The WORST Plant in PvZ2

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660nj

660nj

Күн бұрын

Пікірлер: 2 600
@sugadee
@sugadee Жыл бұрын
scaredy shroom maybe the worst plant in the game but atleast it has a faster attack rate than your upload schedule
@660nj
@660nj Жыл бұрын
LMAOOO
@normalperson7478
@normalperson7478 Жыл бұрын
Damn
@qart1
@qart1 Жыл бұрын
Very true
@FireSwordNinja
@FireSwordNinja Жыл бұрын
@@660nj keep it up you are fine
@Hizelly76
@Hizelly76 Жыл бұрын
hoooooly trueeee
@louiscarl7629
@louiscarl7629 Жыл бұрын
I find it hilarious that they haven't added doom shroom when it perfectly fits the mold of a broken plant added for arena.
@jeonghoonchoi5046
@jeonghoonchoi5046 Жыл бұрын
And the fact that Boom Balloon Flower literally releases one with the plant food already 😭
@JoseViktor4099
@JoseViktor4099 Жыл бұрын
I imagine thats because It would take too much effort to implement. Making every single hole for every word, including water levels, adding some plants interations, like what would happen if you plant a holy barrier on a hole. Don't get me wrong, its not that hard, but seeing how poor PvZ2 animation quality is nowadays (even the spores of Scaredy-shroom doesn't even has an Splash animation, please) It wouldn't surprise me. Edit: Guess what
@SM64_Mario
@SM64_Mario Жыл бұрын
If it gets added, it should be a shadow plant, doom shroom fits perfectly as a shadow plant in my opinion
@fathullahgaming9317
@fathullahgaming9317 Жыл бұрын
I'm waiting for ground plant Cattail-
@Dorkfish19
@Dorkfish19 Жыл бұрын
I use primal potato instead since it does super damage
@FrozenFlashDrive
@FrozenFlashDrive Жыл бұрын
Scaredy shroom should fire faster as the zombs get closer, as if he's getting stressed out, before ultimately hiding
@josuecontreras2768
@josuecontreras2768 Жыл бұрын
Actually that would be an amazing mechanic!
@mintypump649
@mintypump649 Жыл бұрын
Maybe he should be more inaccurate in his shots, accidentally shooting into other lanes and hurting zombies from said lane
@FrozenFlashDrive
@FrozenFlashDrive Жыл бұрын
@@mintypump649 that would be a neat concept, but by itself doesn't really make him any stronger
@participatoroftomfoolery
@participatoroftomfoolery Жыл бұрын
​@@mintypump649that'd kinda make him worse tho
@randomprotag9329
@randomprotag9329 Жыл бұрын
combine that with when hiding its zombies dont eat him like spikeweed but does not no damage. that would alloiw it to be a front lawn support attacker (with a niche niche of cheap early game pea shooter)
@fatalcrabnow29
@fatalcrabnow29 Жыл бұрын
The Scaredy Shroom’s redesign is more atrocious than it’s strength.
@theonetheycallheadspace2899
@theonetheycallheadspace2899 Жыл бұрын
NO BUT THAT'S FR
@tunafissh
@tunafissh 6 ай бұрын
Why does everything else just look like the old plant but remastered? Even the other mushrooms do this. Why did they make Scaredy Shroom look like a crackhead?
@dianagears02
@dianagears02 6 ай бұрын
​@@tunafisshI imagine because SS was already re-imagined as a PvZ 2 plant in PvZ PAK, a mod for PvZ 1 to male it look like PvZ 2
@Bhargleyargle
@Bhargleyargle 2 ай бұрын
Huge downgrade
@ЯрославЧабан-щ5н
@ЯрославЧабан-щ5н 17 күн бұрын
it looks like a plant from the chinese version of the game come on
@legionbeast
@legionbeast Жыл бұрын
Yeah, Scaredy Shroom's purpose in PvZ1 was as one of the ONLY long range plants for night levels. Puff Shrooms were free, but only had a range of about 3 tiles and Fume Shrooms are fantastic but cost 75 sun in stages where there is no daytime sun drops and you only get sun from sunflowers/sun shrooms. Essentially, they are a worse peashooter to force the player to change up tactics for the night stages. Bringing it into a game with such insane modifiers as PvZ2's constant "I'm in ur base eating ur plants" type movement renders it basically useless.
@JazniaDraw
@JazniaDraw 27 күн бұрын
Yeah, and even in PvZ1 it wasn't that useful, once you mastered the game even a bit you stop bringing it into night levels (because they are useless in day levels, the coffee bean cost is better spent on other shrooms), there are just better options. It's not a bad plant imo, but it got a very niche use So yeah poor scaredy was pretty useless in PvZ1 and it's even more useless in PvZ2
@boneless_tidepod
@boneless_tidepod Жыл бұрын
Here’s my way to make scaredy shroom a somewhat good plant: • make scaredy shroom shoot it’s current shooting speed, but the closer the zombies get the fire rate speeds up and scaredy shroom gets more visually scared as the zombies approach. •once scaredy shroom hides, the zombies can walk over him instead of eating him, and the zombies that walk over his head get a stallia like slowness along with a poison effect •make scaredy shrooms art style match with the rest of the game, why does it look so out of place..? Lol
@corvidreactor7356
@corvidreactor7356 Жыл бұрын
Seriously agree on the art, the animations looks more like a low budget knockoff you'd see in a copycat game rather than an official release. The eyes being mostly green rather than black with a white shine like most other plants is really offputting, and the way they inflate when shooting seems... slow? I'm not sure how to describe it but the animations definitely could use some love, not like it'll get any though...
@ricedanan
@ricedanan Жыл бұрын
The really weird and out of place Artstyle might be because Popcap can't use any assets from the Chinese PVZ games like PVZ All-Stars which happed to have PVZ2's artstyle and also had a design for Scaredy Shroom so they decided to make him look like a drug addict
@boneless_tidepod
@boneless_tidepod Жыл бұрын
@@corvidreactor7356 completely agree, most of the recent plants have had lazy and slow animations. Like seriously if you watch a video of some of these slower and lazily animated plants and speed it up by at least .25, it looks alot smoother.. but why is it not in game? Where’s the attention to detail? The quality control? It’s absurd
@breen7771
@breen7771 Жыл бұрын
I think they gave it those yellow eyes to make it look like its scared and doesnt get sleep or something, but it just looks like it has jaundice. The original game's dot eyes made it look almost adorably scared and were charming. All the other returning shrooms kept their dot eyes from pvz 1 so idk why they changed scaredy-shroom's. I like your rebalance idea btw, it definitely sounds like what they would've implemented had they given it any time and effort.
@Just_a_guy909
@Just_a_guy909 Жыл бұрын
you should also mention that he should have a projectile effect
@Emmariscobar
@Emmariscobar Жыл бұрын
1:51 it cracks me up that they gave him lower health but extra defense when near a zombie since taking damage from far away zombies is so rare that the ability is almost indistinguishable from him just having a bit more health. It feels like that old joke about rocks secretly being super soft but hardening whenever anything touches them.
@BramLastname
@BramLastname Жыл бұрын
This once again reminds me that modern day didn't add the ball flinging Zombie...
@IceStreams377
@IceStreams377 Жыл бұрын
#agree #pvp2memes
@lucasteo6575
@lucasteo6575 Жыл бұрын
Is catapulte zom
@BramLastname
@BramLastname Жыл бұрын
@@lucasteo6575 technically exists in PvZ2 now, But not currently used.
@Sammytheflaaffyfan
@Sammytheflaaffyfan Жыл бұрын
I think one thing that could help scaredy-shroom is turning it into more of an early game staller. With the way he looks, he reminds me of a spring. I think it would be interesting if he was a light damage dealer, until a zombie gets close, where he would then hide until a zombie steps on him. Once the zombie steps on him, he jumps in fear and springs the zombie back a few tiles, before shooting at it again. Obviously it wouldn't be good for crowds of zombies, but I think it would be good for singular targets, especially armored ones.
