, in comparison to the games you touch on, has a MUCH more centered viewpoint.
@KonjikiNoYami666
@KonjikiNoYami666 18 күн бұрын
Im master in OW, i was able to climb to predator in Apex.But in Deadlock im struggling soooooo much. thank you for this
@gabormolnar6126
@gabormolnar6126 8 сағат бұрын
When face to face w somebody in fortnite i used to look at the bottom left and then flick to the rigth every time Now i know why
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