I have also tested if NPCs despawn when you leave and come back and I can confirm that they stay on the map when you are not there ❤ Edit: The Online a-life “bubble” is still small, that’s why we see things spawn in for now, this is most likely to save performance while they work on optimisation, in the future I’m sure it will be fixed! The most important thing is that the offline a-life seems to be working well.
@StevenSeagull0219 сағат бұрын
Oh hell yeaaaaaa thank god
@puremojito9 сағат бұрын
Niice thats a good detail and glad you noticed it and told us about it!
@bK_43087 сағат бұрын
They looting each other or not?
@_The_God_King_7 сағат бұрын
@@bK_4308No
@qwertyonefuck7 сағат бұрын
@@bK_4308No
@LeateqOfficial11 сағат бұрын
Nice ! It’s much better and it’s been only a month since release I believe it’s gonna get even better
@emanuel811117 сағат бұрын
they only need to increase the spawning distance to 300meters or more and thats is ,in 97% of the game you would not notice the npc despawning in the distance that way . We are so effing close to PEAK STALKERING
@Sthephyr125 сағат бұрын
@@emanuel81111 It's still nothing like the older games, where A-Life could have events happen in entirely different zones with way more variety. STALKER 2 is still very static. I did like it well enough, though, but I would say it falls behind, especially compared to an overhaul for SoC. I'm not sure they'll be able to implement A-Life as it existed in the older games.
@TonyFapioni5 сағат бұрын
Yeah I have a feeling they’re gonna be cooking this pot for a long time. I’ve held off on playing for 7 years, I will hold off for another 6months for when it’s al dente
@juular49685 сағат бұрын
It should've been much better at release
@QuantumPixelJoystick5 сағат бұрын
@@juular4968 yeah but it was not better at release so what ? they are updating it now and will update in the future You should've make better decisions in your life and avoided mistakes you did, so what now ? cry about it ? or move on and improve what you can ? I absolutely don't understand what is the logical explanation to comments saying something should have been on release, like ok ?
@h.r.hufnstuf41719 сағат бұрын
these bandits had a long ass day
@KristianKumpula6 сағат бұрын
Ironic given how short the days are in stalker 2
@andrewceballos54046 сағат бұрын
In that case this was an intense 30 mins
@nolzed33609 сағат бұрын
6:18 R.I.P. brave loner 😢
@moge-ko59476 сағат бұрын
bro lose his close friend..
@numenusty5 сағат бұрын
At last he won and got revenge.
@Eggsecuter10 сағат бұрын
This is dope. Optimization and A-Life changes are what I’m waiting for mostly. I want to discover the ecosystem because A-life makes no two games alike. It’d be cool to see them eventually loot corpses and artifacts, and have goals.
@onceuponatimeonearth7 сағат бұрын
I hope NVG's or sleeping bags are added soon-ish as well, right now night time combat is almost impossible at medium to long ranges. But yes, agree everything else you said.
@Eggsecuter7 сағат бұрын
@ oh shoot, admittedly I haven’t even played enough to deal with that. I probably played for like an hour when the game dropped and thought to myself yeah I’ll just go back to GAMMA for now lol. I did hear about the lack of night time optics, in my opinion that should be added ASAP. Would be so dope to get some stalker companions kitted out and do night raids with decked out tacticool AKs
@xIcyStarzz-yz7my6 сағат бұрын
@Eggsecuter it's kinda hard to move over from base building, and Arrival mod for Gamma 😅 And the game is like 70 bucks still, Xbox took the game pass one dollar thing away and that was the only way I would even think about trying stalker 2. My computer got a score of 3000 something when I downloaded this cpu thing. So I think I can run it at least. I don't see how a computer blasting gamma at full spec can't run stalker 2 when stalker 2 doesn't have half the stuff, like nvg scope and whatnot. In a few years this same PC I have will be able to run stalker 2 , with the optimization that will release eventually
@xIcyStarzz-yz7my6 сағат бұрын
Graphics can only carry something so far
@Wunderwolf6 сағат бұрын
@onceuponatimeonearth sleeping bags is an anomaly thing, ogs stalker games didn't have it, but it would be a welcome addition if the devs want NVGs on the other hand were in the originals and should be added to the game together with binoculars
@thetoasterinyourbathtub10868 сағат бұрын
3:32 me going back to the Target bathroom to re-wipe my ass.
@DBumple8 сағат бұрын
LMFAO
@Taateli938 сағат бұрын
Hilarious! :D
@Jaybird21368 сағат бұрын
U Nasty
@brettr68957 сағат бұрын
Relatable to all good sir. Thanks for the chuckle
@Tourettes-syndrome-gaming7 сағат бұрын
Oh god it’s so accurate
@WUVGAWORE7 сағат бұрын
THIS IS EXACTLY WHAT I WANTED when I saw the patch notes, nice
@Vladx356 сағат бұрын
I like the two loners at the end, just chilling by the fire next to the anomaly, minding their own business. They get randomly attacked, defend their themselves, go back to chilling. Shame one of them ultimately got killed. Alas, such is life in the zone.