@SamMoizan
@SamMoizan Жыл бұрын
Good idea
@datironpanda2982
@datironpanda2982 Жыл бұрын
At the very least they could've increased his health when underground that way he becomes kinda like peanut but no they changed mothing
@Naniblocks
@Naniblocks Жыл бұрын
@@datironpanda2982 his health is increased when hiding but it's so small that it doesn't make any difference
@fabriziopedernera9494
@fabriziopedernera9494 Жыл бұрын
That's exactly the idea I had for a rework of scaredy shroom even before the announcement. I wish popcap could just be a little more creative.
@Darkpq1742
@Darkpq1742 Жыл бұрын
How would its cooldown ability work? Because springbean Goes into a Cooldown period, Where if this plant has None in theory could solo a Guarg
@stang3313
@stang3313 Жыл бұрын
Honestly, I think he should be a free adventure plant. I even thought they wouldn't add him. I wonder how Flower Pot and Coffee Bean will be in PVZ2.
@vathanalor
@vathanalor Жыл бұрын
Coffee Bean should be used like plant food except it just buffs it for 30 seconds in attack and attack speed
@bluepikman7851
@bluepikman7851 Жыл бұрын
Coffee Bean is already in the Chinese Version. Don't get excited though, like almost damn near every Chinese exclusive plant, he pretty much solely exists just to counter a single overpowered zombie. Not to mention, due to PopCap's contract with TalkWeb Games, it also means they can't port Coffee Bean directly over from the Chinese version.
@Omura6083
@Omura6083 Жыл бұрын
also marigold
@unaverageavocado159
@unaverageavocado159 Жыл бұрын
Flower pot could be a ‘vine’ for the reinforcement class Maybe it could also make plants be able to see over obstacles on the lawn
@rigboy1234
@rigboy1234 Жыл бұрын
Coffee Bean would be a temporal buff and Plant Pot would be a vine
@FroggBoy1
@FroggBoy1 Жыл бұрын
In defence of Garlic(or atleast PV1 Garlic): Though its mechanic of moving zombies to another path, it synergizes well with Spikeweed/Spikerock by having 2 to 3 lanes full of them, with 2 to 3 garlic per lane sending zombies to them. It could potentially pair well with melonpult too(with its "aoe" damage) It works well, even if it has specific strategies that make it viable
@FirethornYT
@FirethornYT 11 ай бұрын
This combo could even be improved with Gloom Shrooms.
@GoodSmile3
@GoodSmile3 9 ай бұрын
You can safely produce sun behind garlics too, they are great.
@Shartmaster32
@Shartmaster32 Жыл бұрын
It's nuts how they didn't change scaredy shroom at ALL cause over half of the zombies in the game can either be extremely difficult to deal with for him or just completely shut him down
@Lissy_YT481
@Lissy_YT481 Жыл бұрын
What were y'all expecting anyway? Those memes already said it, you got EXACTLY what you asked for...
@Shartmaster32
@Shartmaster32 Жыл бұрын
@@Lissy_YT481 who are you talking to
@Lissy_YT481
@Lissy_YT481 Жыл бұрын
@@Shartmaster32 idk, you? Who else am I going to be talking to, your mom?
@fabiaaquino2207
@fabiaaquino2207 Жыл бұрын
​@@Lissy_YT481no yammistuff,i think you are talking to BIGCHUNGUSBALLS 🔥🔥🔥🔥
@Lissy_YT481
@Lissy_YT481 Жыл бұрын
@@fabiaaquino2207 did you fall of your bed when you were a baby or what?
@loggoman512
@loggoman512 Жыл бұрын
cabbage pult won
@le.david.davington.the.fourth
@le.david.davington.the.fourth Жыл бұрын
it's the among us christmas guy i agree cabage won
@KaneSucks
@KaneSucks Жыл бұрын
logo
@WillowFaded
@WillowFaded Жыл бұрын
I LOVE CADDAD PULT‼️
@theknightwithabadpictotall7639
@theknightwithabadpictotall7639 Жыл бұрын
Holy shit it's lojjo
@Virtual_Garbage
@Virtual_Garbage Жыл бұрын
gabbace putl is the best‼️‼️💯💯🔥🔥🔥
@LivingLikeLarry7542
@LivingLikeLarry7542 Жыл бұрын
The fact that ass stands for “A scaredy shroom” is absolutely clever. Big ups for coming up with that abbreviation
@purplevanilla
@purplevanilla Жыл бұрын
​@levichicwown9760at least its cheap and has a better plant food effect
@purplevanilla
@purplevanilla Жыл бұрын
@levichicwown9760 atleast its good to use in adventure and endless mode
@13thKingMu
@13thKingMu Жыл бұрын
​@@purplevanillastill loses to most zombie in later world and being predium plant made it worse so you have to either get lucky it by daily mission or grinding in arena or just buy it over tons of op plants that does it's job better
@purplevanilla
@purplevanilla Жыл бұрын
@@13thKingMu what does predium plant mean
@13thKingMu
@13thKingMu Жыл бұрын
@@purplevanilla *Premium* my bad
@jackdague1792
@jackdague1792 Жыл бұрын
Not shocked to see how this turned out. I haven't played PvZ2, but from the footage I've seen I can tell it's much more hectic and takes more force to keep the waves back. In PvZ1 it was able to effectively serve its niche as a discounted pea shooter for the night levels, with its weakness often being covered by stronger but more limited plants in front of it like fume shroom, walnuts, and puff shroom spam. With over twice as many zombies putting more emphasis on strong DPS and a mess of gimmicks to get them behind your lines faster, there's simply no niche for a light attacker that needs room to breathe.
@michellejackson9763
@michellejackson9763 7 ай бұрын
Honestly, I think Scaredy-shroom was just _never_ meant to be in the game from the start. Just think about it: despite being planned but eventually scrapped, the next world that came out after Dark Ages was Big Wave Beach, one of, if not _the_ hardest world in the game. Surfer Zombies ride over the water quickly and then slam their surfboards on the first plant they encounter, Fishermen Zombies pull plants closer to their doom, Octo Zombie traps plants in octopi, the "Low Tide!" summons a bunch of zombies from the water - Scaredy-shroom wouldn't stand a chance against all of that! The later worlds aren't better, what with the dinosaurs, freezing wind, portals, etc. It's almost like PopCap _wanted_ to put him in the game, but threw him out when they considered the intense difficulty the later worlds would provide. I've noticed that a recent update has tried to improve Scaredy-shroom by increasing his health and cower defense. While it is nice, he is still not fun to use (I don't have him, so I'm just taking this from what fans have said) because his low damage and hiding mechanic makes him vulnerable to zombies that can easily overwhelm the lawn. If I were to add Scaredy to PVZ2, here's the changes I would make: 1. Give him a new design that's closer to the original. I don't know if I've made this clear but I just hate his redesign so much, he just looks like he went on crack since his disappearance. I would change it so it actually looks pleasing to look at. 2. When Zombies would get closer to him, Scaredy-shroom would start firing faster (almost like he's gradually getting scared as they creep closer) until they eventually start eating him, at which he will cower and hide. From there, his health increases, allowing him to stall zombies for his fellow plants. It's still a drawback, but it now has a purpose by allowing him to defend his fellow allies with his cap. 3. Alter his Almanac description. One thing I hate about post-2022 PVZ2 (aside from the terrible animation) is the writing. It's just littered with grammatical errors and corny and generic dialogue that feels like it was written by AI. I've also noticed that most of the Almanac descriptions for the plants are just quotes from them and not just a full-on description of their personality - which just strips them of personality. Here's my new Scaredy-shroom Almanac description: Scaredy-shroom retired from the zombie-fighting business because it was getting too much for him. Then his roommate Puff-shroom told him that the circus came to town and he was ecstatic. Then he saw all the performers were zombies. "It's like the ones with stilts were watching me." He whispered, shaking with fear backstage. We chose not to elaborate on what happened.
