5 Things Kerbal Space Program 2 Does BETTER Than The Original

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ShadowZone

ShadowZone

Күн бұрын

The "Hype Train" for KSP2 has in part turned into a hate train. But I still believe there are things that the sequel already does better than the original Kerbal Space Program. So let's find out what they are!
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0:00 Poking the bear
1:52 Faster Loading Times
2:30 One Editor to Rule them All
3:50 Procedural Wings
4:40 The Flight UI
6:50 Interplanetary Travel
8:16 Tell me how wrong I am!
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Пікірлер: 367
@OnlyKarlos
@OnlyKarlos 11 ай бұрын
I don't see anyone mentioning this, but the celestial bodies in KSP2 look absolutely amazing. The terrain is so high quality and the only thing that would make it even better is surface scattering like Parallax.
@alegsb3943
@alegsb3943 11 ай бұрын
I agree with you, and especially for kerbin. Trees everywhere, mountains that actually look like mountains! but…. THEY NEUTERED POLLLLLLLLLLL
@cdobeson
@cdobeson 11 ай бұрын
I agree. I love the graphics and sound. But that doesn’t really matter when I spend hours building and launching a craft, and then it literally flies to pieces when I reload. Hours, wasted .
@cdobeson
@cdobeson 11 ай бұрын
Or my craft falls through the planet. Or just vanishes. Or drops out of orbit for no reason. Just not fit even for EA release.
@TheAmazingCowpig
@TheAmazingCowpig 11 ай бұрын
The terrain *looks* good, but the actual topography is mediocre. Kerbin used to have really distinct mountain ranges, plains, and really different regions. Not anymore in KSP2. The scatter is fine, but Parallax 2 is arguably better as well.
@bboybasics2
@bboybasics2 11 ай бұрын
I don't agree. While it is true the graphics seems improved, it is all ruined by a weird and extremely pronounced kind of aliasing. In 1080p I feel like playing in 480p. The weirdest thing is that few people is talking about that even though I saw the same issue on some videos. I've never seen this level of aliasing in any game before, even KSP1. KSP1 looks better just because of this. QHD seems to reduce the issue a bit and make it playable, but that is no excuse, and I won't buy a new screen just for that.
@normaalnewood381
@normaalnewood381 11 ай бұрын
I think that the sound system in ksp2 is also a lot better than ksp1
@ShadowZone
@ShadowZone 11 ай бұрын
Oh definitely. Rocket engine noise and music are top notch. But I tried to focus on things that are more relevant from a gameplay point of view.
@skyzip4k171
@skyzip4k171 11 ай бұрын
@@ShadowZone yes definetly, but i think jet exhausts are still kind of lacking
@KayoMichiels
@KayoMichiels 11 ай бұрын
@@ShadowZone Not to mention that we have music all the time, not just when we reach orbit.. and it switches dynamic between powered and unpowered flight, with even volume control by throttle.
@SwallowAerospace
@SwallowAerospace 11 ай бұрын
i just dont like the new soundtrack and engine sounds
@PyroSAJ
@PyroSAJ 11 ай бұрын
One thing that grinds my bones: put a few jet engines on a rocket and that's all you hear. 8 jet engines might be powerful, but surely the 3500KN Rocket in the middle of them should still be audible?
@YuriKurokhtin
@YuriKurokhtin 11 ай бұрын
Another very important point is that in the sequel you can speed up time when starting the engine, which greatly speeds up and simplifies travel to other planets, especially with new nuclear engines
@josephschaefer9163
@josephschaefer9163 11 ай бұрын
Better timewarp mod for ksp. Drops frame rate when pushed hard but I love it
@activated1138
@activated1138 11 ай бұрын
Yeah already available with a mod in KSP1.
@davidchidester5463
@davidchidester5463 11 ай бұрын
I did a mission with Xenon engines and it didn't take ages. Game changer.
@2dfaceguyidk
@2dfaceguyidk 11 ай бұрын
@@activated1138 but this is STOCK gameplay
@VelociraptorsOfSkyrim
@VelociraptorsOfSkyrim 11 ай бұрын
​@@activated1138Having a feature in stock is much better than having it as a mod. A good example here is that the Mod absolutely _tanks_ KSP1's framerate.
@iambob6590
@iambob6590 11 ай бұрын
For myself. I came to KSP late ((started playing 3 - 4 years ago) in fact playing while watching this). KSP 2 needs more time. Simple as that. I am VERY willing to wait, for a more complete product. But I am speaking for myself here.
@devonsmith934
@devonsmith934 11 ай бұрын
Same here.
@weplay4940
@weplay4940 11 ай бұрын
here too I will just wait untill ksp 2 is better
@civillian1
@civillian1 11 ай бұрын
I have to be honest: i'm running out of patience. But... i will play the game once it's finally playable (and once there is some stuff to do)
@LeChatALunettes
@LeChatALunettes 11 ай бұрын
Exactly. People tend to forget how empty KSP1 was at launch, not to mention it was also badly optimized. Not betting my life on it, but I'm sure that KSP2 will be great and become a worthy successor in time, we just have to wait a bit.
@only1thatmakessense
@only1thatmakessense 10 ай бұрын
Yall in for a long wait
@DronesClubMember13
@DronesClubMember13 11 ай бұрын
The UI is ok. My only complaint is making sure the numbers you need to see are upfront and large enough to see without squinting or hunting for them. I also like how I can build two different craft in the same editor. It makes building multiple craft a ton easier (e.g. probe and space plane)
@FruitLoops_
@FruitLoops_ 11 ай бұрын
I mean, now you have a UI scaling option, but I do understand what you mean
@johnburr9463
@johnburr9463 11 ай бұрын
I like the better variety of parts and fuel types in KSP 2. It's another one of those, "but mods..." things. But there is a difference between mod parts and stock parts. Stock parts take into account future plans and sections of code not yet released. Also, stock parts are more likely to be properly balanced against the other parts. For example, many mods overload their fuel parts and/or overpower their engines etc. It takes away the fun when you can't mix and match properly. Almost like trying to make off-brand bricks work with Lego. Sometimes it works, but there are problems and compromises.
@minipop1032
@minipop1032 11 ай бұрын
The "But mods" people just aren't thinking about console players
@Shaun_Jones
@Shaun_Jones 11 ай бұрын
@@minipop1032 they also aren’t thinking about the fact that the KSP1 modding community has a 10-year head start on the modding community for KSP2.
