A Game You Can't Lose (What Makes a Game)

  Рет қаралды 289

Space Dodo

Space Dodo

Күн бұрын

The Genius Design of This Children's Game. How Sego Mini taught me deep lessons about game design. You don't have to win or lose to play the game.
The GMTK video I referenced: • Redesigning Death
Designing my Baseball Game: • The Complexites of Des...
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Пікірлер: 7
@thomasfessler
@thomasfessler 3 жыл бұрын
Great video. Some thoughts.. Setting goals. Collection of items. Exploration. Fun activities. Sound effects and music used to set mood, emotion, etc. Think of it as a lightly structured playground. The sample game you shared looks like an animated color forms set. Kids also like rewards. Celebrations. No need for loose conditions - like pee-wee baseball where everyone is a winner.
@lochrowley9997
@lochrowley9997 3 жыл бұрын
Very cool thoughts man, I think you touched on something that's been forgotten in a lot of modern video games. I remember just having fun and exploring the worlds of the games I played as a kid (think Hyrule Field in OoT), and honestly, I don't even really play modern games (besides indie games) anymore because they just aren't fun to me. That's not even touching on the gotcha design of most mobile games.
@juliusroman8616
@juliusroman8616 2 жыл бұрын
I liked the club penguin mini games.
@geekworthy7938
@geekworthy7938 3 жыл бұрын
Win condition = Discovery Lose condition = Non Discovery, nothing new
@SpaceDodo
@SpaceDodo 3 жыл бұрын
I guess that's why I felt sad when I finished Zelda BOTW. I ran out of new things and therefore, lost. lol
@JMM57
@JMM57 2 жыл бұрын
animal crossing is a game where you dont win or lose... at least the ones i played idk about the new ones
@SpaceDodo
@SpaceDodo 2 жыл бұрын
Great example!
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