@User-zh8rp
@User-zh8rp Жыл бұрын
In PvZ 1, scaredy shroom was probably the most underrated plant in the game, with only 25 energy per sun, having a 4x cheaper peashooter with a small drawback is amazing. In PvZ 2 you get so much sun that space and dps is more valuable than just energy, making it bad. In the first game sun was actually worth something
@segatv2426
@segatv2426 Жыл бұрын
Plus his garden warfare variant was really good. Zombies would forget it exists and it's range was massive
@khairulkot8435
@khairulkot8435 Жыл бұрын
I thought i was the only one thinking about this
@hearthatbird
@hearthatbird Жыл бұрын
It was my favorite plant in night levels.
@Qualicabyss
@Qualicabyss Жыл бұрын
Puffshroom
@kolbayada4938
@kolbayada4938 Жыл бұрын
Scaredy shroom isn't that bad. The issue is that he's not fot for the role the developers gave to him. He is meant to be a early game plant like a peashooter, wallnut and so on, that would serve it's purpose and then let others more powerful plants take over. Granted with the inclusion of unique power mint thingy he might be valuable in SOME levels, but making it a limitted time/premium plant is ridiculous.
@Hohhot
@Hohhot Жыл бұрын
my idea for buffing scaredy shroom is to make it give a poison effect when a zombie steps on it thats lasts while they're eating it. it is in the ail-mint category
@P.H691
@P.H691 Жыл бұрын
Plus it would give him a different niche from puff shroom. His current version is a sniper puff shroom that gets scared when zombies get close and it doesn’t disappear over time
@rizkidary837
@rizkidary837 Жыл бұрын
Or since its scaredy shroom If zombie is closer its RoF increased untill its too close (it will hide) since it basically scared soo much And also your poison effect idea
@kevinanders5570
@kevinanders5570 Жыл бұрын
I think its dumb they made scaredy schroom only 40hp in cower mode, getting one shot by zombies. To me it looks like its cap would be armor. Maybe it could have 1000 hp at lvl 1 This would make him a legitimate wall staller(way less hp then other walls, but would be very cheap, and fast cd). And it would provide minor offensive help when not walling. The goal would be to spam them in the front covering the entire front lawn with 4-5 columns.
@DeadlyMouse7
@DeadlyMouse7 Жыл бұрын
​@kevinanders5570 it takes 3 more hits, while in cower mode, the cap gives 40 defense
@overlord2754
@overlord2754 Жыл бұрын
I like how 1 person here thinks scared shroom has only 40 hp when scared and another that corrected them doesn't know how to @ a person
@Zolerian
@Zolerian Жыл бұрын
So, the main gimmick of Scaredy Shroom is the fact that it hides, which is not an advantage, but a drawback. In PvZ1 it worked because it was meant to balance the fact that it was a low-cost producer in the early game to facilitate night levels for you. In PvZ2 that no longer works because night levels don't exist, you get much more sun which make low cost plants like it not stand out too much, and an actual "early game" does not exist anymore. Thus, in this game it has a drawback that is not balancing anything. It has a drawback with no advantage. And so, the proper way that this plant should work is by actually giving it a proper advantage, aside from the small shield that it got but is useless. As its main gimmick is hiding, the ideal thing to do is to give it an advantage that has something to do with its gimmick, with hiding. That can be making it perform better just before it hides, or even make it do something while hiding, instead of just nothing.
@Megajaybreaker4
@Megajaybreaker4 Жыл бұрын
Dark ages is a night level, the other points make sense.
@Kalverite
@Kalverite 11 ай бұрын
honestly i think that zombies should walk right past Scardey Shroom when hes hiding and then SS could turn around and fire backwards
@testchannel8151
@testchannel8151 11 ай бұрын
Maybe it can work like spring bean with its hiding mechanic.
@fredbunsteinvonfazinburough
@fredbunsteinvonfazinburough 11 ай бұрын
I think maybe they should make it a defense type plant by boosting it's hiding health a LOT and making it scared for one less tile
@quocdora4519
@quocdora4519 11 ай бұрын
@Zolerian Yeah, i agree, the replies want too much for the 25 suns -cost plant, like it has to do everything and be free
@brodxtur5732
@brodxtur5732 Жыл бұрын
2:14 the plant food ability with scaredy-shroom is actually really op with power tiles. In arena, if you keep using plant food on them you can get up to 20M points
@cypho16
@cypho16 Ай бұрын
4:20 im a the thick of it was predicted.
@desktopsa2bceo124
@desktopsa2bceo124 Ай бұрын
not even funny
@KhajaSodhu
@KhajaSodhu 25 күн бұрын
@@desktopsa2bceo124 it wasn't really supposed to be funny though? It was just a massive coincidence.
@A_Yk.
@A_Yk. 24 күн бұрын
i heard that and immediately went to the comments. It did not disappoint
@tahaiskara335
@tahaiskara335 12 күн бұрын
Amazing English
@witherkichian4867
@witherkichian4867 Жыл бұрын
The art was the biggest nerf to scaredy shroom. He was cute in the first game, and now he looks like the thing *i* should be scared of.
@tem4ikfail
@tem4ikfail Жыл бұрын
Considering Scaredy was planned for Dark ages, being immune to jester is probably a feature to buff it. The code or at least ideas from that time were probably reused considering it's pf is awfully similar to Puff-shroom.
@yitaku_gracidea
@yitaku_gracidea Жыл бұрын
It it was real, I'm down to believe that it will be Lvl 15(Max level)
@jerosjulianjr.infante7971
@jerosjulianjr.infante7971 Жыл бұрын
Scaredy's Almanac entry in PVZ 1 literally says he doesn't want to meet anyone UNLESS IT'S THE GUY FROM THE CIRCUS
@pustota7254
@pustota7254 Жыл бұрын
@@jerosjulianjr.infante7971 no way
@CoralReaper707
@CoralReaper707 Жыл бұрын
@@jerosjulianjr.infante7971 OH THAT'S SMART! Now I wish that Jester zombie was the only zombie scaredy didn't hide from.
@alexexists3710
@alexexists3710 Жыл бұрын
Am I the only one who feels like Scaredy-Shrooms art style in pvz2 looks just…. too different from the rest of the game?
@superbrainz2357
@superbrainz2357 Жыл бұрын
It is. You can see pictures side by side with the other mushrooms and he sticks out far too much.
@Dr.Livingdark
@Dr.Livingdark Жыл бұрын
It looks much more like the other newer Popcap games like PVZ3.
@undeadprincess5726
@undeadprincess5726 Жыл бұрын
It looks like a plant in a ripoff game
@infamoussoapconsumer3870
@infamoussoapconsumer3870 Жыл бұрын
Most newer plants look less fitting for the game. Specially the animations
@kanefranzmadrigal2988
@kanefranzmadrigal2988 Жыл бұрын
notice how most of the new plants are overly detailed comparing to the old ones looking simplify lol
@themadhatter3989
@themadhatter3989 Жыл бұрын
I think a pretty good buff for him would just be adding pierce to the Scaredy-Shroom projectiles. I don't actually know how powerful this would be, but it seemed like a pretty good idea to me.
@vgogaming3685
@vgogaming3685 Жыл бұрын
The way I would rework scaredy is actually make it similar to red stinger, by giving it significantly more health when hiding (almost to wall-nut's health), which means when it's hiding at least it serves as a wall. It also can serve as a 25 sun fast recharge weaker wall plant.
@mr.productions327
@mr.productions327 Жыл бұрын
I feel bad for the developers, they must have experienced so much burn out for working on the game since 2016 (old developers left after modern day) that they don't care about the game anymore and they want to move on, but they have to have a job.
@togarashi6437
@togarashi6437 Жыл бұрын
It's even more evident in 2022 starting from Buttercup when the animators gave up.
@NoomStuff
@NoomStuff Жыл бұрын
Man just peaces out for 6 months and comes back to shit on scaredy-shroom
@er1kplay
@er1kplay Жыл бұрын
A duality of man
@_-Lx-_
@_-Lx-_ Жыл бұрын
​@@er1kplay That makes zero sense, there's no duality ot contrast here, it's just 1 guy doing 1 funny thing.