@MinerBat
@MinerBat 11 ай бұрын
the procedural wings are great when you are actually trying to use them as wings. but the flat wing panels in ksp 1 were just as often used as structural and decorative parts for various other things on more advanced builds, and while ksp 2 procedural wings can be made rectangular they are not flat (they have an actual wing curve to them, which again is great if you want to use them as actual wings but not so much for other things). a good solution could be to also add procedural structural panels which are actually flat and can also be made in different shapes and sizes the same way that procedural wings can. bonus points if they can also switch between a few different textures
@greatestape960
@greatestape960 11 ай бұрын
same as i use a lot of flat wing panels in ksp1 as structure and im worried i wont be able to build as much in ksp2
@PyroSAJ
@PyroSAJ 11 ай бұрын
I do hope they extend on their procedural parts. I would like to see more texture options, but I'm loving the ability to paint individual parts.
@thespacepeacock
@thespacepeacock 10 ай бұрын
Procedural structural panels would be game changers
@thepolishtech1552
@thepolishtech1552 11 ай бұрын
I havering played it yet but ive been looking at videos. One of my favorite things is that the inventory sorts its items into groups, no longer do i have to look around the whole category to find tail cones
@Geeksmithing
@Geeksmithing 11 ай бұрын
YES
@SuprSBG
@SuprSBG 11 ай бұрын
OMGOSH yes
@josephschaefer9163
@josephschaefer9163 11 ай бұрын
Janitor's closet mod for ksp helps with that
@thepolishtech1552
@thepolishtech1552 11 ай бұрын
@@josephschaefer9163 true but that only hides mods and not sort items within catagories
@vaos3712
@vaos3712 11 ай бұрын
3 Things I have a problem with in KSP 2 other then the mountain of game breaking bugs … is … Part Manger. They need to give the players an option to be able to use individual window part managers instead of having one Almighty part manager to rule all because you end up having to manually scroll through all the parts before you find the one you actually wanted to manage. where as in KSP1 you simply pointed and clicked on the part you wanted to manage. Simple. The camera controls in KSP 2 Vab building where changed for the sake of change, because the controls in KSP1 were just fine and could’ve been copied over. The procedural wings in KSP 2 are very user unfriendly . instead of an easy point click then drag solution to the resizing of the wings, they painfully made it so you have to open a window, type in or scroll bar every variable. Its not intuitive. Not to mention you can’t put fuel in the wings. Now if those were fixed and I didn’t have to worry about wobbly rockets, Melting on the runway spaceplanes, Horrible GPU,CPU overheating and tons more… I think it would be a good game. Thank you for the video always love watching your channel. Have a wonderful day! 😊
@ez_theta_z9317
@ez_theta_z9317 10 ай бұрын
i do think the parts manager could be good, but not for all cases
@dinkelheit88
@dinkelheit88 10 ай бұрын
Ikr its such an eye f*ck
@Meatloaf_TV
@Meatloaf_TV 11 ай бұрын
I use the features from 1.7 so much that playing without them is infuriating. One of the things I love about 1.7 is that I can open up the fine maneuver planner and make small adjustments see my closest approaches and tweak delta v down to exact numbers by typing them in.
@skyzip4k171
@skyzip4k171 11 ай бұрын
what i LOVE: Making planes. The new procedural wings make making replicas really easy (we still need a inline 2 seater cockpit tho :/ ) I have made: Mig-21, Su-30MS, F-15 and the Eurofighter Typhoon. i hated planes in ksp1. i have 500 hours and never tried to make a serious SSTO design. the wing panels are just so bad to place and try to make anything look good with it. i think the graphics are alright, but look really goofy sometimes. The VAB UI is intuitive, and i had no problem building what i wanted to build. The Flight UI is also nice, but i dont like how it starts rounding numbers for altitude at a certain point. WHAT I DONT LIKE: The parts manager wasnt needed TBH. It looks weird, and doesnt work half the time The camera control in the VAB. Having to use Middle mouse button is really weird. I liked the old system more Missing features. But we can already see Science and heating on the horizon. the bugs... the main bugs i had problems with were: Terribly calibrated SAS Wobbly rockets Ofc and docking ports not working 50% of the time. Also sometimes a craft would not accelerate during timewarp, as it otherwise should. Cant wait to see this game become what it was suppossed to be, but the price makes it hard for people to take the rist. i think 50€ is just way too much. Also they need to get more sales to keep developing, otherwise T2 will put the shishkabob in development. For that they need a presentable working baseline to build upon, which they havent quite got yet. my prediction is that by christmas well have: Science and heating and a BUTTLOAD of bugs fixed. Then they will put a sale on the game at the christmas steam sale. i hope thats enough for people to wanna buy it by then, but the negative stigma around the game makes this really difficult. I recently got called all sorts of insults for playing KSP2 by reddit.
@francoisdunoyer4341
@francoisdunoyer4341 11 ай бұрын
The procedural wing are a huge thing. I used to be very limited on KSP 1 when building airplanes, and so far I spent hours building airplanes in KSP 2. Even with mods, KSP 1 is no match for airplanes if you add volumetric clouds and tip vortices. Waiting for procedural airbrakes for a starship-style vehicle now !
@ess99_
@ess99_ 10 ай бұрын
I’m pleased you’re taking the time to shine lights on the good things about this early access title. Lots of people focusing on just the bad at the moment.
@N9GamingOfficial
@N9GamingOfficial 11 ай бұрын
Sound Design is something KSP 2 is doing wonderfully, apart from that - what we have now is all just building blocks that will be molded and changed over the course of the next year or more. I'm greatly anticipating the golden age of this game, but for the time being - the first game is in the best place it's ever been, and still getting better week by week. (:
@KerbalJoe
@KerbalJoe 11 ай бұрын
I like that you touched upon the editor. One annoyance I have with it, however, is rotating something was moved to the same key as translating (2 I think?) and the 3 key is Root. Muscle memory still gets in the way when I'm making any craft. I still think it would be better off being separate, and the UI for rotating just being animated arrows is not enough. It was done perfectly in KSP1.
