I've always wanted in all those simulations for the car to wear down and behave differently the longer you drive it.
@JallyTee2 күн бұрын
It would be funny if you enter an online race and your car fails inspection because it was not maintained.
@GamerMuscleVideos2 күн бұрын
Lol suck so much , could work out with a roguelike singe player racing sim.
@verticalflyingb737Күн бұрын
miata leagues would become even more comical lmao
@FreakyLeek3 күн бұрын
Everyday I subscribe, so I can enjoy the process of cancelling the subscription. Occasionally I treat myself and also send Mr Muscle an insulting comment.
@Horizon_KM2 күн бұрын
And the cherry on top is to go on his livestream and praise ACC !
@Gorilla_Jones2 күн бұрын
😂
@Sketchupdave2 күн бұрын
Bester Mann🤣
@jamesleegte2 күн бұрын
That’s Sir Muscle to us plebs haha
@tbainbridge2 күн бұрын
This is really common in audio plugins for mixing music. They are digital products that emulate and model real world analogue gear from the past. But not just the average, they have also multiple versions from the same models as such. Like a software version of a NEVE or SSL recording desk, they actually capture every channel which were "supposed to be" alm the same. But they weren't. So even switching channels changes the sound a little.. Something like Waves NLS is a good example of this.
@Brundlesim2 күн бұрын
Imagine the alien racers watching this…the collective breaking into mild panic and losing sleep, praying that developers don’t watch this……
@GamerMuscleVideos2 күн бұрын
I actually think there is a large number of really good / alien sim-racers that would welcome being able to show off there raw skill without everything devolving into who spends the most time memorising / hyper practicing a specific thing - but then im sure some aliens and simracers in general also really enjoy the grinding and memorisation and consistancy aspect I can see how eather thing can be fun and compelling depending on a player type of games and peoples skillsets.
@Brundlesim2 күн бұрын
Please…continue to absorb all of the humour out my comment like a ten day old tea bag that’s fallen into a sink of dishwater……. But yeh, see your point massively….
@RonaldRegain2 күн бұрын
ACC has changing weather yet even on LFM all you see is opimum weather + opimum track grip races. LFM races could be so much more fun if they just had changing conditions more often. I bet people would learn how to drive instead of wrecking you cause you are driving on "hotlapping line". High level People can't react to their sorroundings. They are only good at driving excatly the same line lap after lap.
@younghumphrey062 күн бұрын
@@Brundlesim 😂😂
@jamiemb172 күн бұрын
You guys are funny if you think high-level sim racers somehow lack all ability to adapt to anything different. It's quite cute
@bit-eki2 күн бұрын
I work for a logistics company. We have 20 of exactly the same vans and each one does feel different. Yeah that would be cool but the constant thought of what happened if I have the disadvantage here, that could put me off
@ScottOmaticКүн бұрын
I watched Neils video the other day, and was reminded that this is something that I have thought about from time to time when watching real life races, comparing to the environment we have in sim racing. Sometimes a mediocre driver or team, will just get it hooked up and get a great results when everyone else has an off day, and this isn't always due to an outlier race strategy, setup, or the driver just being the quickest guy that day. Sometimes all the variables on a car and a set of tires and adjustments after a pit stop end up hitting just right with the current track conditions, where the other teams are just off, and it can be very exciting to see when it's an underdog or unexpected entry. This doesn't really happen in what the near perfect laboratory setting that is sim racing. Maybe not ideal for E-Sports, but it would be a nice option to have in most other cases.
@internetcarson2 күн бұрын
Gran Turismo's GT Auto. I don't know if anyone's driven long enough to deteriorate chassis or engine and report o n any impact it has on the driving but, at least oil changes come up every now and then.
@guidofoc70572 күн бұрын
In AC Evo if I am not mistaken each car is an "individual" so that would make sense in that context. It would basically turn a sim-racing game into a sort of role-playing thing where both you and your cars have a history etc. and would probably end up adding budgets, transactions etc. Not sure I would spend too much time on it but let's see with AC Evo if it is fun to do.