@lost4030
@lost4030 Жыл бұрын
​@@_-Lx-_ The unity of man (everyone hates scary shroom)
@lost4030
@lost4030 Жыл бұрын
Scaredy* my phone won't let me edit my reply
@emi_lives_alone
@emi_lives_alone Жыл бұрын
Great video! Really gets the point across well. As an addition: Modern pvz2 in general is simply just shameful, in recent times they've just ruined basically everything there is to ruin for the game. Fonts, UI, *seedpackets* as its visible in this video. If you've been up to speed you might have seen the latest beta leak, which is literally a *recolor* of an existing plant, "Tumbleweed". Wild stuff.
@DinnerForkTongue
@DinnerForkTongue Жыл бұрын
Thank goodness that mods exist.
@11epicnoob
@11epicnoob Жыл бұрын
Why a recolor of Tumbleweed?
@martinszymanski2607
@martinszymanski2607 Жыл бұрын
wait, fonts?
@aloe7794
@aloe7794 Жыл бұрын
not really a recolor, but from what I've seen, yeah it's barely even original at this point they're just trying to milk some of the game's content purely for nostalgia, and it just makes me even sadder considering pvz2 used to be a decent game on its own without all that battlez crap
@maglev0789
@maglev0789 Жыл бұрын
There's a running theory that Popcap is going well out of their way to ruin PVZ2 so that PVZ3 performs better, which is an art sin.
@SinHawaii
@SinHawaii 10 ай бұрын
23:57 STRANDED LULLABY JUMPSCARE (that seriously caught me so off guard tho. Just randomly hearing the instrumental of my fav song in some random video)
@superplanetcraft5607
@superplanetcraft5607 Жыл бұрын
I think it'd be a good idea if his defense while hiding was massively raised (500-1000), as currently his unique defensive special doesnt do anything but give him slightly more HP while hiding.
@karlcole5617
@karlcole5617 Жыл бұрын
in the garden warfare games, scaredy was used as a sniper turret. maybe it should use the popular idea of being able to attack an several lanes, one at a time.
@superbrainz2357
@superbrainz2357 Жыл бұрын
He's overall pretty good in garden warfare. In gw1 he even had armor piercing making him decent in the later waves against outhouses. In both games when hiding he gets a massive defense buff that can reduce some player zombies damage down to almost nothing. Even when he isnt firing he can survive for a small while allowing the other pots/players time to save him. Special event modes with unlimited ammo let him shred z mechs with an insane fire rate. His damage is ranged based up to a total of 35 allowing him to still one shot base zombies on the hardest difficulties making him better than a lot of the others for CRAZZZY ops. Funny how he fights better on massive battlefield with dozens of highly mobile zombies than the direct sequel to the game he was introduced in. Tldr gw scaredy shroom is unironically a chad.
@manic_axe
@manic_axe Жыл бұрын
Yeah dude is an absolute unit Dude kills me from miles away then proceeds to tank my multi-rocket due to some browncoat making him hide
@thepurplemudkip9998
@thepurplemudkip9998 Жыл бұрын
doesn’t dandelion already do that????
@karlcole5617
@karlcole5617 Жыл бұрын
@@thepurplemudkip9998 yeah but if you look at the CCW, every single plant that they want to communicate as having long range, they give the ability to hit several lanes, which is why i suggested it. unfortunately, this also means that it cannot be truly unique, as it will clash with dandelion.
@RealCraft_MC
@RealCraft_MC Жыл бұрын
The worst part is, it was completely free on the first game and they're selling it for at least 10 bucks now (and it doesn't even feel special at this point)
@theghosttm8245
@theghosttm8245 Жыл бұрын
You don’t have to pay to unlock Scaredy. But I get your point.
@tobey7246
@tobey7246 Жыл бұрын
You could buy TWO copies of pvz1 for that price
@aloe7794
@aloe7794 Жыл бұрын
@@theghosttm8245 Sorry for sounding pretentious, but you actually do pay for Scaredy, like with all other seedium plants. It's just with your time instead
@panicwolf8586
@panicwolf8586 Жыл бұрын
A neat thing to help it could be this - It has a slow fire-rate when alone - The more Scaredy Shrooms that are nearby, the faster the fire rate - It goes from 2x slower than a pea shooter, to 2.5x faster when there is 4 other shrooms nearby - When one hides, they no longer give the faster fire rate to the adjacent shrooms
@zerotimeleft
@zerotimeleft 9 ай бұрын
it should just be a shadow plant imo
@familiayoutuber4769
@familiayoutuber4769 7 ай бұрын
That's quite nice, cool "strength/bravery in numbers" concept
@grape_protogen
@grape_protogen 2 ай бұрын
3 ideas for this plant: 1. Smaller cower radius (1 tile rather than 3x3 2. More HP (1000 hp sounds good, quarter of Walnut HP) 3. Fire rate increase when zombies get close That way, it ends up being an easy and cheap option to spam down, which supports itself by making the others shoot faster to make up for their cowering peers.
@sibericusthefrosty9950
@sibericusthefrosty9950 Жыл бұрын
My suggestion for buffing this plant is the combination of having its spores have a slow (like Snow Pea) AND increase ASPD as a zombie walks closer. But the way how I want it played out is that instead of an indefinite slow (like Snow Pea, while Scaredy-shroom attacks it), the slow effect is only brief. So if Scaredy attack a zombie from a range, his attacks will slow for like 1/3 of a second, then as the zombie walks closer, his trait of increasing ASPD would eventually make his attacks slow zombies indefinitely, making him a good mid-range plant if you while still playing the increase defense when hiding.
@theplaguedocta
@theplaguedocta Жыл бұрын
I feel a major way to improve scaredy shroom would be to make it gain a major health buff when hiding, essentially making it a cheaper weaker walnut. As well, it could do more damage to further away zombies, or could do more damage to close zombies, in order to make it actually worthwhile.
@ChimeCat
@ChimeCat Жыл бұрын
that would be good, but then it would make it bassically better peanut...
@rigboy1234
@rigboy1234 Жыл бұрын
The concept could be that Scaredy Shroom gets more panicked as the zombies get near and thus shoots faster until It hides
@justsomeguyontheinternet5898
@justsomeguyontheinternet5898 Жыл бұрын
@@rigboy1234huh that actually sounds pretty decent
@kirbstagoontheaxolotl
@kirbstagoontheaxolotl Жыл бұрын
Red stinger inspiration for Scaredy Shroom would be cool
@kidsIIIII009
@kidsIIIII009 9 ай бұрын
@@ChimeCatI don’t think they’ll behave the same way. Pea nut can still attack while being eaten. Scaredy can’t while it’s in defensive mode. Scaredy Shroom’s defensive health would probably be like Chard Guard and Infi Nuts health
@danielalston8967
@danielalston8967 Жыл бұрын
Scaredy Shroom should've been a free plant instead of a premium plant tbh since it barely feels like one at all. Even Pumpkin feels more disserving as a premium because it does something unique.
@IanMCgaming
@IanMCgaming Жыл бұрын
i mean who would like to get a "premium" that is the same as peashooter but hides when a zombie gets near?
@togarashi6437
@togarashi6437 Жыл бұрын
It's even worse since it'll probably cost 500 crowns, requiring a minimum of 100 arena wins. I remember when plants like Zoybean Pod only needed 150 crowns.