@Jiub_SN
@Jiub_SN 11 ай бұрын
The issue people generally have with the game as it is is even if it is early access it's been 3 years since it was supposed to come out and most of the improvements many expected either aren't included or will never be included, such as an improved physics engine. It's frustrating knowing that this game is being sold at 50 dollars and is basically just a worse physics game with pretty graphics (which can be done with mods in ksp1), the same issues of ksp1 with some slight improvements and some worse issues. Saying your hopeful for this game is fine, but when the very basics of the game are the same or worse you've gotta admit that this is a completely failed sequel as of now. They've failed to do the number one thing a sequel should do which is improve upon the base of the original.
@VelociraptorsOfSkyrim
@VelociraptorsOfSkyrim 11 ай бұрын
Here's the thing: they _did_ improve upon KSP1 in multiple places. This _very video_ is evidence of that. Mods _should_ not be a consideration here. Mods do not have a budget or time constraints.
@danikov3089
@danikov3089 11 ай бұрын
I really like the retro stuff as a theme (maybe for the first half of a from-rags campaign), but I agree that I'd like to have a clean version of it too for maximum, contemporary clarity. I don't see why the game couldn't have space for both styles, but as it is right now it's like it's doing two different, competing things.
@JayHann
@JayHann 11 ай бұрын
I've only dabbled in KSP2, but some unmentioned improvements are: pausing it; and behind the scenes resource simulation. Everything ISRU in KSP1 and as a result every mod using mining or power generation is super buggy in KSP1 when switching in/out of physics rendering 2.3km. KSP2 doesn't have ISRU yet but you can see some of the changes made to resource usage already with the related orbit change bug mentioned which also relates to transitions between physics rendering/warp of KSP1.
@RockAristote
@RockAristote 11 ай бұрын
Just 10 more years and will have nuclear fusion, autonomous cars, quantic computers and… KSP 2 full release…
@catfunt5583
@catfunt5583 10 ай бұрын
This is a joke now but in 10 years, the roadmap still won’t be complete and someone is gonna screenshot this comment to post it Reddit and get a ton of upvotes
@yamagakitomoji1378
@yamagakitomoji1378 11 ай бұрын
I agree with you, but if I had to add one more thing, it would be the background music. KSP2's background music is absolutely fantastic, not only better than the original, but also one of the best of all other video games. (automatic translation)
@Vindicator66
@Vindicator66 11 ай бұрын
Well, they spent more time creating the music than writing lines of code. That was already known.
@JimmyButBetter
@JimmyButBetter 11 ай бұрын
honestly agree with most things said, i my self don not mind the bugginess unless its game breaking because as a new player with less than a 100 hours in both games i still find ways to enjoy the game by trying absurd rocket designs in ksp2
@jocax188723
@jocax188723 11 ай бұрын
I can't play the game. I try every two weeks to land on the Mun. I haven't succeeded. First, it was wobbly rockets. Then, parts randomly flying off. Nowadays, it's fuel being randomly siphoned off to god knows where regardless of location or crossfeed. I'm so tired.
@PyroSAJ
@PyroSAJ 11 ай бұрын
This is surprising. The fueling now allows basic asparagus staging which I've used a few times. Since that got fixed I have not noticed any issues with fueling...
@SpartanNat
@SpartanNat 11 ай бұрын
That interplanetary travel part is so great! I hate when I’m going to Minmus and the game decides to cut over 100 m/s off my velocity and I need to retune my encounter like halfway to Minmus. It’s such a bad bug I never use the point in orbit warp whenever in an eccentric orbit because it shaves off a dizzying amount of velocity every time you do a warp to point. So I literally eyeball my time warp on encounters to not deal with it.
@Neo_the_babyvali
@Neo_the_babyvali 11 ай бұрын
I prefer the first because the tool when building in the VAB is hard for me to use in ksp 1 it was simple and easy i prefer the UI of the first
@Kurgutt
@Kurgutt 11 ай бұрын
I'm waiting for modders to replicate KSP 1 UI in KSP 2 lol
@activated1138
@activated1138 11 ай бұрын
​@@Kurgutt at that point why bother? Modding KSP 1 -> KSP 2 is far easier than 2 -> 1 lol. And it's 1/4 the price
@Kurgutt
@Kurgutt 11 ай бұрын
@@activated1138 was just crankin' : D
@mephisto8101
@mephisto8101 11 ай бұрын
That are some interesting points you raise! Personally, I am going to buy it, when I get the impression that game breaking bugs have become much rarer. Missing features have never been an issue for me, but the quality of the game at launch was. If I pay money, I don't want to fight the program. Price wise, I have invested substantially more in the hardware needed to play KSP than in the program itself. To me, it doesn't matter where the actual price for the program is, but I want some playable content for it. In relation to playing hours, this will probably one of the cheapest programs I have. In regards of loading times: faster loading times are appreciated, but don't matter to me much. When the program is running stable, they don't matter a lot to me. It is not uncommon to have KSP1 running 4-6 hrs on an evening. It is rare for me, that the program crashes. So, even if I had 5 minute loading times, it wouldn't matter much to me. I can still do other stuff on my computer whilst the program runs in the background. This equation changes, when the program doesn't run stable and crashes more often, requiring more loading time. But even then, it would be better to invest time in making the program more stable. To the flight UI: there may be elements in it that are improved over the previous version of KSP. But my overall impression is that the design is not pretty and it lacks clarity in important parts. When I had seen it for the first time, I thought that the new UI was just a place holder quickly cobbled together by an intern and not the final product. The stage readouts with the fuel reserves for each stage or engine seem not very clearly designed compared to the predecessor. I am aware that my initial impressions may change, when I get more exposure to the UI during playtime. Procedural wings are a big improvement in my opinion. Given the complicated way of calculating parts physics in KSP, procedural parts have the potential to lower part count a lot. I like to build big and or complicated ships, and this has been a major bottleneck in KSP 1. Interplanetary travel: floating point errors in trajectories and maneuvers have been a significant headache for me, especially with mods like Outer Planets and similar larger systems. I am glad they have improved on it, otherwise going interstellar would be just unbearable. A last word to expectations: when the developers ride the hype train hard and claim to have "slain the kraken", but then a demo event can only be done on highend hardware and the kraken is very much alive, the delta between raised expectations and actual product leads unsurprisingly to harsh reactions. Whilst I condemn personal attacks and are a big fan of rational arguments, my impression is that publisher and developers harvested in this case what they have sown. I am troubled that it affects the game I like most in such a way in terms of reviews and diminished player base, but any other outcome would just incentivice publishers worldwide to be even more lax on quality control. I am looking forward to see more improvements to KSP2 in the future.