@vogliounacocacola3 күн бұрын
I still don't know if I am ready to commit to a full time subscription. I guess I will do it now, but undo it after lunch perhaps.
@5JSX52 күн бұрын
IMO this would only make sense if the game justified why you are driving a different vehicle through the narrative. Like if I play career mode and enter a racing series, wouldn't I be driving the same car over and over like in real life? I can understand implementing mechanics like damage that persists through rally stages or between qualy and race, but Niels' idea would be more like if a game simulated manufacturing imperfections causing noticable differences between each individual car. In most games when you total your car or lose a race in singleplayer, you essentially travel back in time and try again (take for instance flashback mechanics like in grid or the restart race option in pretty much every racing game). The game would need to tell you that the car you broke is gone for good (and maybe even force you to buy a new one), or you would need to be able to own multiple of the same car. You would need to be informed that you need to account for those differences between each car. It feels like I had to force myself to play devil's advocate here to be able to come up with excuses as to why this wouldn't be an objectively bad idea to put into a simulator title and I think game mechanics should stand on their own without needing any justification. Like in what situation would this even be realistic? Games should be fun first and foremost (not realistic, FUN) and inconsistency is not fun most of the time. Oh and don't even get me started on multiplayer or esports or global time trial leaderboards. I don't think anyone would like losing a race because someone else just has a faster car even though you both have the same make and model and setup and tires and... you get it. I also don't see sponsors putting money into a tournament for a game where you can miss out on a price because of differences between vehicles that are essentialy unnoticable in most cases.
@5JSX52 күн бұрын
Also, if you want to drive a car that feels different, DRIVE A DIFFERENT FRICKING CAR. There are hundreds (if not thousands) of cars available across all sim titles. Just pick a different one! It's that simple! Or change what kind of tires you have on, add or remove fuel to change the weight, change the setup etc. You already have so many options to make the driving experience different without needing this!
@verticalflyingb737Күн бұрын
Great take, however my only complaint is the "Games should be fun first" part. Racing sims are simulator first, game second. A "fun first" racing sim is a simcade.
@5JSX5Күн бұрын
@@verticalflyingb737 I disagree. The most fun simulator would have the most realistic physics IMO because it's intuitive and makes learning how to drive easier. Trial and error is not fun most of the time and the comfort of feeling like the driving just makes sense and your imputs have the result you expect is hugely important, especially for people who drive in real life. This is the reason sim racing turned me off from less realistic driving games. Getting a taste of what the physics of a racecar are kinda like made less complex physics models boring and obsolete for me. I'm not saying I stopped enjoying driving games that aren't sims, but I definitely don't enjoy them as much as sims. Obviously, I don't want every single aspect of reality to be replicated in a game because even a racing driver's life has tedious, boring or otherwise negative obligations, but the driving itself should be as realistic as possible. I've heard many times from real drivers that sims can be harder than real life driving and that the physics being different from real life make them less fun. However I do have to admit that the chase for realism can hinder how fun a game is if you make the wrong choices in which aspects of reality you want to program into the game and how you execute your ideas. BUT, I can't point to any driving game that is not perfect specifically because it is too similar to real life in terms of driving physics.
@verticalflyingb737Күн бұрын
@@5JSX5 Sorry, I think I'm misunderstanding you now. Your original comment said that games should NOT prioritise realism but instead focusing on the fun aspect. I assume you mean "games" as in "racing sims". This is the part I'm picking at. Now you're saying that fun = realism and racing sims should focus on it? I found that your original comment was very clear on separating fun and realism. Maybe you meant "realistic" as in the tedious and boring aspects of a professional racing routine that you've mentioned here and "fun" as in accurate driving physics? I find that to be a good answer to this discrepancy, but I'm not 100% sure.
