Hey guys, Andy here For a year and half, I’ve been inundated with requests for new Low Poly, and this is the first of many planned. If you’re one of the hundreds of people who wanted this series to return, please support this episode by sharing it and liking it, show that algorithm we mean business. Thanks for the support guys. Andy
@GalaxiePerfect5 жыл бұрын
Hey Andy! Glad to see more content from you.
@sitkinator5 жыл бұрын
Good this is back
@braindeadstreams5 жыл бұрын
YAY
@therandomgamer96315 жыл бұрын
You should do kingdom hearts 3 glitches
@kybayon54795 жыл бұрын
YEEEESSS I AM SO GLAD ITS BACCKCK
@dark0ssx5 жыл бұрын
They didn't use sprites instead of models for space reasons. A model wouldn't have taken up more than all the sprites needed for one racer. A sprite is less taxing on the cpu and can have more detail
@xl2k20085 жыл бұрын
Exactly what I was about to write. Sprites take way more memory than a 3d model, the "they used sprites because of memory limitations" doesn't make sense at all. It's all about performances and this game has a really really low polygon count
@ShinoSarna5 жыл бұрын
Yeah, models are actually very small because at their basic, they're just a collection of numbers. Like, a single vertex is basically just 3 numbers (its coordinates). Much smaller than a bitmap, where every single pixel is a number. Of course that doesn't include textures and animations, but generally sprites are more intensive in memory, but much less for CPU.
@yellowblanka60585 жыл бұрын
This - it had everything to do with fillrate limits and little to do with cartridge space - in fact, 3D models and some lower res textures that could be reused across carts would have arguably taken less space than elaborate sprites needing individual frames of animation, but of course the pre-rendered sprites looked smoother and more detailed and it's far less taxing to draw 8 sprites onscreen than 8 3D models.
@mzxrules5 жыл бұрын
@@ShinoSarna on the N64 it was a little more than just three numbers since vertex data also stored texture coordinates, alpha and either a normal vector or a color
@ChadDidNothingWrong5 жыл бұрын
@@xl2k2008 Although way less than a model and it's textures, these sprites probably didn't take up that much space (assuming some compression?)....but it was a huge weight off the processor to save the 200+ (x8) polygons required to show even the most rudimentary kart models with sprites for wheels, any frame bars, etc... then for characters, add to that the ~300 (x8 again) polys needed just for equivalents to that ugly low detail version of the Mario 64 model on top of it. so 4,000 extra polys...and that's only IF you redesigned them with fairings......otherwise for 8 similarly-normal-looking karts, with all the intricacies, probably about a total of 10,000 extra polys needed (1,000+ each kart) absolute minimum....and they'd be ugly.
@dan_loup5 жыл бұрын
The 2D sprites actually take more cartridge space than if the carts were 3D models. But the game wouldn't run as nearly as smooth (see Diddy kong racing)
@NotPython5 жыл бұрын
that seems a little off, surely a low-def sprite slapped onto an 8 tri model would take up less than a higher-def texture uv mapped onto a model with a high poly count
@dan_loup5 жыл бұрын
The thing is that it's not one low-def sprite, it's 64 of em, per character.
@IrishmanAC5 жыл бұрын
@@BlueAizu_ That is simply because a polygon model and uv mapping are stored as just simple text files. You get rid of having a fully prepared sprite to render in exchange for asking the system to draw the model and texture every frame or so using that information. Out of all of the files for a model the texture itself would still probably be the largest space wise in that, far less than 64 separate drawings.
@Imgema5 жыл бұрын
@@NotPython Each character needs a lot of sprites for the animations. So they take up more space.
@ZelosSama5 жыл бұрын
Well they went with the tactics at the time. They nusnt have thought it through completely , and when diddy kong racing came up , they fixed it. Well thats my theory
@vi8914 жыл бұрын
Conspiracy theory: mario kart 8 models are also sprites only they're extremely elaborate sprites.