@tristanruymbeke7934
@tristanruymbeke7934 9 ай бұрын
I personally never played KSP 1 but I downloaded KSP 2, I think despite the bugs it is the best game ever! I also think that it's very hard to develope such a complicated game while also taking performance into account.
@ShadowZone
@ShadowZone 9 ай бұрын
Thanks for sharing your viewpoint! With all the feedback from veteran KSP1 players, I was always wondering how KSP2 would appeal to "fresh" players that never have touched the original. Even my kids have played the first one, but they do enjoy playing KSP2 as well, since neither of them build vehicles or design missions as complex as I do. I'd love to hear more from people like you but I don't know really where to find them 😅
@FruitLoops_
@FruitLoops_ 11 ай бұрын
6 - Pause Menu 7 - Visual style (completely my opinion, I like the more cartoony style way better than a failed attempt at a semi-realistic dark style for a game with anthropomorphic frogs going to space, besides, I have some minor visual impairments and the brighter colour scheme makes everything easier to see and prettier, in my opinion, of course) Edit: 8 - Colouring menu 9 - Music and Sound Design
@JKA83
@JKA83 11 ай бұрын
Reentry heating please for the love of all things Kerbal.
@skydriver5709
@skydriver5709 10 ай бұрын
I love KSP 2... I'm just not going to play it anymore until there's a good amount of science and progression development, because I need that to stay interested in a game.
@doge151.
@doge151. 11 ай бұрын
My only issues with ksp 2 is performance and wobbly rockets. I dont know why people keep hating on ksp 2 when its essentially a open beta. The devs didnt have to release the game and couldve just waited 3 more years. Like I know what I am getting myself into by playing a game still in version 0.1. If the performance contuines to improve and wobbly rockets are fixed, then I would be happy to resume playing ksp 2
@otavainen222
@otavainen222 11 ай бұрын
It took way too much time
@interbard
@interbard 11 ай бұрын
@@otavainen222 Making a physics-based space game is hard, especially when the dev team is only 30 people. While being part of a large publisher adds immense amounts of money to the project, it also adds the burden of a huge corporation on top of the dev team.
@Christian-jc6gf
@Christian-jc6gf 11 ай бұрын
It wasn't advertised as an open beta. If it was, then people would have been much more accepting.
@interbard
@interbard 11 ай бұрын
@@Christian-jc6gf I think that the EA wasn't planned from the start, but rather that Take-Two forced the game to be launched, no matter what state it was in.
@Meowzofficial
@Meowzofficial 11 ай бұрын
I agree altough charging 50 bucks for a barley running game is... questionable
@pegasusted2504
@pegasusted2504 11 ай бұрын
I don't own it so not a shill and I think it is looking very promising, even with any bugs people have. You haven't paid £50 for a game in this state, you have paid £50 for the game it ends up being. Yes having the proc wings is a great thing but I would still like a selection of pre-done wings, like in the original, so I don't have to design my own for every vehicle. As for the UI, given the years I played the original, I would like a toggle to be able to switch netween the new UI and a version a'la original ksp. I call it muscle memory with how I know where everything was and I don't really relish having to relearn all the stuff for the new one.
@MemphisMG86
@MemphisMG86 11 ай бұрын
thanks for the video. 3 things have struck me something disturbing - the ring light reflects very often to very strong in your glasses - the color of the ring light is very "cold" white which makes the atmosphere in the room look sterile - the white balance of the camara works very often, almost pulsating (you can see it on the white wall) especially when hands are in the foreground, then depending on how the cam thinks the WHOLE scene is even more overexposed or darkened.
@socraticat
@socraticat 10 ай бұрын
Great vid! I watched it all. KSP may be finished and polished, but every time I go back to KSP for functionality, I end up back in KSP2 because I have more fun. It looks better, the points you make are all spot on, and the stock experience is already so cool. When something bugs I have hope that it will be fixed, whereas with KSP1 I'm just left remembering that nothing else broken (like the trajectory on warp) is going to be fixed.
@yooper5638
@yooper5638 11 ай бұрын
I've got a craft setup that handles Mun and Duna missions. I've learned to avoid using some specific parts. The large landing legs are no good, and the game hates the big radial decouplers. Also there are some fuel tanks that are prone to spontaneous self-demolition when used in certain combinations. Wobbly rockets and joint strength are still a major problem, too. We should not have to use 24 struts to hold two stages together. We shouldn't have to use any.
@CosmicAggressor
@CosmicAggressor 11 ай бұрын
Come to think of it. I only really have 1 problem with ksp 2. All those launch expectations are expected to be delt with in time so it is not really an issue. My issue is that ksp2 still has you launch rockets sideways by default, and the even turned the editor 90 degrees from the actual launch position. I want to be able to manage my orbit with w and s instead of a and d without having to build the rocket off the left axis, or worse yet turn spin it 90 degrees in flight during the sketchiest part of the launch.
@ShadowZone
@ShadowZone 11 ай бұрын
Huh, now that you mention it, yeah... Launching with W and S into an equatorial orbit would be easier. On the other hand, maybe there is some tradition in aerospace to have a launch pad and rocket's main orentation to point North? I mean, polar orbits do exist, as well.
@PyroSAJ
@PyroSAJ 11 ай бұрын
A single 90 rotation on the cockpit fixes this... but I always get it wrong first time and end up upside down. I'm sure one of those markings on the floor indicates the direction, I just never know which.
@ez_theta_z9317
@ez_theta_z9317 10 ай бұрын
@@PyroSAJ i always just rotate so the command pod's door faces the vab door
@BuranStrannik
@BuranStrannik 11 ай бұрын
Missed another big point, probably bigger than most of the mentioned. Planets can be much more diverse now, both in looks and physical properties, biggest one being axial tilt and more complex orbits. Improves the mission planning part of the game loop a lot. =Naw some rant= Most objective improvements in KSP2 come directly from mods of KSP1 (and are made by the same people?) All except loading time really, and faster loading time is a result of less open content structure (at expense of mod support), which is a standard situation for Unity engine apparently. Implementing the stock-enhancing mods into stock was literally the single reason why KSP might even need a sequel to begin with. That and to result in a better, more coherent game than KSP1 modded into equal functionality. There isn't much else that could be built upon KSP concept and make sense. Now, while they did *some* steps in that direction, they also managed to break so so many things that were not broken even in KSP1, made it virtually inaccessible to anyone but the richest by breaking performance, and then released this dumpster fire into EA with AAA pricing. That's where it flopped, not because "it's just bad". Still hopeful though. Performance in particular, is not just "game's heavy, buy a new pc noob", it's a result of buggery and can (hopefully will) be mostly fixed with no sacrifices on actual content side.