@5JSX5Күн бұрын
@@verticalflyingb737 GamerMuscle talked about aspects of this idea in the video. Devs put too much effort into implementing things like a day/night cycle and rain (which are things that make the game more realistic because those things occur in real life) without the game being fun first. If they prioritized making the driving more realistic, they would be making the game more fun and realistic at the same time! Games can also have realistic aspects to them without being fully realistic but still fun. Take for instance the rainbow road mod for Assetto Corsa. The game has realistic driving, but rainbow road isn't a racetrack you can go to in real life. As long as you can sell the illusion that whatever happens in the game is what would happen in real life, you can get as unrealistic as you want to! But the thing is, once you start really jumping the shark and putting things like a mario kart track into a simulator you'll have a really hard time convincing the player that the driving experience would be the way you made it because suddenly everything is up to interpretation. If you don't like how grippy or slippy the road surface is or are dissatisfied with the gravity being the same as on earth, you might be better off driving on a real track, and therefore the developer might be better off only copying real tracks and not doing anything creative or different from current realistic driving games. What I'm basically saying is that driving around rainbow road in a game with good physics is more fun to me than driving in a fully immersive sim with all sorts of realistic features but bad physics. I think the driving feel is crucial but ultimately the game just has to fool me into having fun, and if that requires only having real cars and/or real tracks than so be it. I admit that I have different standards for different aspects of realism and that might make me a hypocrite in a way, but from what I know I am in the majority with my opinion and I haven't seen any arguments that made me reconsider (so far). TL;DR We need to understand what each person means by realism and which aspects of realism they prioritize over others when talking about making games realistic. I guess my lack of clarity and your confusion come from the fact that I assumed most people have the same priorities as I do and that I haven't considered the fact that a game could fool me into thinking it was realistic without its devs prioritizing the things I want them to, and that if you make a driving game fun enough it would make me reconsider my opinion that simulators are the best racing games (although I don't see that ever happening). Also as a side note, this conversation made me realize how important it is to me that the cars I drive in games are real cars that have been driven in real life and I have remembered the sentimental connection to cars I have since I was a kid. So thank you for engaging with my comment!
@Gabriel-dj3kf2 күн бұрын
The KZbinr Sim Racer on which we can trust as he really tells what he thinks, agree 100%
@NielsHeusinkveld2 күн бұрын
I agree, lets hope GamerMuscle will follow in my footsteps one day.
@bwxmoto3 күн бұрын
LFS, RBR, RF1, AC.. the fundamental goats.
@fcf8269Күн бұрын
What you say is true but to a point. IF I am on the track and I do 5 laps one after another, the conditions are constant to a point. Once I have my engine warm and the tarmac is rubberized and the tires are warm, then the engineers phone me in and tell me that the conditions are ideal, and I can go and repeat 1:1 the laps as I can in the best possible way to do the best lap, exactly as you do in the sim. Then of course if I pit and get out after 6 hours or 2 days, the conditions are different; so I need to do the micro-adjustments. But unless there are a lot of events that change (it rains, there is an accident, my car breaks and I need to hop on the reserve car), you will not have to deal with many changes all at once, so the variables at play in a session are more or less normalizing your lap time Do you think that the computer repeats exactly every single lap too? A computer may execute an instruction before or after another due to a micro stutter that pile up a cents of a second, which added to a lap is an eternity when you get back to the same point on the track, and that may cause changes too... So don't expect that a computer simulation repeats everything perfectly all the time, as there are variables in a computer too, especially at the level of simulation we deal with modern games. So in a way I agree with your points but on the other side I think that it is not as bad as you painted it :)
@GamerMuscleVideosКүн бұрын
@@fcf8269 Good comment I think your first point is more related to changing track conditions and to what degree things vary in that regard , which is separate from a specific cars non perfection car to car , and I agree with what you are saying. The other point you make , sims are largely static and replicable despite frame timing and some subtle variance the range of variance is limited or just different , partly due to resolution but also due to limitations on what is simulated in a sim or not. But yah from user to user there will be variance that I think is analogous in ways to different cars , ie different users have different PCs wheels and pedals which then make no simulated car actually the same 😆. It is an interesting topic lol , that's why I liked Neil's video I love pointless stuff like this.