@Sout96_2 сағат бұрын
кіно?
@AstoraNoble11 сағат бұрын
REJOICE! ALIFE HAS RETURNED!
@Doctorgeo74 сағат бұрын
The A-Life is half the reason I love STALKER so much. Life in the Zone is unpredictable and rarely feels scripted. So good to see how well it is in STALKER 2
@zoneslug4 сағат бұрын
Me too it’s a huge addition to the immersive world
@K0xm4N3 сағат бұрын
I'm new to stalker world and I started playing Radiophobia 3. It's quite good experience. Question related to A-Life system. If anyone knows, does modded CoP have better A-Life than Radiophobia 3? And what about Anomally and Gamma? Which from those has the best A-Life implementation?
@Sout96_2 сағат бұрын
@@K0xm4N, в анлмалі і гамма однакова система а лайф
@Гримм_Ньюгейт45 минут бұрын
it was shit on release with the appearance of about 15 meters behind your back, now this shit appears at 30 meters, 0:38, WOW THIS IS LIFE, soy boy
@beryllo15329 минут бұрын
@@Гримм_Ньюгейт it was tested by few people, they already exist there in off mode, just for opt player dont see them, lets hope in future we will see them in greater distance
@splatterkat38389 сағат бұрын
It's definitely an improvement.
@Wunderwolf6 сағат бұрын
one amidst of dozens, i hope gsc keep working on the game and fixes it like no man's sky devs did with their game
@F.B.I3 сағат бұрын
@@Wunderwolf they already got enough cash in the first 48 hours of the sales, that they could drop the game and the studio and live their lives. Yet they still fix the game and make it better - and remember, this is NOT Cyberpunk, COD or Assassin's creed. Metro 2033 was extremely buggy and bland, Stalker Shadow of Chernobyl was also extremely buggy and basically didn't even work - yet these games got fixed and polished, and now remain one of the best in their genres.
@Wunderwolf3 сағат бұрын
@F.B.I even though lots of people are jumping on the hate train against stalker 2, we stand in belief that gsc won't give up on us
@F.B.I3 сағат бұрын
@@Wunderwolf GSC does be like that, but looks like this time they wont be dumping STALKER 2 like the other games, not to mention that the game has an extremely good foundation if (god forbid) GSC drops the ball on the game.
@Sout96_2 сағат бұрын
@@Wunderwolf no man's sky виправлялася років так 5-6.. Ця група розробників це зробить за 12-15 місяців! Цініть GS game world
@lucianmangu42004 сағат бұрын
There still needs for NPCs to search bodies to search for better weapons and gear.
@elSukehir023 минут бұрын
In my Gameplay before this patch, i see both times a stalker looting a body, the unique bad thing about that, IS that the body is locked for me to loot It instead of him saying 'Ey thats my loot if you try to steal It i will kill you' or smth like that like in previous games, i loved that mechanic. I wish that they improve that too
@jujuyee25342 сағат бұрын
03:58 what the working society sees when i'm coming home from a party early in the morning
@nerdoutreachprogram53586 сағат бұрын
This is my first stalker game and I’ve been hooked right from the beginning.
@joeblow52145 сағат бұрын
Same. I'm not normally into paranormal and sci-fi stuff but am a sucker for a detailed open world to explore. This game definitely scratches that itch.
@Jon_EL3 сағат бұрын
First stalker game but i was a huge fallout fan. I know its not exactly the same but it was enough similarities that i gave stalker a try and its great.
@F.B.I3 сағат бұрын
@@Jon_EL do not say fallout in the STALKER community, nobody likes it for a fair reason, and there has been too much "russian fallout????" Videos about METRO 2033 and STALKER. While i get your point and there's similarities, well... The only similarities are that there's a post-apocalypse, mutants and there's settlements, thats all.
@АндрійЯковлев-м6и2 сағат бұрын
@@F.B.I What's russia doing here? They're fucking bastards who kill civilians for fun. These games have nothing to do with russia, if you associate it with Russia I feel sorry for you, really
@suberon91737 сағат бұрын
2:31 lmao guy gets flung by his own grenade
@Renard3805 сағат бұрын
Once you pull the pin, mister grenade is no longer your friend
@LOL2YOU9 сағат бұрын
Thanks for this awesome video! This is an awesome start to bring A-life back!I hope we get a lot more tuning and additions.
