9. Rendering the Maps in Maya | Tutorial 9 | Making 3D Scene Step by Step

  Рет қаралды 23,499

TrimitKala

TrimitKala

Күн бұрын

In this tutorial I am showing how to render the maps extracted from Substance painter. This video is a part of making a 3D scene using Maya- ZBrush- Substance Painter. In this series I am showing the entire pipeline in detail Modeling-Unwrapping-Texturing-Rendering. If you go through the entire series I am quite sure that you will be able to make a 3D scene and your understanding will be strong. Only I am assuming you know the basic interface of Maya.
You can find all the links here.
Part 1 - Modeling the Hut in Maya
• 1. Hut | Modeling a Hu...
Part2 - Modeling the stone and Tree in Maya
• 2. Tree | Modeling a T...
Part3 - Unwrapping the Scene in Maya
• 3. Unwrapping the Scen...
Intro to ZBrush
• Introduction to Z-Brus...
Part4 -Sculpting the Tree in ZBrush
• 4. Tree | Learn ZBrush...
Part5 -Sculpting the House in ZBrush
• 5. Sculpting the Hut i...
Part6 - Preparing the scene for Substance Painter texturing
• 6. Preparing the scene...
Part7 - Texturing the scene in Substance Painter
• 7. Texturing the scene...
Part 8 - Making Leaves of the Tree
• 8. Creating the Leaves...
Part 9 - Rendering the Maps with Arnold in maya
• 9. Rendering the Maps ...
Music:
KZbin Music
#3DModeling #3DTexturing #3DRendering

