As a dev, I liked that small insight into the code and class implementations! Would be up to see more of that in future.
@JonathanLeeDev2 жыл бұрын
I agree with this, I remember your tutorials from back in the day. It's always nice to gain some insight into how the tech actually works.
@leoingson2 жыл бұрын
Agree, it's the most interesting part. I'm always urged to scroll around a little.
@FiveNineO2 жыл бұрын
Agreed!
@razvan7952 жыл бұрын
You motivated me to start being more orderly, to have plants and to eat healthier. I really like your routine and I'm trying to improve mine as well. Soon I will also enter patreot. I really appreciate what you are doing.
@ThinMatrix2 жыл бұрын
That's awesome ^^
@lolnop95202 жыл бұрын
@@ThinMatrix can you add something to equilinox son I mean it have bin yers since last time
@thebugcoder33912 жыл бұрын
I love these calm, relaxing devlogs! Keep it up! :DD
@ThinMatrix2 жыл бұрын
Thanks!
@mostafaaguerram2 жыл бұрын
I feel like enjoying your healthy daily routine, more than the coding part XD. I like how you mix designing, modeling, coding and life style content in your dev logs, great content !
@JackTraynor142 жыл бұрын
This game feels way better to me now that you've chilled out the tool usage. A really good and subtle change to the vibe.
@DevDuck2 жыл бұрын
Great update! Love your focus on the little details that ensure this game will be a relaxing experience for players. On an unrelated note, I look forward to the day when I can eat dinner without my puppy needing to go in the crate :P
@JasonStorey2 жыл бұрын
I have to ask, how do you line up the monitor camera transitions so well XD? Is it really just holding the camera precariously at an angle that lines up the monitor bezels and then moving it out? So well done.
@ThinMatrix2 жыл бұрын
Haha thanks, I'm glad you like them. Mostly it's done during editing - I just expand and rotate the camera footage so that it matches perfectly with the screen footage at the moment of transition, and then add an animation to slowly undo those changes in the few seconds after. But having the camera reasonably well lined up with the monitor helps as well.
@levifzephyr2 жыл бұрын
THANK YOU for having asked ! The answer is a obvious and clever as I never thought about it ! ...I will keep the idea, thanks to our host, and thanks to you !
@resonance-cascade2 жыл бұрын
@@newf_gg1230 probably a translation error
@Nemo-yt1gi2 жыл бұрын
@@newf_gg1230 host is referring to the channel owner.
@JoelFunk2 жыл бұрын
Your videos are such a treat to watch. Always excited when a new one is posted. Keep up the good work! The game is really coming along nicely!
@ThinMatrix2 жыл бұрын
Thank you! :)
@ben_solo2 жыл бұрын
You could also start a cooking channel. Your food looks incredible delicious!
@erdragh2 жыл бұрын
I’d very much like to watch that, I’m just a mess at cooking right now and could definitely use some nice soft spoken guidance!
@pineapplerindm2 жыл бұрын
this is an amazing idea lol
@energyman1002 жыл бұрын
Always enjoy seeing you post again and again since you're basically the og game dev vlogger that started the genre lol
@gavin.d.m2 жыл бұрын
Your meals look divine. 😋😋 The game is progressing nicely.
@davehandley2 жыл бұрын
Loved the update. I really enjoy seeing your whole routine, I feel that life bleeds into the things we create and vice versa. Thanks for giving us a window into that!
@ArtemShoobovych2 жыл бұрын
I like how Dwarf Fortress implemented the "clicks" on sections of the land - you select a rectangle (which you can then edit by adding or removing the sections) and after you submit the selected area, it is put in the queue so that when the dwarves are available, they will come and do something about that selected area. Until then the area is just there, in the queue, nothing really happens to it. And you can remove it from the queue anytime you want.
@ptinosq2 жыл бұрын
For the digging clicking issue, I would suggest making it so that if you hold Shift + click you can drag a rectangle across a section of land. However, the time it would take to do each cell individually is added together and you need to hold down the mouse button for that long. It is important for your player to not get bored and I can imagine that having to hold down on every single cell can get fairly boring after a while.
