16:55 I was sitting next to Neversink, and he was playing Sorceress, using Spark, Flame Wall, and Orb of Storms to kill the boss. It was really difficult with that playstyle to consistently dodge the anvil, so he was stuck on the boss for 15-20 minutes, until I convinced him to go grab the Crossbow I was using to trivialize the fight. Then, once he did finally kill it, a bug prevented him from going to the next area, so he rerolled. I got further, but didn't make it to the final Act 1 boss. (Jonathan politely asked that we not show footage of using a bugged Crossbow to trivialize boss fights. He let me keep in the 360 no-scope finishing blow, though!)
@shockmeu1358 ай бұрын
Jousis a legends, without you we would not have stable servers and consistent bug fixes.
@Cyco_Nix8 ай бұрын
Such a different game than POE 1, which I think is great. It has the essence, but gives us two distinct games to play.
@ShinPG8 ай бұрын
Completely agree, why should they make the same game? It should be different, that’s why they’re keeping poe1 around.
@StarPhoenix9608 ай бұрын
@@ShinPG Why would we get away from the thing that made us popular in the first place, people don't play ARPG's for slow ass gameplay, they want fast-based grindy game, player charts will show you.
@catanaoni8 ай бұрын
@@StarPhoenix960player charts what? poe2 isn't out yet.
@sokratesowly22568 ай бұрын
@@StarPhoenix960 you are a person and you don't speak for people.
@StarPhoenix9608 ай бұрын
@@catanaoni i meant in the future 5head
@jnm928 ай бұрын
Random and unimportant but: I love the map art
@CrossfacePanda8 ай бұрын
I was thinking the same thing, and I actually think it IS important. Attention to detail like that adds up for the overall experience. Some people on the GGG team probably put a LOT of time into getting that map to both look good and work correctly; it’s really cool to see a map that looks that nice and detailed in a game with procedurally generated levels.
@RG328228 ай бұрын
All the art is so much better. So many UX upgrades.
@adiddevil8 ай бұрын
yeah ..unimportant
@jnm928 ай бұрын
@@adiddevilunimportant was not the right choice of word.. english is not my first language
@Prom5918 ай бұрын
I love the art design that GGG has brought to both PoE and PoE 2. Has a great feel.
@sunbro295 ай бұрын
11:13 I love how the voice acting goes so well with the animations of the attacks, it's so cool
@BaldVulture878 ай бұрын
I cannot wait to play this!
@vigamingde8 ай бұрын
this looks very very promising
@slowlearner468 ай бұрын
Same. Ive only ever played one league of poe1, but i enjoyed it and will definitely be buying poe2 on release
@JohnCena93938 ай бұрын
@@slowlearner46You dont need to buy PoE2, it will be free to play, just like PoE1!
@Son1cdragon1238 ай бұрын
That's if it isn't free like Poe 1 but I'm definitely playing this Elden ring and Poe are some of my favourite games a baby of those two are a dream come true
@BaldVulture878 ай бұрын
@@Son1cdragon123 POE 2 will be free to play same model as POE 1
@yoelezequieldemedici25458 ай бұрын
Ofc i didnt played it, but at least in Act1 they should not be too harsh with the enemies damage and/or player's life. People new to the game gets out pretty fast if they keep being oneshooted by half the attacks.
@snoobahjj20892 ай бұрын
I was thinking same thing, whats the point make game so hard at start when u have no gear/skills, imo its total joykill atleast for me
@ricodevega1098 ай бұрын
I love the effect of the projectiles going through the fire wall. Setting little lightning bolts on fire just looks great.
@BigFx8 ай бұрын
this is in poe1 as well, best way to play rolling magma is to shoot it through flame walls :)
@ricodevega1098 ай бұрын
@@BigFx It might just be that the particles on the spells in poe2 mesh so much better with the flame wall particle, because I've never noticed it adding flames to the projectile before, but the flaming sparks in this video just look so natural. Or maybe it's because we only really use fire with fire in poe 1, so the particle is just not noticeable?