@zoneslug4 сағат бұрын
Me too thanks for the comment
@Guan3203 сағат бұрын
*Victorious Bloodsucker leaves area* What a surprise
@zZRedVeNoMZz9 сағат бұрын
I'm so glad I waited and never explored past the right side of the map!! Now I get the full experience still
@lordsixxx61132 сағат бұрын
Meanwhile, I have the entire map explored and have done only a few main missions.
@SergeantGadriel6 сағат бұрын
Stalker devs fixed their game faster than CDPR fix Cyberpunk 2077
@nikitap.21405 сағат бұрын
Нет, не исправили, в сталкере ещё куча ошибок, недоработок и есть проблема с текстурами, которые криво наложены и их не исправить никак, только если заново перерисовывать, проблемы с тенями.Пройдёт два года прежде чем сталкер станет игрой
@antonflystrup9325 сағат бұрын
Nah it’s still fucked
@nastybastard34815 сағат бұрын
Compare how vast both games are compared to each other bruh
@Desh6815 сағат бұрын
@@antonflystrup932How so
@par1klegend5 сағат бұрын
@@nikitap.2140 текстуры пофиксили ещё с первым патчем 1.01 и 1.02 а проблема с тенями достаточно редко у кого есть не знаю знал ли ты но уже вышло 4 патча
@kopz777 сағат бұрын
so many comments don't understand that the map is relatively flat and the draw distance is low so you are gonna see NPCs "spawn" but that is just them walking into the draw distance
@aim83695 сағат бұрын
The game is still very undercooked regardless of the draw distances thing. I have an i7 13700k with a 4070 and can’t get a semi playable frame rate without downscale/upscale and frame generation. Which is stupid because even then the performance is ass.
@juanblanco78985 сағат бұрын
@@aim8369 😱 What do you mean by playable frame rate?
@Fartula75 сағат бұрын
@@aim8369I play at 30fps 860p and it's fine for me I think you're just spoiled, the game isn't gonna be perfect especially considering what the devs went through
@cfilorvyls4575 сағат бұрын
@@Fartula7you just have low standard and no respect for yourself
@ZeePanzer5 сағат бұрын
@@aim8369 my 6700XT without framegen gets almost 60 in any scenario, i use FG to assure ill always have more than 75 fps (75HZ monitor), and the input lag at 96 fps ( the frame rate i get with mostly HIGH settings at 2560 x 1080 resolution w FG on and FSR 3.1 on quality) isnt that noticeable if at all.
@AL82RetrogamingLongplays2 сағат бұрын
It's like webcams installed in a nature reserve - we can all watch the Stalkers in their native habitat. Can't wait to try this patch; looks like the Zone will be a much more dynamic place now.
@revivalofnutrient2 сағат бұрын
I’m honestly loving stalker 2 no matter how many angry Russian try to tell me otherwise.
@RouvenZockt19 минут бұрын
same
@zoneslug13 минут бұрын
Yes that’s good, Just play the game and look at all the info and make up your own mind
@haidora93219 сағат бұрын
i like the changes but the draw distance on the NPCs still is too small. when you can see them pop in right in the enviroment it doesnt feel the same as Stalker did back then. i Hope they patch that up soon enough as well. other than that thats a crazy patch already :)
@kopz778 сағат бұрын
yeah, it was easier in the OG games cause online/rendered was just the entire map you are on basically, but bumping up NPC draw distance would definitely improve this more
@Spetsnaz--218 сағат бұрын
@kopz77 I wonder if they will be able to make it so the whole area you are currently in will be "online" and other areas won't be? There's still a lot of optimization and improvement to go. I still haven't seen the results of a gunfight yet by just happening upon bodies. I always hear the fight in the distance before I hear bodies.
@kopz777 сағат бұрын
@@Spetsnaz--21 that is maybe possible but also entering an area like rostok and the entire rostok area suddenly coming online would be rough... my thought is up draw distance and make offline fights within a certain range of the player turn online. offline bodies don't exist afaik so that is why you never find them from offline fights
@Spetsnaz--217 сағат бұрын
@kopz77 ahh ok that makes sense. Would be cool to come across a location and find bodies already around! I think this could be done using online mode, it would just have to increased in distance substantially
@recna65586 сағат бұрын
Wrong. I’m currently playing Shadow of Chernobyl, and NPCs often don’t spawn at all when I reach certain places. I either need to reload or wait a few minutes. So far, this has happened with Duty before the Bar, bandits before Agroprom, and stalkers/military at Agroprom
@itslaw76676 сағат бұрын
Lmao! I could watch these all day, even started rooting for different groups in each fight, it’s hilarious. Well done gsc
@larsmuldjord99072 сағат бұрын
Great video! I played for about two hours yesterday after the 1.1 patch dropped and it has made a huge difference in how alive The Zone feels when just exploring the map. I still loved the game as it was pre-1.1 but now it's even better.