@jaquaviousquan2 жыл бұрын
Theyre actually 3d models
@solysteri2 жыл бұрын
@@jaquaviousquan no shit Sherlock
@ThatOneSuperCircuitGuy2 жыл бұрын
@@jaquaviousquan the j
@Creeps0972 жыл бұрын
@@jaquaviousquan r/wooosh
@jaquaviousquan2 жыл бұрын
@@Creeps097 shut up
@lorenzotaz4 жыл бұрын
I remember being like 5 years old and actually noticing that every item, object and character in the game was like a cardboard plane that always faces the camera. Even though I wasn’t aware of any technical aspects I was impressed by the optical illusion
@Mugen_YG Жыл бұрын
When I was five I was still trying to convince myself that purple crayons could be grape flavored
@ElectrikStatik9005 жыл бұрын
*YESSSSS LOW POLY IS BACCKKKKKKKK!!!!!! I LOVE THIS SERRIIEEESSSS* Also please do low poly on Link :D
@Chaossandra5 жыл бұрын
What he/she said
@pinkfreak76865 жыл бұрын
Me too
@nintendoninja99765 жыл бұрын
Yes. Please.
@renzometalwolf5 жыл бұрын
yeah!! we need it!
@sirbillthe30th785 жыл бұрын
Me to
@lamelama225 жыл бұрын
I remember realizing they were sprites back when I was playing this as a kid... still amazing how good it looked. It stood out b/c of the pixelated edges of the characters. I may have had it easier than most at the time in noticing it though since I had watched a Donkey Kong Country making of / Behind-the-scenes VHS tape which explained the technique. Pre-rendered sprites were usually much better looking than the extremely low-poly primitive 3D graphics available on consoles of the time (N64, PSX, Saturn).
@Westile5 жыл бұрын
I refuse to believe that people didn't know they were sprites back in the day.
@linguicaguy5 жыл бұрын
Hey, I was like 3 when I played this game. Cut me some slack lol.
@sparexcalibur5 жыл бұрын
I suspected it but I wasn't sure, I knew before the video though
@OfficialCyaned5 жыл бұрын
Hey, as you grow up, you learn more about your favorite video games. This is honestly cool tbh
@oaka56395 жыл бұрын
In my defense, i only played it once at my neighbors house
@lemons23005 жыл бұрын
I havent played this game back then, but Ive played enough games to know that there are always and will always be limitations in the technology to make/force/encourge ppl to create games in certain ways, but that was never something I was particular interested in as a child. So I don't think I would've cared even if I did notice, and it'd most likely end up being an afterthought that would last about a second or two. Im more fascinated as to how ppl are getting all anal about this.
@dritoc69475 жыл бұрын
A-am I dreaming..? A new low poly episode?..
@kirbypop-tart7085 жыл бұрын
You're not dreaming this is reality :D
@dritoc69475 жыл бұрын
@@kirbypop-tart708 And another one!
@Octo45335 жыл бұрын
*slap* YOU ARENT DREAING, SHIA.
@trash-lol4 жыл бұрын
4 poly
@basicallysnake4 жыл бұрын
Oh boy this comment didn’t age well
@DouglasThompson5 жыл бұрын
I have never been fooled by the sprites. It was a good choice on Nintendo's part to keep things smooth and recognizable. Good video.
@DSolymanH5 жыл бұрын
Im really glad to see a new episode of this series.
@jakubpalinowski1235 жыл бұрын
When Low Poly becomes literal.
@BojoJuniorOG5 жыл бұрын
Can you do Spyro the Dragon next? If you have the time?
@dragon-tamer79565 жыл бұрын
Ooh, good idea!
@Smileyreal5 жыл бұрын
it would be cool if he was able to compare the original models and the Reignited ones!
@creamdream52555 жыл бұрын
YEESSSS
@MrMarinus185 жыл бұрын
Yeah, that would be neat since he changes designs so much. I really like is DOD design, I think it's where he looks the most like a dragon. All the cutscene's are in engine and so I would think it would be quite high poly. I do wish there were more video game characters like Spyro. Ones who are quadruped and absolutely not human. I really like Amatarasasu from Okami for the same reason.
@awwtizem41735 жыл бұрын
I don't know if anyone else is like me, but playing MarioKart 64 for the first time, I could instantly tell that it was using 2D sprites.