@konoko1002k
@konoko1002k 11 ай бұрын
> "faster loading times" Well, considering, that the game has 1/10 of content, it's not hard to see why it does load faster.
@Vindicator66
@Vindicator66 11 ай бұрын
Yeah!
@minipop1032
@minipop1032 11 ай бұрын
I mean Ksp1 with a few mods is like 10gb and Ksp2 is around 25gb atm I think Not that that means a whole lot right now
@konoko1002k
@konoko1002k 10 ай бұрын
@@minipop1032 Not, that it matters, but the tradeoff between loading time and file size goes the other way around. You can make files smaller, if you're ok with them being loaded slower. They call it compression. And it's a real decision when you make a software to decide, what is more important to you.
@rkr9861
@rkr9861 11 ай бұрын
You missed the Dynamic Music!
@evanm6739
@evanm6739 11 ай бұрын
All of this is very true… Now give us a KSP2 Invictus Mission!
@antonybr1
@antonybr1 11 ай бұрын
Won't be playing KSP2 untill I can run it at 60FPS on Rtx 3070 medium.
@joelmulder
@joelmulder 11 ай бұрын
Holy shit there’s a two tone beep in the background music that sounds EXACTLY like my doorbell and I’ve paused the video to look at the intercom three times now
@ShadowZone
@ShadowZone 11 ай бұрын
Oh no! I hate when that happens to me, sorry I caused this for you.
@joelmulder
@joelmulder 11 ай бұрын
@@ShadowZone oh no, I actually found it hilarious 😂 Also, totally agree with your opinion on the game. Especially browsing the KSP Reddit, it’s just a pit of negativity. I tried to make an argument of patience and optimism, but just got stomped into the ground. KSP2 will be great, it might just take a while. Thanks for making great content!
@thebrick.1385
@thebrick.1385 11 ай бұрын
I still cant see orbital lines past things :( Does anyone know how i can fix it
@violentjunkie129
@violentjunkie129 2 ай бұрын
Im ngl im happy i spent the full 50 well 45 for me but i have enough faith like i did with cyberpunk im spending my money for the future of the gane not for the current state of it
@eekee6034
@eekee6034 11 ай бұрын
I like the reflections of the ring light(s) in your glasses, ShadowZone. It's weird and cool and a little bit psychadelic. The colour of the light suits the tone of the video, too. I didn't really expect to be sticking up for KSP1, and in a way I'm not, but I find the loading times are quite short if you avoid octagonal struts like the plague. (The cubic and octagonal varieties.) This is simply an unfixed bug in KSP1 _after all these years,_ hence why this isn't sticking up for it. But... don't you also have to avoid octagonal struts in KSP2? Have they fixed that? Will they ever really fix it? KSP1's VAB and the SPH both give me trouble. In the VAB, detail work which isn't near the center is difficult, of course. The SPH's camera bug where it slams your view down into your build if you try to look from above is terrible. It's the sort of thing where I can well imagine devs feeling very confused by the math involved, but at the same time it's a feature which almost every 3D game has to get right, so there must be a lot of information about it. Perhaps there's too much. The no-background text in KSP1 was pretty stupid; maneuver indicator and map markers alike. They took the style of most of the UI from perhaps the most practically-minded period of engineering history, and then did this right next to it! But, considering how little experience KSP1's first devs had when they started, it's really amazing they achieved what they did. :)
@pixelsafoison
@pixelsafoison 10 ай бұрын
As an external observer that hasn't played KSP1 in years (despite spending hundreds of hours in it in the far past) - I feel like setting the "you're paying for an alpha version" to 50 bucks was a suicidal move. Why? Because the company doesn't ... exactly ... have a great reputation. They buy a licence to a good game, make a sequel, milk it while leaving most promised features missing, leave it as dead and move to the next IP. Game gets pulled from steam. Rinse, repeat. So to a lot of us seeing 50€ for what is essentially an alpha release means one thing and one thing only: they want to max out on cash because they are going to run away with it. You can only charge full price for a finished product, either that or you entitle your current beta testers (telemetry ahoy) to every single expansion and DLCs post-launch for free. It is merely a matter of trust, I do not think that in itself players give much of a F that there's a lot of work to be done. Years of dev time. Tons of optimisation so that you do not need a 4090TI and a datacenter-grade CPU to run the game and so on and so forth. Prices. Set. Expectations.... Period. + Devs have a history of plundering IPs + CMs are hyperaggressive towards players concerns + No clear roadmap in terms of timeline (as in: internal view of bugfixes being worked on by the team using regular means like so many devs do) + High CGI budget to overhype the game that ... at launch ... can barely launch a coke-menthos rocket. In my mind's eye I can see this game crash and burn. I hope it wont, but I can still see it crash and burn. And since it's already full-priced... What's the reason for me to buy it now instead of simply checking now and then if it's a scam or if they are actually meaning on delivering the finished game? For the eye candy? KSP1 can still fulfill my itch if I want to go back into a space sim. One last time: Prices. Set. Expectations.
@eclipse6859
@eclipse6859 11 ай бұрын
I think the trajectory stability comes from the changing physics through time warp. Ksp2 keeps the physics more consistent, whereas ksp1 had different physics properties when in time warp
@Taczy2023
@Taczy2023 10 ай бұрын
What about the 3 years of delays and the 7 months since launch they haven't done basically anything besides 3 bug fixes and porting 3 engines from KSP 1, and we are only getting re-entry heating at the end of the year? The new textures and terrain mappings are just a result of the upgraded Unity engine. There are tutorials on KZbin on how to do that in a few hours. What about: The Science mode The Career Mode The Networks The Optimization The Drilling and Resources The promised multiplayer The promised colonies The promised interstellar travel The promised orbital construction The tech trees The fake launch pad smoke The official mod support The $50 price tag The laggy parts manager A set release in 2020, delayed and then delayed again. Why do the current developers have a history of abandonware? Why do they mock the community? Where did all their development time go? These are not the developers of KSP 1.
@GSF404
@GSF404 11 ай бұрын
Agree on all points. 👍
@osmanpasha96
@osmanpasha96 11 ай бұрын
The ring video lights look very futuristic)
@davidchidester5463
@davidchidester5463 11 ай бұрын
4:40 Agreed. The flight UI is better. Only issue I have is they need to make it scalable and maybe a collapse button.