@ashersaipe2 жыл бұрын
really nice video. its always relaxing and inspiring watching your dev logs! something that i would love to see more of though is more showcase and explanation of the actual code. thats always interesting :)
@mehrdadhelmi2 жыл бұрын
I think contents like yours is the main point of the KZbin and best part of it.It does what social media contents must do.You're one of the bests.Keep on this way.❤❤
@brandonly76342 жыл бұрын
I've been watching your day in the life of videos for years, and I have always loved them. You're exactly how I wish I was day to day as a stay at home dev, so productive! haha
@timtreichel31612 жыл бұрын
That Curry looked amazing
@benyoungblade2 жыл бұрын
Loving your game dev journey. Your videos are always so relaxing and emphasize the importance of living a well balanced work-life which can be especially hard as a game dev! Thank you!
@Yuanjac2 жыл бұрын
You're making me want to start vlogging about my day as well, not because I want to share them with anyone but because it seems like a great way to hold yourself accountable and reflect on how you're spending your time. Great inspiration :)
@evanrobison5672 жыл бұрын
I am already getting really excited to play the game! Brilliant solution with making interactable objects; definitely will make the whole game feel very fluid! Keep up the great work!
@ThinMatrix2 жыл бұрын
Thank you! :)
@gigawebsurfer2 жыл бұрын
OOOh that transition at 5:28 was sooo smooth!
@eris_goddess2 жыл бұрын
Your devlogs are always so cute
@decoydesignz2902 жыл бұрын
Not only is this man a good dev, hes also a good cook... your dinner at the end made me so hungry haha. Keep up the amazing work
@killadroid22 жыл бұрын
You're a legend for creating your own game engine, solo, in 2022!
@chrismingay60052 жыл бұрын
Love your vids , probably my favourite cooking channel on KZbin! I joke of course I really enjoy your Dev vlogs, they are so nicely paced. I hope you're doing well these days too
@pekkert2 жыл бұрын
Its been a real pleasure to watch the progress over the years. its impressive that you are making games using your own engine made in Java. That's not an easy task. hope you are doing well
@wissenstudios2 жыл бұрын
Nice video as always. Maybe you could make a farmer model that does the actions you do - like when you dig, the farmer goes to that tile and a dig action commences. I also think that having to wait till you finish digging each square is still a very tedious thing to do. Maybe you could click and drag and select an area, and it takes time to dig that whole area rather than tile by tile. Maybe some shovels can dig in bigger areas faster than others. Nice work though!
@Silversun082 жыл бұрын
Was literally about to comment the same thing!
@ThinMatrix2 жыл бұрын
Thanks for the feedback! I get what you mean, but it's just not the sort of feel I'm going for here. I want the player to player to feel like they're doing the gardening themselves, rather than assigning it to be done. Think how farming works in Minecraft or Stardew Valley for example, rather than in more of a simulation game. Perhaps it's the 3rd person camera or lack of character that makes it feel like it should be a simulation game - I'm still thinking about changing that. But I am fairly set on having the farming work this way.
@Silversun082 жыл бұрын
After watching a little more, maybe it could be cool to make this mechanic a late game feature - A tractor or a piece of larger equpiment where you draw out the plot of land by clicking and dragging and it gets on with it as you do other things :)
@wissenstudios2 жыл бұрын
@@ThinMatrix Maybe you could make a farmer model that does the actions you do - like when you dig, the farmer goes to that tile and a dig action commences.
@ThinMatrix2 жыл бұрын
@@Silversun08 Yes I agree with that, and that's the direction I plan to go in. As you progress through the game you can invest in making aspects of farming more efficient. To start with that would just be getting faster tools with larger areas of effect, and then later there will be some possibilities for automation, such as sprinklers for watering and things like that. To start with you'll only be able to look after a small garden - but later in the game with improved tools and some methods of automation you'll be able to efficiently farm a much larger area.