@hyleriangaming221435 сағат бұрын
3:30 Rare footage of me trundling out of my room to grab Cheezits
@knagen9 сағат бұрын
Issue now is render distance, its way too short at 85m. And that its not possible to change it using Cvars anymore, so Alife mods cant really do anything since it seems like its more hardcoded ingame. Well see in a few days if they manage to figure something out
@hq21368 сағат бұрын
in a few days it is a charismas bru chill they have to spend time not only with bloodsuckers but with families
@nostalgemus-83968 сағат бұрын
I think they increased the render distance to about 200m but i think its still too short. Overall i think an npc draw distance mod is all i need really
@jaxdoge7 сағат бұрын
@@nostalgemus-8396Exactly what I’m trying to say
@Cragmortis7 сағат бұрын
I don't think people should be attempting any A life mods. At least until the game becomes stable. It's going to have the same problem Skyrim SE did when it turned to AE and broke thousands of mods. This made people quit modding Skyrim. What is the point of making mods if you're constantly trying to keep up with updates.
@blanchbacker6 сағат бұрын
@@Cragmortistrue, I think about that a lot. It’s like walking up a down escalator. I guess a lot of these mod devs get donations and want to be the first
@giovannibermudezjr9 сағат бұрын
Funny to think we're probably just NPCs in someone's game.
@jatr1x7017 сағат бұрын
bold of you to assume you are not an actual playable character, and the player is just fucking around instead of playing normally
@giovannibermudezjr27 минут бұрын
@jatr1x701 That would be funny because I spend most of my time playing games. So my player is playing Stalker 2 through me... 😄
@Dealmann2 сағат бұрын
exactly what i was looking for in YT. Thanks for testing it!
@Nik-tk4ew6 сағат бұрын
Good to see developers fixing their game so we can enjoy it 👍
@valdastamasauskasСағат бұрын
Yea, it reached almost 300Gb! Interesting, how far they're prepared to go?
@ZadokSunz8 сағат бұрын
3:36 when your girl says "babe... we need to talk..."
@numenusty5 сағат бұрын
Bro, I loved the format you did! I wish you could do more videos like this, diferent camps and on each video diferent game zones. But not speeding fights and leaving there for the 24 hours without speeding much, leaving a video of 15 or 30 min, good STALKER ASMR IMO haha
@zoneslug4 сағат бұрын
Thank you, this was a bit of a rush video but I will do more!
@onceuponatimeonearth7 сағат бұрын
Interesting. So human npc's seem to actually roam, but the mutants seem to still spawn in at medium range without active roaming (looking at the boars they just spawned in just after 0:38) and the dogs also seemed to spawn in; the human npc's would've otherwise started engaging them at much longer range. I imagine the bloodsucker just spawn in and then start patrolling a bit but not actively roam and persist. Maybe in a future patch. Regardless this is already much better than it used to be.
@nikitogaming63535 сағат бұрын
Mutants never roamed in the og games either, they just kind of had an area they walked around and slept in. Stalker is still a pretty dense game, so I think the idea was always that roaming mutants would cross paths with hubs and POIs too often and make the entire zone a non stop warzone
@cupotkaable4 сағат бұрын
Mutants need to spawn eventually somewhere, otherwise all will be killed fast. I saw twice bloodsucker fights blind dogs as well. Are they supposed to, not sure. Bloodsucker looks to attack everything / or dogs attack everything.
@zoneslug4 сағат бұрын
I did see snorks, bloodsuckers, zombies and fleshes roam past me during testing but I will do more, the online alife bubble is still too small though so that’s why we can see them spawn
@anthonychase69064 сағат бұрын
But also remember that there is a range of pop-in, it doesn't necessarily mean spawning. It can be going from Offline into Online mode as well as simple render distance. But they probably did spawn honestly
@Nyarurin9 сағат бұрын
I think that the amount of patrols and general amount of npcs should be lowered, but the spawn distance should be increased dramatically, as well as the hearing&detection&reaction distance. The last one is super short judging by the last scene - where the fight was breaking out just 40 or so meters away and the guys at the campfire didn't even move until those bandits came even closer to them. Comparing this to the SAIN AI mod for tarkov, where npcs can travel 300+ meters in reaction to the noise of explosions and prolong firefights - and it's like day and night. I get that those are different situations, but still - npcs being blind and deaf after just 40 meters of distance is not serious. When we would be able to achieve spawning distance of 200 meters, and detection&reaction distance of at least 120 meters - that will be more like it. Also the combat behavior is in need of improvements - standing in the open or slowly approaching enemy positions while in the open during firefights needs to go. NPCs need to use cover and run from cover to cover, not standing there like scarecrows.
