exelent...all my old models are now fracked up and i need to manually reset all the skin materials...exelent features...
@eznosnopes5276 Жыл бұрын
Now that Base Color is also the subsurface color in the Principal Shader, you can make them different colors by using a Subsurface Scattering Shader, then mixing them with either a Mix Shader node or an Add Shader node. I like the Mix Shader node because you can control the mixing using the Factor slider.
@maxximoramirez Жыл бұрын
if you use a subsurface value texture (a non color texture, mostly from Substance Painter) it becomes the mix factor of both RBG values on the math node, and also becomes the Scale value of subsurface, testing it on both as Scale and Subsurface value gives the same result as long as the other one stays on 1.0, visually speaking the new subsurface with "default" 3.6 values on 4.0 gives a similar value but more darker contours on the mesh (some of the "see across fingers" effect is lost around the models)
@mrdixioner Жыл бұрын
Thank you very much for such a quick response! It seems to me that the developers have not yet implemented color selection in the radius parameter, because currently this is only available (as you showed) in the node editor. Well, this is only an alpha version, and there will be a lot of changes. Thanks again!
@BrentonWoods774 Жыл бұрын
+1
@Paul_nutfrom80s Жыл бұрын
Thank you for trying to explain this to us but sorry to say they changed it again the subsurface value was replaced with a weight value not sure if it works the same. The result of Two methods to get red was green & the 3rd added red using mix node was black & white I hope the new system is better but currently not seeing it.
@josephrussell141910 ай бұрын
Did you ever figure out the equivalency of weight vs value? I'm just diving into using SSS for the first time since 3.6 and I'm a bit lost
@pv8685 Жыл бұрын
4.0 blender will really be a game changer!
Жыл бұрын
As awesome as all the new SSS and tabs features are: My favourite new feature that was mentioned in this video is the new way to use search when adding nodes!!! No longer I have to first press SHIFT+A and then click on Search every time I want to add a node by name. Now I can just type in the name of the node to be added, like in Houdini or Nuke.
@Oezcan3D Жыл бұрын
A Thing that bothers me a bit is that the Subsurface Radius could just have been replaced with a Color Input directly, instead of when a RGB node is connected that is then showing the RGB panel to edit. But Thank you for the Informative Videos on the Updates! Really enjoy watching your Videos!
@zozeorswaf Жыл бұрын
I feel like the decision to leave it to vector is to allow for stylized rendering (using values larger than 1), while the color node would always cap RGB at 1.
@gurratell7326 Жыл бұрын
@@zozeorswafYou can manually put the RGB values above 1, but then you should instead really just increase the Subsurface Scale. Tbh, I did ask in the principle v2 dev thread about why not having an RGB input instead of an vector one, but still haven't gotten any answer yet :\
@hokiper Жыл бұрын
The Radius parameter represents the distance each color channel travels inside the material, so to me it makes more sense to think of it as 3 float numbers (thus, a vector data type) instead of a color. Even though it can be more easily manipulated with a RGB node, I think making it a color socket would just make it more distant from how it should be perceived. Not to mention it would imply the need to worry about clamping and color transformation - it's something that, if you were to use a texture, it would make more sense to use a non-color space instead of sRGB, for example. To summarize, I don't think it represents a color parameter.
@VFXCentral Жыл бұрын
Awesome another great video! super excited!
@spiritwolf_legend Жыл бұрын
I really hype for blender 4.0
@arturobandini8164 Жыл бұрын
You have a very cool and useful channel, please continue)
@itellyouforfree7238 Жыл бұрын
Excellent, the grouping of the parameters looks much better!
@christopher3d475 Жыл бұрын
Yes, I'm very happy with this.
@apatsa_basiteni Жыл бұрын
Damn. Can't wait for 4.0
@juryrigging Жыл бұрын
Could you do a bit of a dive into something Brecht said on devtalk? "There are multiple valid ways to use the subsurface radius and scale. One is that you can use the float to set the scale at which you are working, and then treat the RGB values as a color, that you can texture if needed. Another is that you can set the RGB values to absolute distances, and then have a texture map for the float to vary the distance. We could easily change the absolute unit to be on the RGB values instead of the float. It’s unclear to me which is more common or useful in practice." Wonder how these methods compare. My gut is telling me the second option, though less initially obvious, could prove useful to keep around. I did plug a magic texture into scale with some whacked up rgb values, which was fun, but I'm not really that great with SSS to properly test the strengths and weaknesses of each.