@arranmc1822 күн бұрын
WTF me and a friend once tal;ked about a system where when the same cars are on track they can still drive diffrent as in real like no two cars will drive 100% alike, this is such a good idea
@toutpt2 күн бұрын
I like the debris that gives quite a good amount of randomization. Tire degradation and flat spot gives stress every time we take the breaks. As I never practice before a race, at least no more than 15 minutes, it will not change anything for me. Even if the idea is interesting but not a game changer.
@AtomicAndi2 күн бұрын
Great, give eSports drivers 10 variants, so they have to put in 10x the time tryharding it!
@TonyWhitley2 күн бұрын
That's realism. A friend won the "entry to motor racing" Caterham Academy. To do that he had 7 sets of the prescribed (road) tyres with different degrees of wear/use and picked which set felt best on the day. All for five 20 minute races against other novices.
@johannes70592 күн бұрын
we already have all these changes in the sim, everything except the little car changes, so it's just one more thing that changes and not some big game changer, pun intended
@bernardausterberry97952 күн бұрын
I think you nailed it this time. To bad only the experienced will get it. If 10 racing sims had had the same car and track combos. Most people would enjoy the one that suited their driving style not the one that was the most real. All 10 development teams were trying to create the same thing, but most in a different way or method. In most cases you liked one or two of them, felt what you thought was the best. All without ever being in that type of car or at that track. I'm a very seat of the pants driver. Track lapping alone isn't as much fun as lapping with AI (humans do stupid desperate things) you can't get around with just eye and muscle memory. You need racecraft and understanding of the different trade offs to different approaches. And a sim that agrees with your style works with that. This is why Rally and hard to memorize tracks are so much fun. You just can't hit the same bump the same way every time. It's not RL just a sim.
@seebarry40682 күн бұрын
Air fryers are the future.
@seebarry40682 күн бұрын
And i don't mean Putins rockets.
@AndreGomes19872 күн бұрын
Skip barber the school had the business model of supplying the race car for races while making sure they were all the same. Not only did they drive completely different, they had different power too. The fact sims let you grind out the same movements is such a turn off for me. Ive won natational sim championships so im not saying this as someone who cant do it.
@boijorzeeКүн бұрын
It's an interesting idea and it would make competitive online racing pretty interesting. Making setups more individual. But I can smell the NFT BS that could come out of this as well.
@Gorgula2 күн бұрын
I thought I was the singular air fryer truther. Open your eyes people!
@Sketchupdave2 күн бұрын
I respect Niels work, having played AMS1, but I dont need it, changing tyre pressure is annoying enough as a casual ACC enjoyer. But I agree with you on the physics aspect, its sometimes realy weird driving in ACC I'm cranking the wheel and it feels like I'm watching a peace of soap sliding through the bathtub, or the base setup of the AMG GT EVO is completely broken driving the Nordschleife, or the Porsche feels like a sliding skateboard.
@siwhite_2 күн бұрын
my hobby is sim racing. I simulate driving cars that don't feel like cars
@pawelkusmierek1092 күн бұрын
I like the idea very much, but on a per-race/per-session basis, not long-term. I like variability, this is also the reason why I am actually enjoying the new debris thing on iRacing, both the look of the stones flying into my face in 3D and that suddenly there is far less grip in a corner because someone put a lot of gravel there.. I think that it could be done within the limitations of the current physics models, and actually it might require very little development effort. I am thinking of adding a little randomness to setup parameters that go into physics calculation even in fixed setup races. Less than the modification step given to the player in the garage. E.g. if you can set up wing position or spring stiffness at 1, 2, 3 or 4, setting it to 3 would actually produced a random value between say 2.8 and 3.2. A variability so small that it does not derail the model, but still makes the car feel a little different. I have always wondered whether iRacing does that... I mean, if you practice you have the big blue button "get a new car". As resetting to pits resets your car to the original state, what would be the purpose of the button other than getting a car which is slightly different due to randomization like I described? But knowing iRacing the button is more likely to be a remnant of something they had or planned and it's not there anymore. Anyway I have never tested properly if cars differ after using the blue button. But I am not the right person to do it, because the variability of my driving is much bigger than any sensible variability of cars could be. I predict that car variability won't be liked by esport alien types, whose success relies on savant style repetition. And it would need to be kept within reasonable limits: even I, despite liking variability and being inconsistent in any vehicle, have rage-quit a kart track when P2 from quali turned into Plast in 2 or 3 laps due to a slow kart. I am however against doing the long term thing, like the bent airframe (or car-frame, or should it be road-frame for a full analogy?) coming back at you after 200 hours. I bend too many frames (air and road) too often and I would be permanently disadvantaged.
