Woah, very informative. I’m learning the game as we speak, and this was incredibly insightful in how to go about handling your turns optimally. Thanks!
@HamstahFwend7 күн бұрын
Returning player here who hasn't touched the game since the FFG era. A friend linked your vid to me to brush up on some fundamentals, thank you!
@dave07543 жыл бұрын
This video is so important for beginners. Thanks for taking the time to record this, Andrej. Legendary, as usual.
@ziegskyrunner3 жыл бұрын
Great watch! As always, you're a pillar and beacon of the community. Definitely will pass this along to some green friends who recently caught the Netrunner bug!
@EddyTheYeti795 ай бұрын
New Netrunner player. This video is pure gold! Really appreciate this kind of content. Such a complicated learning curve to this amazing game, but I’m getting there!
@MetropoleGrid5 ай бұрын
Welcome to the game, eh!
@diegosantos86872 жыл бұрын
As a newbie to this game, I want to say thank you!
@kasta8672 жыл бұрын
Just started out with netrunner, I'm not new to card games but this was a really well done introduction to the system for someone who actually understands what he is doing but knows that could be done better!
@ES-yc1tp2 жыл бұрын
I’d appreciate a video like this but only for corporation play for beginners since I believe it’s not as straightforward as playing runner, in my opinion. Thanks for the tips!
@MetropoleGrid2 жыл бұрын
There's definitely a lot to be said about clean Corp play. I'll keep that in mind! Cheers!
@Fudgeemonkee2 жыл бұрын
@@MetropoleGrid apart from this and your Fundamentals Review video, do you have any specific videos/VODs that you’d recommend watching for beginner/intermediates? Your 2 teaching vids are amazing but your core content is a step too advanced for me still 😅 (e.g. learning what the meta cards to prepare for are, how each corp generally tries to win, etc.)
@EddyTheYeti792 ай бұрын
Watching this again before going to worlds!
@brunosassonetorcello4443 жыл бұрын
What a nice video!! Hoping there's more coming :)
@vesper_k3 жыл бұрын
Great vid! Thank you so much :-) Tip 7 is probably the most important tip to a lot of people starting their fun with the game, given the last year and a bit of very limited in person play. Tip 8: It's OK to lose agenda points as the Corp - don't worry too much until the Runner gets to match point (usually 4-6 APs, depending on your deck composition). Use scoring windows, score out, and go for the game plan. Tip 9: This is a game of managing chance. Don't be too sad if you won due to bad luck with draws/accesses - we've all been there! The best outcome of a lost game is learning what went wrong and... the chance to start a fresh one ;-D Tip 10: For in-person play: practice your "poker face" - that is, make sure you don't have any obvious "tells" that betray your excitement or disappointment with what's going on in the game. If you're really enjoying it, you could try acting and tricking your opponent into believing something is happening, when it's actually not - but please don't overdo it, because the core of the game is cold hard math... and some games can be timed (especially in competitive environments)
@MetropoleGrid3 жыл бұрын
Thanks Vesper! Tip 8 is huge, and I think there's a lot to be said about the idea of 'scoring windows' in general. Tip 10 is something I struggle with - any turn in which I take too long to figure out what to jam in the remote is never great. It always makes things way more suspicious than I need it to be.
@Will.Standfest3 жыл бұрын
You should definitely have a video about scoring windows. What they are and how to create one as a Corp or recognize one as a runner. I frequently feel stuck and can't see how to sneak my agendas out mid to late game
@FlawlessDesigns12 жыл бұрын
@Will Standfest To go along with both topics in these comments, sometimes creating a scoring window directly relates to letting the corp score a point or two in order to create a scoring window. Say we're playing as the corp, have a decently protected remote server (2-3 pieces of ice, maybe some rezzed already), the runner has breakers and a good amount of credits, and you have a hand with both a 1 point, and a 3 point agenda in it. If your next turn is: click 1 intall the 1 point agenda in the remote, clicks 2 and 3 are advance that 1 point agenda. This will often coax the runner into running that remote in order to prevent you scoring it. I could cost them 10-15 credits to break their way in there, often leaving them credit poor on the following turn. So in this scenario, its worth it to force the runner to run on the remote and score the 1 pointer if it leaves them poor enough to not be able to get back in there the following two turns. You can then install the 3 pointer, advance twice, then the following turn advance 2 times. The end result is you gave up a 1 point agenda, in order to create a scoring window for you to score a 3 pointer. The corp comes out on top as far as efficiency and points in that scenario. Its important to think of giving up points to the runner as a resource that you can use/exploit as the corp to shift the pace of the game and create scoring windows late in the game.