@david-zalik2 жыл бұрын
Looking forward to your next one. A fun addition to your game would be adding some unpredictable events. For example: weather events. Rain (can overwater plants, ruin compost that is not covered, fill well for watering, wash out weed whackers), wind (can damage certain crops, damage compost cover), hot weather (some crops benefit, others don't, dries water faster), seasonal events (seasonal crops). Maybe introduction of a greenhouse (since you are working on rendering - include transparency) with open/close interaction on objects. Include daytime with day & night mode (optional speed increase with buttons) and, if its not an overkill, real growth scale. Keep up the good work :)
@paulolorenzo61552 жыл бұрын
I can't believe literally no one is talking about how satisfying Nice tutorials voice softs.
@abjoern2 жыл бұрын
It's crazy how much work you fit in a day, I'd burn out very quickly if I tried to be that efficient
@AntonioNoack2 жыл бұрын
When watering plants, you definitively could leave your tile concept and apply watering depending on the coverage from the watering can onto the tiles. The maths for this would just be linear formulas: deltaWater = max(0,1-2*abs(tileCenterX-mouseX)) *max(0,1-2*abs(tileCenterY-mouseY)) * flowRate
@Ash_180372 жыл бұрын
Moving away from the tile based approach would completely change the game though. For example certain plants could probably need different amounts/frequency of watering to grow well. So making it harder to water specific tiles a certain amount would be frustrating more than anything.
@AntonioNoack2 жыл бұрын
@@Ash_18037 I don't think so. You just need to have the plant info tab open while watering them, and then could water until they are perfectly happy. I am not thinking of an x seconds operation here, but one where the duration is completely user controlled.
@Hobbitstomper2 жыл бұрын
You should check out Anno 1800. It has one of the most sophisticated systems in terms of tile placements. The way Anno 1800 implemented tile placement using drag and drop (for example farm fields or building streets), is borderline perfect. Everything feels so natural and intuitive. It makes it incredibly comfortable and efficient to play.
@ThinMatrix2 жыл бұрын
Thanks for the suggestion, I'll check it out!
@ebb6322 жыл бұрын
It would be great to perhaps see a short video on how you manage your Trello boards, I'm always curious on how others use the tool.
@fishyfinthing88542 жыл бұрын
Your office look amazing! Feel like I was having a jog and came across someone’s dream house.
@ZephaniahNoah2 жыл бұрын
It would be awesome to see events in the game like rainy days or drought days.
@PiJellyPin2 жыл бұрын
holyshit your still active xD i was indiedeveloper+ a few years back nice to see your channel still up lol
@Assassin_Droid2 жыл бұрын
AN IDEA; You can add boulders to randomly generate in the field that needs a pickaxe to be removed. It would stop the player from planting crops on that land until the boulder is removed using a pickaxe. The item that can be obtained from the boulder can be stone and the player can sell it in the market place.
@tapu_2 жыл бұрын
These videos are really cozy feeling
@PianoMan3332 жыл бұрын
Didn't know you also watch Better Call Saul, glad to see you're a man of culture :P
@moscatelbotelho9 ай бұрын
Loved it! Thx ThinMatrix! Great Content!
@inequin84202 жыл бұрын
As a fellow game dev KZbinr, I think your editing is amazing!
@ThinMatrix2 жыл бұрын
Thanks! :)
@wicgamesdev2 жыл бұрын
Good advice the multi selection!
@alminislamovic44902 жыл бұрын
man the transitions are awesome :D
@codehawkfalcon2 жыл бұрын
Love your videos! The new tool behavior seems a lot better
@ThinMatrix2 жыл бұрын
Thanks!
@dr33n2 жыл бұрын
Love your content. Cant wait to play the game. I open Equilinox from time to time and leave it open in one of my monitor, it give me an odly satisfying ASMR.
@Skeffles2 жыл бұрын
Great to see you improve the farming to have multiple spades and whatnot!
@AdroSlice2 жыл бұрын
Here's a suggestion! As you click and hold your mouse to carry out an action, you can already start dragging over all the tiles you wish to perform that action on. It would then automatically do them one by one in order unless you let your mouse button go in the middle of it.