@ShadowZone
@ShadowZone 11 ай бұрын
With version 0.1.3.0, they added UI scaling. Check the settings to try it out. It really helped me a lot.
@Misterhelpfulman123
@Misterhelpfulman123 10 ай бұрын
I really see the potential in the game and I believe it will become a amazing experience to play. But for now I am tolerating the bugs. But… Even so, I am having a lot of fun. I have currently sent a plane to Eve, a rover to Duna, and even a probe to all of Jools moons. And through it all, every mission was wildly successful!!
@setSCEtoAUX
@setSCEtoAUX 11 ай бұрын
One of my favorite new things is the lack of a frequent stutter in the game. I think I remember it being because the single-process game loop had to occasionally do garbage collection. I haven't encountered it in KSP2 (now that it's multi-process?), and that makes me happy. For whatever reason, that stutter really annoyed me.
@martiantexan7632
@martiantexan7632 10 ай бұрын
Still surprised there are procedural wings but not for lengths of cylindrical tanks. Seems like it would've helped with the noodle rockets. Still waiting for more development though, with high hopes :)
@0DARKY
@0DARKY 4 ай бұрын
How not? I regularly encounter in 2 that it does not display an entry point or a track curve. And the fact that the game has been out for 1 year and I still can't speed up the time on the planet because I fall into the planet or my ship explodes to pieces.. That's the problem, not the green font of the user interface, or the fact that they are far from each other. (I will then move it.) At the moment, the 2nd one is there. If I start to deal with it, I get bored in 40-50 minutes and I don't want to see it until the next update. With the first part, I sit down and play for 5-6 hours..
@tfk_001
@tfk_001 11 ай бұрын
7:41 I found a way in KSP1 to prevent this. It's caused by going straight from physics enabled 1x warp to physics off >1000x warp, I think because for just a frame or 2 physics is still enabled while at that comically high speed, essentially causing the lack of reliability of physics warp scaled up by many orders of magnitude. I found that manually going to 5x warp and then, while physics are off, clicking "warp to" or manually selecting a high time warp prevents this glitch from happening. Minor changes will still happen (not noticable except for interplanetary missions and not significant unless it's a Jool mission or a precise encounter such as with a moon or another craft within said other planet's SOI) but it is bearable for the most part. I've had times where I didn't do this and went straight to 1000000x warp and the changes were so major I genuinely deorbited my craft.
@dinkelheit88
@dinkelheit88 10 ай бұрын
Yea he's grasping at straws with this one lol, it's easy to avoid
@tfk_001
@tfk_001 10 ай бұрын
@@dinkelheit88 nah its still a pretty major issue especially if you havent quicksaved for an hour or 2 itll ruin an entire mission, its a simple error they did of calling whatever function speeds up time before calling the function that kills physics
@dinkelheit88
@dinkelheit88 10 ай бұрын
@@tfk_001 I've never really had the issue, I just switch to non physical warp really quick and back to normal, it only does it once for me
@tfk_001
@tfk_001 10 ай бұрын
@@dinkelheit88 yeah well pressing "warp to" a far away ppint automatically sends you to really fast time warp so if you dont prewarp youre screwed
@stevencain8266
@stevencain8266 11 ай бұрын
But some of us would actually LIKE a realistic-ish orbital decay (at least as a difficulty option). After all, if you have an orbital decay, then you can spend less on deorbiting those unwanted orbital clutter....I mean stages and legacy satellites that are no longer useful.
@NoxiousButtSpray
@NoxiousButtSpray 10 ай бұрын
KSP2 way better at ruining an entire franchise and destroying a community.
@Kurgutt
@Kurgutt 11 ай бұрын
Afaik, the encounter trajectory display bug in KSP 1 is just visual, can time warp and you'll still encounter your target as predicted. Had this recently, visible on a video on my channel (Gilly SSTO, end of the video). But yeah, still annoying, this I can't disagree with : ) IIRC it happens when encountered body isn't set as target, but correct me if I'm wrong (in my case it was this, and seems to be the case for you as well, for the minmus example)
@rtyyyyb
@rtyyyyb 11 ай бұрын
just to mention the loading time as it REALLY depends on your system. if your running a hard drive it will take longer for BOTH games to load as hard drives have a slower read speed but if your using a ssd then it will be much faster for BOTH games to load (under a minute for both) but yes ksp2 on average loads faster. for the VAB i prefer them separate by a landslide. i dont like how it forces your orientation depending on your cockpit as sometimes you may want to use different ones for different crafts examples like a pane using a command pod to be more pointy of using a mk3 cockpit for a space shuttle. also i find the camera controls in ksp2 a bit jank and too limiting i agree the procedural winds are a great edition but i sometimes have a problem with the controls being inverted in the wrong way for some control like pitch but fine for others like roll. i really dont like the new flight ui as the pixelated style really kinda sucks on lower resolution monitors like the average 1080p one most people have. afaik there is no way to differentiate between distance to ground and sea level and if they did compact all the flight ui into one place then.. wheres my brake, light and gear button??? the encounters in ksp1 do sometimes "disappear " but most of the time they do still happen if you time warp to when they should happen
@crucialbeatle7935
@crucialbeatle7935 11 ай бұрын
I have only played KSP 2 and although I don’t have the experience and have never made it to the mun (my rocket always gets a kraken or two) I have had loads of fun making planes and rovers
@thorin1045
@thorin1045 11 ай бұрын
Load times: does it load faster? or we just comparing serious apples and black holes? i mean even an unmodded ksp 1 has several times more content than ksp 2, so does the comparison made in any realistic state? Editor: ok, this is obviously better, not that you have any reason to use the spaceplane hangar ever, as the only benefit is the different type of symmetry, and you can get it in the vab too. procedural parts: hmm, i am not fun of any procedural parts, even if most players like it. but having more option is always better. UI: ok, using base ksp 1 would be insane, and yes, the light green text was clearly used by someone who hated the players. the rest is mostly just preference. long travels: yep, solving the problem from the not big enough floating point numbers is a great stuff. don't know why they did not used properly sized one from start, ok, takes a bit more space and computation, but it can literally make the game unplayable beyond kerbin orbit sometimes.