@gzaos2 күн бұрын
Maybe in hypothetical solo/rpg/gran turismo like game it would be a very cool and amazing idea. But in a multiplayer game no it's a terrible idea, imagine people selling a virtual car on eBay. Fucking ridiculous.
@TonyWhitley2 күн бұрын
It's another kind of simulation. How many times have you seen a real race car for sale that makes a big deal of that it was "Championship-winning"? You could bring that to sim-racing. I wouldn’t take part but there are already people who pay for setups and they probably would.
@qwanjinn2 күн бұрын
Test Drive Eves of Destruction was like what you described... Aggregated wear and repairs over time that effected the stats of the vehicle. You overly abused the vehicle it may simply get totalled and you would have to purchase another one.
@alpha007org2 күн бұрын
I don't see any sim doing pit crew errors: You're in the garage, you set your tire pressures, and one tire is 2 psi off. Why? It would be so easy!
@5JSX52 күн бұрын
Project Cars 2 has a random pit stop errors feature. You can turn it on in the options menu or when setting up a multiplayer lobby. Although I'm not sure you would consider Project Cars 2 a simulator.
@Bpuad2 күн бұрын
agreed, that sounds like a brilliant idea :)
@vsm1456Күн бұрын
what are Raceroom flaws with fundametals? I think all is fine. considering how each car and livery is technically a separate purchase in that game, the idea of adding randomized state for each one naturally goes hand-in-hand with it. to solve a possible competition issue, give access to two versions of states: competition (the same for everyone) and personal (the randomized one)
@GamerMuscleVideosКүн бұрын
@@vsm1456 tires lack initial bite in race room and tires are not as peeky as real world tires everything is overly sluggish to respond and correct it's , really easy to drive but everything ends up driving more like it's on road tires than slicks cars rotate very slowly and slides are overly sluggish. Race room is not bad though things drive more like cars in that than iracing , it's just like everything is on warn out tires or something 😆. AC1 is by far the closest to real cars though even that seems rather sluggish and overly stable / predictable.
@Lee-xs4dj2 күн бұрын
Imagine getting the shit one in an online race 😂
@Kevin-iq1xc2 күн бұрын
Its a great idea, but I think the sims we have now have much much bigger issues… Ive been simracing for a long time and realise the sims we have now are better than anything weve ever had, but none of even begin to do everything right. I rather have devs focus on other issues first before they start finetuning stuff like this.
@5JSX52 күн бұрын
Agreed. I think it's a neat idea that can add extra challenge and realism to those who want it but Niels saying that simulators are flawed because they don't have it is missing the forest for the trees.
@thebigcat4992 күн бұрын
Sorting out AI that doesn't rear end you all the time would be a good start . { All games , all AI ) .
@pasztorferenc67412 күн бұрын
That's what keeps my away from watch esport, they are just too consistent: no mistakes, no change in race dynamic like in real life. But overall I don' think it would be that huge if they would implement it, maybe come out as annoying and everybody blame their own mistakes to the car. I think a changing/varying track would be better as it would effect all cars and easier to implement.
@reviewforthetube6485Күн бұрын
No I hate it! Jk. Tbh it seems like every car I drive does seem different. Lol
@mordtefpv58963 күн бұрын
Heart Attack avoided, Phew. Cheers Bud lol.
@Hellknight273 күн бұрын
I knew as soon as I read "a genius idea' it couldn't be yours. As if the man who invented walking had a clever original idea
@joshlepley13062 күн бұрын
Lolol
@simnutracing3 күн бұрын
You look like a pianist
@wibblewabblewoo62492 күн бұрын
I’m a pianist but I’m not bald. I do have googly eyes though.