@BigFx8 ай бұрын
@@ricodevega109 there is a similar effect that adds bit of flame to the projectile, but yes, poe2 is way prettier in this regard
@gsczo8 ай бұрын
I'm shaking to play this game, what a great footage to show us, holy this is amazing, if the game keeps the pacing like this it's going to consume me, also the bosses, enemies, the fights, everything looks cool, engaging and unique, this is so good and clearly GGG takes inspiration from everywhere and compile into a great game, I'm super looking forward to this, mid 2025 honestly, it's sad to wait but hopefully everything is fine and they are not having major problems to delay it, sometimes I feel like this game can be too much work due how much content they have along with POE1 and how quick they do things, anyway, I wish all the best for this game's future
@Mipzhap8 ай бұрын
Mostly I'm expecting the delays to come of the continuous adding of new things. Like WASD movement as we'd heard them say, was not an initially thought of idea which would obviously delay adding it in redesigning how skill visuals behave based of different movement types etc.. I feel the same as you, this game could easily become all consuming.
@TheRaptor700Rider6 ай бұрын
shaking to play a game lmfao
@gsczo6 ай бұрын
@@TheRaptor700Rider you must have zero social skills to not undersand hyperbole or a simple figure of speech, leave the internet
@TheRaptor700Rider6 ай бұрын
@@gsczo keep shaking you turbo nerd
@efeemachado5 ай бұрын
@@TheRaptor700Rider lmao Let people enjoy things
@satibel8 ай бұрын
tbh I love the intro/character select, no "why do the other exiles not help" well, they're dead, jim. also, puts you in the "dying is common" feel.
@grev.8 ай бұрын
this ranger gameplay has rallied my confidence in poe2, this looks great
@kangaroo-jr2up8 ай бұрын
its cool everyone is really loving the wasd movement and the devs are learning into it with design changes. I just hope all these dodges and added mobility etc still has a purpose in late game.
@DS-nv2ni7 ай бұрын
mmm you mean all the fanboys hyper-positive commenters online? yeah maybe, but reality may differ, especially from what I heard from many seasoned players on discord. Not many like me are here repeating how bad WASD may be, so the feedbacks you see online are mostly by the people that like it, you don't see the other face of the medal. Considering that he mobs and boss attacks are the same (dumb or fast one shots), and you have no advantage apart moving while shooting, that could be done with mouse only anyway no need of WASD, which means that every build will be a 2 buttons build because now you must keep an hand on the keyboard all the time, wow, plus the gameplay doesn't change at all, because you don't have any mechanic like parry and the mobs and bosses just spam attacks as well, so no, it will definitely be nothing like Dark Souls meets PoE.
@yuntes22115 ай бұрын
I like every new piece of info about PoE2 so far. The visual style, bosses, default dodge, new gem system is so good and right decision, weapon switch with different passive skills, the fact that the game is now slower but more tactical, I like it so much. I can understand why some people may hate slower gameplay, but for me, it's a win.
@ericunderwing8 ай бұрын
Path of dark souls 2 🎉🎉🎉... I'm ready bring it on
@Tabnito3 ай бұрын
26:40 WHAT thats like the biggest thing ever to me, why have I never heard about that until now
@Chromodar8 ай бұрын
"A boss, The Devourer" Me: "Okay it's a devourer... No! It's a longer devourer!"
@DopeyFish8 ай бұрын
it's kind of crazy how good all the bosses look. out of all that i have seen, only one was really weak that felt like a POE1 boss (the hyena or wolf pack one). I truly hope they make ubers out of the all the mechanically good ones.
@Despond8 ай бұрын
Yep. It will be the #1 ARPG by far. Though I doubt it will be out this year, 2025 so for now it doesn't exist to me.
@freshsteff948 ай бұрын
that character selection is so badass with everyone else getting hanged wth
@TheCosmicAstro-7 ай бұрын
Really hoping they delete the energy shield that bosses have, theres no point in having it in PoE2 where if you die, bosses get reset anyway. So the original purpose of giving bosses an energy shield is moot.
@kieranclarke43737 ай бұрын
The zone and monster health resetting upon character death is a must, imo. The "cheesing it" through a boss fight method is just a cheat in PoE1. I am glad that PoE2 is addressing the issue. Also, the visuals in PoE2 are absolutely top tier! I noticed the very organic way in which the character's bodies actually shifted during attacks, rolls, movement... Those are the little subliminal things that get you addicted and immersed.
@SCP427238 ай бұрын
As I've said on another video, the game looks great. Got this for a more slower experience of PoE 1 and still have the first game If I want to zoom for abit. I wasn't super Into It In the start but It's slowly growing on me as time passes, hoping It turns out great. :)
@fatalradius8 ай бұрын
Very dark soulish. Lots of emphasis on movement now. I dig it!