Пікірлер: 63
@ShidoSoul
@ShidoSoul 4 күн бұрын
it took me this long to find out how to improve my imported maps to look sooo goooood...Thank you ! you have helped this man
@josephhoang2616
@josephhoang2616 2 жыл бұрын
thank you for the long journey through this tutorial, wish you all the best!!!
@growingartz5017
@growingartz5017 4 ай бұрын
Thank you so much for spending the time to educate us. This is priceless information. Best wishes
@leollohra8914
@leollohra8914 4 жыл бұрын
Its really good tutorial, thanks you so much, keep teaching us more, i appreciate what you are
@jesuss196
@jesuss196 4 жыл бұрын
Wonderful series, thanks you for sharing!
@maximevincent3834
@maximevincent3834 4 жыл бұрын
Thank you for the phenomenal tutorial series. I found it very insightful in understanding this kind of workflow. Hoping to see more :)
@Trimitkala
@Trimitkala 4 жыл бұрын
Thanks, sure 👍.
@gabbiness
@gabbiness 3 жыл бұрын
This was amazing, thank you so much!
@sharvaribhoi7105
@sharvaribhoi7105 2 жыл бұрын
Awesome series,got to learn many things properly.Really appreciate it.Thank you.
@ruojunzhai8907
@ruojunzhai8907 Жыл бұрын
great tutorial, thank you for making it!
@rutujachavan8857
@rutujachavan8857 Жыл бұрын
Thank you so much for this tutorial. 💗
@CrimeBeanus
@CrimeBeanus 5 ай бұрын
You're the best, thank you!
@diptenduhalder1830
@diptenduhalder1830 3 жыл бұрын
Great series sir......very helpful
@maiphan9802
@maiphan9802 4 жыл бұрын
Oh my God. It's amazing. Thanks a lot.
@Trimitkala
@Trimitkala 4 жыл бұрын
Thank you very much🙂.
@dimachibisov7456
@dimachibisov7456 Жыл бұрын
Thank you very very much for this cours!!!
@shanmugavelm9465
@shanmugavelm9465 3 жыл бұрын
it was very nice bro
@amjadahdab
@amjadahdab 4 жыл бұрын
Nice render
@nisianglian6263
@nisianglian6263 3 жыл бұрын
Hello Sir, I didn't see you exported displacement map. Where did you get the Dis Map? From Zbrush or Substance?
@deepakmandal6005
@deepakmandal6005 4 жыл бұрын
Amazing ...... thank you 🥰
@Trimitkala
@Trimitkala 4 жыл бұрын
Thank you 🙂.
@multimediadiploma463
@multimediadiploma463 3 жыл бұрын
Nice modelling
@davidlewis195
@davidlewis195 3 жыл бұрын
Best end-to-end, 3D modeling tutorial out there! If rendering causes my application to crash but my OS meets the system requires, do you have any recommendations?
@oliverprice9625
@oliverprice9625 3 жыл бұрын
This was such a great series, thank you so much!!
@haibarakassem5485
@haibarakassem5485 3 жыл бұрын
Hello, thank you for this tutorial. the Hight map that im using as a displacement map is applying the depth created in sb, such as the moss hight, but all my carvings i sculpted in zbrush are missing. I baked before exporting my textures which solved a few problems but my sculpting is still missing. Update: I started a new project and baked high over low, without adding any information i exported my textures and realized my height map is just a gray image. my normal map does have my zbrush carving information but for some reason when i use it as a displacement map in maya, all my branches are becoming thick with round edges not pointy edges.
@MrRoAdSnAke
@MrRoAdSnAke 3 жыл бұрын
please can you show us how did you export displacement maps ???
@TrungNguyen-vy1iw
@TrungNguyen-vy1iw Жыл бұрын
tks bro
@_animation_lover_24
@_animation_lover_24 2 жыл бұрын
nice
@danielasanchez-vy2sh
@danielasanchez-vy2sh 4 ай бұрын
Hi! The displacement map is the same height map? very insightful video, thank you for taking the time explaining each one! my professors wont even bother to explain such important information.
@Mo-fn9ge
@Mo-fn9ge Жыл бұрын
Is there a way to combine the leaves and tree base, and have it one texture sheet ? To import into unity
@zeddgamedesigner
@zeddgamedesigner 2 жыл бұрын
finally to then end...
@xtremmontagevideos6261
@xtremmontagevideos6261 4 жыл бұрын
bravo superbe
@Trimitkala
@Trimitkala 4 жыл бұрын
Thank you very much🙂.
@saiganeshbhukya
@saiganeshbhukya 4 жыл бұрын
Thanks for your great lectures it's easy to understand the subject. why not you do a lecture on render settings and look development.
@Trimitkala
@Trimitkala 4 жыл бұрын
Yes of course, the next tutorial on look development. 🙂
@visualcapture360
@visualcapture360 3 жыл бұрын
❤️❤️❤️❤️❤️
@ruojunzhai8907
@ruojunzhai8907 11 ай бұрын
I am so confused about the displacement map thing, the whole tutorial is great but I am just stuck there, how did you get the displacement map? Is it from Zbrush or Substance painter? I looked for other tutorials as well but none seem to work
@Yurusen17
@Yurusen17 2 жыл бұрын
my displacement map shows nothing and I dont know why, any idea ?
@anindita2506
@anindita2506 4 жыл бұрын
where do you get the displacement map? is it from zbrush?
@Nezumiee
@Nezumiee 4 жыл бұрын
I want to know about this too... cant seem to find anything like it
@kaka-ic6fc
@kaka-ic6fc 3 жыл бұрын
VERY GOOD SIR!!!! CAN YOU PLEASE DO MORE TUTORIAL STEP BY STEP? THANK YOU VERY MUCH, YOU HELP ME A LOT!!!
@Trimitkala
@Trimitkala 3 жыл бұрын
Sure why not🙂.
@romeroedits8877
@romeroedits8877 2 жыл бұрын
Previous video al the leafs back side .. black color but in this video how you solved ?
@dimachibisov7456
@dimachibisov7456 Жыл бұрын
Hi! Do you found the answer?? I've got the same problem(((
@timmackley2369
@timmackley2369 3 жыл бұрын
Hello, I have some questions about your modeling, is there a way I can directly message you?
@flyingangel2052
@flyingangel2052 3 жыл бұрын
wow..... hey u r using GPU rendering?
@coloreyed
@coloreyed 3 жыл бұрын
awesome video sir ❤❤❤ sir one question, we will add normal map to bump map...but where we have to add the height map?
@Trimitkala
@Trimitkala 3 жыл бұрын
Displacement map.
@coloreyed
@coloreyed 3 жыл бұрын
@@Trimitkala thank you sir 👍👍
@anindita_1.7
@anindita_1.7 4 жыл бұрын
Sir, can you please make a video on maya-> zbrush-> substance painter workflow It will be helpful 😇
@Trimitkala
@Trimitkala 4 жыл бұрын
Sure 👍.
@henryfive8862
@henryfive8862 3 жыл бұрын
​@@Trimitkala Can you, please, tell us how you did displacement maps. Height maps doesn't work right. Just one your comment, thank you.
@Trimitkala
@Trimitkala 3 жыл бұрын
@@henryfive8862 Yes there is another way to do the same. You can extract the displacement map from ZBrush. The geometry should be selected in lower Sudiv level. Then go to Tool - Displacement Map - Create Displacement Map. (Make sure Smooth UV is on). You will get displacement map.
@henryfive8862
@henryfive8862 3 жыл бұрын
@@Trimitkala Many thanks, and then we don't use the height map we generated in substance, right?
@Trimitkala
@Trimitkala 3 жыл бұрын
@@henryfive8862 Yes, you are right.
@quochuybui6728
@quochuybui6728 3 жыл бұрын
can you show us how we make displaceman map ???
@quochuybui6728
@quochuybui6728 3 жыл бұрын
And thank you so much about tutorial, it is very very nice and useful
@Trimitkala
@Trimitkala 3 жыл бұрын
Yes sure. In this case I have actually created Displacement map as height map. If you go through the series you will get it in substance painter. But yes, in future I will show how to get it in ZBrush.
@quochuybui6728
@quochuybui6728 3 жыл бұрын
@@Trimitkala i was try used height map for created displacement map but haven't detail we created in zbrush. So i'm waiting your next video. Thank you so much again because your tutorial, it's very useful ^^
@lovisa02
@lovisa02 5 ай бұрын
@@Trimitkala I have watched the series and followed your steps, but I didnt get a Displacement map from Substance Painter. I only got Hight.tga, Mixed_AO.tga and ofc Normal map etc. I downloaded both png and targa (targa was the file you chose in the video) but still didn't get a Displacement Map.
@posindset_lee
@posindset_lee 5 ай бұрын
@@lovisa02 there is another way to do the same. You can extract the displacement map from ZBrush. The geometry should be selected in lower Sudiv level. Then go to Tool - Displacement Map - Create Displacement Map. (Make sure Smooth UV is on). You will get displacement map. (From Trimitkala) :)
@tranthanhluan4077
@tranthanhluan4077 4 жыл бұрын
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