4 random bevel / topology tips - Blender Secrets

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Blender Secrets

Blender Secrets

Күн бұрын

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Пікірлер: 42
@Broadsmile1987
@Broadsmile1987 5 ай бұрын
To understand the first tip, look at where the CTRL+R loopcut would be created - the flow of quads by default makes it so there is a crease between a horizontal and a vertical loop. By collapsing the edge loops as on the video, you now have a bend, making a single face-loop going around the edge, just like on the concave side. It's not objectively better, but after Catmull-Clark subdivision it represents the usual detail of such corners. Still, it is possible that you actually want that crease.
@nuclear_war_games
@nuclear_war_games 26 күн бұрын
Im adding this video to my blender playlist cause i know im gonna forget how to do this
@kiryrumirz1615
@kiryrumirz1615 5 ай бұрын
Omg i was looking for this, i always mess up corners, thanks!!!
@gottagowork
@gottagowork 5 ай бұрын
Wow. First time I've heard about not using 0.5 or 1 for bevel shape. I sometimes use 0.75 to get "holding loops" where I plan to not use subdiv, with the added benefit that "curvature combs" are better; there is a gradual change between radius and flat rather than a sudden change even if tangency is maintained.
@renanfabricio3d
@renanfabricio3d 5 ай бұрын
Awesome shorts man! Already making a difference for me
@AleksandarPopovic
@AleksandarPopovic 5 ай бұрын
Man I first time after a lot and details watching your ideas and tips tricks whatever you're calling them, I just must tell you good job, and behind these short tips is a working likes and better then them
@Amenlevel-o1d
@Amenlevel-o1d 4 ай бұрын
just... so useful tings in just a short vid. thanks for sharing it this way.
@orpheuscreativeco9236
@orpheuscreativeco9236 5 ай бұрын
Always coming through with the essentials! Thank you 🙏
@richardconway6425
@richardconway6425 5 ай бұрын
Excellent tips, as ever !! 🚀🚀
@Alkaris
@Alkaris 5 ай бұрын
These are the kind of video I'd need to put into a playlist just to remind myself all the little tricks and stuff in Blender.
@billyjjackson
@billyjjackson 5 ай бұрын
Top class tips as usual! Good habits to get in to these
@maximekieffer1815
@maximekieffer1815 4 ай бұрын
i love this type of contents well explained and visually good
@azimli52_kurnaz_ironi_anti-ilk
@azimli52_kurnaz_ironi_anti-ilk 5 ай бұрын
thats actually was so good for me!
@string741
@string741 5 ай бұрын
Thank you Jan. Looking forward to your new course!
@BlenderSecrets
@BlenderSecrets 5 ай бұрын
Thanks! It's a really fun subject, but will still take me at least a month. I'm doing a lot of experimentation. Modeling the same complex thing several times. With concept art by a real concept artist this time. Stay tuned 🙂
@string741
@string741 5 ай бұрын
@@BlenderSecrets Good things take time 🙂
@erikpeterffy7552
@erikpeterffy7552 5 ай бұрын
I could listen to this for an hour.
@SrBruss
@SrBruss 5 ай бұрын
Nice tips, thank you!
@nikitaoleinik4386
@nikitaoleinik4386 Ай бұрын
tell me pls, how did u made these smooth animated transitions when adding bevels? looks very cool
@henryythomas
@henryythomas 5 ай бұрын
the 2nd tip is very useful to me! thank you
@RosserRaconia
@RosserRaconia 4 ай бұрын
Your great man greater than Spiderman 🍺🍺🍺
@procrastinator24
@procrastinator24 4 ай бұрын
awesome tipps! Thanks so much!
@jcption
@jcption 5 ай бұрын
you're a legend, thank you
@shrimpkins
@shrimpkins 5 ай бұрын
short and sweet!
@graynanuuq
@graynanuuq 5 ай бұрын
was just fighting shading artifacts yesterday!
@premiermalvado
@premiermalvado 5 ай бұрын
Great advice.
@AqilDaiyan
@AqilDaiyan 5 ай бұрын
I saw this video when you posted it in a Facebook group
@dertobbe1176
@dertobbe1176 5 ай бұрын
My mate pls give us a tutorial on how to make those shape key animations. + in a way that you can actually Export it as as fbx
@BlenderSecrets
@BlenderSecrets 5 ай бұрын
I already did that on my Patreon (patreon.com/BlenderSecrets)
@BlenderSecrets
@BlenderSecrets 5 ай бұрын
Not sure about fbx though, that's probably not possible
@andycalauor3D
@andycalauor3D 5 ай бұрын
I tend to UV my 3d model before applying modifiers specially the bevel modifier. Is that a good practice?😅
@salghrib3310
@salghrib3310 5 ай бұрын
the arc option is tilting me so much, so many times where I manually went in and fixed the tri on corners like that
@joseoliver6314
@joseoliver6314 Ай бұрын
Greetings from Nebraska first. I asked you, I bought the Blender Secret book, and now I want to buy the course called Hard Surface with a discount code, but it tells me that it is not valid? I am adding the discount code, but it does not accept it, how do I solve it? Thanks
@BlenderSecrets
@BlenderSecrets Ай бұрын
Hey, thanks for letting me know. The coupon was inactive, but it's fixed now. You can try again. Sorry for the trouble.
@joseoliver6314
@joseoliver6314 Ай бұрын
@BlenderSecrets Sorry for the inconvenience Mr. Blender Secret, the EARLYNBIRD discount coupon is still inactive, and I am truly interested in this new course since I have learned a lot with the other course and with this one, which is the style I have become comfortable with, I know it would take off to infinity and beyond, so I will keep trying, and if I have to buy it without the discount, I will do so because it is well worth it. God bless you and greetings from Nebraska. I am happy with your courses!!!
@BlenderSecrets
@BlenderSecrets Ай бұрын
@@joseoliver6314 Hi, I think the problem may be that you type it incorrectly: The correct coupon is "EARLYBIRD" not "EARLYNBIRD". Here is a link that includes the coupon: blender-secrets-school.teachable.com/p/hard-surface-subdivision-modeling?coupon_code=EARLYBIRD
@myyt943
@myyt943 5 ай бұрын
I don't get the first one, why does that cause shading artifacts?
@richardconway6425
@richardconway6425 5 ай бұрын
Had to rewatch to check, but it's in the context of wanting to apply a bevel to that geometry. If you try to bevel any of that geometry, you'll get a right mess immediately with overlapping geometry with that pole right at the corner. To apply bevels to any edges, especially corners or curves, the geometry has to flow away from the edge perpendicular to it. That way you can get a really nice clean bevel. The geometry itself, as your question implies, is perfectly fine on its own, if you're not doing anything else with it.
@gottagowork
@gottagowork 5 ай бұрын
@@richardconway6425 You also get a loop/ring that is contextualized to the geometry forming the bevel. Not necessarily related to "shading" as such, but considered good modelling practice in most cases.
@eitantal726
@eitantal726 5 ай бұрын
0:18 oops, ngon
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