@realdlps2 жыл бұрын
I have an idea that would probably make digging for example more satisfying: Make a 3d shovel appear and do a basic animation while you are digging
@ThinMatrix2 жыл бұрын
I agree and it's something I actually already have on my ideas list. I like the idea in theory but it would certainly give me more work to do as the developer - for a start for every tool I'd need to make a 3D model and at least one animation (right now I just need to make an icon for each tool). Certainly do-able, but I'd like to keep things simple for now. I'll keep it in mind though!
@realdlps2 жыл бұрын
@@ThinMatrix I know it's extra work and it may not be worth the effort. When I make games I have to admit I almost always go the easy route and only do basic particles for effects And hopefully you are able to finish this game without feeling burnt out by the end
@yote60022 жыл бұрын
WE NEED MORE RUFUS :CCCC greate video as always!
@johannesgustavsson83482 жыл бұрын
So an idea: You can buy and place a water tap (or there could just be one on the house). On this you can attach hoses of different lengths and diameters. You can right click to pick the hose up and left click to water the plants. As an extension you could maybe even attach a garden water sprinkler to it. The thing is that the hose is limited in range so the length would limit how far you can get with the mouse. This would require quite some programing so probably a feature creep at this stage, but thought it would be cool!
@ThinMatrix2 жыл бұрын
I like that idea a lot and it's something I've already been considering :) It's on my ideas list but, as you mentioned, it's definitely something for much further down the line.
@Speiger2 жыл бұрын
Small suggestion that also works with your current system. It would be nice if you could use dragging with a key to define a area and then hold the mouse when it started digging and it slowly digs out the entire area. Reduces mouse movements too, and allows easier planning since most of your plots will be most likely rectangular in the first place. And the addition of making tools decide the actions instead of reverse sound like a good idea. Cool dev log.
@pleasebcool20062 жыл бұрын
Rufus seems so happy :)
@deliciousnoodles55052 жыл бұрын
Good to see a new video from u
@EnderTGaming2 жыл бұрын
Don't know if its on your planned todo already but if you're still wanting to reduce the amount of clicks it could be nice if some of the tools on the hotbar can be assigned number keys so you don't have to constantly go back to it everytime you want to swap tool, eitherway really nice watching all this come together!
@ThinMatrix2 жыл бұрын
Thanks, and yeah, I'll be implementing hotkeys soon :)
@smartboi50512 жыл бұрын
Maybe it would be more fun or interesting, if the factors that influence the plants health are visible on the plant. That would maybe help the immersion and make caring for plants more interesting (I don't really know how that would actually work). I really appreciate you devlogs and you allways motivate me to work on own projects. Thank you :)
@AudioCorrupted2 жыл бұрын
Loving the look and feeling of the game, It's so cute :3 Keep up the good work!
@KristjanK_2 жыл бұрын
You should really make a cook book of some sort because every time you cook it makes me hungry cuz of how delicious is looks and I would love to try some of those recipes myself xD
@martinlarsson66212 жыл бұрын
Id love if rather than holding over a tile, that you could drag and select an area to get worked on, release to start the work. Then you can have a certain time to completion per tool and plant depending on tool quality and plant type. I think that would yield in a better UX.
@ThinMatrix2 жыл бұрын
Thanks for the feedback! I get what you mean, but it's just not the sort of feel I'm going for here. I want the player to player to feel like they're doing the work themselves, rather than assigning it to be done. Think how farming works in Minecraft or Stardew Valley for example, rather than in more of a simulation game. Perhaps it's the 3rd person camera or lack of character that makes it feel like it should be a simulation game - I'm still thinking about changing that. But I am fairly set on having the farming work this way.
@azyrael962 жыл бұрын
@@ThinMatrix i think the problem with the current implementation is that actually just clicking takes no time, so the timer feels very artificial. Stardew valley avoids this with prolonged animations, to hide the timer. Hiding the timer from the user seems like a pretty crucial ingredient.
@ThinMatrix2 жыл бұрын
@@azyrael96 I completely agree with that - as I mentioned I'm planning on adding many more visual and sound effects to the actions so that they feel more real. With enough visual cues that would remove the current need to show the progress bar.