@Tyranda498 ай бұрын
Really great video
@randomdogdog3 жыл бұрын
One thing I'm struggling with right now is overdrawing as runner. Sometimes you need to dig for your answers. Don't worry about having too many cards in your hand, there's more in the stack if you need them...
@MetropoleGrid3 жыл бұрын
100%. In most games you don't even draw through your whole deck. In no game that I've ever played, do you need to play every card in your deck. Figure out what you need, and more importantly, what you don't need right now.
@natooo83123 жыл бұрын
Love tip #7, the in person tips, that RnD to HQ habit is crazy and so true!
@Will.Standfest3 жыл бұрын
These are great thank you so much for putting this together. I can really see how some of these tips are huge to help me git gud. 😁
@Toble00713 жыл бұрын
Tip 8: watch Metropole Grid videos, they will make you objectively better at netrunner!
@willboy3343 жыл бұрын
Another tip that can be easily over looked is that R&D order is so important. If the runner accessed 7 cards they NEED to go back in that same order. Also, if the Corp or runner triggers R&D shuffled, that changes everything, and the game can rely on that. Access R&D and no agenda? If R&D shuffles, you can run again, for a new card!
@MetropoleGrid3 жыл бұрын
Forcing shuffles is a great way to get fresh accesses from the top of R&D! Poke R&D, run the Spin Doctor, and then return to R&D might just be the winning fresh access you need.
@harmer42453 жыл бұрын
As usual, incisive, well presented and invaluable.
@SabaqnoGaara3 жыл бұрын
Thanks for all the great tips I link this video at least once a week to new players on jinteki
@latinoknight153 жыл бұрын
Fantastic Tips, thank you!
@ricardodubcek45108 ай бұрын
Hey, great video! I was wondering if you another one (or are planning on making one) more focused on the corp. Looking forward to that!!
@dishwasherlove3 жыл бұрын
This is such a great video and all helpful stuff for a newbie like me.
@johnash78213 жыл бұрын
This video feels like it was made for me. Thanks, Andrej!
@Marinealver3 жыл бұрын
Tip Always be running, Hand is more important than credits save 2 credits and a click to clear a tag.
@YsengrinSC3 жыл бұрын
Back off, this is my turf :P But seriously this is a great video! I’m excited to recommend it to people trying to get better!
@MetropoleGrid3 жыл бұрын
:P
@teejay818 Жыл бұрын
Such a great video. You’re a strong communicator
@MetropoleGrid Жыл бұрын
Cheers! Thanks for the kind words!
@Caiiiiiiiiii3 жыл бұрын
Love the game, Love the content The biggest thing I feel like I’m struggling with as a new player is the value of assets It’s hard to math out what I should spend to get to and trash a card like Daily Business Show or Regolith. I assume this will come with playing more but there are so many board states to get to to get a good feel
@MetropoleGrid3 жыл бұрын
The value of assets is definitely both important and tricky to evaluate on different board states. I'd love to make a video in which we run through a replay of an asset heavy matchup, to talk about some of these decision points. In the meantime, Whiteblade wrote this great article explaining strategies surrounding asset based matchups - stimhack.com/lateral-growth-expanding-your-horizontal-play-by-eric-keilback/ Some of the examples might be from an older meta, but the main points are definitely still pertinent. Glad you've been digging the content!
@Caiiiiiiiiii3 жыл бұрын
@@MetropoleGrid thanks for the reply! I would certainly enjoy that video. Your content has definitely helped me feel both welcome to and excited about the game. Would love to catch a stream but I’m more of a ‘go at my own pace KZbin boy’ over the live streams. One day though! Everyone in the community has been great to interact with so far
@CalebStarnes297153 жыл бұрын
Thanks for these!!
@ClosDeLaRoche873 жыл бұрын
Glad my sneaky tao was helpful for your lesson, thanks andrej!
