CIG needs to focus on getting the starter ships, sub 75$ up to gold standard.
@Phoenixstorm3620 күн бұрын
Especialy for the Aurora/Mustang and the might king of recommendations the Titan.
@AlbertoMartinez76520 күн бұрын
Should they? They expect you to use those ships for about a week ,Then move on. None of the starters are in a bad place right now.
@M3RUL3Z20 күн бұрын
also battling feature creep. The Drake Caterpillar legit has 0 purpose compared to the C2 Hercules.
@SpaceTomatoToo20 күн бұрын
Fully agree. The new player experience is key
@ronelicabandi970619 күн бұрын
Yeah mustang broke the new player experience for me. Luckily I got extra money to upgrade to cutter. Cutter is the ship that made me stay.
@DaKineGuy20 күн бұрын
Having stock ships putter around at 200 m/s running into kitted out ships going 1000 m/s is just silly. I heard the same thing Farrister heard regarding the speeds but there's no way that's going to work out in practice if that's the range in speeds we're dealing with. Speeds should definitely be different per ship and components (a capital ship should not accelerate like a fighter), but not an 800 m/s delta.
@blitz842520 күн бұрын
I think the whole range should be around 600 m/s +/- 100 m/s depending on the size of the ship.
@andrewcanobra900520 күн бұрын
Makes sense imo, for example a large capital ship in Star wars is completely outmaneuvered by fighters but also has the gun power, manpower, it's own fighters on board to protect it etc. I feel like a big slow ship is important for diverse gameplay
@AlexeiX120 күн бұрын
this is never gonna happen. Its most likely gonna be smaller 50m/s increments on each tier maybe even less.
@latjolajban8120 күн бұрын
@@AlexeiX1They did say a kitted out ship will be close to current nav speeds.
@justalex421420 күн бұрын
@@latjolajban81they also said master modes will stay, yet here we are. Seriously, by the time crafting is in who knows how the flight model will actually look like...
@mdiego384720 күн бұрын
I think you guys have valid opinions, but as I am a salvager as well, and I do dabble in some PvE combat, and I absolutely suck at PvP combat, I can say, from my opinion, without a doubt, that the current system needs to die, that is Master Mode. However, it is not just the mode that needs to die. It's the expression of flight and how it feels to fly a ship through space. That's the part that truly feels bad and needs to change. Speed is part of it too. I do believe it should be raised.
@tibitzu36520 күн бұрын
Absolutely
@Kessra19 күн бұрын
What exactly sucks in your opinion? I hear people complaining without ever giving a proper explanation of why it sucks. In master modes people had to make a decision. Prepare for fight and thus put up shields and power weapons or try to flee and thus trade shields for speed. Depending on where you got attacked you at least have had a chance to escape. The current issue is, that without shields a Prospector is basically a one or two hit and thus requires way more armor to take a hit. In its current form it is simply a target dummy and nothing more. With the new system they proposed now I don't see any chance for the Prospector, Vulture or other industrial ship to escape ever. The attacker basically can chase you the whole distance and while doing so use its weapons on you while you dropped shields for speed. With players gaining hands on components that problem will even multiply as such fighters might have easier access to such speed, scanner and/or weapon improvements. Bringing escorts with you is also not always an option and that escorting player might then die out of boredom after a while. As SC basically curry favors to all kind of players, they probably can't use a flight model that's to difficult to learn. Just look at X4 where complex systems to operate basically shy away so many potential players. The model needs a certan level of being dumbed down with some illusion of being simulation-esque to give players who prefer the latter playstyle to join the SC "community". In the end, most people look for fun in the game. Some consider blowing up other ships within seconds as fun, others look for a 3-5 minute fight others just want to move boxes from A to B and others just want to have story stuff in the game.
@tibitzu36519 күн бұрын
@@Kessra "It's the expression of flight and how it feels to fly a ship through space." I believe he said. The difficulty the the speeds of the old flight model SC is with 6 degrees of freedom in space. It takes quite some time time to get your head around it but what also made it quite enjoyable to fly, even for people who don't do much pvp.
@Aleksu_productions20 күн бұрын
Not only do I love this channel, but farrister is my favorite go to for ship reviews and he's so factual, to have both in one video has made my week!!!
@Farrister20 күн бұрын
Yay!
@SpaceTomatoToo20 күн бұрын
Always a joy talking to Farrister!
@The75thsoul20 күн бұрын
i'm glad people like Farrister are around in the community, great dude
@Farrister18 күн бұрын
@@The75thsoul too kind!