@IanMCgaming
@IanMCgaming Жыл бұрын
@@togarashi6437 naur thats messed up
@puzzledhypnoshroom1004
@puzzledhypnoshroom1004 Жыл бұрын
I agree
@Ouroboros_Dragon
@Ouroboros_Dragon Жыл бұрын
In my opinion puffshroom is just a better plant
@The-Chillest-Gamer
@The-Chillest-Gamer Жыл бұрын
Love how a lot of people wanted Scaredy Shroom in PvZ 2 knowing damn well it was gonna be bad and most complain when added. But it's fitting that it's bad since they were not built for war because, yeah its terrified of zombies
@paul_particularlyunhappynut
@paul_particularlyunhappynut Жыл бұрын
i mean, snowpea wasn't THAT good in pvz1, it was even worse in pvz2 when it was first added cause they changed nothing about it. That was until they added a NEW ability where it can actually freeze zombies in place randomly. making it sometimes a permanent stalling-attacker plant if enough in a lane (seriously, like 3 snow-peas can take on a garg if there are no other zombies in that lane. eventually). Same with chomper. They buffed it so it can swallow 1 zombie instantly without a cooldown time, while the next chomp it digest a zombie slowly. (It can also bite zombies that are too big to fit in it's mouth, which can sometimes be useful for dealing some quick melee dmg before it gets eaten). cactus is admittedly still a shitty plant even after the buff. but at least they _tried_ to change it. with the hiding dmg and now piercing thorn. it would be lame af if ALL it did was pop balloon zombies (where in pvz2 virtually any attacker can kill it now, unlike pvz1 where it evaded projectiles) point is, they didn't even try and change it or give it a new ability. feels almost like an april fools joke to pay for 20$ for a plant that was shit to begin with
@The-Chillest-Gamer
@The-Chillest-Gamer Жыл бұрын
@paul_particularlyunhappynut You do make some really good points but I still have one question. *Do people actually pay 20 for a plant to skip all the grinding?!*
@dice_block
@dice_block Жыл бұрын
@@The-Chillest-Gamertoxic
@dice_block
@dice_block Жыл бұрын
@@The-Chillest-Gamertoxic
@The-Chillest-Gamer
@The-Chillest-Gamer Жыл бұрын
@@dice_block ???
@HatateHimekaidou899
@HatateHimekaidou899 Жыл бұрын
when i got scaredy-shroom in pvz1, when i saw that it hides when zombies get close i decided that was a disadvantage and never used it.
@jonathanschmitt5762
@jonathanschmitt5762 Жыл бұрын
22:25 You can interpret the almanac entry to own Popcap: How did I get talked into this (game that starts to disable me as soon as a unique zombie steps onto the lawn)? I wish I was at home (in PvZ1, where the zombies almost always start at the back of the lawn and walk forwards).
@pyroscar5816
@pyroscar5816 Жыл бұрын
I think a large reason why Scaredy was added is that he seems REALLY easy to code into the game. After all, he's just a reskinned Peashooter that "deactivates" whenever a zombie is in a 3x3 radius around it. Seems a lot easier to code than something like Doomshroom, which would need a whole new 5x5 explosion radius to be coded, which can't just be lifted from a plant like Cherry Bomb. Just my 2 cents though.
@mayonasepizza
@mayonasepizza Жыл бұрын
Also the doomshroom would need a crap ton of art to be made
@monke7919
@monke7919 Жыл бұрын
​@@mayonasepizzaand they would need to code in the crater ability or come up with a new way of balancing it without the crater and come up with a explanation of why it dosent leav a crater anymore
@Scourge728
@Scourge728 Жыл бұрын
@@monke7919 see, they only have to do that if they like, cared about those things. Do you really think modern popcap cares?
@monke7919
@monke7919 Жыл бұрын
@scourge7284 not necessarily but they atleast have to pretend they do and alit of cary overs do have returning mechanics for that exact reason
@mrdeadmemes
@mrdeadmemes Жыл бұрын
fair, but they wouldn't need to code in a new radius. damage radiuses for plants are just a single variable
@icetide9411
@icetide9411 Жыл бұрын
The only use i could ever see Scaredy getting use is when you have the arenas where everything is plant food boosted when planted. But a million other things are already good during that.
@BandyCamp
@BandyCamp Жыл бұрын
Scaredy Shroom was added too late to be in PvZ 2, horrible plant design/art in PvZ 2 (PvZ 2 Pak design is 100 times better) and it can be easily replaced by other plants, it's not worth it getting him
@randomgapper
@randomgapper Жыл бұрын
They made him Pizza Tower character
@myvalekcz6656
@myvalekcz6656 Жыл бұрын
I think he should be a little more yellow and a little whiter
@BandyCamp
@BandyCamp Жыл бұрын
@AzureWolf168 Hello!
@trinomew
@trinomew Жыл бұрын
Hearing stranded lullaby at the end of the video was a treat. You were saying words about scaredy shroom sucking and all I could think about was “Is that Stranded Lullaby” Miracle Music for the win btw.
@S_Phoenix-059
@S_Phoenix-059 Ай бұрын
Honestly an idea I had in my mind for scaredy shroom was to act kinda like spring bean, when a zombie was on him he would push them back a few tiles, not only backwards, not into nearby water.
@BlueToadGamingg
@BlueToadGamingg Жыл бұрын
I think part of the problem with the addition of pvz1 plants in pvz2 is them being seedium. Plants like Pumpkin and Scaredy shroom have such basic mechanics that are relatively left untouched, and the grind for them just doesn't feel worth it. They definetly should've made them part of story mode, by atleast making expansions to words like dark ages.
@doot4246
@doot4246 9 ай бұрын
oh my god THIS. i got lucky through one of my play throughs where i managed to get torch wood. absolute UNIT. but there are so many plants that need seed packets that arent worth all that work to get them. so eventually it becomes more infuriating than rewarding.
@spiquette6557
@spiquette6557 Жыл бұрын
Honestly, even if I originally thought Scaredy-shroom would've done fine in DA in the past, looking at it actually in DA, it really would've hindered the player more than helped (Also bonus Chinese version reference of having Jester not reflect). I also have to agree with you that it was removed because the developers realized how crappy it was at the time, it was the unused plant with the most work done compared to the rest, including using placeholder PvZ1 art like Puff-shroom and Sun-shroom did. I could see Scaredy working in a PvZ2 mod where the levels were longer, however it would still need to have an ability in order for it to be any good. The slow and poison abilities you mentioned are interesting, with slow being my favorite out of the two. It gives the plant a use while incapacitated, while not removing the drawback of it hiding, I feel like in this case you'd need way more defense during the hiding phase though.
@paul_particularlyunhappynut
@paul_particularlyunhappynut Жыл бұрын
My only issue is, we already have sap-fling if you want to buy a plant that just perm slows, yet barely does any real damage. and sap-fling is already dirt cheap, just one in each column and that's all u need. I think it needs more imo. but then again, this plant was always intended to be weak garbage. it is literally just meant to be a slightly better puffshroom, (and even that is debatable since puffshroom pvz1 was even better cause it didn't rot). it had this same problem too, zombies like diggers and bungee invalidated the hell out of scardey, since it would trigger multiple scardeys to hide. Ironically, in a way it hiding, instead of rotting like puff shroom, is an even bigger weakness. At least puff will continue to do a little bit of damage as it's gotten close to being eaten, as it still fires. Scardey won't do damage if there's anything close AT ALL. plus MULTIPLE scardeys can be disabled at the same time, and they get eaten anyways (it's not "hiding" in the sense of being psuedo-invincible like spikeweed either). idk mang. maybe make it explode upon contact or smth? like a small burst of dmg after it's stepped on. kinda like a psuedo-starburst (green) almost, that's cheap and spammable. (though still, that's kinda bomb flowers thing)
@memememe609
@memememe609 Жыл бұрын
​@@paul_particularlyunhappynutPvZ1 Puff-Shroom was the most broken plant in the game. You could just spam it and it could work as both cannon fodder and mass damage output. PvZ1 Scaredy-Shroom was one of the worst plants, alongside Sea-Shroom, Chomper, and Cactus.
@paul_particularlyunhappynut
@paul_particularlyunhappynut Жыл бұрын
@@memememe609 Yes, pvz1 puffshroom was better. Scardey-shroom seemed to be intended to be an "uprgrade" by having better range, but it's really not. And like you said, it could be used as "fodder". BY ITSELF puffshroom was not good (obviously, its 0 sun). It has less range than peashooter. Scardey was intent to be slightly "better fodder" by having more range. You get the point, who wanna grind for 10 hours for a "slightly better fodder than this other fodder" plant? (which isn't even true, cause puffshroom is STILL better than this trash iteration lol)
@Scaredy-Shroom
@Scaredy-Shroom Жыл бұрын
Still not happy that I got talked into this, I still wish I was at home
@febbledebble
@febbledebble Жыл бұрын
I love the One Shot music you used in the background, very nostalgic.