@neilbezuidenhout92842 күн бұрын
"real sim racers" 😂
@Anonnymouse532 күн бұрын
Can we get a Saab 9-3 Viggen that torque steers to the left?
@michahund48792 күн бұрын
NO BATTLE
@luismendez8412 күн бұрын
just change the setup and voila...different reactions from the same car
@GamerMuscleVideosКүн бұрын
Though that would work in a sense and depends on the sim. Setup changes would affect a car differently than fundamental physics differences with the tires or way in which a cars physics properties operate with a specific car. Thinking about it having this variability every time you load a car could actually undo "perfect setup" that you get in sims these days.
@luismendez841Күн бұрын
@@GamerMuscleVideos I can see your point. Thanks for replying and keep up the great content. Cheers
@Jc3Films2 күн бұрын
I’d rather not have rng in my racing game. Add wind or more temperature changes that affect the car more.
@GamerMuscleVideos2 күн бұрын
Wind and weather affect a car differently , from fundamental physics differences between a specific car I'm not saying its a good thing about real cars or real racing or that its good for sports but RNG has been a huge element of real world racing in so many ways like a really significant aspect as it is with any real world activity. The point would be more one of the aspect of a driver having to drive something that's not 100% identical all the time , having a limited amount of time to get the most out of that slightly unpredictable thing is more realistic than having infinate time to get the most out of something 100% static and predictable ( even with track variations ) As i said in the video I think a bigger issue at the moment is that sims just don't have the basic physics or FFB and other features done to a basic level for even rain track or car variation to really work properly.
@thebigcat4992 күн бұрын
I like the idea that all the people who buy setups would maybe have to tweek them to suit an individual car instead of just having it all done for them . When racing with friends I have found those who could afford to buy setups have a real advantage over those who make their own due to setup time being used to gain more practice etc . Also these paid for setups are very good and have been produced by many professionals with Motec style software that most sim racers simply do not have the time or knowledge to attempt . I applaud Le Mans Ultimate for including their own and Coach Dave Academy setups free in the game for this very reason . Overall though I think this idea would have many problems and would have to be very ,very finely tuned to work without spoiling fun or causing controversy . Time for some tea 🫖🍵 .
@W.Eric.Anderson2 күн бұрын
This......
@Multi21uk2 күн бұрын
you have a message 9:13
@hughxthexhand3 күн бұрын
Mentioning LFS. Hmmmm so your a connoisseur. I love LFS and have for many many years, it's free and can run on a potato
@GamerMuscleVideos2 күн бұрын
LFS is the first sim I played where It "made Sense" I think it was the first sim with natural drifting as well especially online It happened to work well with the MOMO black wheel where as RBR I think you really needed a G25 as a minimum lol.
@GamerMuscleVideos3 күн бұрын
I'd Actually Rather a developer take RF1 physics or AC1 physics and do that Niels has done with this mod than for them to do all the other crazy stuff they have done with rain dynamic tracks and insane complex tire models. A more "simplistic" but very well designed and tailored tire model with this sort of variation in each car would just be way more compelling that what we see with lots of sims on the market today. Then imagine a new RBR type rally game but with it having actually unique cars that then also remember damage and require you to drive them or do car specific setup to get the most of that specific car.
@max.racing3 күн бұрын
hi mate, do u wanna test my new ultimate SFX mod for Assetto Corsa? I will release it very soon and can send it to u. :) With kind regards, Max
@GamerMuscleVideos2 күн бұрын
@@max.racing Yep be fun to try it in a live stream can you remind me when we are live playing AC next time :)
@balticDub2 күн бұрын
More variability to track conditions: Yes! Variability between same cars: Hell no, why would you ever want that. There's no need to replicate everythin from real life. If we could eliminate these mechanical variabilities IRL we would do that as well. So why replicate it in an ideal sim world.
@TonyWhitley2 күн бұрын
Because realism.
@toutpt2 күн бұрын
Indeed I really don't want to waste the only little time I have to spend in the simulator to avoid this kind of frustrations to have the worse car of the grid .... Even rain for me was a bad news in iRacing
@worksafe34412 күн бұрын
We haven’t eliminated it IRL, and in our lifetime, we probably never will. So a 1-5% difference is a welcome change.