@zoneslug4 сағат бұрын
I agree, GSC are doing good so far so hopefully it will get to that point, if not then we have a very good modding community
@Cragmortis7 сағат бұрын
Ever since the update it seems like every area i go to there is some dudes chilling and suddenly SOMETHING shows up. It can be a group of bandits, mercs or a new faction I've never seen before. Richter: The zone! It's alive!
@cupotkaable4 сағат бұрын
Now when i hear fire i start to run on my path where there was no one before.
@TheKurdSimRacer11 сағат бұрын
That loner is the MC we are just happen to play in his game😅
@nathwcx82993 сағат бұрын
2:22 STALKER if they sold comically loud gameboys in the Zone instead of guns and artifacts:
@charldhechter5 сағат бұрын
I can watch this the whole day, just seeing what The Zone is up to. Think it's time to get back into it!
@textenn7 сағат бұрын
Thanks for taking your time with this! I enjoyed it a lot. Hope you make more videos like this in the future!
@zoneslug4 сағат бұрын
I appreciate that thanks ❤
@Ahtnagarp9 сағат бұрын
Dude that badass NPC loner vs bandits fight is awesome, 5:21 exactly like real life footage
@juanblanco78985 сағат бұрын
Aren't there two loners in that scene?
@TheProrokpl2 сағат бұрын
"Come and get me!" *hit* - "UAGH!" *Bloodsuckers roars in victory* Epic ;D
@mr.pinscher10 сағат бұрын
npcs still have x-ray vision
@cyberpunked20779 сағат бұрын
It was like that in the previous games.
@Aanderan9 сағат бұрын
that's unrelated to a-life. A-life is a spawning system mixed with a goal system for stalker and mutant squads I think most of the changes to the more gameplay oriented ai this patch was their alertness
@mr.pinscher9 сағат бұрын
@@Aanderan ik, but what I mean is that they fixed a lot of things but stealth is still broken
@seushimarejikaze13378 сағат бұрын
@@Aanderan a-life is the ai system from og stalker games. It means online ai simulation and offline simulation. Npc in og games didn't have xray vision. It was possible to fool them in a fight, to flank them or to disengage and make them look for you. This isn't the case here.
@PocketDrummer8 сағат бұрын
@@mr.pinscher Let's just take the win on this for at least 24 hours...
@Grey.A.R.E.A6 сағат бұрын
thnx for the nest cam footage. god bless
@zoneslug4 сағат бұрын
No problem thanks for the comment
@federico28934 сағат бұрын
The stalker at the wall camp is glorius
@zwart05 сағат бұрын
Slowly improving. Now all we need is the stalker encyclopedia, faction relations ,faction identification and patches
@DannyReVlogs5 сағат бұрын
What about the radio on the PDA and more silly and useless stuff to loot ?
@zoneslug4 сағат бұрын
@@zwart0 Yes I’m really hoping for the same
@boxkicker77844 сағат бұрын
Don’t forget binoculars and night vision
@F.B.I3 сағат бұрын
@@boxkicker7784 binoculars and NV are very easy to add, so its probably expected in a couple of next patches
@Spetsnaz--218 сағат бұрын
Can you do a video actually following a patrol around from start to finish and possibly where they spawn and what they do?
@zoneslug4 сағат бұрын
Thank you, that’s a good idea I will see if I can do it
@Buddy-illСағат бұрын
Wow, I know this is just a test for A-Life but I can see these also being full hour "atmosphere" type videos. it's very much like Andrei Tarkovsky's Stalker film with the camera just sitting there, capturing life in the Zone. Absolutely love it, hope to see more!
@KekasihMuGelap24 минут бұрын
Still not as good as the A-Life system in Stalker Anomaly/Gamma/EFP. In those games, you'd receive notifications about various events and could actively witness or even participate in them in real time. Mutants would attack anyone in their vicinity rather than solely fixating on you. NPCs could be observed from a distance through a scope, instead of suddenly materializing once you entered their detection range. They also scavenged items from fallen foes or allies and would warn you if you attempted to loot from an enemy they had killed or a fallen companion.
@LuckiesLyncheesСағат бұрын
they spawn from nowhere, so A-LIFE 0.1 is working great!
@jotacep9 сағат бұрын
Them bandits surely mean business.