@DaCoolSpider
@DaCoolSpider 8 ай бұрын
The reason I don't like Scaredy Shroom because both of its Animation and Art style is completely different from the other plants. This is one of the consequences for selling your game to another game company.
@januszpolak254
@januszpolak254 Жыл бұрын
Honestly Scredy shroom would be fine if it was Dark Age Plant. The fact its Seedium which means its endgame plant make it completly pointless.
@KraylebStudios
@KraylebStudios Жыл бұрын
Would have worked against Jester perfectly
@genarftheunfuni5227
@genarftheunfuni5227 Жыл бұрын
Apart from the buffs mentioned in the video, some piercing damage similar to Cactus would help Scaredy be slightly more efficient and also do some chip damage to threats that would otherwise counter it like obstacles or the Excavator.
@monke7919
@monke7919 Жыл бұрын
Yeah but it's not very Thematically appropriate it makes sense for a prickly cactus but for a mushroom? Maybe it instead bounces zombies back or stuns them
@genarftheunfuni5227
@genarftheunfuni5227 Жыл бұрын
@@monke7919 It makes sense because the thing about mushrooms are spores, and spores aren't a very solid object. Besides, wouldn't it be too overpowered to go with your proposal of making it a 25 sun Primal Pea?
@monke7919
@monke7919 Жыл бұрын
@genarftheunfuni5227 what I'm saying is that it shouldn't be a simple copy paste of spikeweed or a hiding cactus because it doesn't look like it would poke anyone and as for the primal sun thing I've never actually gotten that far into the jurassic world and I'm not very good at balancing I'm just saying what'd be cool
@genarftheunfuni5227
@genarftheunfuni5227 Жыл бұрын
@@monke7919 Well, Primal Peashooter's shots have RNG attached to them. Either they stun the zombie for a bit, or they push it, not even Gargantuars are safe from the knockback. All for the nice price of 175 sun. And also having slightly higher damage than Repeater to compensate for the slower fire rate. The thing is, if we give Scaredy Shroom (a 25 sun Peashooter) the knockback effect of Primal Pea, then anything that isn't a Miner Zombie will be able to get close to it, and that's pretty op.
@monke7919
@monke7919 Жыл бұрын
@genarftheunfuni5227 I'm not saying it's shits should knock back like primal peashooter in saying it's hiding should have a built in mechanic like springbeans launch then rest mechanic where it could launch zombies far enough away for other scaredy shrooms to resume attacking while the one that did the spring gose on cooldown not attacking for a short period of time
@darvaza5140
@darvaza5140 Жыл бұрын
i feel like it could be pretty good with power lily + tile turnip, you only need 2 power tiles to plant food 3 columns of them, and as you mentioned their plant food is pretty strong
@GD-Fabled
@GD-Fabled Жыл бұрын
Lol honestly I really dislike this plant and agree with all the reasons in the video but it suddenly makes me think that shadow shroom is also bad considering we also only use it for it's plant food. Some people disagree, but I don't think anyone's gonna have arena success using shadow shroom.
@darvaza5140
@darvaza5140 Жыл бұрын
@@GD-Fabled it's also good as a shadow potato mine that your moonflowers can buff their sun production off of
@anhson6321
@anhson6321 Жыл бұрын
@@GD-Fabled but shadow shroom only need one to use the plant food
@GD-Fabled
@GD-Fabled Жыл бұрын
@@anhson6321 These are valid points but I still don't think that it justifies using this plant all that much whilst saying that scaredy is the worst in the game. You still have many of the problems mentioned in the video.
@sinisterisrandom8537
@sinisterisrandom8537 Жыл бұрын
I'd honestly continue to use Scaredy. Mainly because when utilized from a rear defense and then combined with other plants that may be worse. You often tend to mitigate its cons. But also given how cheap the plant is, is good for slowing down zombies. Giving you just a slimmer of extra time to get better plants in your load up ready.
@KyleBruceNatividad
@KyleBruceNatividad 9 ай бұрын
There is this person who used lv 1 scaredy shroom in the arena mode. kzbin.info/www/bejne/lYXPqXV7h6Z4qtE
@NeoFlameBlibbleSqwoosh
@NeoFlameBlibbleSqwoosh 12 күн бұрын
4:19 heh... heh heh... they throw you into the thick o- *gets obliterated by a giant asteroid*
@chermal7311
@chermal7311 Жыл бұрын
To be honest with you... I feel there's something that was missed or glossed over with Scaredy Shroom. I feel the defense boost up would've made it either an alternative to Red Stinger or a more balanced upgrade. I feel scaredy has one of the most potential in all of the plants. Just needs to find it's courage! :) I personally like the idea of a transitioning offensive/defensive plant. Though I feel Scaredy could use a bit of support when planted. Like synergizing with Aloe giving him poison projectiles when healed or pare him with Iceweed or Sapfling to slow the zombies down. Even Impear could help with the more quicker enemies like Football or Newspaper (Or Them darn chickens and weasels since when they eat Impear or Hypnoshroom they just die emediatly if you prefer that way of use). I mean they all have their flaws but really it depends on your playstyle. As for the design I feel it's more expressive than the original when looking at it artistically, and if anything makes Scaredy stand out more. * He also reminds me of Courage the Cowardly Dog, starring Courage, the Cowardly Dog. At the end of the day, it all depends on your thew of design. *Sorry with the unintentional puns :)
@Spin940
@Spin940 10 ай бұрын
Scaredy Shroom was a life saver for PvZ 1's night levels. Scaredy Shroom does not fit in with the PvZ 2's gameplay because of the lack of sun limitation in the sequel. Also most of the zombies in PvZ 2 can easily reach the back of the garden.Those zombies can easily destroy the Scaredy Shrooms because of the Scaredy Shroom's hiding ability. Scaredy Shroom needs a HUGE buff in order to be used in PvZ 2.
@participatoroftomfoolery
@participatoroftomfoolery Жыл бұрын
Maybe it'd be worth bringing just for its insane plant food ability that basically cleans 3 lanes IF it wasn't for the fact that actually getting the ability to max efficiency requires getting 9 of them, something no sane human would ever do
@Nutellagott
@Nutellagott Жыл бұрын
HES BACK 🎉
@Scaredy-Shroom
@Scaredy-Shroom Жыл бұрын
🥳
@Scaredy-Shroom
@Scaredy-Shroom Жыл бұрын
@KweliAlsupthekoolguy AAAAH
@L1CL1CL1CL1C
@L1CL1CL1CL1C Жыл бұрын
​​​@KweliAlsupthekoolguy ew peanut guy
@L1CL1CL1CL1C
@L1CL1CL1CL1C Жыл бұрын
@KweliAlsupthekoolguyI didn't bother to write it fully lol
@delta-delta
@delta-delta Жыл бұрын
-YES SCAREDEY SHROOM IS BACK-
@KhajaSodhu
@KhajaSodhu 25 күн бұрын
It's even at 4:20 this is probably one of the biggest coincidences I've ever heard and seen.
@NeoBing
@NeoBing Жыл бұрын
This is insane, I never thought that 660 would make the fabled Scaredy-shroom video. It’s just too bad that Scaredy is absolutely terrible since they barely changed it whatsoever.
@Mr_comical0
@Mr_comical0 Жыл бұрын
Ever since mega Gatling pea, I always considered that if scaredy shroom got into PvZ, obtaining the health of a Wallnut or an infinut (+wallnut aid) while hiding would be a good idea, making him work as a front line early defense to make sun production easily against basics while not using your instants too early. Working as a support attacker, and keeping its sun cost at 25 so it doesn’t become peanut 2, alongside a better cower radius (3x1). It was such a missed opportunity by the devs, and making it an *ARENA PLANT* to put salt on the wound.
@theghosttm8245
@theghosttm8245 Жыл бұрын
If I was in charge and Scaredy was like this, gem plant If Arena I would give him this suggestion of a lot more Hp when hiding. Higher level more Hp when hiding.