@martinlarsson66212 жыл бұрын
@@ThinMatrix Gotcha, yes that would more be the game working than you working, a different feel for sure!
@sculpt0r2 жыл бұрын
It would be great to see how you are working with version planning etc. Great videos - they are always inspiration for me to work on my project :D
@warren4882 жыл бұрын
you can use a dragging system similar to the city builder game where the user can highlight the area of land they want to carry out an action on, it can still take a certain minimum time but i thinks its a nice balance between gameplay convenience and speed.
@falcowinkler24292 жыл бұрын
Great video. I Love the focus on a relaxing experience. There should be more games like this 🧘🏽also, your lunch/dinner looks really good 😋
@ThinMatrix2 жыл бұрын
Thanks Falco ^^
@AKKIOAkiraYukiOtsuda2 жыл бұрын
man, for the tools, you should do selection areas, like in strategy games, you just select a tile, drag until you cover all the tiles you want to work on, and once you lift the click, all the tiles are worked (they still take time, but the ones you wanna work on are selected)
@ThinMatrix2 жыл бұрын
Thanks for the feedback, but I'm not really trying to create a strategy/management game here. I want the player to feel like they're doing the gardening themselves, rather than just assigning it to be done. Similar to how farming works in Minecraft or Stardew Valley, for example. Perhaps it's the lack of character or the 3rd person camera that makes it feel like it's more of a strategy game, so I'll think more about that. But I'm pretty set on this method for farming. The idea of the game is that it's iterative - as you make more money you can reinvest it into your tools and equipment which will allow you to farm more efficiently with less effort and therefore make more money, which you reinvest. Eventually you'll be able to get some level of automation going (such as sprinklers for watering) so that you can manage a much larger farm. I think of it a bit like a Cookie Clicker game but for farming.
@martin70252 жыл бұрын
Wow, that was very smooth. 5:28
@horksurf61682 жыл бұрын
This is starting to look pretty promising, looking forward to playing it myself.
@maindepth88302 жыл бұрын
Him: awake at the crack of dawn Me: midday or nothing
@silentsammiee2 жыл бұрын
As usuall your videos are all worth for the wait. The new tool update is very good and I look forward to the future additions to your relaxing game. I am very excited for the new video. Oh btw just asking, is it your first time showing your face or it is just my first time seeing your face clearer at 3:21?
@ThinMatrix2 жыл бұрын
Thanks! And no, it's not the first time, it makes the occasional short appearance in some videos :P
@silentsammiee2 жыл бұрын
@@ThinMatrix Oh maybe old videos or I just never noticed it. Tnx for clarifying because it shocked me Hahah :D
@GamesBySaul2 жыл бұрын
I like how you solved the shovel clicking "issue" for players, but one thing that stood out was how buying a better shovel means you can do 2x2 area quick, would it be a possibility to have the range be changeable? So you can use the best shovel to dig a 1x1 quicker, feels like having to go back to an old tool just dig a single square might get a bit annoying. Also the transition when watering a tile is so satisfying! :D
@ThinMatrix2 жыл бұрын
That's a very good point, I think that would make a lot of sense. Perhaps I'll make it so that pressing shift cycles through the available ranges for that tool. Thanks!
@GamesBySaul2 жыл бұрын
@@ThinMatrix Yeah maybe shift! Or if it's not in use the scroll wheel perhaps? Keeps all tool usage on the mouse that way! :)
@ThinMatrix2 жыл бұрын
@@GamesBySaul Hmm, I'd prefer scroll wheel but that's currently used for zooming the camera in and out. I'll have to think about it!
@GamesBySaul2 жыл бұрын
@@ThinMatrix ah! Yeah that makes sense, I mean it's one of those things, play around see what feels good when you play and doesn't feel like you have to do too much :) !
@eboatwright_2 жыл бұрын
Loving it! :D
@ccoe32372 жыл бұрын
Got another idea - digging depth, which affects how different plants grow, or trees. Maybe an Easter Egg allowing you to dig to the other side of the planet. Hah! Maybe not!