@White_Glint20 күн бұрын
master modes, with each submode that one could cycle through (if available) >operator: speeds up to 750m/s with boosters - combat - missile - minelay, etc >navigator: shields off/quantum engines on. mix hydrogen and quantum fuel for higher speeds up to 2000m/s with boosters [This would technically be the Racing mode] - travel - current suggestion of what they call quantum boost, 80% quantum, 20% hydrogen fuel because you are using maneuvering thrusters - cruise - current on rail jump from A to B, quantum fuel only - jump - gate/wormhole travel, quantum fuel only >specialized: weapons offline, speeds vary per submode, typically slower for precision - scanning - mining - salvaging - hacking, building, fueling, etc This is in no way thought out thoroughly, just cookin while at work watching the vid
@johanvondutch174020 күн бұрын
the paladin has of course been added to my fleet, it offers enough. What surprises me is that if there is a wish for a new ship, no one expresses the wish for a ship that is desperately needed. a small repair ship, a kind of terrapin, that patches up your armor, even in an environment that is still dangerous. For the Polaris there was already an example of someone who repaired it with a hand repair tool, thus reducing the repair cost at the station from 1.4 mil to a fraction of that price. a small ship would be better than a hand tool, and can be transported more easily than vulcan. even a small snub repair with 2 SCU repair cargo would be very nice. no drones, just a repair tool, which is of course larger than the hand tool, somewhere at the front of the ship.
@TheRealMrMotorboat20 күн бұрын
great idea imo. they always talk about having different tiers of equipment with all the gameplay loops so hopefully we get a small repair ship. Seems like something that would fit perfect in the line of MPUVs from Argo
@johanvondutch174020 күн бұрын
@@TheRealMrMotorboat The MPuv Tractor Snub has 16 SCU cargo, and can easily change containers . Replacing the front tractor beam with a repair beam would certainly be a ship that I would buy immediately. Obviously this will be in a new version of that ship, and they will not choose to allow us to switch the tractor beam to the repair beam. but it would be nice if they did that, and just sold a version for 10 euros or dollars more, where you get the front tractor beam, and the repair beam and can choose which one you can fit at any time. I am even in favor of them making a more expensive version that can perform both jobs, depending on which tool you use. excellent choice for the ship you would choose
@DaGhostToast20 күн бұрын
Good point tbh, I could see them making a repair MPUV quite easily with existing tech
@COMMANDERHAWK2220 күн бұрын
We should start a pool and take bets on when and what will get nerfed with this ship
@junior-fj8ud20 күн бұрын
There are repair ships. They're still in concept, though, since Repair isn't in the game yet. The Vulcan appears to be the ship that you're describing.
@Spike.SpiegeI20 күн бұрын
I love that you can run it with 2 people but also with 4. It's nice to have flexibility
@COMMANDERHAWK2220 күн бұрын
It qaa never meant to have the pilot control the guns that was an afterthought after backers were mad and no one bought it. Now it makes zero sense to run it with more then 2 people unless one of those were an engineer. It makes more sense to have 2 in this then anyone else take a second ship.
@rickshaw339720 күн бұрын
@@COMMANDERHAWK22idk about that tim
@Traumglanz20 күн бұрын
@@COMMANDERHAWK22 The expectation for many is that having an engineer is always mandatory on anything bigger. Making them have purpose beyond that seems like a good idea, so making this ships more flexible seems like a good idea and maybe something they could adopt to more multi-crew ships to finally make them worth to run with more than just one guy or even at all.
@keeperwings118 күн бұрын
@COMMANDERHAWK22, to me, it makes sense for the turrets yo be controllable by other people. Sure, it's optimal to use 2 ships, but if you want to take some friends to do a ground operation, you can all pile in.
@rickshaw339717 күн бұрын
@@keeperwings1 ppl are underestimating how well this ship will operate w a 5 man crew
@jonathanbriand344620 күн бұрын
100% designed first to fit into NPC security fleet
@Hero56520 күн бұрын
Coming from elite Dangerous, master modes felt familiar to me. Mind you I came back no more than two weeks ago so I don’t know how much master modes have changed since they released. I will say that the fact that we leave ourselves super exposed when in travel mode is uncomfortable, but it hasn’t genuinely affected any major gameplay for me at least.
@P3rcival9720 күн бұрын
I came from ED back in May and yeah MM is so familiar it's like cheating.
@heavymetalsazabi20 күн бұрын
From my layman's perspective the change from pre MM to MM is the last flight model was like driving a F1 car and we now have a Prius with a blown transmission and a flat tire. F1 cars go fast and need practice to drive but the car we have now barely moves with out a push. It felt smoother to fly but was harder to control because you had the full range of thrust between 0 and +1km/s.
@CarlotheNord20 күн бұрын
@@heavymetalsazabii just spent the other night in AC testing ships out and the flight model. My arrow danced around ships at 400 m/s, and the fury was like a wasp on crack. Idk where you get this idea that MM is slow.
@2334animelover20 күн бұрын
@@CarlotheNordit’s slower than it was, and your comment is the reason no one is in agreement. It’s fine but people miss what they used to have.
@ericwollaston565420 күн бұрын
I love the idea that the Anvil Paladin can fire EIGHT weapons forward, then turn around and continue to fire EIGHT behind them at potentially the same target. Double strafing run.
