Mind... blown... WOW!. Thank you for all of this, it is incredibly helpful for a F360 n00b like me.
@cbpcbpcbp7 ай бұрын
Perfect upload timing! (at least for me) started fusion360 yesterday and the vid was uploaded a week ago! very helpful, thanks!
@One_Stale_Donut7 ай бұрын
Saw it from a mile away when you included all of your courses with the previous kickstarter, thought it'd be better to just wait for the updated one and here we are haha.
@jvdr53427 ай бұрын
For the alignment tip, instead of using move point to point, try the align command instead. Type S (for search), then type align. Click the two faces you want aligned.. and voila!
@mohamme-_alkingzx903 ай бұрын
i really looove your work 😊
@ZeeOperator-fc1wl6 ай бұрын
As soon as the video started I got useful information 😂
@Tamim_hariri5 ай бұрын
hi i did like your videos so much and soon i will start project to make my own macro pad it will be hard but i will leanr but I did want to know how i can make 3D printed keycap fit with the keyboard key switch😅
@Savistarz808Ай бұрын
this tutorial absolutely rocks, except could you go a little slower? i was having alot of issues just following along, for some reason when i move/copy and object it doesnt create a new componenet, do you know how i do that?
@syedamaarali43795 ай бұрын
hey can someone recommend whether the WOL3D Ender 3 is a better option or Kobra 2 Neo 3D Printer for beginners to 3d printing
@TS_Mind_Swept7 ай бұрын
I think I'm going to have to dabble with the whole attachment thing to figure out how to make the Hoberman Spheres since no sufficient models seem to be available for them..
@MegaBlox_YT7 ай бұрын
Nice
@peaceorpieces83437 ай бұрын
Awesome
@ameliazainab836 ай бұрын
Can you make a project on cvt transmission please 😐😐😐
@willemeduard612 ай бұрын
Sper- what gear?
@b3rhunter7 ай бұрын
🙏
@3sotErik7 ай бұрын
Okay, coping those settings makes a gear, but you didn't teach us how to make a gear the size we want. What do all those parameters do?
@bergamt7 ай бұрын
The main settings that affect gear size are the number of teeth and the module. Module is pitch diameter divided by the number of teeth, and needs to match for two gears to mesh. Generally with gears you choose a module and then the number of teeth controls the diameter of the gear. Pressure angle controls the shape of the gear teeth, and also needs to match between meshing gears. Backlash is a small value to correct for inaccuracies in manufacturing, ideally you have enough that the gears can smoothly turn without much play. Root fillet radius adds a fillet inside the gear teeth, hole diameter is the diameter of the hole in the gear, and gear thickness is the thickness of the gear.
@3DPrinterAcademy7 ай бұрын
Simply change the number of teeth for bigger gears
@wowgggearing7 ай бұрын
gg ⚙ing
@Phoenixweatherradios7 ай бұрын
⛮
@persianallah58317 ай бұрын
Lol this is such a lazy form of modeling you guys are gonna let A.i take your job at this point
@dzfattnutz7 ай бұрын
don't be so dramatic. He's just using a plugin that was created by a human just to save time doing a repetitive task. Your going to need those parameters every time you designing a simple spur gear so you might as well just create a plugin for it.
@USA-RPA7 ай бұрын
Perhaps I do not understand your comment... Are you saying that if he had used a more complex, and more time consuming method, but accomplished the same task, then A.I. wouldn't take his job from him? Would A.I. ignore him, and leave his job alone if he had made two gears polygon by polygon, and then wrote physics based code that simulated gear behavior? Is A.I. lazy too?