@Chef88987 ай бұрын
Exactly. With this and no rest for the wicked we re getting high quality souls like isometric games with heavy RPG involvement. So glad that this type of genre is getting out there. I was wishing for it ever since 2010
@Molybdan427 ай бұрын
@@Chef8898 Dude, I pitched that game to a friend 10 years ago^^
@canisinumbra5 ай бұрын
There is nothing like Dark Souls. Absolutely nothing.
@shyhexx5 ай бұрын
@@canisinumbra not a dark fantasy setting where you gather equipment and levels to boost your stats and take on challenging bosses by utilising your attack moveset and/or spells and have a dodge roll to evade attacks?
@canisinumbra5 ай бұрын
@@shyhexx You’ve never played Dark Souls. Stats are less relevant, you can beat the game at Level 1. you also don’t need to dodge roll once to beat the bosses, you can sidestep and parry. It’s a fundamental mechanic, yes, but if dodge roll makes PoE2 like Dark Souls, I think Diablo is Dark Souls, too. Also gear is not relevant, only your weapon (you can do fist only if you want to beat a boss in 45 min) that you just upgrade. Armour is not relevant. You don’t hack and slay in Dark Souls at all. A Dark Fantasy setting is not what Dark Souls makes Dark Souls. Have you ever played it?
@liguly94498 ай бұрын
The animation of the bosses (even mobs) in the game are top notch
@SkittleBombs8 ай бұрын
Giving me vampire survivors vibes now you can move and fight. Souls like with the dodge rolls. all while still looking like POE
@tomtomkowski76538 ай бұрын
2:30 - this is what I really don't like in LE (like this game overall) is that every cast of any skill makes your character stop - this looks and feels silly. Great that PoE2 is different here.
@PiousSlayer8 ай бұрын
Yep, I noticed that even instant abilities (abilities with less than half a second animation) stop your character. So many things stop your character, and it becomes apparent if you wear the boots that place shock on you if you stop moving. If you do anything except for left click (move), you stop. They really should change that, in my opinion.
@tomtomkowski76538 ай бұрын
@@PiousSlayerThe problem is that Unity really sucks in terms of animation configuration as this requires the mixing of two animations where the lower part of the rig is running and the upper body is doing different animations depending on the skill you are using. But is not impossible to do in Unity and for sure they should address this issue in LastEpoch. With UnrealEngine this kind of behavior is trivial to make and the same goes with physics-based animations that Unity is lacking when your character is being hit then you can see it as your character is reacting to this hit. I really found this annoying in LE that whatever you do your character stops moving to just play the animation.
@satibel8 ай бұрын
not sure if you're still taking questions for the Q&A, but here's mine: with the pause allowing us to hover monsters, can we have pips (small round icons that are on or off) for the damage types of each monsters? maybe even like spell/melee/range phys/lightning/cold/fire/chaos, and has an unblockable attack. so when you die a few times, you have an idea what you need to work against.
@deysiing73858 ай бұрын
i'm sure that once we get access to gems that can be used while moving stationary skills will feel much like channeled skills feel currently
@yasoru8 ай бұрын
bosses resetting to full health after death has to be one of the best changes ever.
@Cyco_Nix8 ай бұрын
I like the fact that you cannot just portal or exit the game to avoid dying and come back in without a penalty. Especially in HC as it will give it an even higher level of challenge.
@the4455668 ай бұрын
I disagree. I am a proud 6 portal player.
@geekette18 ай бұрын
@@the445566 I don't see how I could ever beat Maven if her health was resetting every time I die.
@Cyco_Nix8 ай бұрын
@@geekette1 Will be interesting on how they adjust the pinnacle bosses with this change, as it really does change the difficulty.
@TheCosmicAstro-7 ай бұрын
as long as they remove bosses having energy shield im fine with it. for those who dont know, they added energy shield to bosses in PoE1 to prevent people from being able to brute force bosses that they shouldnt be fighting in the campaign. bit of a weird niche kinda pointless change but sure whatever. but with the fact that bosses reset in poe2 there is no point to give them energy shield.
@satibel8 ай бұрын
I think counterintuitively, skills that slow might become less used, as it seems the gameplay will involve a lot more kiting, so if the monsters move fast, you can move fast. also it takes more time to kill monsters but probably around the same time to go around, because it looks like you're moving around while dealing damage a lot more. if you kill monsters in 5s instead of 0.5 but get to the next pack as you're killing them, instead of walking for 5s the game can be actually faster but look slower because you're interacting more.