@KingCobraStunts20 күн бұрын
IF Farrister doesn't have a real epic mustache like that in real life.... I'm going to Riot!
@Farrister18 күн бұрын
@@KingCobraStunts it's a modest moustache, I would say
@wallacengineering809620 күн бұрын
I agree we need a medium-ish sized salvager. Something maybe the size of the Argo MOLE, with like 80-100 SCU capacity and able to print 8 SCU boxes. Sounds pretty perfect to me and Im a combat guy lol
@kishkin874320 күн бұрын
I agree with Farraster 100% about everything Salvage. 1.0 is literally many years away so reporting which ships will come out before or after 1.0 is irrelevant.
@senn423720 күн бұрын
100% we really have no idea.
@HelloSquiggles20 күн бұрын
I used to defend MM. The time it takes to have the q-drive spool and get that extra speed boost is just too much. If you're reacting, then you'll always be too late and giving the advantage to the chase. I also hate the loss of speed from the change.
@sidewithwerewolves20 күн бұрын
the paladin is similar in role and crew size like a an rsi constellation. the legacy ships are usually left out of the conversation with the new ships in their class. that size ship is the bridge between solo/buddy play moving into group play before you get into deducted multicrew.
@EvilTactics8720 күн бұрын
The ship they blacked out for misc, I believe is a salvage prospector
@hesperant538020 күн бұрын
I think a frame for component, weapon or ammo (missiles) storage would be something you can produce with the crafting in a salvage unit. You select the size of thing and the thing type and it produces a crate framework with holds just for those things... that would actually be nice and reduce issues with instability.
@TheCosmicNihilist20 күн бұрын
from my understanding Blast Shields are armor plaiting for the cockpit yes the glass is as strong as the hull but not as strong as a hull with armored plates
@MooneShadow20 күн бұрын
Redeemer with a New Skin. So get out of the way Redeemer, here comes the real gun ship.
@Olorum00120 күн бұрын
if there was a vulture with 2 to 4 times the cargo size and ejecting size 2 boxes it would be great for professional scrappers. price can be high as you want everyone that likes this gameloop would buy it
@S0HJIN20 күн бұрын
I'm excited about ship upgrades being meaningful and providing real change depending how I spec it.
@ITHYANDEL20 күн бұрын
Salvage constellation makes so much sense... Replace the lower turret with a salvage operator, limit the cargo bay with a salvage processing unit. Even allowing to load small salvage and work inside the bay.
@zeiphie20 күн бұрын
About the topic of SC being more main stream. The idea of 'SC' being some kind of super space sim honestly stooped being viable a looonnnggg time ago. The problem with added complexity is you need every system to have the same level of complexity or people will feel left out. In CIGs vision if 1.0. we can fly we can craft, we can trade, we can mine, we can fight, we can shoot, we can explore, we can repair, we can heal, we can maintain, we can reduel, we can manage, we can command, we can hack, we can drive, we can assist, we can research, we can build, we can decorate, we can customize. All these things need to gave a similar level of complexity because CIG wants to allow people to specialize into these things. But with so many roles to fill and ultimately finite resources its unrealistic to want high complexity in all things but deny that they (CIG) cast a "wider net" to attain more resources. The only other way is for each backer to spend more. And 12+ years into the project, that native community is at its limit.
@citizenshenanigans290717 күн бұрын
I hope updates to salvage and it's associated ships are waiting on the implementation of maelstrom. I really want the physical cutting and ingestion of ship parts. Tractor beams to hold, stop pieces from floating away and insert small pieces into the grinder intake. A medium salvage could have (assuming maelstrom): 2 Tractor beam operators (Pilot + 1) with 3 beams total Beam 1 to steady a piece/ship and maybe an option to tow (weaker than Argo, zero G only and not in QT) Beam 2 to hold and maneuver a severed piece into the grinder intake Beam 3 to remove and guide components into the cargo hold 1 Cutting arm operator Larger buffer than Vulture but smaller than Reclaimer 2 cargo holds, one for grinded stuff and the other for components.
@IianaDRK20 күн бұрын
Based Farrister with the great points. Generally agree with what he says. I think the Paladin is more akin to a smaller Hammerhead than a Perseus.
@Jennifer-29720 күн бұрын
I agree Farrister , I'm just waiting for a medium RSI Salvage ship 😢
@AccidentalFriendlyFire18 күн бұрын
R.I.P. BDSSE 2012-2024 Still here enjoying it, though.
@paratrooperz120 күн бұрын
the paladin is an heavier version of the hurricane or the scorpion that uses the valkery hull
@Nemoticon20 күн бұрын
The Paladin and Valkyrie share no hull peices at all, they are completely different designs on different chassis. Even the cockpit is wildly different, the Pally able to sit pilot and co-pilot side-by-side whereas the Valk is a single seat, fighter style cockpit only. They share some similar design cues but that's it, not one panel is shared between them.