@naturalevo1802 жыл бұрын
Can't Wait for the next one :)
@Jorge_Pronto2 жыл бұрын
Mate where do you get your cooking recipes? I am literally drooling over the food you are making.
@levifzephyr2 жыл бұрын
Actually, I find your new serie about farming as interesting, and more relaxing (and relaxed) than your previous serie of city builder. As I am myself fighting against overwhelming environment and behavior, I can't help myself to enjoy your videos more to than I should, knowing your doing this "second serie" in order to not be overwhelmed by the city builder. Easier goal, but great path and way to success anyway. By the way... ...I think a part of my decision to hit the brake, myself, comes from YOUR example. Thanks for that. TL;DR: keep up the gook work, and do not overshoot. Just enjoy your days as we are enjoying your videos.
@crunch24272 жыл бұрын
you’re also a better call saul fan? haha that’s one of my favorite shows! also i love your dogs name, i know most people think rufus is a basic dog name but i always loved the name rufus for a dog! such a cute lad too 😊
@mat1342 жыл бұрын
was already missing ur vids
@TheArtkaw2 жыл бұрын
I know you're still refining the game, but it still really feels like an old edutainment game. I wish you'd add unique and funny flourishes that classic Maxis games used to have that really made their sims stand out.
@ThinMatrix2 жыл бұрын
I'm not really even refining the game yet, I'm still working on the fundamentals. All the little flourishes will come at some point but there's still a long way to go!
@foveal2 жыл бұрын
Maybe a reticulation system for a more end-game/advanced farm? I think it might help with a sense of progression, it's difficult for games like this to toe the line between effort put in to accomplish something and it becoming tedious. On that topic, maybe self seeding plants also
@ThinMatrix2 жыл бұрын
Yes, that's the plan! As you progress you can invest your money into your equipment to make farming more efficient and require less work. At first that will be you be upgrading your tools to be faster and have a larger area of effect, and later it will be investing in equipment that has aspects of automation, such as sprinklers for watering.
@foveal2 жыл бұрын
@@ThinMatrix sounds good! Have you considered ornamental pieces also? E.g. pretty flowers or other scenery structures which are mainly there to make the garden your own? In rollercoaster tycoon that element of the game ended up becoming one of the most popular aspects.
@Kilocem2 жыл бұрын
For the watering: maybe you can implement a sprinkler plant to have automated watering after some amount of money.
@ben_12 жыл бұрын
7:17 about the compost heap: I might have missed this in an earlier video, but why do you need to "start" the composting at all? Shouldn't it just convert constantly (at a certain rate) if you give it plant matter? The real life example would be that you add compostable matter at the top and remove compost soil from the bottom. At least that's how the compost heap at my home worked.
@ThinMatrix2 жыл бұрын
It was more an issue of how to show that in the game - I want the player to be able to look at the compost heap and instantly see how much compost/plant matter is in there, or how long they'll have to wait for it to be compost. I wasn't sure how to do that with both plant matter and compost in the same heap; and not just that but also some sections of the plant matter would then be closer to becoming compost than others. For simplicity's sake I decided to clearly separate these different states. Thinking about it a bit more...perhaps with a cube-shaped compost bin it would be doable - then you'd be able to see the multiple layers from the side (one layer for every time you added a load of plant matter to the bin) and I could just vary the colour to show how far decomposed each layer is. But I don't know how I'd do that with the current compost heap model - I don't think layers would look very natural there.
@kaboomsihal11642 жыл бұрын
Avoiding a lot of clicking actions is definitely an easy way to increase accessibility. Both clicking and holding can be difficult for some people (anything from severe disabilities to just very common carpal tunnel) so it's usually a good idea to give players options imo. Most of the time if you can hold for an action you can also click so it's automatically a choice, in a case like this where you need to hold until a timer is done it's still relatively easy to implement a setting that starts the timer when you click and doesn't interrupt if you let go. Another easy option is to add a setting for toggles so instead of holding or clicking the tool is toggled on or off with a single click, that's slightly more unusual though. It's definitely a topic to think about imo in a game that's very ui/interaction heavy and supposed to be relaxing.