@GMAuraeon
@GMAuraeon Жыл бұрын
Honestly, my first thought with Scaredy and how he'd be balanced, I imagined his role in the Garden Warfare series. In that game, Scaredy is a deployable sentry that shoots high powered precision shots, but also hides and gains a defense buff if zombies got close. I imagined something like this with Scaredy. I would have loved to see him shooting high powered shots but at a reduced fire rate, and still have his scaredy debuff, all at around, eh, 125 or 150 sun?
@CoralReaper707
@CoralReaper707 11 ай бұрын
That was also my first instinct. I imagined Scaredy being a cheap, but powerful early game attacker with a somewhat long recharge and some pretty beefy health alongside his infamous hiding ability.
@payurtaxestoo
@payurtaxestoo 27 күн бұрын
4:20 the current context of the sentence gave me a jumpscare
@MsBabydice
@MsBabydice Жыл бұрын
I just realized scaredy shroom, a plant you unlock through seed packets,OR BUYING,is a worse version of red stinger WHOS A FREE PLANT YOU UNLOCK THROUGH THE STORY,what was popcap thinking.
@chrisjohngrima9761
@chrisjohngrima9761 Жыл бұрын
When your so bad that you randomly wake up some guy who was asleep for a half year.
@anoriginalusername1088
@anoriginalusername1088 Жыл бұрын
I had a fun idea about what could've happened with Scaredy Shroom. I thought similarly to how they made Cactus a combo of Laser Bean and Spikeweed, the could've made Scaredy a combo of Spring Bean and a Peashooter. My vision was when a zombie reaches a hiding Scardy Shroom it would enter a "panic attack" state, springing zombies on its tile back and rapid firing for a few seconds (provided there are no other zombies) and once it wears itself out it hides and instead acts like a weak wall. Plant food would make its bounce further and give it armor.
@citysmall3427
@citysmall3427 Жыл бұрын
If you changed Scaredy's functionality a bit so that he has wall-nut tier health (when ducked), and then activates a bounce on all the zombies on its tile before dying that sends them back to the far right of the lawn at a cost of 150 i think he'd be worth using. He'd still be scaredy shroom, but his utility would better fit the games style.
@watermelonecatto
@watermelonecatto 7 ай бұрын
the frickin’ design is horrendous, they could’ve just extended a puff shroom, add a bigger hat and a little longer mouth would’ve been better
@Just_a_Vibeee
@Just_a_Vibeee Жыл бұрын
i really just watched a 25 min documentary over a mushroom thats scared
@RhapsodyHC
@RhapsodyHC Жыл бұрын
To balance it (as an arena plant), they should have Scaredy activate its Plant Food Ability for free upon death, causing nearby Scaredy in 3x3 area to activate their plant food ability. That way, spamming them is encouraged and gives more incentives to use it in the more powerful game modes.
@s0rdini277
@s0rdini277 Жыл бұрын
What did they do to my scaredy boy he looks god damn atrocious and uncanny from the rest of the shrooms
@mitch_meap7761
@mitch_meap7761 Жыл бұрын
One thing I thought would make it usable was to make it function kinda like eclise's dusk lobber. Making it unkillable to normal zombies when hiding, and have it only hide when a zombie is on it. this would make it a cheap damage plant that takes space in the front where you normally wouldn't use anything. but than again that would require popcap caring about balance
@someguywithatophat7599
@someguywithatophat7599 Жыл бұрын
scaredy shroom was usable in pvz1 since during the nigh levels, your only easy access attacker, was the little tiny shroom, which had shoddy range, so having something that was longer range was useful when you had stunted sun production
@gapedandamazed6988
@gapedandamazed6988 Жыл бұрын
How to fix: 1. Make it hide when a zombie approaches near it on one lane 2. Shit ton of health when hiding (just make it a wall nut or something) 3. Slow all zombies in a 1x3 area (later becomes 2x3 (the other column facing either upwards or downwards respective to which row the shroom is planted in) and then 3x3 area as it levels up)
@Dr_Dan_
@Dr_Dan_ Жыл бұрын
its surrtenly an upgarde to the peashooter. especially with the fact that mushrooms don't sleep during the day in this game. in pvz1 it also was an upgrade to the peashooter, but only on ngiht levels, again, it deals the same amount of damage as a peashooter (at least the amount of shots needed to kill a zombie is identical) it recharges way faster, and costs way cheaper. the problem with this plant in pvz2 is that its just a cheaper peashooter, and peashooter already sucks on later levels, so it stops being relevant when peashoter stops being relevant (summrized this video in one comment lol)
@Stupei3555
@Stupei3555 Жыл бұрын
Well peashooter is an absolute powerhouse when you get him to level +5. Also his seed packets are very easy to get, while scaredy shroom’s aren’t.
@Dr_Dan_
@Dr_Dan_ Жыл бұрын
@@Stupei3555 we dont count upgrades, but if we do, scaredy shroom still wins, his plantfood is more powerfull, when fully upgraded he macthes peashooter, and for the cost of 100, you can place 4 of them
@unfunnyscoutpg3d
@unfunnyscoutpg3d Жыл бұрын
​@@Dr_Dan_but is it worth 20 dollars? Hell no XD
@joseomarmedinamontes316
@joseomarmedinamontes316 Жыл бұрын
Maybe giving Scaredy shroom an spring bean effect while hiding would be really good, with less range and obviously the zombies around other columns would still trigger the hiding effect but not the knockback
@99999bomb
@99999bomb Жыл бұрын
I mean, theres a reason why scaredy shroom was scrapped originally... it was a like pea shooter which doesn't do anything when zombies get too close, it worked (somewhat) in pvz1 since in that game there was a 25 sun meta and only sun producers were sun flower and sun shroom, and unlike current sun shroom it didnt had the ability to produce more sun than sun flower, so a cheap attacker worked there slightly better, but in pvz2 where theres a 50 sun meta and high health dense waves zombies, meaning that usually cheap plants which work (except puff) are usually stalls, pvz2 has a lot of heavy hitters, crowd control, instas, scaredy doesnt fit at all in the game, at least pea and cabbage are supposed to be starter plants so them being crap is somewhat understandable, but the addition of scaredy shroom i just see as bad fan service, they could've reworked scaredy as a long range artillery which does heavy damage while being vulnerable to ambush, but oh no we have another garlic instead, popcap why... whats next? Them adding cob cannon as is and having it be outclassed by banana? Adding plantern for only a arena gimmick?Popcap has really fallen off badly... the fact the soft launches of pvz3 were basically copies of generic mobile games shows the company became a husk of a shell of its former self
@theamazingspooderman2697
@theamazingspooderman2697 9 ай бұрын
preach
@firehydrnt5312
@firehydrnt5312 9 ай бұрын
It actually has on of the best plant food abilities in the game
@dedenneleader_official3305
@dedenneleader_official3305 Жыл бұрын
I'd argue that Scaredy Shroom is a POWERHOUSE in arena. When assisted by Tile Turnip (which can be set up quickly thanks to Primal Sunflower), it can wipe every zombie on screen with ease. Primal Wall-nut is great defense early game as you stock up on Plant Foods. And while it goes downhill late into the match, by then you've likely already racked up 1 MIL or more points, passing your opponent by a landslide.