@paratrooperz120 күн бұрын
@@Nemoticon did you read the lore? just because it looks very different the lore covers how this ship came about. should see my house before the remodel halls gone walls moved more bathrooms removed part of the garage for the RV. your telling me because it has 4 seats in bridge it cant be refit? yes they are very different but they are still very same. part of me makes me wonder if they will do something different to the valk upon gold standard
@paratrooperz120 күн бұрын
@@Nemoticon my company refits rockets to carry people then refit it to carry a satellite or refit it to carry supplies for the space station. they all look like very different hulls but really refit or duplicated from a same hull but different build
@Nemoticon20 күн бұрын
@@paratrooperz1 Irrelevant... the lore is one thing, but looking at it is something else completely. There is nothing on the Pally that matches up with the Valk, all the bulkheads, all the hull panels, the floor layout, literally EVERYTHING is different. And no amount of material written after the fact can change that.
@Nemoticon20 күн бұрын
@@paratrooperz1 If they really wanted, CIG could write lore that says the 890J and 400i are actually the same ship, lol, despite the obvious and blaring differences. You don't need to be a genius to identify the obvious, I don't care what your company does, it has no relevance when talking about simple common sense.
@staceybertran5220 күн бұрын
Med to Large Salvage ship would be awesome !!! I'm all for it.
@DaringDan20 күн бұрын
They have no idea what they are doing and it keeps becoming more and more evident with each year that passes.
@SpaceTomatoToo20 күн бұрын
Who do you mean by they?
@DaringDan20 күн бұрын
@@SpaceTomatoToo CIG. From Pyro being totally different 5 years ago now at CitizenCon 2019 to ToW to the Hangar App and Hacking supposedly coming a few years back to changing the flight model, to ruining how looting works to HEX code and I could go on and on. They've shown off fire propagation now for almost 5 years! And where's the game play? Personalized hangars and changing how cargo works isn't new game play mechanics. It's merely changing how an existing system is handled. It wouldn't shock me to learn that flying through a wormhole to Pyro from Stanton is an instance like being on an elevator in Mass Effect was or pressing a button to shimmy through a rock crevice or tight area is in God of War, Tomb Raider, Jedi: Fallen Order, and Horizon is. All of this screams "Long Con" to me and anyone who has followed this game's development even a little over the years can see that Chris moved the 1.0 goal posts to 2030+. Do you really believe we'll get SQ42 in 2026? He's moved the goalposts so many times I don't believe a word he says because he's created ZERO accountability for himself.
@senn423720 күн бұрын
@@SpaceTomatoToo I'm assuming they mean CIG, and probably in reference to the flight model changes in the past year and the planned changes.
@buda732619 күн бұрын
I 100% agree with a medium sized salvage ship. Maybe something Argo can do, we need more usable Argo ships
@The_Opinion_of_Matt19 күн бұрын
Medium to large salvage ship idea. Take the Starlancer TAC and replace the two lower turrets with salvage heads. Edit: Also the Vulture isn't exactly small. It is about the size of the Cutlass.
@Seraphiee20 күн бұрын
Ah shit, here we go again. Now I want a Medium Drone Salvage ship..
@First_Chapter17 күн бұрын
Was hoping for a salvage ship bigger than the Vulture and smaller than the Reclaimer, too.
@pheebs845120 күн бұрын
To me. This ship feels like the link between heavy fighter and gunship. It amalgamates various fighter designs, Vanguard, Scorpius, Hornet with a sous on of Valkyrie. In my mind it’s a super heavy Fighter, a defender. Matches the name Guardian better than the Guardian seems too? To be a gunship, it really needed 2 more double turrets once CIG announced the twins slaved to pilots. If it ever gets blades, this thing will be nuts. It’s going to need massive affective movement (360 degree domes) in those size 4s to warrant an extra gunner.
@jasonroth482920 күн бұрын
There are already enough single player ships in game, and more will be added regardless. This is a ship ment for the whole MMO part of the game. This is for friends to fly around and have adventures in. This is the "type of ship" most people will probably be playing in with other ppl.
@Traumglanz20 күн бұрын
I can't see fuel becoming a major factor in gameplay to be honest. I can see the meta shifting to gear and ships that have enough range, but not people flying around with ships that run out constantly while doing their favorite gameplay loops.
@zealousray20 күн бұрын
I thought the Liberator was going to be the answer for the "medium" salvage ship by expanding the Vultures storage
@syko893920 күн бұрын
After all the nerfs after the fact im not using ANY new cash i just melt ships and use credit for new ships i wanna try. The redeemer and corsair nerf made me say enough.
@DraegerV120 күн бұрын
With the paladin, what is the point in having more than 2x crew when the pilot has control of guns? Any "additional" crew would be far more useful in additional fighters, as opposed to staying on board and turret gunning.
@matthewbrady527420 күн бұрын
Yeah, need more force multiplication in general for multi crew, especially on these pure combat ships. That goes for many others, redeemer since it got heavy handed, retaliator basically has no use other than torps. Military ships need badass turrets unless the pilot DPS is already very high.
