We're working on leaguestarters as you read this. This video was just on backlog awaiting for GGG approval. Leaguestarters are coming, first one today! Stay tuned and thanks for your patience.
@Daniel-zy1ir7 ай бұрын
Pin it Zizzi
@feluto71727 ай бұрын
appreciate ya im so confused on what to play with these patch notes
@thunderbird91517 ай бұрын
I'm so ready for your 3.24 EA champion guide!
@axzantos49687 ай бұрын
im gonna be honest if the flask charge well thing stays i might only play it once to see the game and story, and then never touch it again. this is just the worst friction a game could have in my opinion!
@SourMelon1657 ай бұрын
Ty ziz!
@stinner26397 ай бұрын
The last point about how zones are large and dont tell you where to go might just be a new player experience thing since I felt like that too about PoE 1 when i first played.
@hitofuuki7 ай бұрын
It totally is. Ziz is so used to knowing every map layout (and density) that having no info becomes an annoyance to him (which is not inherently bad, it's just how it is).
@raventist71797 ай бұрын
@@hitofuuki Well not really, the zones pretty much tell you where to go, if you user your brain and get the hints.
@hitofuuki7 ай бұрын
@@raventist7179 and then, Vaal City. Or finding Harbour Bridge via Lunar Concourse (because it's obvious you should look for the entrance at your back). Or plenty other maps that are not ones with a beaten path and no stuff around them.
@penjaninyirenda94547 ай бұрын
I think the large map size will start to make sense in endgame where you have larger packs and more league content. I suppose the lack of movement abilities and quicksilver flasks also contributes to the feeling of size
@yefritzinedineperezgomez51207 ай бұрын
also some ppl (like me) actually prefer a zone where there's no obvious way to know where to go. I do agree on his statement about how these zones should be a little more rewarding so it, together with the challenging trash mobs, doesn't feel so useless and tedious.
@soulstealer56257 ай бұрын
Seems to be a disconnect between people who just want to blast and friction gets in the way of that and the people who do want friction so they feel challenged/engaged.
@zeriel91487 ай бұрын
The issue with this sort of thing I think is always finding the balance point between challenge and tedium. If it's just annoying but not engaging difficulty wise, then the friction isn't fun, it's just a waste of time. A good example of that would be original Diablo 1's mana system in regards to town portal and how that played out. While I do like running out of mana before than a mana leech system where it just stops being a consideration... it has to be admitted that the way Diablo 1 mana played out was more often just a tedium and time-wasting of "okay I ran out of pots, time to TP", there was little in the way of actual challenge of resource management there. Compared to say... vancian spellcasting in D&D in tabletop where resource management was a real thing. If the system they have here is just "waste your time going to town occasionally to fill up pots", it might as well not exist.
@tomtomkowski76537 ай бұрын
Those people have a Hardcore mode. The game is too difficult for any casual player and will push people away the same as PoE 1 is doing with its complexity.
@gozutheDJ7 ай бұрын
@@tomtomkowski7653 if that were true dark souls and elden ring wouldn't be wildly popular.
@KonjouS7 ай бұрын
@@gozutheDJyou don't playthrough Elden ring or dark souls every three months, GGGs model is keeping you playing league after league because it increases the chances of you spending. They are F2P, if people only play it once, they won't earn anything.
@joelhodoborgas7 ай бұрын
@@tomtomkowski7653 poe1 was exactly this slow and hard in 2013 and it popped as we can see.
@xxseesxx92347 ай бұрын
bosses should drop uncut support gems
@yefritzinedineperezgomez51207 ай бұрын
or uncut skill gems... or BOTH :O
@Takaoshi7 ай бұрын
I saw that flasks can roll passive flask charges over x amount of time as a stat in poe 2. I totaly agree they should remove the well click.
@1magh7 ай бұрын
Also I think the simplest solution to the wells is adding a well at every checkpoint
@randomrandom68557 ай бұрын
Consumable wells maybe?
@metta39947 ай бұрын
Just like bonfires in Dark Souls and Lost Graces in Elden Ring.
@slock57327 ай бұрын
Overall there feels like more intentionality. Skill synergy. Caring about mobs. Flash charges. Normalizing health pools. It all comes back to trying to make players care about what they're doing - but all of these things kind of push back against the crazy forward momentum that playing and optimizing POE1's act structure has gone through for so many years. My big concern is goes beyond the flash charges, and is the entire gameplay loop of portaling back to town. Picking up trash to sell for gold and disenchant seems to be incentivized, but if the pace to do so is several portals (no longer instant, even) back to town between waypoints, then I think this is a problem. Perhaps they're being so tight on the gameplay loop early on to reinforce the structure for new players and this is only an Act 1 issue, but I hope it doesn't feel too much like a 'tapping of brakes'.
@Kaemonarch7 ай бұрын
Don't worry about the gold part. You will just optimize it in a few hours. Just like you don't pick all whites and blues in PoE for scroll fragments or transmutation orbs. You will grab everything at first to learn, then the most expensive/small stuff, then just the stuff really worth it, and then probably (like PoE1 endgame) nothing but the very best, and probably not even getting out of your way to grab small piles of gold at the very end, just like people don't go back to grab an alteration or chromatic in PoE1 when they are zooming through maps.
@satibel7 ай бұрын
Portals are instant outside of boss arenas afaik.
@satibel7 ай бұрын
I think if portalling to town doesn't have a loading screen, it's probably not gonna be that painful, it's gonna take like 3s to portal, well portal and you're back.
@WindHaze107 ай бұрын
WASD also frees up left mouse click for a skill to use. But besides that the dark and gory art direction is absolutely fantastic.
@SuliXbr7 ай бұрын
and you lose the confort of skills being in qwert, in my experience WASD make it a bit harder to bing all skills in a comfortable way without naga-like mouses. I do have a naga so its fine I will just bind stuff to my mouse big numpad-like keys, but without that it is hard.
@sujimayne7 ай бұрын
@@SuliXbrQ, E, R, T, F, Shift, Space, MB1, MB2, MB3, MB4, MB5. So many binding options with a normal keyboard and a normal mouse. You can now bind your skills like you would in other RPG games, or even MOBAs.