@Xirpzy8 ай бұрын
Wasd movement is a weird choice with the 4+ skills gameplay. They want us to use combinations of skills but how are we supposed to activate all of them while also aiming and moving? For one button gameplay its probably better but otherwise I think mouse movement makes more sense.
@Deminese25 ай бұрын
use an MMO mouse for some skills that you dont use often.
@lainothefirst3 ай бұрын
this is kinda what I was thinking as well. I can see using 2 skills on a mouse easily cause you have left and right click, but more than that its just gonna be annoying I feel. Even worse if you lose fights cause you have to press buffs and guards skills and stuff while also moving, pressing space to dodge and doing abilities with a mouse. That might actually be very unfun. I wonder how theyll handle that
@samwrecker2 ай бұрын
I saw in one of the devs showcases for Druid that some skills can be automatically used if equipped to another favored skill that you use. Might help with this, but also might take some enjoyment out being automatic
@1_underthesunАй бұрын
@@Deminese2 That's what I use and it's awesome. I only use 3 keyboard keys as is, and I could easily cut that down to 1 or even none as I still have some unassigned buttons on my mouse. Once you develop the muscle memory in your mouse thumb for the various buttons, it's really hard to play any other way (at least for me)
@probulbZАй бұрын
Have you never played an mmorpg before? its quite easy
@danielroybal80083 ай бұрын
I will say thank you for showing the game and not the minimap. I also use my minimap overlay the whole time I play and I know I focus so much on it I'm glad to see the graphics now ;D
@johnvlg018 ай бұрын
27:23 "u can actually see a health bar, a bar above my health"😂......thanks for clarifying left a like
@Atreyn22458 ай бұрын
i want poe2 much more then new legue.... even on beta or alfa....
@Pokepunk8 ай бұрын
i see myself completely uninstalling poe1 once i get my hands on this honestly. this looks so much better. I absolutely love it being more "dark soulsy" instead of running around spamming 1 button. so hyped
@1_underthesunАй бұрын
Why would you uninstall PoE1? They're going to stagger leagues, so when PoE2 League #2 is 10-12 weeks old, they'll release the new league of PoE1, and when that one is 10-12 weeks old, they'll release PoE2 league #3, etc. Most people don't play each league from league start to league finish. If I remember correctly, 90% of players who started at the beginning of the league have wrapped up that league for themselves by week 10 (if not sooner), and then play something else until the next one. By staggering both like this, players can always have new PoE content to play should they so choose.
@thunderdoom12Ай бұрын
Yes but there is more than only poe d4/grim/le
@touchm38 ай бұрын
I now get why they decided to make PoE 2 as a completely different game from PoE 1 since it's a totally different game with different mechanics
@FantusyFailure8 ай бұрын
Omg I want to see the monk game play. If that's real with the character classes next to the gem cutting menu I'm hyped.
@sasso38448 ай бұрын
I can't wait for the wasd movement for poe, definitely gonna play more again. But I do hope they'll still work a bit more on it. I don't know if it's just a feel thing because I'm only watching instead of using the wasd tech myself atm but the way the characters (ranger/bows builds?) kinda lock on to your mouse cursor with their body/face, everywhere where your cursor is, even while in invetory or gem tab the character in the middle of the screen seems to lock on to your mouse cursor on default and moves with it, to always face it. I don't know if it's a big thing but it looks ans feels clunky when I compare it to something like Hades for example. It plays the same way with wasd there, pretty much, but you can wasd back and forth even make your characters quickly turn around while having your mouse cursor at the same spot on the screen and still face the opposite direction, and all the skill shot abilities go where the cursor is pointed at but your characters is not bound to the cursor, he just quickly turns around to where the cursor is and does the ability. Makes it look and feel much better imo. Looks like you play League or the old poe with your mouse movements, looks more responsive and quick. This right now, looks a bit like a mobile version when the character is so locked on and doesn't move around much with its whole body like hes in a locked skill/attacking animation, like walking sideways while shooting things.. a bit weird. Would love the Hades wasd movement way more for poe 100%
@SlugDemon68 ай бұрын
Yeah I was kinda unwilling to be playing with WASD when it came to D4, and I decided to give it an honest shot with a rogue and it feels so good to play with. You make much more precise movements that's just not possible with click to move, and you can basically always be moving. It's honestly a really good way to play.