@olivierpelletier964320 күн бұрын
Multicrewing vs Multiple ships has always been talked about. Why have a fully crewed x instead of x numbers of ships. I think at that point, its more about what kind of gameplay and "fun" you want vs being simply efficient and "min/maxing". Is a fully crewed Polaris ever gonna be more efficient than 10+ smaller ships focusing on one Polaris? I doubt it ...and you can't balance a game thinking that way.
@matthewbrady527420 күн бұрын
@@olivierpelletier9643 Fair enough, I think there's a certain point where it's not necessarily about what does the most damage, but what ship do I want to play in for immersion, or simply having fun.
@AlbertoMartinez76520 күн бұрын
The other 2 crew can aim and fight in 2 other degrees as the Pilot you can Only fire forward. You Lose 50% of your coverage the sides when the pilot has the guns.
@nistramai20 күн бұрын
@@AlbertoMartinez765 You lose more than 50% coverage if the pilot is unable to gimbal that far. Head tracking is the only way I know to gimbal that far
@Dracounguis19 күн бұрын
I love when people start making a video about a ship but don't know the facts yet! It carries a vehicle right?. Nope. It has a cargo bay right? Nope. It's a troop transport right? Nope. 😆 I mean I glanced at the brochure for a couple of minutes and already knew all that.
@nickstinger470920 күн бұрын
Travel mode needs to have navigational shields or the little bits of meteor will wreck and destroy the ship.
@Dwiimor20 күн бұрын
My theory is that the wing turrets on the paladin will have a slight pitch angle, perhaps 20 dgr or so and then a 360 degr turn, giving them a sort of inverted hourglass range of fire, this would mean they can not fire directly to the left/right of the ships reference of plane but most other angles
@StoneCoolds20 күн бұрын
i think the top turret will get around 40 degrees of angle, all turrets are nerfed thar way, ig you wanna know how the side turrers will operate, just check the side polaris, they have a very limited arch back and forward and extremely limitid arch up and down
@rickshaw339720 күн бұрын
Regarding the caterpillar. How hard would it be to put 2 or 3 landing pads on top?
@Mr_Tea_Rexx20 күн бұрын
little disappointed tho, they said the same thing for the Corsair and took it away, I wont trust them until its out but even then, they could take the guns away from the pilot, honestly they need to just balance the corsair properly and downgrade the weapons and give it back to the pilot
@COMMANDERHAWK2220 күн бұрын
All i want is a ship with odst style drop pods or a proper enclosed carrier something like the anvil longbow. The endevor and the star liner are the only 2 ships confirmed from a post 1.0 release and that was years ago.
@OutlookJonas19 күн бұрын
Oh Farrister hasn't heard that the rambler quantum fuel is getting nerfed for 'reasons'. Now the intrepid is the ONLY starter that can make it to Pyro, definitely not scummy marketing by CIG once again.
@Farrister18 күн бұрын
@@OutlookJonas oh no!!!!! Tell me it isn't so!
@OutlookJonas18 күн бұрын
@@Farrister hahaha.
@Qwarzz20 күн бұрын
I sure was way too easy to solo ERTs before master modes. Now I have no idea how to survive the hammerhead :)
@samuelmorton442220 күн бұрын
Having to switch modes constantly for combat or travel is just clunky. It is one of the main reasons I don't play anymore.
@MareLooke19 күн бұрын
Yes, while there's a lot of confusion around which part is flight model and which part is "Master Modes" I specifically disliked the "modes", having a ship behave the same at all time is a big improvement. Hope this also gets rid of the horrible "landing mode" slowdown. Whether replacing just being able to slam the throttle like in pre-MM with "Quantum Boost" is actually solving anything will remain to be seen, but it seems like speeds will be going up, at least compared to MM, so I remain hopeful.
@pxkqd20 күн бұрын
Pilot and gunner is the most efficient. You only need 2 extra gunners to cover the sides, mostly defense instead of offense. One extra for engineering, maybe.
@anubitus15 күн бұрын
If they made a list of ships to be released befor and after 1.0 they wouldnt sell as many of the ships that will release after 1.0. I think a upgrade from the Paladin would be the Hammerhead.
@theg0z0n19 күн бұрын
I have some insider info... Farrister doesn't wear a mustache IRL.
@Farrister18 күн бұрын
@@theg0z0n bad info - it's real!
@theg0z0n18 күн бұрын
@Farrister new reports coming in. Scans are reporting it is real, and the word glorious keeps getting used. Lolol
@XMathiasxX20 күн бұрын
You bring on a mix of creators I like/dislike. Farrister is firmly in the like area.
@Farrister18 күн бұрын
@@XMathiasxX too kind!