@kudbettinkohen19357 ай бұрын
I’m worried about how melee is going to feel. Hopefully the combat of barbarian(?) and marauder doesn’t feel like we’re playing a battle mage but a physical, strong person.
@gremmklaw7 ай бұрын
Maybe to help with people running out of flask charges, they should have wells like in town that refill flasks? they could either be next to checkpoints to give you that guaranteed safety net, or they could spawn randomly. They would have to be single use though, to keep people from excessive backtracking or camping them for difficult fights
@LastAphelion7 ай бұрын
I'm actually not a POE player *YET*, but POE2 is my most anticipated game in years. A certain someone has never given us an Amazon/spear identity hero in decades and I can't wait to play one in POE2 aside from every other class! Spot on critiques. One of my biggest turn offs from sticking with D2 more was every time I think I'm excited about playing again, I remind myself that I just get so tired of running back to town to refill potions after fighting a few tough mobs it literally turns me off from playing, that's not a gameplay loop I ever want to have anywhere else again. And agreed, in any kind of game I'm excited to play one of the first things I do is always go what seems the wrong way on purpose to fully explore and hopefully find loot so yeah they're definitely should be some more incentive for going the "wrong" way on bigger open maps.
@etrosknight22547 ай бұрын
To me one of the best things about POE1 is having your flasks refill by killing mobs, an insane improvement over D2 and to me makes the game feel incredible by comparison
@DimkaLSRO7 ай бұрын
I was also "POE2 only guy" just because I thought that it's too late for me to hop in first POE. I thought I'll be behind everybody, plus I thought a more than decade year old game will be dated, I don't really like playing older games due to inferior graphics. Then, exilecon was in, and GGG said they will carry all microtransacrions from POE1 to the sequel, and I was like "fuck it, let's go". Now I'm pretty sure POE1 will be my #1 ARPG until the second comes out. My point to you is - don't wait, become an exile this Friday - I promise you will have zero regrets.
@whuzzzup7 ай бұрын
A new league will start this Friday (29.03.24). Why not give it a try?
@robosergTV7 ай бұрын
@@whuzzzup becausae LE is a thing. POE1 is now outdated garbage, LE is the new king till POE4 and D4 DLC
@HalobravoJJGaming7 ай бұрын
My issue is that spamming potions in D2 sucks and spamming flasks also sucks. Having them refill is slightly nicer but spamming them to survive or cast spells is dogshit design that they should change.
@Meitti7 ай бұрын
Zones being big and not knowing where to go fits something like wild woods or desert or something but it wouldn't make sense in any lived setting because villages and big structures in particular are built with landmarks and roads for specific destinations in mind. PoE Act 2 used old ruined roads as subtle hints on which way to go which was a good compromise. Having landmarks to navigate with could help the wilder areas, or boss leaving ground marks like Kitava does in first game.
@tzdrprm7 ай бұрын
Honestly I don't get why are they doing that to campaign zones. Running in a dead end is a single most frustrating thing in the campaign. People don't really like campaign already, why make it worse?
@KonjouS7 ай бұрын
@@tzdrprm my biggest fear is that they make it mostly campaign, they cut out maps and have it such that you can instance farm campaign zones while increasing zone levels through some mechanic. I know they said that maps will be returning in some form, but that was a year ago. Look at what else changed in that year.
@toukoenriaze98707 ай бұрын
@@KonjouSmaps suck i kinda want something more like delve where all the zones are connected pseudo open world style
@KonjouS7 ай бұрын
@@toukoenriaze9870 kinda infinite scaling tho, ofc there's a numerical limit to monster health but 90++% of the player base don't reach that depth, I think maps are pretty good because up to t16s you'll be upgrading to the point where U basically complete your character, it gives you a good ending to your character goals which would incentivise you to make a new character or return next league. Endless scaling would feel like a treadmill, and I think d4 suffered from that iirc.
@SuliXbr7 ай бұрын
@@KonjouS nonono they already said 100% maps are gonna be there , there is no question about it.
@noshei217 ай бұрын
I'm very concerned with how much they leaned into the souls-like direction. I'm not a fan of souls-like games, so I'm very worried about this.
@soulstealer56257 ай бұрын
WDYM precisely about souls like?
@zetadar59927 ай бұрын
poe 1 is for you then
@noshei217 ай бұрын
@@soulstealer5625Souls-like games (games modeled after Dark Souls) are typically slow paced games where mechanics are critical and punishing. Dodging is critical, getting killed resets progress, and knowing the mechanics of every fight is required. GGG has leaned toward this a ton in all of the poe2 gameplay I've seen so far, and what I've played from exilecon.
@soulstealer56257 ай бұрын
@@noshei21 ill have to play it to gauge it but sounds fine. Tho i might end up like Ziz where i prefer the depth of mechanics on bosses, i dont want that friction on mobs. I mean thats part of archnem being so cringe, super boosting mobs whose attack patterns we dont recognise or feel balanced for those mods,
@fenharel21377 ай бұрын
Aight then you'll keep playing PoE1 and we'll play PoE2.
@smorfi987 ай бұрын
Ziz I love you but it's 3 days til league start, we need those builds!
@2ndcarrickhatchet7 ай бұрын
Yeap, still waiting on his vids to make a decision, i have 2/3 in mind. Im interested also to see what Carn plays. He is PISSED with Melee & Call to arms.
@laradombrowski20127 ай бұрын
he said fist build today
@slowodanx7 ай бұрын
or maybe use that empty head of yours for once in your pathetic excuse that you call your life and do it yourself instead of following a guide blindly and braindead written by someone else.
@SpecShadow7 ай бұрын
no buildS just one - and same Explosive Arrow Champion Leaguestarter
@JBengaIII7 ай бұрын
The thing I dislike with everything they showed with PoE 2 is you constantly walking backwards away from the mob. Where in PoE you move forward through the mobs. I don't think it is going to be fun that with each pack you come apon is backtracking to avoid getting hit.
@adalos19537 ай бұрын
Agree. makes it feel like kiting mobs constantly.
@toasternoodle29387 ай бұрын
I think it's been all demonstration and bad gear early on. I have heard people who went to the test day say after act 1 or a few good drops they rolled through packs with ease.
@slowodanx7 ай бұрын
i played PoE 2 at gamescom in cologne and after i got 1-2 items i rolled over basically anything other than bosses with the monk.