@MrZlocktar4 сағат бұрын
It seems people still have no clue what Alife is and what it does. Alife is an attempt to create simulation of persistent world. It does it by switching 2 modes constantly. There is online radius of Alife - it's what happening around the player. And there is offline radius - what is happening in the Zone. Let's say you met stalker with name and equipment A. Online radius is 50-75 meters because that's render limitation. This stalker exists in this radius. If you leave this place, his persistence will be saved into offline radius. So if you return to this place after leaving it, he will be there because his persistence was saved in offline radius. So when you get into online radius, it switches from offline to online and spawns the same stalker with equipment and name A. And same is true for mutants. The bigger online radius is, the more processing power you will need. XBOX can't handle it. If render will be increased from 75 m up to 150 and so does online radius of Alife, that will put XBOX on the 15 fps experience in best case scenario and will cause constant crashes. In Shadows of Chernobyl offline radius works between nearby locations, in CS it was improved to support constant conflict between factions and in Call of Pripyat it's the entire world. Online radius in OG is 150-300m. In Stalker 2 render distance is 50-75m, online alife 75m, offline - ? There is a reason in freeplay mods for OG we limited all spawns in 75m away from player. So, is there Alife in S2? No, at the moment system is very limited. Mutants are still not persistent, and it is unclear if there is offline alife at all. There is also built in progression which makes things even more complicated for alife system to work. It is why midgame everyone and their mom wearing SEVA and later everyone using EXO.
@Execue4 сағат бұрын
Damn they really deliver
@sooem2 сағат бұрын
4:24 Aphex Twin moment 😂
@ConcreteUniversal6 сағат бұрын
It's Stalker-Cam time!
@Glaceonics9 сағат бұрын
Despite this, sure there's more 'life' in the zone right now but... Everything still spawns around you specifically not exactly independently. It's arguably a bit worse now in these regards cause now I've had 8 Exo Monolith or Wardens spawn right around the corner (Moments of Which I was able to replicate.) All while Duty would spawn with them in the exact same spot.
@kopz778 сағат бұрын
it enters draw distance... that isn't spawning in...
@Glaceonics7 сағат бұрын
@kopz77 My draw distance is at the Max, I have people literally spawning in, right in front of me. You cannot tell me with a straight face 8 Ward and 4 Duty members just decided to stroll along the coastline together near Hell, especially when there's a Merc outpost right above it. They clearly spawned right there. I also STREAMED this very moment which there's a VOD of.
@kopz777 сағат бұрын
@@Glaceonics NPC draw distance is entirely seperate to the other draw distance, how do i know this, i tested it, i don't record that shit cause it rarely becomes important for me but whatever. i am not 100% confident those guys didn't spawn in but... mark me as at least 80% confident
@Glaceonics6 сағат бұрын
@kopz77 Lemme put it into a clear picture. I went to the location 3 times in the span of 5 minutes because the first time my dumbass died to fall damage/water, THAT TIME none of them were there, instead it was 4 bandits who spawned in the water ahead of me a little further down the road. After I had died, I ran back. The bandits did not appear, instead i was met with a Ward/Duty orgy to which I died again so I can spawn in and see if something new did end up happening, this time it was Ward and I think Freedom in the exact same location on the beachhead, honestly faction identification sucks without mods but either way both times 1 was friendly, the other was Ward but this time it was only like 5 ward rather than the 8 or so prior. If they weren't just SPAWNED IN, the results would've been the same each and every time. I would've ran into the same NPCs on their path.
@TheKaragatzuClan3 сағат бұрын
I had to uninstall an A-life mod from Nexus because the addition of the new patch made squads of 10 Ward and Mercs spawn within 50-80 meters of me almost constantly. It was insane to see them fight against other allied factions though. Just a bit too much on screen all at once. With the removal of the mod, it seems A-life works more as intended, albeit a bit unfavorably sided against the player still. It still breaks immersion that NPC's disappear once you move a little over 50 meters away from them though.
@xvampix896 сағат бұрын
the last guys, defending that fireplace , i think they need to move from that place xD
@siomai67395 сағат бұрын
Those two camping Loners really stood their ground against number of Bandit attacks
@R3TR0J4N10 сағат бұрын
Efin A, the zone is back and thrivin
@tomskywalker57885 сағат бұрын
Today, I didn't have to use my AK, I gotta say it was a good day
@insideMan19819 сағат бұрын
I played for 8 hours after patch 1.1 no problems at all zero 👍👍👍👍👍
@BanditoBurrito6 сағат бұрын
im so happy. Looks like it's working well.
@12CadetSpaceCadet3 сағат бұрын
Good start. Hope it will be more advanced soon 👍🏻
@gostixxxx53 минут бұрын
Add Benny Hill theme :-D
@forcews59 минут бұрын
You hid that security camera correctly, well done.
@zerodornar5 сағат бұрын
I don't know if it can be considered a-life if mutants still spawn within sight and there are constant npcs skirmishes. As I understand it, they were partially able to run A-life and now at least npcs don't unload after you leave.
@nolzed33604 сағат бұрын
in real a-life all the npc's on the map are rendered? The main problem, as I think, is exactly this drawing distance, which will become more than enough when enlarged by 2-3 times, but for this you need a good optimization
@ЕвгенийЗайчук-ю2з5 сағат бұрын
Жалею, что прошёл игру за 59 часов начиная с первого дня релиза😅
@zoneslug3 сағат бұрын
Good time to start again 😂
@hamtidamti77513 сағат бұрын
This is so much better. An this was only the first optimisation. Had so amazing gunfights Yesterday.