@805Peej20 күн бұрын
6:35 turrets on rails is dumb. Just fly upside down. Combat in star citizen is so dumb sometimes
@Farrister18 күн бұрын
@@805Peej I think it's more useful in atmosphere, eg attacking bunkers
@pxkqd20 күн бұрын
I would design the Argo SCORP, looking like a scorpion (animal), with an upper cargo door on the back (like a hangar door, or the Ironclad one). Scraping on the pincers, tractor beam on the tail. So you can use the tail to tractor beam components from the front of the ship directly into the cargo hold. Crew of 2-4, with place for an engineer that while salvaging can EVA on board the scrap and extract internal stuff.
@zedrathzerathul913220 күн бұрын
They have hinted that the 2x 2 s4 turrets will be able to be pilot controlled.
@heavymetalsazabi20 күн бұрын
It would be cool to see a Salvage equivalent to the ROC. I do think that balancing 5 tiers of components is going to be awful its either going to be small enough of a bonus that 2-4 are useless or big enough that 1-4 are useless. The only idea i can come up with is you get a random 10% bonus to a stat on a component and each tier gets a separate roll on a new stat. (power/cooling/stability/ect.) So my shiny new T5 gun has 10% less power draw 10% less required cooling 10% faster energy recharge 10% fire rate 10% recoil reduction. This is way less imbalanced than a flat 50% less power draw or 50% damage and wouldn't limit you to a t5 is the only option and play into the mmo aspect of the game. I still think the High Quality crafting model FF14 and now WoW use that makes crafted stuff have a chance to have better stats than baseline is far more manageable.
@TheRealFreakaros20 күн бұрын
1:17:00 - that's what i also want for SC. But it should get increasingly difficult with shipsize. So a starter or any ship below lets say 200 Bucks or whatever shouldn't have any form of startup procedure, but stuff like a Polaris or Galaxy etc. should definitively get Startup procedures for pilot / Engineer.
@brianchristopher884320 күн бұрын
*cries in f8c
@pheebs845120 күн бұрын
I’d love to see a 3 man salvage ship with drones.
@LukeCalhoun-be9cv18 күн бұрын
As far as fuelling goes, why isn't there an option to have scu containers of fuel and a way to manually refuel? Make it take longer than a refueling ship but why couldn't someone keep an scu of fuel in reserve, like those little red gas cans we use today?
@Ethan-hh8zn20 күн бұрын
Considering the weapon sizes of the Paladin it's not made to go after fighters
@furyiv20 күн бұрын
There's an empty area in the back at the top but I can't see it being cargo or vehicle bay given the 4x s5 turret track wraps around the back, under and over. Nowhere to get anything in.
@HappyHungrySleepy2320 күн бұрын
People in the star citizen community freak out so easily over any change or tweak. Relax people just play and see how it goes
@SpaceTomatoToo20 күн бұрын
It is tradition
@jamescossey637219 күн бұрын
They should not allow the pilot to control those guns. It really does say we nerfed Redeemer for this ship, as well as it makes it so you don't need redeemer. This even out shines a fully crewed hammer head. Hh has what 1 pilot, 1 engineer, 6 turrets, quad size 4. With this you can have 4 paladins, 4 quad size 5 and 4 quad size 4.
@jimrussell40626 күн бұрын
I'd keep it like it is and give the Redeemer the maneuverability it should have for its size. Make it more of a "super heavy fighter" and this a "mini gunship." Although we also can't leave out the newest entry, the Starlancer TAC which promises to be better than either of them at more roles. Cargo, med beds, drop seats, snub fighter.... the TAC will honestly take jobs from both Redeemer and Paladin.
@jamescossey63726 күн бұрын
@jimrussell4062 the tac is pretty large and not very manuverable. Also from the look of it those larger turrets only seems to aim at the ground.
@Zombiegearhead-w1f20 күн бұрын
YES a medium salvage ship. I whod like to see a Valkyrie frame we got torrer sets for controls (co-op) and the ground floor, the jump set and mand turret is removed for a salvage compactor 1 SCU containers in the midel and intarnal store on left/right sid off it
@cmdrls21220 күн бұрын
"don't worry, crafting will fix it"...ah yes, totally trying to balance tens of thousands of combinations is something CIG can do given their stellar track record
@Yama_129120 күн бұрын
"The turrets on this look like they can't swivel and pivot much on the sides". Mr. Tomato, we have no reason to believe the side turrets are somehow nerfed in articulation when gunner controlled. Unless CIG says otherwise you should treat those as normal turrets that have full articulation unless pilot controlled when they switch to work like forward facing gimbaled guns. I have no idea why you would assume otherwise.
@P3rcival9720 күн бұрын
I see you and I raise the pilot controlled turrets on the Freelancer and Starlancer. (Yes, I know they don't have options to be remote controlled. It was depicted as being able to do broadside fighting in its (Freelancer MIS) release commercial.)
@Yama_129120 күн бұрын
@P3rcival97 I'm confused. Your example confirmes what I said. You had no reason to doubt the commercial until it turned out wrong. Unless they say or show us that those turrets can't fully articulate when gunner controlled there is no reason to assume they can't. They are normal remote turrets and even look like they fully articulate. It's still okay to mention weird limitations as a possibility, my point was that making it the default assumption is just wrong unless you want imaginary brownie points just in case you are right.