@Zuthorn7 ай бұрын
This is also why poe 1 and poe 2 are different games now. If poe 2 played just like poe 1 there would be no reason for them to continue poe 1. Just keep playing poe 1 if you don't like poe 2 and leave poe 2 for the people that enjoy it for what it is.
@FourOnHand7 ай бұрын
The blood aquaduct Blue monster mechanic is so good, they really should introduce that to poe2
@BasedChadman7 ай бұрын
As someone who finds the gameplay of POE1 incredibly stagnant and boring, this game is my dream
@Mfrost69547 ай бұрын
Dislike about Poe2 : The gold drops. it felt so off in a currency game.
@KingOfBlades277 ай бұрын
I am not gonna lie. Seeing and hearing that the game will most likely be played with WASD makes me think that it might be the best to switch to use a controller all together. Like many people are already talking about, builds that have multiple buttons to press are going to be a nightmare to play if you move using WASD. You could put your movement ability to spacebar and it would solve that problem, but there are still more buttons with some builds that WASD sounds really awkward.
@Nedoponimanie7 ай бұрын
I imagined it and I felt sick. WASD for moving + 12345 for flasks + QERFT, spacebar, side mouse buttons etc for skills. I hope POE2 won't be balanced around using all those buttons, but we already know that all skills can have 6 links, so... Anyway i like how POE2 looks and feels.
@Kaemonarch7 ай бұрын
@@Nedoponimanie I also considered that... but then I remembered I played WoW for thousands of hours with WASD and way more skills/buttons than in PoE, and never noticed any problem with it. Also, you gotta consider than even if you end up with 6 skills you keep using, you will (most of the time) just use the 2 main ones; while others will be more situational or even have a small CD attached to them, you won't be (probably) "spamming" QERFT, you will be "spamming" Left/Right clicks, while using QERFT by time to time. And with flasks changes, the 12345 piano should be also spammed way less. I kinda wish/hope (with my current information, may be a wrong choice) they removed flask charges from Magic and Rare monsters too and just entirely tied it to a passive refill, further reducing the flask spam to people that go really fast; and making Magic/Rares feel more like a threat and less like a free refill. XD
@yammoto1487 ай бұрын
Either that or have a mouse with multiple buttons you can bind your skills to.
@Deminese27 ай бұрын
@@Nedoponimanie Well at least for the flask thing flasks are not intended to be buffs whatsoever in poe2 so i doubt you'll be hammering them often outside of healing.
@yurichonev39097 ай бұрын
There is a reason GGG separate POE into two games. The new gameplay will attract different kind of players. The POE 1 is way too fast zoom-zoom, run n gun was too boring atleast for me and it was the one and only thing that I hated in the game, but it was enough to make me quit at some point and never look back. Those 5 cons that you mantion, actualy are not cons at all for a lot of players incluiding me. So to sums up you made a very positive review 10/10. :)
@EspyMelly7 ай бұрын
I don't mind the slower pace or higher difficulty of the campaign, but I'm honestly very concerned about how the flasks work. I can see that getting very grating after some time. I can also see that encouraging completely skipping white packs if they aren't fast enough to keep up with you as you might be sabotaging your sustain by engaging with them at all. We'll see how it goes with more player feedback.
@satibel7 ай бұрын
You'll be able to roll your flasks for "recharges over time", and there's probably gonna be some other ways. Also once you get life regen/leech, or even life on kill, you won't need potions as much.
@EspyMelly7 ай бұрын
@@satibel Spending currency to roll your flasks during the campaign, with how often you swap them, might be a lot to ask.
@mesmercricket67207 ай бұрын
6:25 >I wish bosses would drop a guaranteed rare item. I don't think they need to put that in at all, given the existence of Gold. You can build up Gold and spend it on getting desired items that you're having no luck finding out in the wild. And I feel like the gripe of needing to go back to Town to refill Wells can sorta be solved with a similar way: the player should do more things in Town beyond just using the Well - e.g. buy stuff from Vendors, or build up some Transmute/Alch shards via Disenchanting.
@MechaPig2277 ай бұрын
Im so glad the game seems slower and requires moment to moment thought and strategic movement! I will relish the glorious period of game feel, before it gets "rebalanced" to keep poe 1 fans happy and goes back to being a hyperfast lightshow that feels like your road runner made of knives.
@yeahright4207 ай бұрын
Fix flasks bro give flasks charge get rid of the healing well bullshit. It's actually going backwards not forwards with flasks why make us go back to town constantly it's dumb AF just make it normal white mobs give flask charges blue mobs a little more a rares give you charges quit fucking around.
@etrosknight22547 ай бұрын
They're taking away one of the most brilliant features in POE1 with this, flask charges on kill was a game changer
@yeahright4207 ай бұрын
@@etrosknight2254 it's honestly a sin if they go through with this style of healing it's dumb ass backwards bullshit. Flasks in Poe are so unique and awesome poe2 flasks are bland and have no soul with the change to charges I don't even get how it seems fun just the thought of it seems so backasswards.
@neeru72987 ай бұрын
The flask change is insanely dumb. Flask refilling with kills adds a better flow to the game
@DoggyP007 ай бұрын
It's a solution to a problem that shouldn't exist in the first place. Similar to most changes in poe2 as well as just everything jonathan talks about
@Daniel-zy1ir7 ай бұрын
It sounds like in the early game you feel much weaker than in PoE 1, but this gets much better as you progress. They want the endgame to be like in PoE 1 where you can zoom through everything and are not so dependent on stuff like this - but only later on.
@neeru72987 ай бұрын
@@Daniel-zy1ir that would be a good compromise
@sujimayne7 ай бұрын
It's only insanely dumb because you are thinking in Path of Exile 1 terms. Broaden your horizons, child.
@neeru72987 ай бұрын
@@sujimayne I think in the terms of a good game that doesn't feel clunky. I've played enough action rpgs to know what feels good, at least for me. And don't call me child only because I don't agree with you, you Dufus
@DoctorStrange017 ай бұрын
How does the WASD work when you have to dodge to the upper left side and cast either a Q ability or use a potion or two ? :D That's an issue i see with WASD in an ARPG where you have to use a few abilities at once + potions sometimes.