@joshlepley13063 күн бұрын
I disagree. The car doesn't change. The car is the same. It already behaves differently with fuel burn, damage, tire wear, and track conditions. I dont quite understand. My racecar doesn't change. Unless I physically work on the car and upgrade or change parts. So this isn't as helpful or as cool of a mod that you think it is. Neat, but not any more realistic. The changes happen more due to weather, wind, and track conditions. The car is the same with the same setup. I have multiple setups logged, and then the car changes.
@GamerMuscleVideos2 күн бұрын
Your specific car might be the same but one specific car is not exactly the same as another specific car , even more so with older cars and even more so when you talk about planes and other things - I mean even PC's can be weard like this lol - I have put together 30+ PC labs with every PC being 100% identical all ghosted yet some of the computers would behave totally different to others due to probably subtle manufacturing defects and differences or random data corruption or god knows what. I understand what you are getting at and from a players perspective but I think its interesting also from a gameplay perspective of if you only drive one single car having realistic variation with that specific type of car I think could be interesting , ( even more so if it was fixed set up and everyone is driving same bopped car but some random aspects to it lol) - As i say in the video it would probably end up being worse maybe from some aspects of gameplay but its still interesting and also arguably more "realistic" in some ways. The idea that not all tires are perfect and in mint condition or behave utterly perfectly , in real life especially with older tires the manufacturing would not be perfect and even with modern tires tire storage , slight ware , cycles use then non use and god knows what can cause subtle or sometimes significant variations. It might all be moot from a gameplay perspective and within the context of current sims regardless I think its quite an interesting aspect of simulation and why I wanted to make this video on it on top of what niels already did. This sort of thing can apply to planes , guns , anything simulated or any game really with real world randomisation / imperfection mechanics. I did not cover it in the video , but you obviously have an aspect of this random imperfection happen naturally due to peoples wheel settings , hardware issues and other factors.
@TonyWhitley2 күн бұрын
It’s in the nature of most race cars that they do change. Upgrades as you say. They have accidents which alter their geometry to some degree. Parts wear out and are replaced with slightly different ones. Of course the conditions have more effect but if you go back to the last century it was known that if a team had more than one car that one was faster, it’s less true with modern F1 but at the same time the margin between success and failure is smaller.
@joshlepley13062 күн бұрын
Ok so if we are talking the same car but a different one then yeah I get that. Then obviously it could feel different
@MazingerZX2 күн бұрын
Great vid and thoughts, but no, I don’t want it in the sim.
@tmoshamo2 күн бұрын
My 2025 new years resolution is to not discriminate against bald british men. I only made it 7 days. UNSUBSCRIBED😎 Thank you for helping me break my resolution Mr. Muscle. Peace✌️
@Alejandro3883 күн бұрын
bro, its mental how many "fundamental"s in this one, pass
@crawfordbrown752 күн бұрын
No, this is such a washed option, from a man that has nothing but washed opinions (just kidding of course) Focus on the variability of the tracks, weather , humidity etc etc before the car - which a lot of sims do quite well without just having this grip modifier.
@counterdebate3 күн бұрын
What about the fake sim racers 😂
@gefx01642 күн бұрын
What do you mean real sim racers? Are you suggesting I am not a real sim racer? I am only at the title and already mad... How dare you? I am so mad I unsubbed twice. Yes, battllllle!
@GamerMuscleVideos2 күн бұрын
Look the replay !
@dhedhekuncoro3 күн бұрын
pianers
@siremangoes3 күн бұрын
my iracing brain can’t handle. delete this.
@MaD-_-HaX2 күн бұрын
I subscribed just to unsubscribe and I also liked the video just to dislike it. J/K 😂 LOL or am I ?
@redshift10583 күн бұрын
Did it in reverse... Been subscribed for ages so thought I would try out this unsubscribe malarkey. Didn't like it, panicked, then resubscribed immediately. Phew! 🫡