@DBumple8 сағат бұрын
Ye it really is just tuning the offline to online switching. I do believe that NPCs are persistent but the distance at which they switch is too close
@zoneslug4 сағат бұрын
Yes exactly right
@nicolassignat673326 минут бұрын
It's truely becoming amazing !
@eyvin_helvetia5 сағат бұрын
That 2 loners at the camp is badass
@TheDAZ10019 сағат бұрын
Ill give it another's 2 - 3 momths
@Cragmortis7 сағат бұрын
What isn't perfect about the game for you?
@EGG-gj1dt6 сағат бұрын
@@Cragmortis the "anomalies"
@iandoyle36956 сағат бұрын
@@Cragmortis the rose tented glasses that the majority of the player based is hilarious. This game was not ready to be released when it was. They should have waited for a Christmas time frame launch or a Q1 2025 launch.
@Cragmortis5 сағат бұрын
@@EGG-gj1dt They are just as bullshit as the 3 other games.
@juanblanco78985 сағат бұрын
Patience maxxing. Based.
@Celeon999A57 минут бұрын
Ive experienced an epic encounter between three bloodsuckers and a group of Stalkers yesterday. It was awesome to watch it play out. But they still have to adjust the AI. Enemies are still sniping you with machine pistols and assault rifles at absolutely impossible distances. 100 % hit rate with every burst and that at night without any line of sight to you.
@fkykas5 сағат бұрын
Okay this got mi interested. Now there is even too much action for one day.
@mrlucky-p7g2 минут бұрын
Hell no 😭 seeing that bloodsucker traveling like that at night would be terrifying
@j.taylor57913 сағат бұрын
I’ve been playing anomaly after beating stalker 2 and I can say it’s still a way better experience overs even after this patch. It’s more difficult it’s more exciting and just feels so much more risky
@FlyingAce10165 сағат бұрын
They seem to still spawn wayyyyy too close and frequent but its def better.
@lordsixxx61132 сағат бұрын
Frequent? They were barely spawning at all before, lol. Roadside Panic fixed that, though I wish the spawns in the mod could be slightly less.
@robinhood2639 сағат бұрын
Spawn radius is still to small. And NPC's are popping in existence in the players view range. It feels like game spawns two groups of enemies for the sake of having gunfight right in front of me. Previous system from SoC was better still. Mutants should populate areas specific to their type, not just spawn randomly anywhere. And different factions should stick to places where each faction is prevelent. What the hell lonley Varta soldier is doing in the abandoned village? Why boars just spawned next to the bandits? Where are those bandits are going in the first place? On patrol? Artifact hunt? A-Life is still fake and the logic governing it is broken.
@kopz778 сағат бұрын
the a-life is there, those aren't them spawning in that is them entering draw distance (which is stupidly low still). the original trilogy didn't have draw distance problems cause it would basically just render everything you could see in the level you are in, but this isn't divided like that so they need to choose at what distance AI will enter draw distance (which does look like them just spawning in)
@robinhood2637 сағат бұрын
@kopz77 does draw distance also affects AI logic and sound effects? Why NPCs near me can not spot mutants beyond draw distance limit? Why can't I hear mutants in the distance? Not a single time I heard gunfight in the distance. It always happens 20 meters away. I tested this patch few hours ago. It is what it is. When you play everyhting just happens randomly at once. Right in front of you.
@robinhood2637 сағат бұрын
0:39 bandit casually walks in the direction where boars are about to spawn. The boars spawn two meters away and he starts to shoot at them emediately after. Slow down playback speed and see for yourself. Its right in front of you.
@kopz777 сағат бұрын
@@robinhood263 that one is a rough call but i am willing to call that one the stupidly low NPC draw distance looked kinda like the bandit was aware of offline boars in that direction (also offline a-life probably doesn't transition seamlessly into online because offline a-life only tracks a rough location not an exact perfect one)
@zoneslug3 сағат бұрын
I have a feeling that the territory system is spawning in the two groups and is separate from the offline a life patrols but I could be wrong
@nianport6990Сағат бұрын
So cool to watch it. Like episode from Love, Death, Robots xD
@Autodidactask8Tm4 сағат бұрын
Very interesting good video!!❤
@vladtymchak20217 сағат бұрын
it would be nice if enemies could retreat
@Adler.AntiCtzn5 сағат бұрын
Modders! You don't just need to compare and release random squads, you need to create logical ZONES for each group and ACTIONS for each group: 1. Ward patrols around their bases\camps more often than others and stays alert 2. Bandits are reluctant to go to remote areas. Bandits do not just more often sit in the camp, but ambush near camps and abandoned places 3. Stalkers, on the contrary, go further, but encounter dangerous mutants more often, stalkers buy detectors and collect artifacts 4. Bloodsuckers actively move at night, but during the day they look for holes, shelters, enter empty buildings and hide there in an ambush mode (invisible) 5. Duty can clean up an entire location from mutants and bandits at day, but they return to the base camp, since they do not have the resources to hold large territories P.S. It is necessary to separate the concepts of A-Life and the war of groups\clans, so far the current A-Life reproduces precisely the war of groups and randoms, I don't see nothing more, there is no logic tied to zones, bases, territories, etc for now and it's sad.