@MrBongoking3 жыл бұрын
Great video. Re: tip 6, it sounds like you’re saying it’s sometimes worth not putting down icebreakers before a run in order to keep the corp guessing. Is that really the case and can you say a bit more about what the determining factors are? (other than whether there is ice on the table, obviously)
@MetropoleGrid3 жыл бұрын
Unless you're playing around a very specific ICE that would have a disastrous facecheck (which I'd argue don't exist within the Startup format), I'm very hesitant to install icebreakers until the corresponding ICE has been rezzed. Let's imagine that the corporation has installed a card in a remote server behind a single unrezzed ICE. You think it's an agenda, and you've decided you're going to try and steal it. We have a Fracter in hand, and our entire turn. If we install our Fracter and run, we can get absolutely blown out if the ICE is a Sentry, specifically if it trashes programs. Code Gates will still end the run. If it turns out to be a Barrier on the remote, we do get in. However, seeing the installed Fracter, the corporation now has perfect information regarding how many credits you need to get into the remote server, and may consider not rezzing their ICE if it doesn't seem like a good value proposition. Most of these outcomes are advantageous to the corporation. Now, if we don't install our Fracter, and just run the remote without any installed programs, Sentries may still end the run, but they don't have any real destructive teeth. Code Gates still end the run. But now the corporation is forced to rez their Barrier, and you force credits out of their wallets. We can simply let the Barrier's end the run fire, install our Fracter, and just spend a click running back in. We exposed ourselve to no extra threat, and forced the corporation to make a potentialy bad decision. In short, by pre-installing your programs, you're trading a massive amount of information, alongside exposing yourself to the threat of program trashing subroutines, just to save a single click. That's not a great trade. There are of course a bunch of other things that could impact the decision to install programs. If you have only a few programs, and no recursion effects, pre-installing programs before you lose them to potential net damage in a Jinteki Personal Evolution matchup, for example, would be a good idea. Also, like mentioned before, there are certain ICE that are worth respecting and pre-installing programs if their facecheck would be disastrous (a Gatekeeper or Drafter firing at the wrong time can be game losing). This rule also changes a bit in the mid-to-late game, in which the corp can assume you have access to all of your breakers. Glad you enjoyed the video!
@maybel3943 жыл бұрын
These tips are super helpful!
@FlawlessDesigns12 жыл бұрын
Great video Andrej, super helpful tips for both new and veteran players. One thing that took me a while to learn and incorporate into my games is to wait to install your icebreakers until you're ready to make runs. Often I would find myself installing breakers as I could afford to play them, thinking I was "building my rig" in preparation for a later run. We often think of hidden information as a staple of the corps game, but in fact, it also a two way street. If you play out a code gate breaker a few turns before making a run just because you can afford it, the corp may hessitate to install code gates protecting their servers, as they now know that you can break through them with enough credits. But if you wait until click 1 on the turn you're making the run, the corp would be much more likely to install the code gates in their hand thinking that they're protecting their servers or stopping the runners ability to get into them. This "pace" can drastically effect the corps click efficiency, and even cause them to make other decisions like drawing into a different type of ice to install them to further protect their servers. The suprise factor of hiding which types of breakers you have in hand until just before a run can leave the corp suprisingly vulnerable for a few turns, tipping the balance of tempo in the runners favor.
@FlawlessDesigns12 жыл бұрын
Just realized you covered this on tip 6.
@henriquemiyamoto81963 жыл бұрын
Great vídeo
@francisfortin56633 жыл бұрын
Well done!
@Webchain Жыл бұрын
Is there a way to search for decks on netrunnerdb by card sets? Not individual cards, but decks. Thanks!
@MetropoleGrid Жыл бұрын
Hey Craig. Totally! So once you open the 'decklists' page on netrunnerdb, click through to the 'Search' section on the left. On the Search page, on the far right of the screen, there's some blue text that says 'Select allowed packs'. Click that, and you'll have all the options you're looking for. Cheers!
@Webchain Жыл бұрын
@@MetropoleGrid thank you very much!
@prenic35273 жыл бұрын
This video is great! Everything makes a lot of sense and I already feel I am a better player. Even if I am not. :)
@JustACuteFox3 жыл бұрын
What do you think about making early runs when your hand has icebreakers in it, that you risk losing if you take damage?
@MetropoleGrid3 жыл бұрын
I think there is only one matchup in which pre-installing breakers to dodge damage is common - Jinteki. Jinteki is the only archetype that regularly plays on-access damage; cards like Snare!, or Sting!, or the identity Personal Evolution. If you're playing Criminal, and have only one copy of each breaker, you definitely do need to be a bit more careful. Otherwise Shaper can play a bit looser with access to Simulchip, and Anarchs usually pack a fair bit of redundancy or breakers that can be installed from the Heap.
@kingsfan20993 жыл бұрын
I want back in so bad but have nobody to play with locally...love this game...love that it lives on...
@MetropoleGrid3 жыл бұрын
Hey Ryan! Hit up the Green Level Clearance Discord - discord.gg/fSUkWRZspR You'll quickly meet a lot of people excited to jam games online.
@Pokephantom3 жыл бұрын
Thank you!
@rickspray22453 жыл бұрын
Awesome!
@TreGrisby3 жыл бұрын
When playing in person stare at the other player on their turn. Read their body language.
@richardmiller6326 Жыл бұрын
This guy is so boring
@kitkat489211 ай бұрын
i will start an annoying hyperactive mr beast style youtube account for netrunner stuff just for you mr miller