@d4n6177 ай бұрын
Dodge first till satisfied, as soon as you're "satisfied", remove ring finger from A so you only go upwards or downwards and then use Q ability. the "handicap" with no diagonal movement shouldnt last longer than half a second or less to do this. The general idea is: "If I remove my finger from WASD and it'll stop me from moving diagonally to use my Q-E ability, then I should move away from the boss in a 4-way direction instead of diagonal and then use my ability." Edit: just wanting to add, try to play it as you would on a soulslike. Open yourself a "safezone" after stunning/breaking the boss gauge for anything you ever want to do, play it safe till the end and only ever try to rush the boss if you know its moveset. At least for the first try. For the potion part, I wouldn't be surprised if you could pre-buffer or even use your potions while dodging diagonally. W+A, Spacebar into the keybind for your potion, quickly return to W+A finger position. Edit2: extra info and grammar
@ramus95557 ай бұрын
couldn't you just roll and then use potions mid-roll animation? you'd have your fingers back on WASD before the animation is over
@tuclance7 ай бұрын
WASD IS the biggest mistake ever... they add it only cuz it will come to mobile and consoles...
@ramus95557 ай бұрын
@@tuclance not true at all and you know it
@zh3nox7 ай бұрын
from what i learned the best way to approach this, for me, playing souls like games was binding mouse button for parry and dodge. otherwise my hands don't work xD
@ephimp31897 ай бұрын
I have been promoting the idea of decoupling movement from attack/cast skills for last 2 years. I am glad GGG actually listened, tho they chose to apply it to POE2 instead of POE1. Honestly, there is no reason why POE1 shouldn't have similar system, it is mostly a technical engine limitation
@maagiapall7 ай бұрын
Pretty much every youtuber so far has pointed out the similarity to soulslike games, and so as someone who hates that genre, my excitement gets lower and lower with every video >.
@steel58977 ай бұрын
Anyone who straight up "hates" FromSoft games is probably a plebeian anyway so bye. You can always play PoE1 or any other older style ARPGs.
@maagiapall7 ай бұрын
@@steel5897 Yep, that's the plan. Not sure why you're devolving to insults because I dared to voice my opinion lol
@GarlyleWilds7 ай бұрын
It's the only way anyone knows how to express "I have to interact with the game's enemies" anymore is why they use that comparison. That and the moment they see a dodge roll they assume *that* is somehow the defining feature.
@marc-andreblais58187 ай бұрын
im kinda worried how it will work in endgame if normal mobs cant give you life flasks.
@Kaemonarch7 ай бұрын
I asume/hope they are trying to move away from the "I keep spamming all my flasks all the time" gameplay; making them more of an emergency button rather than something that you keep always up. But from what I seen people comment after playing the game, I wonder if they shouldn't entirely drop the concept of monsters refilling flasks (even Magic and Rares) and make it something passive (1 charge every X second) as the new base/norm for everyone; further reducing the gap between slow players and zoomers.
@sujimayne7 ай бұрын
Your brain is stuck in PoE1 dinosaur mode. If needing to have flasks up constantly and click them every 7 seconds aren't part of PoE2, then good.
@lippemartinsm5 ай бұрын
Poe1 the way it is right now feels more like a knowledge check than anything else. It doesn't really matter how you play since late game you'll just be right clicking everything. So I'm really excited for the change. But at the same time gettting rid of the click move is a bold decision... I'll really have to play and see
@ThmSphone7 ай бұрын
0:28 can't wait until the PoB + PoB 2 planning begins
@Kirkzeus2 ай бұрын
im using point click would feel so weird using wasd movement in a poe game
@markuslc18887 ай бұрын
if you play WASD in poe2 and later on return to poe1 with click to move, is it possible to switch without getting a headache? :D
@MaxxxMaxMaxx7 ай бұрын
What i can't seem to figure out is how i can strafe up left for example, using W and A while also trying to use a skill located at 1, 2 and 3. I must be missing something.
@Kaemonarch7 ай бұрын
In that scenario, I would personally strafe Left with the Ring finger on the W and click 1or 2 with the Index finger (just like I normally do for 3), rotating a little the whole hand around the Ring finger. I seen many people suggest however a Shift+Move option (seen in other games) so you can Shift+W or Shift+Click and the character would keep moving forever that direction until you input a new movement (or move to the point you clicked on the screen for Shift+Click) while entirely freeing you from WASD for a while. At first I was skeptical... then I remembered I have played thouand of hours with WASD movement on games that require me to also use 10+ abilities (like WoW) without complaining/noticing. We will have to wait and test. Adding the Shift option may already change things up a lot. Also, if testing they find new "better" (for most people) keybindings to use along with WASD, they could default to them or have them as an extra option (like when they ask you to choose from Click or WASD, they could ask you to choose from QERT1234 abilities or the new "solution" that goes better with WASD (no idea if there is any, but could be).
@xapplepie68907 ай бұрын
I'm honestly really sad about this recap. This is what all the prophets have been chatting up in twitch chat: Boring big zones, slow clear, just overall regression of power (or whatever the negative to power creep is). And there has been a lot of people kinda defending it by saying "its only crap gear, etc etc.". This video sadly feels to me like one of those super dumb twitch chatters, except its voiced by someone with deep knowledge of POE and in a polite way. If POE2 is a good game we're obviously yet to tell but this sounds rough. I think most people would rather want a fasty-zoomy'ish game over a D4/LE competetion (even when you look at poe way back when there was still a lot of zooming through "trash mobs" and such). However I gotta say those boss fights do look so amazing, yet again: Why is there no guaranteed rewards like in LE? If I ever have the option of skipping a 5 minute boss fight in order to not get rewarded 5 rare items at lv 95, I will do so (after the first "I love the game"-phase died down a little). Lets hope GGG delivers, big trust in them as per usual but with concerns atm.
@JohnSmith423747 ай бұрын
Hopefully GGG ignores this feedback. @7:00 Zizaran says he didn't like big zones in that it wasn't "super obvious where to go". When the game tells you what to do and where to go it gets boring and the sense of exploration disappears instantly. Stop this player hand-holding because "content creators" like blitzing maps.
@theodorcalotescu18767 ай бұрын
You're probably right. I do wanna comment based on what I've seen so far, as he stated "big maps with no events". Probably that would've bummed him out. I would agree with this one though.