@lunaaaaaaaaaaaaaaaaaaaa8 ай бұрын
Been saying this game's mechanics would move the genre forward and nobody believed me
@Prom5918 ай бұрын
I believed you!
@antonego95818 ай бұрын
WASD is going to be the new standard. i love how they've taken inspiration from other genres like shooters and soulslikes and applied them to the traditional ARPG
@xPyrielx8 ай бұрын
Bro, like roguelikes, which ARPG are descending from, are already doing stuff like this. It is not like this totally new idea, just well implemented. Just look at Hades.
@critormiss60848 ай бұрын
@@xPyrielxDiablo 1 was inspired by old school roguelike Angband and now roguelites are inspired by ARPGs. What a time to be alive.
@Etzlo18 ай бұрын
you realize that like, all modern arpgs already have wasd movement as an option, yes? this isn't innovative, people have literally been asking for it for almost a decade by now@@antonego9581
@voidabstraction5 ай бұрын
Everyone was saying POE2 will be POE1 and I dared to dream and this is really shaping up to look to be exactly what I hoped for.
@rockman224 ай бұрын
I am most excited for the Mercenary, something just seems so cool about a slower paced ranged character who shoots with shotgun / sniper / AR / bomb type weapons in a fantasy ARPG.
@ryckett8 ай бұрын
I'm pretty sure at 14:05 you should be going to the Ranger tab and you can use like multi projectile support and such. :) I saw Ben do that.
@mityakiselev8 ай бұрын
The game feels way easier to learn and way harder to master, which is a great thing
@MetaDataAutomation8 ай бұрын
I'm so keen for this one. I love the big differences to Poe 1. Poe is such a well made game for the ARPG genre and it's hardcore nature is a big piece of that, but it's so complicated and gritty that most people have never truely got to enjoy it. This will bridge that gap
@xXxXKusKusXxXx8 ай бұрын
Looks like Diablo and Dark Souls had a baby. I really wanted an ARPG like this one
@TheOnlyGhxst8 ай бұрын
I noticed that the shield guys don't reflect if you hit them from behind, and they seemed to take more damage.
@overshare78 ай бұрын
This aswd idea was a genius idea. This souls like, no rest for the weakd is going to be so successful!!!
@aykkara42088 ай бұрын
I freaking love EVERY second of it. I hope they keep the souls like vibes! Slower, less monsters, more brainpower required to kill enemies and bosses, have to actually use multiple skills for synergy to overcome challenges. I really hope they keep building towards that.
@Echront8 ай бұрын
it's not souls like vibes, it's diablo vibes...like diablo 1 and diablo 2, no huge waves of mosnter, just scary monster with big damages in very scary settings. jeez i miss diablo.
@Lilliathi8 ай бұрын
@@Echront Diablo had dodge rolls and active shields?
@imreallynothappy8 ай бұрын
@@Lilliathi so pedantic, he literally described the aspects it has in common with the OH Diablo games.
@Lilliathi8 ай бұрын
@@imreallynothappy He described one.
@imreallynothappy8 ай бұрын
@@Lilliathi he listed several. Idk where you learned to count.
@omargrand558 ай бұрын
I was so focused on the gameplay and then "OMG IT'S A DEVOURER WITH FULL BODY"
@SteveAkaDarktimes3 ай бұрын
in POE1 you select 1 main skill and make it huge and capable of clearing whole maps on its own, with supports and buffs and utility skills around it. I feel POE2 is more about using multiple skills that synergize with each other, setting up combos instead.
@beasley_unborn67298 ай бұрын
Seeing the health bar go green during poison is absolutely epic. Is that a thing in PoE1? I feel like things happen so fast I never noticed if thats the case. And I've got 1100 hours in PoE1 lol
@Guilbeau8 ай бұрын
lol that’s been in games since nes
@beasley_unborn67297 ай бұрын
@@Guilbeau no shit sherlock
@faintsmile32798 ай бұрын
i hope they do something about the minimap it looks extra horrendous compared to rest of the game
@ajadiabeeb8 ай бұрын
Hello here. Are you interested in game development?
@laesy8 ай бұрын
This is a more like ruthless than the normal POE experience. I like this pace very much.
@Zaeylo8 ай бұрын
If it’s that hard for ranged classes imagine a melee one…
@ajadiabeeb8 ай бұрын
Yo what's up man?