@greatballsack
@greatballsack 11 ай бұрын
Imo the VAB is too dark and lacks the bright colors of KSP1, I also think that the SPH and VAB should have been kept separate and not merged into one
@craftime6226
@craftime6226 11 ай бұрын
Sounds. It’s so perfect. Songs are amazing and sound effect absolutely perfect
@civillian1
@civillian1 11 ай бұрын
i keep saying this: i will play the game once it is actully playable and once there are some things to do. So, thanks for making these video's even tough they must be difficult to make sometimes! streamers like you are my main source of information to know when i should jump back in :)
@AmryL
@AmryL 11 ай бұрын
I have not yet played KSP2, but I am very hyped for 'acceleration during time warp'. I had expected it would make the list. How is the feature coming along? I've seen some old reports, but those are old and... well... they are from 'the internet', so I wouldn't trust them at face value.
@ligmasack9038
@ligmasack9038 11 ай бұрын
the fact that the Devs aren't even meeting their once a Month Patch quota they SET FOR THEMSELVES, and still refuse to actually fix ANYTHING substantial, or the fact they lied and said this Turd was ready for release BACK IN 2021 should tell you everything; which is that this was a Cash-Grab that will get abandoned within a Year or so by the Devs.
@interbard
@interbard 11 ай бұрын
@@ligmasack9038 Correction: If this is a cash grab, it is not the fault of the devs, but Take-Two.
@Mavkka
@Mavkka 11 ай бұрын
I also hate the pixelated style UI. Totally a step backwards from the first one and I hope they either change it or allow setting options for it
@Fred-rv2tu
@Fred-rv2tu 11 ай бұрын
KSP2 has a long way to go but I’m happy so far. I hope the backlash doesn’t end up hurting development. I get the argument that it’s over priced for its state though.
@CoderXYZ7
@CoderXYZ7 11 ай бұрын
Just a question, why don't you redo your logo spacecraft in ksp 2?
@ashemocha
@ashemocha 11 ай бұрын
i dunno about KSP2, i don't know what it is but the game literally makes it feel like i'm building a cheap plastic rocket i don't know if that's just a me thing but something feels very rough and finnicky with building and flying rockets
@tyleranthony5220
@tyleranthony5220 11 ай бұрын
lol the UI in KSP2 is good! fight me
@K-SHABAB
@K-SHABAB 11 ай бұрын
only good things are "ui" and "Music"
@maxcross5454
@maxcross5454 11 ай бұрын
It's good, but it could be better. If you look at the huge amound of screenshots before release - VAB UI was definetly better there. And, of cource, there is the part manager.
@geokou7645
@geokou7645 11 ай бұрын
I won’t you are tight
@interbard
@interbard 11 ай бұрын
@@maxcross5454 The parts manager has one bonus over KSP1, which is that it's now easier to select parts that are moving fast. Although because you can pause the game in KSP2, that bonus is also gone.
@Jiub_SN
@Jiub_SN 11 ай бұрын
@@interbardpausing the game is so cheese
@zacharyhansen9191
@zacharyhansen9191 11 ай бұрын
My only gripe is them basically ruining the LT1 landing gear by making it the same length as the LT 05 micro landing legs everything else is basically better
@PyroSAJ
@PyroSAJ 11 ай бұрын
I wish they'd fix the suspensions and the PID already. Both go bonkers (auto-suspension and stability control) in way too many situations.
@neogator26
@neogator26 11 ай бұрын
I spent the money on an incomplete game because I know they will meet the expectations even if not in the timeline many expected.
@PlayerCarter.
@PlayerCarter. 11 ай бұрын
tbh you can instantly switch between the VAB and SPH in ksp 1 so its basically identical to ksp 2 just with a scene change
@pegasusted2504
@pegasusted2504 11 ай бұрын
basically identical except for the view and the control scheme, which is anything but identical.
@swaggerpineapple
@swaggerpineapple 11 ай бұрын
I’ve said it before and I’ll say it again, I’m not going to buy Ksp two until the interstellar travel is added, that is kinda the only thing I look forward to, I have Ksp 1 and I run it through CKAN so I have mods that make it look just as good if not better.
@tyson5811
@tyson5811 11 ай бұрын
I completely agree with you both games have much potential of being great games and I've seen comments too saying that ksp 2 is not better looking than ksp 1 with mods and I constantly say that ksp 2 is better cause you don't need visual mods to get clouds and more terrain diversity, ksp 2 already has them by default, including kerbal engineer. I saw that ksp 1 had huge potential to be a great space game but now they have that opportunity with ksp 2 especially since part of the road map is deep space travel and I am looking forward to it, as well as what those monuments would lead to.
@MarkoDash
@MarkoDash 11 ай бұрын
my only complaint about the bugs in KSP2 are that many of them were also bugs in the early days of KSP1, is it so hard to fix bugs that were already fixed before?
@fusel1987
@fusel1987 11 ай бұрын
Sience!!!
@anisdjerrab
@anisdjerrab 2 ай бұрын
yeah, i hate this bug n the originel. it also appened sometimes that youcreated a perfect lalunch window to anothor planet, you timewarp and... your vessel became suborbital.
@babycake10
@babycake10 11 ай бұрын
Is it more easy to go to Eve in ksp 2. Because i tried so many times to get to Eve in ksp1 without burning but when i saw ksp2 gameplay it looks more easy.
@SpaceSanctum
@SpaceSanctum 11 ай бұрын
lol it's because it's physically impossible to burn up in ksp 2
@PyroSAJ
@PyroSAJ 11 ай бұрын
They specifically made a challenge a few weeks ago - build a craft you think would survive once heating is enabled... getting off Eve is still hard in KSP2, but currently getting there with atmospheric braking is easy.
@SuperJeb98
@SuperJeb98 11 ай бұрын
With the flight UI I definitely like ksp2 better but one thing you seem to have forgotten to say about it was it tells you the proper time to start the burn, you don’t have to figure out half of the burn time and do math to figure it out anymore
@PyroSAJ
@PyroSAJ 11 ай бұрын
On the map this "process" also shows. Instead of the instant A to B, it shows the transition based on your changing TWR as a red line.