@cr0mag7327 ай бұрын
Game looks so smooth and refined, the attack whilst moving animations are beautiful. Two main things that ziz disagrees with aren't really that much of a problem, the empty spaces will be filled with league content over time and the devs can just put flask wells in the maps as mini checkpoints
@philosophicallybroke88737 ай бұрын
Yeh, I hope they rethink the flask mechanics. It just seems like added logistics. Like you have to nip out for some milk and six eggs.
@ramus95557 ай бұрын
I'm hyped af for this. Only 2 issues imo is minor things like manual gem leveling, and the well flask recharges. It's completely unnecessary.
@donxzer7 ай бұрын
Hard boss fights with crappy loot, slow gameplay, having to go back to towns to refill flasks. WTF were they thinking!?! I hope everyone there let them know that it isn't healthy to smoke crack.
@vertigovike70207 ай бұрын
I dont know how I would play with wasd when I have flasks and spells to worry about, I'd probably need a third arm for that
@etrosknight22547 ай бұрын
I agree it sounds super obnoxious, I'd probably use a controller instead, hopefully targeting is still ok
@tuclance7 ай бұрын
Wasd is a mistake....
@UglyStru7 ай бұрын
MMO mouse, been using once since I started PoE. Logitech G600
@adalos19537 ай бұрын
It's a weird design choice. Makes sense for some games, but not when you ALSO need to use the mouse for aiming/skills and need to use your wasd hand for skills/potions too. I forsee multiple boss fight deaths due to having to take my hand off wasd to spam a potion or survivability skill and then misplacing them over WASD again.
@DARKFIESTO7 ай бұрын
@@adalos1953 have you ever played something like WoW?)
@tinecchi36487 ай бұрын
Couple of issues I have is with gold. I don’t mind having it BUT if it is a currency that i would always pick up because it’s never a negative, why do I have to collect it? It got really annoying in last epoch, so I just started only picking up gold when it doesn’t slow me down. But I don’t see a reason why gold has to be walked over instead of just going into my inventory.
@whuzzzup7 ай бұрын
The same reason everything that is clunky is justified - "friction".
@Kaemonarch7 ай бұрын
At some point you gotta draw a line, it's just that there will always be people that think the line should be further to the left or to the right. You can always make things easier (or non-necessary) to the point where (exaggerating here) you would end up with just Path of Building and no game left at all. Why do I have to click the gold? Why do I have to walk over the gold? Why do I have to kill monsters to get gold? Why do I need gold? You can always complain one extra step until there is no game (over-exaggerating here, but you get the point). And the end of the day, is a choice to make the game/grind/decisions (yeah, walking over a pile of gold is kind of a decision) feel more real or rewarding. Maybe, just like you are not meant to grab all the items in a PoE1 Map, and at some point you are not even getting out of your way to grab an Alteration Orb, learning when not to bother about certain smaller amounts of gold is part of the choices you can make to become better (more effective) at the game. Personally I wouldn't like it that the gold just poped up into me as I kill monsters like if it was XP; it would make it feel too "gamey" for my taste. And who knows? Maybe they make uniques (or afixes) that increase gold pickup radius. I gotta assume, that just like in D2, Gold Finding Characters are going to be a thing in PoE2; with items that give stuff like "+100% Gold Dropped from Monsters" or "+5 Gold Pickup Radius".
@crusher19807 ай бұрын
I dont understand why "WASD" is always compared to "Point n click" ? Usually you want to use a "Move Only" key and just point to the direction you want to move, because you have to target anyways with your mouse it doesnt add an extra step but "WASD" does. Ive played isometric games with "WASD" and didnt like it all. "Move only" key is the best and easiest way to navigate ... The only reason I see this being needed in POE2 is because you can attack while moving. In the end I can live with a "WASD" movement if the game is good and POE2 looks very good.
@TheEcoseht7 ай бұрын
PoE2 looks great but it may be lean a bit to heavy into souls-like games for me. I like when I can somewhat turn my brain off and just blast through my arpgs and with the increase in difficulty and stuff like directional blocking i think that won't be possible anymore. And as such it won't be a game which I pressume a lot of people could play for hours like PoE1 (atleast players with a similiar mind set. I know there are Souls-like "only" players out there). But since it's gonna be free I'm excited to try it out when it's done and maybe ggg manages to falter my expectations
@Takaoshi7 ай бұрын
Like jonathan said in the interview with Tri yesterday. That will happen in endgame eventually anyway where you became a god but he at least wanted to keep it a bit more methodical through the campaign and early endgame. I don't really like the souls games. I've tried them but only for a few hrs and i didn't really like them. I do however like almost everything im seeing from poe 2. Just because they are taking inspiration from elden ring and souls games doesn't mean that it will be a souls like. However Character progression feel is very important. Like jonathan said, you should feel that you are getting stronger each act.
@slowodanx7 ай бұрын
oh no, not braindead falling asleep with your eyes closed full zoom clear anymore, cant play anymore cry cry yada yada. you really are spoiled brats.
@CouchCommando_7 ай бұрын
I love that trash mobs can be difficult. For me personally I get too bored when most of the enemy interactions are tied to mobs, and mobs are too easy and simple in their approach. I think you clearing them quickly should be tied in how you approach the situation and not just turning off your brain and holding down a single button until everything is dead. Mobs should give you a chance to refill pots though. Seems like most of the boss encounters have mobs so having to consider pot recharges from mobs should help with the balance and add another layer of depth in the combat. Do you try to clear the mob for a chance of a refill or do you chance trying to teleport back. Allow the player to weight what is riskier.
@BeatupMckillyoustein7 ай бұрын
>Attack while moving is a whole new world *laughs in CoC cyclone* but i agree, moving and killing 2-in-1 is super comfy.
@ukdnbmarsh7 ай бұрын
starting from scratch is a big downside considering i have thousands of hours on POE 1, one other thing is i see alot of different skills being used which might melt my brain too much, i love a main skill and fast mapping
@Korgoon7 ай бұрын
Will you play No rest for the wicked? If yes could you compare it somehow to poe2? I mean, they both trying to have more skill dependend fights and slow gameplay which makes them little bit similiar when it's about fightning.