@beanburrito4405
@beanburrito4405 Жыл бұрын
This is sad, scaredy shroom was one of my favorite pvz 1 plants from when i was really little. Sucks to see it be so bad in this game
@mole2585
@mole2585 Жыл бұрын
Lmao, when I saw the video in my recommended feed, I audibly laughed aloud cause I found it immensely hilarious that after 6 months you come back with a banger 25 minute diss track on a plant. Loved the video. From the devs pov, If they just TRIED to do anything original with scaredy shroom, it might’ve made it passable, but they legit just made it tankier, sort of. What I would do to make it “usable”, is 1 of 2 things. Maybe they could’ve made it super super super fast with recharge so people can do those last stands at the end of the level where the zombies are at the back of the lawn and you’re just spamming plants to stall them for your instas. This is assuming you didn’t already realize that you could’ve had a more useful plant in it’s place. The other idea I had was to just make it cost no sun at that point. If the whole plant is just to be a cheap spam-able unit, just go fully into the idea to make it a no loss investment plant for early waves and a free body shield for mid waves. Of course you’d also need to tweak other things possibility to supplement this, like maybe do a sort of lily pad plant food when plant fooded, or give a metal helmet for protection like how moon flower sets up a barrier for their plant food. But it’s then it’s after all of this that you realize that if a plant needs this much extra support, maybe you should’ve canned it. Edit: Also another idea I had after writing all of this is that if you don’t want to go the cheap and spam-able route, perhaps they could’ve given him a sniper based attack where the further their shot travels, the more damage it does, like what the item “Lump of Coal” does in Binding of Isaac
@Slimeakku
@Slimeakku Жыл бұрын
If I had to guess, this guy doesn't like scaredy shroom.
@p27ch
@p27ch 9 ай бұрын
reworks that'd have to be added to make it fit the game's punchier style (and difficult way of obtaining): - more health. way more health. - maybe boosts firerate or damage the closer zombies get -
@heroepato
@heroepato 11 ай бұрын
Idea: When a zombie eats Scaredy-shroom, the zombie gets scared and moves back a bit.
@Dissonance-i5j
@Dissonance-i5j Жыл бұрын
Scaredy shroom does not work in PVZ2, the devs realize this but they decided to add it anyways for nostalgia bait, the obvious reason why scaredy shroom worked in the original game is because there weren't that many early threats in the night levels, plus you don't use them at the start since you don't have that much sun shrooms, scaredy shroom only becomes helpful you managed to get atleast a single row of sun shrooms then you can afford scaredy shrooms easily, but then started to upgrade your arsenal with fume shrooms for hordes of zombies as well as screen door zombies, Scaredy shroom in PVZ2 is about as helpful as the peanut peashooter hybrid plant..
@samchiu9918
@samchiu9918 Жыл бұрын
The worst part, in my opinion, is that scaredy shroom is outclassed by puffshroom.
@burner555
@burner555 Жыл бұрын
​@@TAP_ME_TO_GET_50K_ROBUX_rkn *attacking
@delta-delta
@delta-delta Жыл бұрын
Isn't it already in pvz1?
@Creeps20
@Creeps20 Жыл бұрын
he back
@adweck
@adweck Жыл бұрын
scaredy shroom is scarily substandard: heres why.
@strucktwice6067
@strucktwice6067 Жыл бұрын
I've had the idea of making it move to the lane behind it when a zombie got close and leaving a small barrier like a mushroom cap while only using this ability once or twice
@magolorthegreat809
@magolorthegreat809 Жыл бұрын
I guess the reason because PopCap choosed to add Scaredy Shroom instead of another Pvz1 plant is because they already maded Scaredy Shroom's codes in the past, so they needed to make the sprites
@Darkpq1742
@Darkpq1742 Жыл бұрын
Ok lets be fair. Ra zombie is op. Everyone would be Afraid if a Comon Zombie can Hold the literal Sun whit a Stick.
@L1CL1CL1CL1C
@L1CL1CL1CL1C Жыл бұрын
No
@delta-delta
@delta-delta Жыл бұрын
I am not afraid
@sanzyboy3952
@sanzyboy3952 Жыл бұрын
I think the plant could probably work if it wasn't for the puff shroom or any early low cost insta killer that only exists to stall a level and help you save up for a high cost plant such as the winter melon
@-Puppet-
@-Puppet- Жыл бұрын
They should just give him do a poison effect or weaken the defense of the zombies this would make him act like a support attacker in a way.
@theonetheycallheadspace2899
@theonetheycallheadspace2899 Жыл бұрын
I honestly think this would be cool af
@legromp2357
@legromp2357 11 ай бұрын
I think a cool mechanic would be, after hiding for a certain amount of time, it knocks back zombies in front of it, sort of like chard guard, maybe around a tile away from its sight range so it can get some hits in before going back into hiding. After trigerring its knockback, it could also gain a short hit rate boost. It would probably need a health buff for this to work. This would make it a niche frontline plant you can use for a bit of extra offense and stalling.
@carlosemilio385
@carlosemilio385 Жыл бұрын
You know how I would've gone to 'fix' scaredy shroom without removing his main gimmick completely? I would've done it where if the zombies are really far away from scaredy, then he just has the normal attack speed as he does right now, but when the zombies get closer to scaredy, he would start getting more terrified and start to panic where his attack speed grows faster and faster the closer the zombies get, almost accumulating an immense amount of dps because of his rapid fire, but right as a zombie takes a bite out of scaredy, that is when he starts to hide and increase his defense stat, making him able to survive longer while other scaredy shrooms or just plants in general attack from the back. This makes him even more reliable at taking down bigger hordes of zombies and having some matchups against tankier zombies because he now only hides in the ground when a zombie is about to eat the scaredy shroom. I mean, you would still pick another plant like pokra or someshit like that but at least scaredy shroom would be more useful than he currently is Also, I would make his design cuter honestly, out of all the designs in this game, this is the only one that doesn't stick with me... like... at all, it just looks too cursed compared to the rest of the other plants in the game, it looks like a pvz3 v1 beta design, maybe just giving him hack his dotted eyes like in the first game would improve it by a large margin. It's not really a necessary fix cause art is subjective, but if the majority of people are complaining about its art style alone, then you gotta fix it just a little, right?
@LeoBezan
@LeoBezan Жыл бұрын
They are so uncreative that they decided to put a 14 year old plant in the game. What's next? Zomboni? Catapult Zombie? Pole Vaulter?
@qualitytimewithted5160
@qualitytimewithted5160 Жыл бұрын
They're actually adding catapult zombie back (its animations are horrendous). The plug seriously needs to be pulled on this game.
@LeoBezan
@LeoBezan Жыл бұрын
@@qualitytimewithted5160 It's really sad. I've played all the games, even Adventures. The franchise is on life support right now. I've watched Adventures get removed. I've watched Heroes stop getting updates. I've watched GW2 stop getting support: Why? So they could update BfN once a month and then give up on it less than a year since it's release. I've watched them give up on PvZ 3. It's time to say goodbye to PvZ. 😢
@ImVemox
@ImVemox Жыл бұрын
A=a S=Scaredy S=Shroom So in short, They added Ass!
@Surepeacooler
@Surepeacooler Жыл бұрын
I'm hoping for sea shroom to be added to pvz 2 just because I really liked it in pvz 1 (idk why)
@P.H691
@P.H691 Жыл бұрын
It would be extremely niche, unless they can be planted outside of Big wave beach, then it would be ok as a puff shroom that won’t disappear over time
@umbra0rpng173
@umbra0rpng173 Жыл бұрын
Buffs i would give to scaredy shroom: 1. Scaredy will only hide when it's getting eaten. Imp, chicken or small zombies will not trigger hiding, even if they're being eaten. If there are at least 3 Scaredy shrooms in adjacent tiles, it will not hide. 2. Nearby Scaredy shrooms will shoot faster (shoots every 1.35-1.5 to 0.85-1) 3. Multi hit spores (2-5 randomly) 4. Damage buff (more damage the closer the zombies are) 4.1. 20 if the zombies are 8 tiles away, 22 if they are 7 tiles away, 25 if they are 6 tiles away, 27 if they are 5 tiles away, 30 if they are 4 tiles away, 35 if they are 3 tiles away, 40 if they are 2 tiles away, 50 if they are 1 tile away.
@rirked-8
@rirked-8 11 ай бұрын
I think Scared Shroom can like do a poison-spring attack when he's hiding, when a zombie get too close he get bounces back with a poison effect (but not for long like 5 seconds), improves his health with a normal amount of health like a peashooter and the hiding effect activates a bit later (like 1 tiles in front of him)
@denilsonzaslavski1989
@denilsonzaslavski1989 Жыл бұрын
12:15 Can't believe they had the audacity to make scaredy shroom fear to parrots and chickens🧍‍♂️
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