@ez_theta_z9317
@ez_theta_z9317 10 ай бұрын
if you go into settings, there is an option for 'show extended burn time indicator' that basically does that half the burn time math for you, but ksp2s is still more accurate though, less good if you want to do something like a periapsis kick, where you want the middle of your burn on your periapsis
@SuperJeb98
@SuperJeb98 10 ай бұрын
@@ez_theta_z9317 oh I had no idea about the setting also I’m gonna pretend I know what you said in the second part
@ez_theta_z9317
@ez_theta_z9317 10 ай бұрын
@@SuperJeb98 the second part, is talking about maximising the Oberth Effect. basically, if you want to change your apoapsis, burn at your periapsis. if you want to change your periapsis, burn at the apoapsis. if you burn for equal time with equal thrust each side of the apo or peri, whichever you're at, you're getting maximum efficiency out of this
@SuperJeb98
@SuperJeb98 10 ай бұрын
@@ez_theta_z9317 oh yeah mb, I know what your talking about
@FUTheycallmeMikey
@FUTheycallmeMikey 11 ай бұрын
One issue I have found that is a me problem, when I play 2 I find myself wondering. Is that me or the Game? when I played 1 it was, well I guess I need practice or do more homework. with 2 Im stuck with idk if I should keep trying that cause maybe its just not working yet.
@cosmiccuttlefish5765
@cosmiccuttlefish5765 11 ай бұрын
I’m very torn about the new UI. I think the layout is better but I really struggle to parse the information in it. The retro pixel style and the new icons don’t work for me. Perhaps I will get used to it in time but right now I’m still partial to KSP 1’s clarity in critical information.
@bratcyryl7630
@bratcyryl7630 11 ай бұрын
they realeased a tech demo not a game, most of the features are not there, the hardware req is complete BS and there are no large content updates in sight
@komandant_history
@komandant_history 11 ай бұрын
Is there a debug menu/cheat menu in ksp 2 like in ksp 1?
@maxv9464
@maxv9464 11 ай бұрын
One exists but it's not publicly available yet iirc
@mamarussellthepie3995
@mamarussellthepie3995 7 ай бұрын
We need a freaking (((individual))) space plane hangar with actual room to build massive crafts other than dorky vertical rockets 😂 That and some actual interior lighting smh That really really realllllllly shouldn't be too much to ask for XD
@thespacepeacock
@thespacepeacock 10 ай бұрын
All great points! Totally agree with your take on the UI tho, that pixelated artstyle needs to leave😅 I’m one of those rare ksp players who’ve made the switch from 1 to 2, and i can confidently say 2 does indeed do a lot of the core concepts better. There are some core features that are still problematic however (wobbly rockets and how craft behave when landed among them), but those are shared between the two games (for now). So while its definitely by no means perfect yet, its a good foundation for the rest of the game to be built upon. It just needs *time*
@paul4381
@paul4381 11 ай бұрын
It's crazy that we came to the point where we need to point out what the sequel does better than the original opus 😂
@evanm6739
@evanm6739 11 ай бұрын
I agree with your take on the UI. New is good and the pixelation icons need a little work.
@TlalocTemporal
@TlalocTemporal 11 ай бұрын
The tapes are a really cool idea too, it's a shame they're basically invisible.
@brianwelch1579
@brianwelch1579 11 ай бұрын
Worms? Here there be dragons!
@AleksandarStefanovic
@AleksandarStefanovic 11 ай бұрын
Couldn't understand what the procedural wing feature is from this video
@Kurruk007
@Kurruk007 11 ай бұрын
In regard to the loading time, it's miniscule to the time I'm spending in the game, so doesn't matter so much. Additionally we have to consider that KSP2 is just a bare bone compared to the 1, so for ppl that care about it, the question is how will it change once the game reaches 1.0.
@QuantumChance
@QuantumChance 9 ай бұрын
aren't the long loading times mostly due to having lots of mods, though? Stock KSP1 runs pretty fast I'd say - so maybe KSP2 will also get bogged down when people start making mods
@kasuha
@kasuha 11 ай бұрын
With regards to the price, complete KSP1 with all its expansion packs costs more than KSP2. Sum of prices of KSP1 packages is 70 EUR, bundle costs 56 EUR. And while KSP2 does not contain all the things that are in that bundle, we should eventually get equal amount and more without needing to pay any additional money. So I don't even think KSP2's price is all that high in comparison. Yes, KSP1 used to be way cheaper than KSP2 is. It also used to be way buggier. But everybody was so excited about it that people spent time working around the bugs rather than complaining about them.
@VirtuReality360
@VirtuReality360 10 ай бұрын
I think the craken is also a lot "better" in ksp2,
@tangarz5357
@tangarz5357 11 ай бұрын
I can’t get over that there has only been two patches in five months. I was expecting maybe a full on update by Fall. But it looks like we might get a whopping three bug patches by then. I don’t see at this rate how the game will ever see interstellar travel let alone a science mode.
@maxv9464
@maxv9464 10 ай бұрын
Three patches thus far, one more coming within the month. And science is coming before interstellar, likely in November. I see your point, though.
@Demontoastslayer
@Demontoastslayer 10 ай бұрын
​@@maxv9464I'll come back to this comment in December
@maxv9464
@maxv9464 10 ай бұрын
@@Demontoastslayer Sounds good.
@distracting_games
@distracting_games 11 ай бұрын
The VAB camera controls still need work.
@alrightydave
@alrightydave 11 ай бұрын
If you build up time warp gradually in KSP 1 you won’t have the trajectory change bug
@ShadowZone
@ShadowZone 11 ай бұрын
Unfortunately that does not reflect my experience. Even at 5x it would behave like that.
@dinkelheit88
@dinkelheit88 10 ай бұрын
​@@ShadowZonejust you, several of us don't have this problem
@mikicerise6250
@mikicerise6250 11 ай бұрын
*shakes head* This a five-year-old game. Call it early access, call it what you want. It's a five-year-old game. It has none of what was promised, and it is visibly, obviously based on the same codebase as KSP1, without the numerous bugfixes. For a studio that practically muscled Squad out of the picture for being "amateurs" proclaiming that they knew how to make Unity dance and would slay the kraken, there is no positive way to spin this. Even substantially better than this would be an embarrassment, but this is just an insult. It must be utter chaos and madness in the studio.
@minipop1032
@minipop1032 11 ай бұрын
It is of note that a worldwide pandemic did also happen in that timeframe
@mikicerise6250
@mikicerise6250 11 ай бұрын
@@minipop1032 That's an excuse, not a refutation.
@minipop1032
@minipop1032 11 ай бұрын
@@mikicerise6250 Yeah
@jonse5a
@jonse5a 11 ай бұрын
kinda wish it actualy ran on my machine
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