@gulch19697 ай бұрын
Whoever approved the well idea for flasks should be fired. Along with the portal animation time. Make them instant, and if they're so against flask charges, then scatter wells inside the zones. The super slow pace and those 2 things make me not want to play it. But I'll wait until beta or release to make my decision.
@9g8217 ай бұрын
As a quadriplegic gamer who avidly plays PoE1 every league, I'm disappointed they added WASD. It looks almost necessary to play using WASD, and I unfortunately won't be able to play that way
@maagiapall7 ай бұрын
What part of it makes it look necessary to you? Kiting monsters backwards when they're stronger than you is obviously a benefit, and that's already true in PoE 1 too, and doing that can be beneficial there too. Doesn't mean it's necessary.
@DS-nv2ni7 ай бұрын
@@maagiapall Are you for real?
@maagiapall7 ай бұрын
@@DS-nv2niYes? Are you making an empty post because you don't have anything useful to say?
@DS-nv2ni7 ай бұрын
@@maagiapall You still didn't read back the message of the guy to which you replied or you still didn't get it?
@nicoli34277 ай бұрын
the thing I don't like is dodge roll. I have always hated dodge roll in games as it feels like they design boss fights around "ok dodge roll here or die". I liked poe 1 having a wide variety of different movement skills to get to use and not be forced into it.
@TheMrBernardi37 ай бұрын
I wonder if they can make so you can still move and shoot with click to move. Like you hold right mouse and then left mouse to move a direction while shooting?
@jasepellerin33507 ай бұрын
Mouse alone can't give you the same control since you need to point to move and point to aim
@ohRuivo7 ай бұрын
You can, in Ziggy's gameplay he tried it shortly in the beginning and it does work.
@TheMrBernardi37 ай бұрын
@@jasepellerin3350 haha duh ya you’re right. Maybe it’s a drag while still aiming the right direction? Getting too complicated I think. Ah well stop and shoot it is.
@cdawg06167 ай бұрын
No potion charges from white mobs is by far the dumbest design decision choice I have ever seen and for the life of me, I cannot see the reason behind it other than to artificially make the game more difficult. Not to mention that it makes boss phases where white mobs are summoned and rush you completely pointless and needlessly punishing. I really REALLY hope they backtrack on this for release.
@stmurphyclan7 ай бұрын
Having to start at the beginning of a zone/map after a death already sucks and is stupid, but to keep that with larger zones/maps will make it worse. Needing to return to town to refill flasks is horrible. Experience loss on death sucks and should be removed. Otherwise, looks like fun.
@Dorgrident7 ай бұрын
I am pretty excited, but if i need hours to slay certaing campaign bosses, i am out.
@etrosknight22547 ай бұрын
POE 2 looks less like a Souls-like, more of a Sekiro-like to me
@Oogirok7 ай бұрын
I can already say I’m an old player, I’m 37 years old and WASD is difficult for me because my left hand gets tired even when using ordinary abilities and flasks, and manual control is a constant strain on the hand and it’s sad. In this game it is clear that a lot of emphasis is placed on this and those who controlled the mouse will lose
@AcSlaytah567 ай бұрын
The only real appeal that ranger had for me was the plant and poison synergetic abilities. They claimed they were going for Legolas, but what they made was a magic user who instead of using a staff or wand, uses a bow. From the gameplay I didnt get the highly mobile master archer feel at all.
@mamuh33167 ай бұрын
I understand your perspective of a long time time PoE player. However, I disagree on most of the pace and difficulty related topics. I think the non-friction auto gameplay is the worst thing about how the genre has evolved, and I am glad PoE2 is introducing gameplay itself back into the loop. Ofc there needs to be balance between QoL and friction for immersion (like the well currently), too much meaningless friction is still bad. But I hope PoE2 will not be made easier or faster from the get-go, and I specifically like the fact that even white mobs pose a threat, that they are not just a filler.
@henriquerodrigues77957 ай бұрын
Theres something about wasd that makes it feel more "video gamey" i cant explain what it is. That said, in a way less subjective point, my wrists really welcome wasd, I haven't played arpgs as much as I want cuz ny right wrists actually hurt so much.
@Kaemonarch7 ай бұрын
From what I heard from the people playing it, it actually feels LESS "video gamey", because it feels like YOU are the one moving your character as you choose, instead of cliking and them moving there. Haven't tried it out thou, so who knows? Sucks about your wrists, thankfull Mouse Click still an option. Have you tried controllers? I can imagine them working really nicely for PoE2.
@henriquerodrigues77957 ай бұрын
@@Kaemonarch controller is fun on arpgs, it just gets funky with like targeting so it snot my preferred. Should work well with the right build tho, like cyclone and stuff. As for the wasd thing. I'm speaking from my experience playing other arpg style games that have them, and it doea feel like that to me. Edit: Also I meant that as a good thing too, which ig could've been misinterpreted
@definitelynotahuman7 ай бұрын
I wish GGG would make life and mana flasks refills from killing white mobs and hitting unique bosses once per N seconds. And utility only from blue and yellow mobs
@Dropbearded7 ай бұрын
I strongly disagree on the "trash monsters are difficult"-complaint. Obviously this is a personal preference-thing, but if they aren't dangerous, why are they even in the game? What is the point? Just popcorn to pop effortlessly? I get that steamrolling through "trash" might be entertaining for like 20 minutes, after that it just becomes pointless. They shouldn't be boss-difficulty of course, but there's a middle ground in there somewhere.
@andrewmccune28957 ай бұрын
Im glad everyone is complaining about flasks, it seems tedius & pointless. Jonathan did say in the tri interview that there needs to be changes.
@RedCloudBlackSky7 ай бұрын
Using WASD then you had to push for flasks, how would that go smoothly? This isn't like other games where you only need have life and mana flasks. It makes sense now, white mobs doesn't charge your flasks so there's indeed no need to worry for using flasks because it's always empty.
@theodorcalotescu18767 ай бұрын
I think you are making more of that than it is. You can rebind them as well, put them on you mouse extra buttons, plus you have the pinky and the thumb fingers that are not involved in WASD.
@SFJake2507 ай бұрын
Disagree with the vast majority of your complaints. Let this game be different. Thank you. Only thing I agreed with is the flasks.