@Jan-vw5cg2 жыл бұрын
So you’re telling me you wake up at 5am every day because you want to?
@HalloElmer2 жыл бұрын
Waiting with your mousecurser over a tile gets boring very fast. You could also click a drag multiple tiles and let them be dug one by one. While the tiles are being dug you can do another action. Also actions can be canceled if you drag over them again. hope this gives you some ideas! keep it up!
@FiveNineO2 жыл бұрын
Amazing video. What a dream life
@vystaz2 жыл бұрын
I notice with the large shovel that it takes just as long to dig out 2 squares as it does to dig out all 4. might be a nice QoL change to make a smaller dig take less time.
@Stalin2k232 жыл бұрын
we miss your tutorial videos very much and are waiting for the continuation
@samuelmonteiropinho70962 жыл бұрын
I would love if you shared your recipes with us. I always want to cook them, they seem so delicious
@caseyhallis40442 жыл бұрын
Could you maybe add a ''Drag'' movement for shoveling the ground and plant the seeds? (Dragging the mouse over an area for shoveling/seeding all of it in one single click) It would be faster (if I already know what I want and where I want it) and less tiresome (Holding a button asks for some kind of effort and endurance, more so for people with disabilities). You could still have the little amount of time needed for the task. (You could even decrease the time if the player is doing a drag for shoveling/seeding: Player plays faster = shorter time to do the action). I think it could be a nice think to have for players that play a little bit faster, without removing the 'take your time' approach you already have. Thanks for you devlog, it is really relaxing. :)
@davehandley2 жыл бұрын
Came hear to say something similar. I love the whole concept of keeping gameplay at a relaxing pace, and the timer on the tool seems to work really well, but as someone who suffers from tendonitis a lot (due to too many years of game dev, hehe) the holding of the button would become painful pretty quickly. A tap and some kind of visual representation of the delay (like the little progress bar now) would be great, or area selection works too to reduce the amount of times you need to hold. .
@ThinMatrix2 жыл бұрын
Thanks for the feedback! I think that would change the feel of the game a bit though - make it more like a strategy/management game which is not what I'm going for. I want the player to feel like they're doing the gardening themselves, rather than just assigning it to be done. Similar to how farming works in Minecraft or Stardew Valley, for example. You mentioned that it requires some sort of "effort" from the player, but that's kind of the way I want it to be (although I'm not aiming for physical effort, I get your point there). Imagine Minecraft (survival mode) but you can just drag-click over a large area to dig it out in one go. Making it less effort for the player also removes the feeling of achievement to some extent. I'm trying to capture some of the irl feeling of growing veg - the effort you put in to grow and nurture your plants is what makes it so satisfying when you get to harvest them! If it's the holding down of the mouse button that is the main problem here then I'm sure I can come up with some alternative controls. Perhaps press space to start digging, then you move the cursor from tile to tile like shown in the video (but without needing to hold down the mouse button) and then press space again when you're finished digging the area. Maybe that would be easier for people with disabilities?
@caseyhallis40442 жыл бұрын
@@ThinMatrix I get your point, perfectly valid! Sometimes we take for granted the amount of effort or a certain action we can do and not people with disabilities that can not do it. Designing accessibility features is starting to be big and we need to take this into account. :)
@r6scrubs1262 жыл бұрын
For any aspiring game/software devs out there, I just want to stress that not all of us have this picturesque workspace with a nice view and a perfect healthy lifestyle. You can still make great quality software without any of that. This almost feels like those people you see on instagram that look like they have the perfect life and you feel crap when you compare yourself to them. The reality is a lot of us just work in our dimly lit bedrooms and eat junk.
@alhussienx72u2 жыл бұрын
Hello i have a small idea for the mouse action instead of keep hovering at each tile to do action, you can let player select an area and this area will take the 1 tile action time * area tiles, so for example if 1 tile takes 1 sec to dig in it, an area of 10 tiles will take (Number of tiles) * 1 sec, because in my pov clicking each tile might be boring when making a big land. Btw your game is amazing and you give me motivation to work on my game. Thanks
@davidberry82752 жыл бұрын
loved this video, nice to see progress, your lovely dog and also nice to see you eating some real food in this age of fast food rubbish.