@christopher3d475 Жыл бұрын
I need to do some more investigation because they also added Random Walk (Skin) as a mode which has its own rules. Some initial testing shows that it does look more skin like, but I need to find some time to really dive into it more. I actually like the way it is now, where you have one parameter to set the scale/sss distance and the 3 rgb values to vary it. That seems most logical to me.
@AbyssalSoda6 ай бұрын
Yeah for me this has no effect, tried it on a blank cube that my resin material is on, resin needs SSS - doesn't come close in fact it appears to have no effect
@MagicSwordFilms Жыл бұрын
I'm noticing that anything colored black is completely unaffected by subsurf, anyone know a fix for that?
@je8823 Жыл бұрын
This is fan-freaking-tastic, I absolutely cannot wait for 4.0 everything that's getting added is so exciting I just want it to be here already. Thanks for another good vid ^^
@christopher3d475 Жыл бұрын
Yes, a lot of good things are happening.
@nicholaspostlethwaite9554 Жыл бұрын
The really odd thing is how there are the 3 number entry boxes in that Radius part of the SubSurface. Just there with no label, nothing to say what they alter. Yes you have explained what they do in the previous video. But without your explanation no one can see or work it out. Why on earth is each one not labelled as the colour? Just R,G,B would be enough of a hint!
@christopher3d475 Жыл бұрын
Yep, I agree those labels need to be there.
@martonvrabecz Жыл бұрын
Really cool video! Thanks!
@stefanguiton Жыл бұрын
Great videos as always
@longlivethesecondplaceice2736 Жыл бұрын
Hmm. The rgb node desent work on eevee if you connact it into the radius. Only cyclew. Have I the wrong version or is this normal. 4.0 yes that's the same.
@hotsauce712411 ай бұрын
Hello, I'm new to Blender. Does Blender 4.0 have Tri-planar mapping? Thank you for this tutorial.
@christopher3d47511 ай бұрын
Yes, for cubic mapped materials. kzbin.info/www/bejne/qqrHo3iMoa2FmJY
@existentialselkath1264 Жыл бұрын
Is there a place to download this material test scene anywhere? It's hardly anything complex, but I think it might be the nicest version of the concept I've seen. The lighting is really nice while still being neutral.
@christopher3d475 Жыл бұрын
Yes, I've actually just uploaded it and appended the comments on the video with the link.
@existentialselkath1264 Жыл бұрын
@@christopher3d475thanks a ton!
@_D3W3 Жыл бұрын
So much thanks for this and for your fantastic tutorials. I've learned so much since 5 days I've subscribed to your channel. Keep it up
@rammonhead9 ай бұрын
Thanks for taking the time to make this video Christopher! I got a question though; I built a scene pretty close to the one you're using(blue glossy sphere) and when I use RGB color to control the subsurface radius I can't seem to be able to turn my SSS red, it looks like it completely turns the SSS off, green and bluesh tones work just fine. Any idea on what this might be?
@christopher3d4759 ай бұрын
Make sure it's in Random Walk (Skin) mode.
@redloop444110 ай бұрын
is that subsurface values really in blender 4.0?
@DannyKeimah Жыл бұрын
Cannot import MetaHuman Animator in Blender , thats a bumer, i really want to Render MetaHuman Animator Iphone using Blender SubSurface Scattering
@rhomis8 ай бұрын
Nothing matches up for 4.2.0 Just need a quick way to make wax like the older version.
@christopher3d4758 ай бұрын
Make sure it's in Random Walk (Skin) mode, set the Weight to 1.0, all 3 Radius values to 1.0, then set the scale based on the size of your object.
@rhomis8 ай бұрын
@@christopher3d475 Thanks! I've been using Blender since 2003. I hate changes in software sometimes. You saved me.
@cyber_robot889 Жыл бұрын
After so many years? Am I dreaming? Somebody pinch me.
@waltage Жыл бұрын
but RGB value WAS not equal to XYZ value!!! or WHAT???
@gurratell7326 Жыл бұрын
RGB value has always been equal to XYZ. It's just float values in three channels but labelled differently. For example you can use "Separate RGB" and "Separate XYZ" interchangeably.
@waltage Жыл бұрын
@@gurratell7326 that why we need change yellow slot to purple?