A CGI 3D Short Film + Breakdown: "SWAT" - by Mondlicht Studios | TheCGBros

  Рет қаралды 6,550

TheCGBros

TheCGBros

Ай бұрын

TheCGBros Presents "SWAT | Breakdown" by Mondlicht Studios - Two police officers, a gas station attendant, and the entire family of a bank employee mysteriously disappeared in a Chicago suburb on Friday. For the second month in a row, people continue to vanish. County Sheriff Thomas J. Dart urges calm amidst these troubling events. It's known that FBI agents have arrived in town, indicating the seriousness of the situation. Sources report that police received numerous calls about a mysterious bright glow at one home in Long Grove. A Spec Ops team has arrived on the scene. The truth is out there. Also a behind-the-scenes breakdown on how the Mondlicht team used Unreal Engine to create it!
TEAM:
Ilya Nodia - Art Director
Ilya Nodia - 3D Generalist
Ilya Nodia - Post-Production
Victor Manin - Director
Victor Manin - 3D Generalist
Victor Manin - Mocap Animation
Victor Manin - Post-Production
Eduard Loskutov - Music & SFX
Dmitry Romanovich - Music & SFX
Software Used: Blender; Unreal, MidJourney
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#Shortfilms
#CGI
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#VFXBreakdowns
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#MotionGraphics

Пікірлер: 20
@Fido-vm9zi
@Fido-vm9zi Ай бұрын
Excellent. I love the education about creation also! Thanks!
@TheDigiVault
@TheDigiVault Ай бұрын
Looks amazing folks! How did you tweak the mocap animations in unreal after you applied the motion? Does the control rig not have to be deleted before applying a motion?
@Nodia
@Nodia Ай бұрын
Yo, hey! Thank you so much! If I understand correctly - it's about how to adjust already recorded animation using control rig? Here's what our pipline was: we took a character model (SWAT Soldier) from Big Medium Small pack and made a re-skin, using the UE5 skeleton. It has a great Control Rig on board. So now Unreal Engine sees SWAT models as UE5 skeletons. Then, we recorded animations in the Mocap Studio with this skeleton and used it in the sequencer. Then we needed to add some adjustments (As I understand - this question is interested you). To do this, we simply bake the finished animation, using Control Rig. Then create an additive track. So now we can add additional adjustments using Control Rig on top of the existing animation (once again - after baking we have many keys in the basic Transform Track + create an Additive Transform Track). I hope I caught the question correctly and answered correctly.
@silvaprencess2849
@silvaprencess2849 Ай бұрын
😅
@TheDigiVault
@TheDigiVault Ай бұрын
@@Nodia Additive Track!! Wonderful. Yes I understand now. That's really useful info. Thank you and well done again on your production. I can see the effort that went in. Wonderful work!!
@em1osmurf
@em1osmurf Ай бұрын
remake of a film about a house built on an ancient indian burial ground with modern technology/fx would be awesome!
@uc_0000-
@uc_0000- Ай бұрын
Beautiful! :3
@Displant
@Displant Ай бұрын
1:37 i thought he was a metahuman lol
@MichelobX
@MichelobX Ай бұрын
@vaza500
@vaza500 Ай бұрын
Это точно мультик?
@RealAaron317
@RealAaron317 Ай бұрын
Not bad how the character's handle their weapons needs a little work
@obaolade1232
@obaolade1232 Ай бұрын
this must've been literally inspired by scp
@ctimerun3693
@ctimerun3693 Ай бұрын
Yeah, you could say a lot of things are inspired by scp if you just ignore a few hundred years of horror fiction that came before.
@obaolade1232
@obaolade1232 29 күн бұрын
@@ctimerun3693 oh sorry my bad
@ctimerun3693
@ctimerun3693 28 күн бұрын
@@obaolade1232 Nah, you're good. Sorry for the agro.
@obaolade1232
@obaolade1232 25 күн бұрын
@@ctimerun3693 thnx
@davidschaefer83
@davidschaefer83 Ай бұрын
@Nodia hero ❤ and Viktor's mocap was the best and cleanest and fastest delivered I ever worked with
@kkk_21234
@kkk_21234 Ай бұрын
Капец
@vaza500
@vaza500 Ай бұрын
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