@theodorcalotescu18767 ай бұрын
I agree with you. Same here, NEW game, and also a different game. You can't expect to have everything from level 1-10. Lots of mechanics didn't develop yet in your 1-10 level experience, so that you can get a clear picture and start complaining about it. Maps being big with no sense of where to go, well, hello, welcome to a new game where there's no way you could know on the first try where to go and what to do. When you skip all dialog and don't watch quest log and anything, you have no right to complain about that. :D
@maxxvii20377 ай бұрын
@@theodorcalotescu1876 More like replacement instead of new
@FawleyFulton7 ай бұрын
We should be able to rotate our camera 360° to have different angles of the environement
@lorei15567 ай бұрын
Bosses resetting and being tedious is huge negative thing for me at least considering campaign. Even now just playing once through poe 1 campaign is a chore for me and it feels like poe 2 campaign is a chore too where you have to focus 100% to get through it. Nothing excites me about poe 2 atm, they are removing most things I like about poe 1 and adding loads of chores Also how Ziz says that bosses feeling like souls bosses is a positive thing for him for me it isn't. I absolutely despise all soulslike games especially ones with forced dodge rolling as core mechanic which seems to be the direction of poe 2 atm
@ayoCC7 ай бұрын
So what does Dark souls do for flasks? You go to a bonfire and get your flasks back. I think POE2 needs to introduce full flasks on touching a waypoint, and bossfight checkpoints. But I also think that flasks need to be much more powerful in keeping you healthy until you can reach the boss. Since the zones are so long and dangerous, either there needs to be way more flask usages overall, like 10 usages per flask, or maybe more checkpoints that give you back charges, like a fountain in the wild that gives you health and flasks back.
@Kaemonarch7 ай бұрын
I think Dark Souls flasks are just the best. They include risk/reward because how long they take and how combat works in that game, are powerful and noticeable but limited, and most importantly, you dont SPAM them. I think PoE2 could be more daring with their changes to flask. Remove entirely the concept of filling on enemies (even Magic and Rares) and try out something new, maybe with some serious changes/test they strike gold. Just like PoE1 flasks were way better than D2 constant refilling/buying potions, they should aim to do something in PoE2 that is way better than what we have in PoE1. Currently they don't seem different enough, and I would appreciate them being more powerful/noticeable and less spammy.
@ayoCC7 ай бұрын
@@Kaemonarch true! The flask drinking animation. I think then that poe2 needs to be less reliant on flasks, what is even the logic behind drinking flasks while stunned or staggered by 5 monsters? Theyd have to rebalance a lot of the game though
@theodorcalotescu18767 ай бұрын
@@ayoCC Yeah, I think the idea of changing the flask will take a lot, I agree with you. On the other side, I do not like the Dark Souls idea of flasking. I feel that it's not for this game. Some people also talked about spamming potions, well, what I believe is that, in POE1, you pretty much died without getting to use all flasks available, deaths were pretty much based from fights or encounters that took a second or 2, when you died instantly. In rare ocassions I knew maybe 3 seconds before hand that I was going to die. Also, another discussion that we'll need to take in consideration about potions, is that taking a portal to town doesn't seem as conventional anymore, has a cast time now. It'll will make lots of dying scenarions to come up, since in POE1, you felt unsafe, you quickly TP out.
@babute213 ай бұрын
I hope they keep the slower speed, poe 1 is insanely fast
@theodorcalotescu18767 ай бұрын
POE1 and POE2 seem to be the same game at heart, but with different mechanics and feels. Some people will like the change, some people will not, and that's okay. Some things need to definitely change in POE2, but don't bash the game because it did not keep some certain aspects from the previous one. The game was designed that way from the beginning, you can NOT LIKE it, but not complain about it. It's like you buy a bike and ask why it does not have 4 wheels. Well, you were told what the product consists of, and you knew what you were buying.
@stan123blue7 ай бұрын
What im seeing recently from PoE2 doesnt excite me at all, coming from PoE1. But then i remember its only 1 act were seeing. I do hope the gameplay speeds up somewhat in the mid- later game.
@Kaemonarch7 ай бұрын
Gotta remind yourself you are basically watching people going from the Beach to Merveil in these videos 😛
@stan123blue7 ай бұрын
@@KaemonarchExactly!
@nach46427 ай бұрын
When it comes to PoE2 gameplay speed the important thing to remember is PoE1 still exists. We don't need PoE1 with a new campaign and better graphics.
@saltycake92937 ай бұрын
so on one hand ggg is simplifying the game by removing links on gear - clearly an attempt to expand the player base, on the other hand - can you imagine that a "dad of two" will enjoy this tedious and unforgiving soulslike gameplay? even early in campaign?
@toukoenriaze98707 ай бұрын
They dont care about the dads ... They care about the no lifers and kids who are just getting into it after games like darksouls
@satibel7 ай бұрын
The funny thing is that in difficulty tests where they cranked up the difficulty higher than intended, new players almost never complained about difficulty. Also a dad of 2 can just go to the next checkpoint, and then continue the next day. And it's ok for the game to not be for everyone.
@tomtomkowski76537 ай бұрын
I 100% agree.
@kane98897 ай бұрын
Sadly, this video confirms that the game just isn't going to be for me. I guess I have to hope for poe 1 to stick around for a long time despite the existence of poe 2.
@williamwhite86677 ай бұрын
I kinda wish they would get rid of flask and come up with something else.
@theodorcalotescu18767 ай бұрын
Agreed!
@adiddevil7 ай бұрын
I absolutely hate that white mobs dont give flask charges, seeing everyone go back to town to refill seems so silly - no doubt they will address/fix this, but for now that seems to be the oddest choice they have made.
@andrewbrown62797 ай бұрын
I'm gonna have to get a mouse with more buttons on the side. My hand can either do potions and abilities. Or moving. Lol
@kastaway-mtx7 ай бұрын
I use a logitech g600 it has 12 buttons on the side lol
@satibel7 ай бұрын
Use a programmable mouse with chording, like 4 side buttons is all you need (press multiple buttons at the same time for different effects)
@itisbeam7 ай бұрын
What do you mean I can't wait until we see actual map bosses? It will literally be all these same campaign bosses in maps.
@thechuvakdb69727 ай бұрын
Grinding guhh gymes is one of, if not the best game developers. The MTX carry over will set them far apart from D4/5/6/7/8 etc etc Only Last Epoch and Eleventh Hour Games will compete.