@derekdipietro98058 ай бұрын
This is exactly what game develops should be doing, I've been playing point and click ARPGs my whole life. The control scheme / gameplay needs to evolve.
@tanishamoore22908 ай бұрын
Love it, Ziz said he wanted to keep playing. I haven't yet and I, want to keep playing. LOL.
@CedricDur8 ай бұрын
It looks so good. I want it.
@izera1938 ай бұрын
with regards to how large the zones are that you are getting lost, I actually really like that and don't want them to change it at all. I'm a very casual player and when I play I almost always full clear. I also love feeling lost because it gives me a sense of discovery. I love going "i wonder what is over here?" I get that people want to zoom through the zone, we will have to respectfully disagree with regards to this map design choice in my opinion. Love your content! keep up the good work Ziz!
@thatepicwizardguy8 ай бұрын
I kind of agree. Last epoch and diablo have some pretty boring maps where you never ever get lost and it FEELS like youre just playing a video game from the early 2000s... poe2 doesnt invoke that at all. Feels up to date as it should
@Darqion8 ай бұрын
@@thatepicwizardguy If no other game does it, how does having it feel up to date? I am not disagreeing mind you.. But things tend to work in a way because it works, or people havent complained about it at least. Getting lost is a bit of a 2 sided problem. Especially in the genre, people wanna progress a little, and backtracking is just about the worst thing for that, especially when everything is already slower. The exploration side of thing can feel nice, but honestly i only feel that way, when it's actually rewarding to explore. Just to see a random corner of a map i havent seen yet, does not really do it for me
@SuperPranx8 ай бұрын
For a moment there I thought you were playing D2, "Maggot Lair" in Act 2 XD
@PizzaTime7278 ай бұрын
Thanks for this showcase. Definitely excited to give it a try!
@robbydee88188 ай бұрын
I am new to Poe, necropolis will be my second full league and I am falling so in love with this game I can't wait for poe2. I'm sad it got delayed but hey I have something to look forward to. I think poe2 brings another level of skill you need to bring to the table...I'm gonna die alottttt lol
@theinternetseekers24368 ай бұрын
I'm so ready for POE2. I'm glad its different POE is a decade old if it was the same it wouldn't be as appealing and I'm sure they make use of all the things to be learnt from Lost Ark and D4 etc etc
@DHDRDE8 ай бұрын
I am sooo hyped :D This will be awesome, thanks for the video ziz (:
@TheTuttle998 ай бұрын
The character selection is neat
@jasonmilton33385 ай бұрын
They'll spend a few leagues merging the POE1 and POE2 styles into something that keeps POE the best franchise. Theyve done this well over their history. Its more likely that they do than they dont
@MasterFaiyn8 ай бұрын
Did Poe2 demos from before always have wasd movement? I feel like the last stuff I saw during exilecon still controlled mostly the same? The roll having s is also shocking. Playing an isometric arpg with dark souls style gameplay actually sounds insane! Super hyped for Poe2. Just wish we were closer to release.
@HalobravoJJGaming8 ай бұрын
They said it was a fairly new addition and it made them rethink skills for a lot of the ranged classes to improve the game play for both WASD and Mouse movement. He said everyone in the office once they tried WASD they didn't go back cause they loved it so much even though they were all very skeptical at first.
@SunKenRains8 ай бұрын
Man i can't wait to play the game it looks so beautiful and fun! Especially appreciate the way the maps looks!
@impo9978 ай бұрын
love the rolls with s
@jgassman8 ай бұрын
I'm really looking forward to Necropolis league right now. What's interesting is that your take is quite a bit different than other PoE streamers, especially on the sorceress.
@theoned4n1758 ай бұрын
watching races with these difficult campaign bosses will be amazing
@dragon_dyce8 ай бұрын
recharges on flasks seem to be a good way to counter going to town to refill potions, which seems like an improvement upon Diablo 2, on paper it sounds cool.
@clouddweller916 ай бұрын
This game is what ive been waiting for for a very long time.
@jewisamr4854Ай бұрын
16:33 lmao that roll just glitched out!! 😂😂
@gaspaar8 ай бұрын
Great video. Question about the movement: does your character automatically face to the direction of where ur mouse is?
@ArseniyShved8 ай бұрын
afaik no at least according to other channels
@SimbaXp8 ай бұрын
@@ArseniyShved yes it does if you play on WASD
@ArseniyShved8 ай бұрын
@@SimbaXp oh shit u are right. I said a stupid.