@matt_76702 жыл бұрын
I think you should make a short series on cooking that great looking food. XD
@LuxiusVT2 жыл бұрын
Nice work on those transactions from the computer screen to the camera :)
@mg-tolgasoylu2 жыл бұрын
when you dig 2x1 tile with upgraded shovel (2x2 one) it could be faster then normal. What i mean is if that shovel can dig 2x2 in 1 second then it should be digging 2x1 in 0.5f second.
@gabyflorian56022 жыл бұрын
Instead of the simple timer countdowm and a box...you could try do some small animation low poly shovel digging.... for like exactly how long the box countdown you put it.... same for other tasks...could be a nice touch
@Mushe942 жыл бұрын
If you ever go for a full on cooking channel I wouldn't mind.
@intrigazTV2 жыл бұрын
3:00 I think the speed of planting definitely should be increased for foster planting. 👍
@sidin41672 жыл бұрын
Dream setup 😍
@vast6342 жыл бұрын
Or you can apply an action instantly to a block (like digging or seeding), but on the block there is a timer that runs until the actions is finished. This makes issuing commands quicker, while taking the action-speed into account.
@ThinMatrix2 жыл бұрын
Thanks for the feedback! The thing is, I don't really want the player to feel like they're assigning tasks, I want it to feel like they're actually doing the gardening themselves. Similar to how farming works in games like Minecraft or Stardew Valley, for example. I'm trying to capture some of the irl feeling of growing veg - the effort you put in to grow and nurture your plants is what makes it so satisfying when you get to harvest them!
@vast6342 жыл бұрын
@@ThinMatrix But in those games, the player moves around an avatar, so the action-speed-cap is always at least the speed to move to the next field to work on. In a top down view the next action can be done instantly. Steering an avatar (directly) around would make the placement of fields, paths and objects more relevant. For example by having to pick up plant matter and bringing it to the compost. In this case the compost pile should not be too far away. Or avoid trampling though a field.
@ThinMatrix2 жыл бұрын
There's definitely a case to be made for having an avatar, I agree. And I consider it over and over again but I still come to the conclusion that it doesn't fit my vision for the game. My plan for this game is that it will be almost like a Cookie Clicker game but based on farming - really simple controls (basically just clicking on things) and very incremental gameplay. I'm sure I'll continue to consider the avatar question but right now I'm still keen to try it this way first - I really think it could work. But we'll see!
@mleii1169 Жыл бұрын
Was wondering if you've done a video on how you go about using Trello or other tools to do your game dev planning, if not could you create one? I'd love to learn more about how game devs are handling this. I'm more of a doer than a planner in development so learning how to better plan a game project would likely help me finish the one I'm working on. And it seems you've learned quite a bit given the scope creep of past projects and seem to have the planning down to a good way of handling things. I just started watching this latest series after seeing "My 10 YEAR Indie Game Development Journey" and now you're inspiring me even more to want to get more serious with game dev. It's been a dream of mine since I've been a kid, I'm now almost 55, to do game development. I've been learning Unity and wrote my first game from scratch, still needs polish before I publish, but have been REALLY wanting to dive fully into doing it full time as I'm loving what I'm doing again when doing it. Last year or two in my full time job I've gone from loving what I do to not enjoying it all, I could still do my work but I've got enough saved that I could work on game dev only for several years, though I really want to save the money to buy a home again so I'm talking myself out of it. LOL
@benjoe19932 жыл бұрын
I love thinking about how you do certain shots for cooking and such and at 3:20 I did a double take...did you stick a camera out the window? :D Great shot, but funny to think about the circumstances of setting up the shot.
@ThinMatrix2 жыл бұрын
Haha, the camera is just on the balcony which is right outside my office window :) If you look through the balcony door at 10:55 you can just about see that same window.