@ericsjoberg81677 ай бұрын
This is the first screens I've seen of the skill tree! Exciting!
@aiellamori7 ай бұрын
Do we know how it will play on console? I hope they settle on twinstick controls, that would feel so smooth
@raventist71797 ай бұрын
Lmao
@ayoCC7 ай бұрын
The game should have vampire survivors sections, and dark souls sections.
@blackcloud4157 ай бұрын
The main issue I have with PoE2 is the clear speed. Unless the drop rates help level out how incredibly slow and lethargic the game feels, it's just going to be a huge nerf to game play and how rewarding that game play really is.
@tuclance7 ай бұрын
We have only seen early early game😂 wtf ofc it will be fast in the end.
@aiellamori7 ай бұрын
I'm fairly new to these games, so I'm not sure why clear speed is so important? There isn't a timer or anything as far as I'm aware
@blackcloud4157 ай бұрын
@aiellamori There are parts of the game with timers. One being Delirium Mirrors. But it's also about farming speed. I can show you how much more fun it is to go through and reap massive rewards, as opposed to slowly getting crap items and worthless gear for hours.
@aiellamori7 ай бұрын
@@blackcloud415 Oh, I see. So far, I've had a blast full clearing each zone, I didn't mind poe2 being a little slower in that aspect
@whuzzzup7 ай бұрын
@@aiellamori When you played the game for years over and over, you for example just want to rush for items. I mean the whole game is about loot and not really about killing mobs. Killing faster feels better - kinda like a power fantasy. If you are new and slowly crawl through the campaign that is perfectly ok if you have fun with it. If you play longer you want to feel like you can go fast - kinda hard to explain the changing mindset.
@whuzzzup7 ай бұрын
Having the good bosses in the beginning could also mean the later ones will be bad/worse because you want to leave a good first impression on the reviewers (from magazines) and those never reach endgame anyway. For me the game - and especially the bosses - look way too slow. I don't want to fight a boss for like five minutes (and do that over and over and over again). And no I don't zoomzoom in poe1, I'm a casual whose whole gear is worth like less than 100 c and I usually quit around yellow maps.
@suny12657 ай бұрын
Farming Simulator just like Division 1 and 2 this game will fail after less then 3 Months.
@K1m98577 ай бұрын
Hopefully these likes and dislikes are only pertain to the very very limited gameplay ziz has been allowed to play For all we know, the demo ziz played only had few things in the acts Also on thr topic of acts, it looks like their 6 or 7 acts are what the 10 acts we have in poe 1 So that would make sense for the acts to feel longer/bigger in poe 2 to compensate for the shorter acts Im sure you will know where to go when you play it for the same amount of hours much like in poe 1
@guncarter42037 ай бұрын
Hp color change to indicate a debuff? 👍
@snaker9er7 ай бұрын
Game looks phenomenal
@Rerpesentz7 ай бұрын
Tanks with poison access is gonna be the way to go
@muttnt7 ай бұрын
Are we still keeping our skins in Poe 2 ? Bc last info about that was before they told us that its a separate game
@ChardabysArt7 ай бұрын
iirc, all will transfer over mtx wise unless they made an announcement saying they wouldnt that im not remembering
@Kaemonarch7 ай бұрын
Last time I heard anything about it, they shared skins BOTH ways; with the caveat that some PoE1 skins may not exist in PoE2 and viceversa. Like, you can't use your PoE1 Firestorm skin in PoE2 if there is no Firestorm skill in PoE2... same way you won't be able to use your Green Mutant Werebear skin from PoE2 in PoE1 because there is no Werebear there.
@satibel7 ай бұрын
They said relevant purchases will transfer, but things like skill skins might not if the skill doesn't exist.
@ThePainqT7 ай бұрын
The items droping seems garbo, hope they change that. Imo the bosses should drop atleast 1 rare item garantiet, like in last epoch the rare monsters. Also the price of items on the vendors seems way to much.
@Acemont7 ай бұрын
Ok "late night brain" moment - the reason, why PoE 2's flasks are so aweful, is because GGG turned them into D2 potions. Which are by far one of the worst parts of that game.
@Deviantloverable5 ай бұрын
yeah...well poe 1 will still be there for you. I rly like the combat phasing and dificulty being focused more around skill than in poe 1...ofc the gear should be relevent there is no argue abour that.
@blueboii48287 ай бұрын
what would even be after campaign maps but done diff?
@kostya5556667 ай бұрын
Oh wow... No way you actually spelled it out loud. I thought it was banned by GGG affiliates to call them out on their immersion bullshit. It so funny to me that they have GRINDING in the name of their company, yet after 10+ years of development they dont understand that any immersion goes out the window with repetition.
@lplusratio14897 ай бұрын
builds when?
@Daniel-xv3nw7 ай бұрын
just login dd gg
@slowodanx7 ай бұрын
use your empty head of yours and do it yourself for once in your life
@lplusratio14897 ай бұрын
@slowodanx chill dude, it's not that deep
@scottishmug96237 ай бұрын
I think the clearspeed thing is going to be the main deciding factor for people. For people new to PoE it should feel great, but people swapping over will have a hard time adapting in my opinion. Myself included, but I'll definitely be giving it a go.
@Kaemonarch7 ай бұрын
Just wanted to add, that some people swapping over (like it's my case) kinda hate how fast PoE 1 has become. I'm really looking forward to something more slow paced and "meaningfull" (as in, you notice the enemies).
@deemgai27277 ай бұрын
Not gonna look forward to the maps if the newer maps in Poe 1 are anything to go by They’re gonna slow the game down which is fine but I bet they’re not gonna compensate with better loot lol
@garretonzo-7 ай бұрын
Please challenge yourself to not be so negative in this new game! For too long has unreasonable negativity been normalized in the PoE community, to the point that people don't even think they are being negative. Even the mostly-positive content creators are coming off as overly critical of PoE2 despite how little they know about it and how far away the game is from release. Be better!
@Shipdacheese7 ай бұрын
The graphics are actually not better than D4 but because of the fact that it has, for instance, bunch of skulls there, things burning here, it looks much much better than D4. World seems full in this game while in D4 world's kind of bland.