@agav23458 ай бұрын
I'm glad POE2 will be slower and more thoughtful about it's combat. I genuinly hate how fast alot of ARPG's have become, i'm just not as interested in min/maxing stats over actually engaging with the combat system in a thoughtful manner. But i guess that is exactly what GGG wants 1 game where you run around at Mach 10 and one where you are slower and have to engage more with the combat.
@victorc14628 ай бұрын
damn, why is this so fast, its nothing like what they advertised before (( zoom zoom lawnmower all over again I guess
@egorb69478 ай бұрын
It seems like here we have Dark Souls and PoE married. That's very cool, because even if you're playing with a guide (because PoE is very punishing for those who want to do some experiments), you still need to practice bosses' mechanics in a Dark Souls manner
@Salacious_Crumb8 ай бұрын
I love the character select animation
@shawn43878 ай бұрын
Bummer this will not be for me I like a more classic arpg feel oh well good luck exiles 😂
@1_underthesunАй бұрын
Fortunately, you have quite a number of more traditional ARPG games to choose from. This will be nice for those looking to see something a little different in the genre. As someone who loves PoE1, there's every chance I won't like PoE2, but I'd still be happy they made it and took the chance to try and iterate.
@Daralyndk8 ай бұрын
man, I'm genuinely excited to play this game, and that happened last with Doom Eternal so yeah...
@psyjinx8 ай бұрын
Finally, a spiritual successor to the hit indie title Path of Exile.
@FreeFlow__5 ай бұрын
The fire wall spell looks so dope
@Maususak6 ай бұрын
i will play poe2 simply because im new poe player. And i will enjoy new economy more than already made market for last 10 years.
@Losbandit8 ай бұрын
The bosses are very very cool
@DementoPowerful8 ай бұрын
« Beating the executioner » Ziz: I’ll show you the loot ! I ran away from the loot 🙂…
@Legendairy25 ай бұрын
WASD movement alone is a huge win, art style is great, combat looks great, just dont overload the game like they did with PoE1
@skytortoisefps42733 ай бұрын
was super stoked to dig into what ziz had to say and thhhhhhen he mentions there are mounts... and you can attack from them. instantly. a turn away from poe. im not happy about that but i guess will have to see on release. its just gunna be a d4 POE take. and im scared.
@darkenblade9867 ай бұрын
YES wasd movement thank you!!!! im very excited.
@AntonKarpuzikov6 ай бұрын
Damn it looks gorgeous. Daaaaaamn can't wait for beta
@edgybravo42878 ай бұрын
Game looks awesome looks like they added some soulslike features to the game I dig it.
@noahollington99464 ай бұрын
Of course I habven't played it yet, but I think def for boss fights you should be able to be one shot by the best skill or at the very least that you are down to very low health. It gives way more of a feel that the boss is a character who can be called a boss who deals a ton of damage and takes a while longer to kill. Thankyou for uploading your gameplay, just gets me more keen to be playing it myself haha
@j2theosh69698 ай бұрын
This looks amazing I can’t fucking wait
@MrYevelnad8 ай бұрын
my only concern is can I run it on my potatoe PC?
@vyktorzhuravlev83048 ай бұрын
The Carrion Crone reminded me of the banshee from Discipless 2.
@stephentranter25288 ай бұрын
At least you'd see lots of people in town filling up flasks :P
@voidling2632Ай бұрын
i love ARPGs, played almost every one but somehow POE never clicked for me, played it a while then stopped. The changes they made for 2 looks quite promising though.
@pawelkapica53635 ай бұрын
Sor me it's either going to be Ranger or Witch, although the mercenary also looks very cool.
@teambattleground90767 ай бұрын
I love the gameplay. POE1 feels like an auto battler game at times the combat is just so basic button mashy. This takes more care and more thought and more tactical approach. I love it.
@thomasgrimm16648 ай бұрын
With all of these new bosses, how do you feel about replaying the campaign on every character? Exciting? Or lots of extra work before getting to maps?
@MasterRisto8 ай бұрын
Some of the changes do look a bit jarring but honestly I trust GGG to produce something good and/or hotfix things that may be overwhelmingly disliked by the community upon release. Its clearly a different type of game play but it still looks very fun and it looks like at the core it will still FEEL similar towards the end game. Its nice to see the campaign having "weight" and significance.