@khorkhi71073 сағат бұрын
It's the first iteration relax bro
@theblobconsumes48593 сағат бұрын
@@khorkhi7107 No need to relax when one is just pointing out the issues that are still present in its first iteration. It's informative for people who didn't know the in-depth details of what's left to improve. Like myself; I'm still waiting till they fix the main problems of the A-Life before playing the game, and a lot of people are already acting as though the only issue left to resolve is draw distance. This comment allowed me to know what was left to be done, so I know what to look out for now. Hate comments like yours, telling people to relax or calm down when they're being entirely normal.
@khorkhi710738 минут бұрын
@@theblobconsumes4859 tldr your chatgpt essay
@theblobconsumes48595 минут бұрын
@@khorkhi7107 Didn't know essays could be this short. Learn to read. Also, I wrote it myself. I don't use A.I. of that sort for anything.
@B.L.I.N.O.V.7 сағат бұрын
Rip that last stalker 😭
@TTHereForYou8 сағат бұрын
Damn I wanna restart my whole play through 😅
@ahmedhamm54647 сағат бұрын
im planning on a second playthrough with lots of mods rn i only have one optimization mod by that time the a life system and optimization should be even better
@zoneslug4 сағат бұрын
Me too haha
@CynicalPoet925 сағат бұрын
The fire that burns longer than our lives.
@DanVille100011 сағат бұрын
Could you do one of just a random wild area not by any POIs?
@zoneslug11 сағат бұрын
@@DanVille1000 Yes I will test more tomorrow in between areas
@yefremjr3 сағат бұрын
0:25 dude on the left disappears, just a couple steps from leaving the frame and do it unnoticed
@emanuel811117 сағат бұрын
Brooo its so much better, its soo much better.
@Chamomileable8 сағат бұрын
Seems they've taken a big first step with this patch. I wish there were a way to know the names of the characters coming and going.
@ProidysweetСағат бұрын
Life in the zone is fucking nuts! XD
@hoboville123456 сағат бұрын
Still feels a bit too close for it to really feel authentic assuming you're standing on the roof of the house. I mean, you're looking at them as they spawn, kill each other, and blam. Then you wait like 30 seconds and another group spawns in the same place and bam bam bam again. Then rinse and repeat. Yikes.
@imruss88186 сағат бұрын
wish they brought back ttk from Shadow of Chernobyl tho
@Stevanvel3 сағат бұрын
It's definitely an improvement but still a long way to go. In Garbage, I raided a bandit outpost. Moved on and 500m from there found a hidden quest in abondend house. It had a jumping puzzle with buldozer. The POI from the quest lead me to the same location where I was earlier. I really hoped the enemies would stay dead but they respawned. A-life needs to be functional for these reasons. The game world feels artificial and shallow. When I see and experience things like this the will for playing the game immediately dies. I don't want to spoil my first vanilla playthrough with broken system that's crucial for the series.
@joehill4094Сағат бұрын
Now all we need are side jobs and a faction relation section on the pda
@weltvonoben4 сағат бұрын
That must be some nice fire wood!
@firefox_tn181511 сағат бұрын
a good progress in the right direction , but still far from previous games and mods ( notifications , ranking , factions war , complete offline a-life). Good video hope you post more.
@FrankRiverfr9 сағат бұрын
I'm pretty sure a number of features were postponed for the dlcs, roadmap of the game
@F1stzz9 сағат бұрын
It's important to note that according to lore the Faction Wars stopped several years prior to the in-game events & resume only after the disaster at SIRCAA known as "the Signal" event, when one of the D4 agreement participants, Noon, become Monolith again.
@zoneslug3 сағат бұрын
Thanks I appreciate it
@Tobbiys8 сағат бұрын
The Zone has become alive, yes. But is it too much?
@dendon33846 сағат бұрын
No imo. The game was sped up. In real time it's probably perfect.
@dubfast2 сағат бұрын
В конце Сталкер красава , всех положил , ну наконецто A life работает ! Ура товарищи
@Reaper9-42 сағат бұрын
just waiting for new monitor and then im gonna play through the 3rd playthrough! :)
@cincinnatus97616 сағат бұрын
Since the update I keep running into Monolith squads everywhere I go.