@SC_Brickhouse20 күн бұрын
it feels like i’m constantly spamming chat in-game to try to find anyone that’s interested in being crew for ships, only for no one to even respond. With the implementation of PDC systems on the polaris, i really hope blades are coming soon… we really need them
@brianchristopher884320 күн бұрын
That's wild, seems every server I join has people either asking to be crew/gunner or it's a pilot looking for a crew/gunners and they always seem to succeed.
@matthewbrady527420 күн бұрын
Well there are orgs to join, and they said at citcon they're essentially making orgs in game and adding an MMO style group finder.
@stuartriddell246119 күн бұрын
I think part of the problem is instability. I would love to be a crewmember on a big ship, but in almost every case, it takes time to meet up and half way through whatever you are doing there is a 30k or bug that explodes the ship. When you can log on and play without issue for hours at a time, I think that is when multicrew will shine.
@Nuttsy4220 күн бұрын
It does say in the write up "Two dual remote turrets safeguard the Paladin’s flanks, preventing dead spots and ensuring an all-round firing arc."
@jebidyah20 күн бұрын
That's the Anvil "Moneygrab"....i mean Paladin...and reason why the Corsair and Redeemer got nerfed...
@2334animelover20 күн бұрын
How? Like even with the nerf with 4 people the Corsair is better. Has more guns, the same shield, and can fit an ursa in the back
@leoncantwelliii794620 күн бұрын
Im not sure that letting people keep their weapons while in the high travel speed mode is a good idea. For example, if your in a ship that is trying to flee an encounter, it doesnt matter to you if your weapons work, you only care that you lose your shields when trying to quantum. The attacker now however, can chase you in your escape mode with their weapons active and will now have an even easier time killing you because your shields are gone.
@silenceisgolden011 күн бұрын
They just need to lower the straff acceleration of large ships, increase the max speed of ships and leave fighters being the ones that still have the straff accelerations and rotation rates. Think battles like in battlestar
@house38220 күн бұрын
29:00 You mean the Vulcan?
@Acklend20 күн бұрын
Personally this is what i think they should do, from teh Vulture s2 size ship they should go to a s3 or 4 size ship take the front canopy and move it forward and replace it with a bar claw we now know we don't need the tuning fork from the vulture with latest technology. have two floors top with retractable roof for detachable's. bottom floor for boxes, and have up to 4 scu boxes two high or so, both with floor grid size so that could be 96 scu top and bottom, or 124 top and bottom. and have a dedicated rail mount tracker beam. so on this rail it could eather go stern to bow or circle the ship to get at points to get detachable's to the top deck. so solo yes multi crew able yes i would say at least up to 5 ppl with pull down seets with copilate tractor operator box puller and nother puerson that isn't pulling boxes out to the other ship pulling coponets.
@jimskaven596320 күн бұрын
If you work in salvage, you are a salvor, not a salvager. (pronounced Sal-ver). Salvors work on salvage ships.
@Farrister18 күн бұрын
@@jimskaven5963 I love this little trivia tidbit!
@reamoinmcdonachadh951920 күн бұрын
SCM needs to be a touch faster than current, and speeds SHOULD be ship type dependent. A superfast travel aught to be some sort of Quantum travel WITHOUT being Quantum Travel, which should be reserved for intra System Travel. Like from Microtech to Hurston but between Hurston and it's Moons you use the Superfast Travel that is like Quantum, but is not ITSELF Quantum travel.
@reamoinmcdonachadh951920 күн бұрын
Turret range and Turret tracking should be matched to higher attack speeds that fighters and gunships might employ, thus cancelling out any advantage other than the skill of the Fighter Pilot v the skill of the Turret Gunner. As for Fighter v Fighter, well speed shouldn't ever be the advantage, but manoeuvrability and the skill of the Pilot aught to be the advantage.
@Hugh-Janis-EMP20 күн бұрын
The Paladin is for people that now have a toaster oven instead of a Redeemer or Corsair. Cig really is the greasiest company out there Step 1: Advertise ship as super op Step 2: Profit Step 3: nerf op ship Step 4: Sell a slightly better ship for just a little more money Step 5: Repeat step 1-4 for as long as this content emaciated whale club is willing to take it.
@azntactical488420 күн бұрын
Nav mode should only be used for quantum travel. Speed in nav and scm should stay the same.
@mattsully533219 күн бұрын
Freelancer DUR has massive fuel processing space
@Malember19 күн бұрын
The Paladin seems to be a Fat Hurricane to me and would be used the same way.
@samalam487519 күн бұрын
They really need to finish all the previous concepts before creating new ones
@vincebarry984020 күн бұрын
For me its absolute betrayal to pitch a pc spacesim and end up with doing console space COD.
@SpaceTomatoToo20 күн бұрын
I don't think SC will ever go to console...at least not anytime soon I guess. I don't think it'll play like COD, either. I think it's more headed in the direction of similar space games that try to make themselves easier to grasp. It's a bit watered down, but space COD is a stretch.
@TennysonEStead20 күн бұрын
Tis for me, my dear Tomato! Tis for me.
@Paisa23120 күн бұрын
This is alpha, beta or the more correct wording, in active development. So CIG trying different stuff, use the data collected and iterate is the way to go IMO. Anyway, its up to Chris Roberts, and as far I picked his vision for Star Citizen is that he want to make it fun. So hopefully his fun is close to most of us. SQ42 flight model, I think will give us the feel of what he want. But thats a singleplayer game.. We see :) Im here to test and give feedback so they can find the flightmodel path they want.
@benmoi339020 күн бұрын
I like the exterior design and the concept.. not the interior design nor the idea of those two gunners station being in there own cockpit down there.. just to have that it require a long corridor around the central stairs... and the stair casee to there for what benefits? they gonna be looking through the camera of the remote turret!!! as I said they could have reversed the stair case to have a frontal acces right under the bridge... place the gunners stations on the sides in the rear of the bridge... and remove the whole lower floor or limit it to a airlock with suit locker in the front... and an engineer onr at the back accessible with a ladder from the upper level. that would have reduced the height and mass of the ship... but then even the staircase... WTF? it's a military ships? way such a luxury for a military ship of 4!!! if it was a oirigin ship it would make sense... I would remove the central stair and place ladders... if needed.
@recoandmidnight155520 күн бұрын
Honestly I hope the lib comes out in the next 2-3 years. Cause if the kraken comes out before the lib would make no sense.
@honorabledodger20 күн бұрын
Paladin is perfect for one person with an npc buddy. Han solo/Chewbacca style
@Mecha_Gear20 күн бұрын
Valkyrie and Hurricane had a baby
@patrickguerriero542520 күн бұрын
Farrister is correct about the new flight model. Study up Mr. Tomato!
@Marlax-10120 күн бұрын
Bwforw I watch this just gonna say. This ship has stairs which means you might be able to store bikes inside.
@lunaticlooter432020 күн бұрын
I still don't understand the "has a lot of power" narrative around this ship. It doesn't? If you look at the Valkyrie, its flight model in terms of Yaw, Pitch and Roll is not that much better than the Starlancer MAX, despite the 'lancer being a size 5 ship. The Paladin is a little larger than the Valkyrie and will absolutely not have a superior flight model, due to its armor. If you compare with the Starlancer TAC, you got the same pilot firepower, but the Paladin has 2 more guns on the S5 turret mount (TAC is only dual), one less S3 shield, no drop seats, no cargo, and no medical facility but heavy armor and a turret that can move between upper and lower firing solutions. Doesn't scream powerful to me, just upsides and downsides?
@Dracounguis19 күн бұрын
If the Paladin turns like a whale you'll want people manning the two side turrets. Pilot control doesn't really matter if the pilot can never get a target in front of the ship.
@ronelicabandi970620 күн бұрын
Paladin is for combat oriented orgs. Both pve and pvp. For me its not versatile enough for people to pledge for it as their sole ship. If it has cargo for atleast 16scu or with ai blades, maybe worth it. Solo players will find f8 more useful.
@honorabledodger20 күн бұрын
Paladin needs a couple cryopods For bounty hunters
@IIITangentIII19 күн бұрын
Almost every person that really loved the game prefers the old system. They might tolerate the new system, and admittedly some do like it for some reason, but it wasn't broken. I don't understand the constant need for CIG to take something that is working fine and change it. How many of us understand the item terminals and the concept behind CIG wanting them to exist, and at the same time prefer the old system because even though it had its own issues it functioned? How much more of our time is now spent running two terminals to get items or needing to call up items in an occasionally working cargo elevator? Master modes didn't make the game better and if you're not making the game better then what the heck are you doing? Stop fixing things that don't need to be fixed and focus on the things that do. That is almost of us are asking and I think it's a perfectly reasonable thing to say.
@StoneCoolds20 күн бұрын
who is it for: Redeemer owners 😂😂😂😂
@nickstinger470920 күн бұрын
Farrister's secret identity remains a secret.
@Farrister20 күн бұрын
Forever!
@emperorurbi16 күн бұрын
altough the mode switching is pretty annoying with the different speeds and the magic 85G space brakes. l think they should remove more of the MM introduces features. The current boost is jancky. The trichord limiters hurts playing with sticks The egg shaped speed limiters make no sense. SCM Speed is to slow, and the envelope is to small, its makes flight speed irrelevant. (it was to fast in the old model) Yogi already put on a discord somewhere upgrading you ship will have limited effect on the speed. If you don't like MM (like me), keep you wallet shut until we can use a flight model that actually is fun again!
@Dracounguis19 күн бұрын
Reclaimer's got a crappy cargo hold! It is in desperate need of a rework.