@leeguest91335 жыл бұрын
Me too. It was even more obvious when Diddy Kong racing came out WITH polygonal racers.
@vicviper50095 жыл бұрын
Same here, it was obvious to me. Still the best Mario Kart in my heart, I love the drifting physics !
@tmack7295 жыл бұрын
Yeah, it's one of the first things I noticed about it.
@ChadMojito5 жыл бұрын
Same
@ShinoSarna5 жыл бұрын
Probably because they were blurry, and all sprites on N64 are blurry because of texture filtering. Polygon models, on the other hand, are nice and sharp.
@piratesephiroth5 жыл бұрын
Who didn't see that it was all 2D sprites? I could tell that back in the day, they were a blurry mess even in old CRTs.
@gameking88095 жыл бұрын
as a kid I had no idea how the technology behind it worked
@gars1294 жыл бұрын
Playing these games in the Wii era, I honestly didnt mind it since 3D games from the N64 looked dated anyways.
@gordonfreakinfreeman20185 жыл бұрын
Oh golly another episode of low poly!
@TrailerguyGotStolen5 жыл бұрын
Low Poly? I haven't heard that name in a long time.
@luissantiago51635 жыл бұрын
Looking forward to more Low Poly vids in the future. Keep up the great work!
@SS2LP5 жыл бұрын
I remember actually figuring out they weren’t 3D as a kid. I thought it was really neat how they did that even if I had zero idea what everything was back then.
@Nikku42115 жыл бұрын
I already could tell they were sprites, but I've never seen them without interpolation. Thank you.
@GraveUypo5 жыл бұрын
they honestly look much better without that gross bilinear filter, don't you think?
5 жыл бұрын
@@GraveUypo true. That's why I like those sharp pixelated PS1 games more than the blurry N64 ones. Even when I play Quake and... Why wouldn't I still play it, I disable filtering because those pixels are pretty!
@ZX3000GT14 жыл бұрын
@ If you don't care about playing ps1 games the way it originally look, increasing the resolution + bilinear filtering can make games look much better. Case in point - imgur.com/a/nvNhwcS
@goro2055 жыл бұрын
LOW POLY IS BACK! I love this series so much!
@kavo1015 жыл бұрын
Same here I thought it was done forever
@literallymalware5 жыл бұрын
Can you do a Zelda episode next? It would be really interesting
@berrymuffin4205 жыл бұрын
PLEEEEAAAASE
@specticulrtainment18095 жыл бұрын
would be cool to see him look at a link between worlds.
@lilac93465 жыл бұрын
I *need* a Link low poly
@safs12135 жыл бұрын
Ocarina! Er, maybe Majora because it was also in the trailer I think, but STILL. Bring it back to how it was with Crash, Mario, & Sonic! Oh well, bread & butter was ALSO in the trailer, but still..
@narudyholmesie5 жыл бұрын
@@lilac9346 Me too!
@BAIGAMING5 жыл бұрын
5:10 No, games WERE made by wizards, not anymore. Any stories of how Donkey Kong or Doom or maybe that Resident Evil N64 port, etc, show how smart developers were under technical limitations. But nowadays developers don't care, they'll happily make you download a 40GB+ game and then another 20GB day one patch.
@bosscrafty5 жыл бұрын
Let’s not forget ridiculous loading times...
@MhxAir5 жыл бұрын
I've known this for probably 15 years. I always thought Mario Kart was built off a DOOM type engine. The trees and piranha plants really gave it away.
@missingno24014 жыл бұрын
late but doom type engines dont have slopes and doom type engines arent the only engines with billboarding. super mario kart or mario kart super circuit would work in a doom engine
@MhxAir4 жыл бұрын
@@missingno2401 you must not know anything about Sonic Robo Blast 2
@missingno24014 жыл бұрын
@@MhxAir u right i don't
@MhxAir4 жыл бұрын
@@missingno2401 Basically a super old Sonic game coded in the Doom engine, and mods for it have Sonic Robo Kart and Sonic Riders. It has slopes. Mario Kart 64 could have definitely been done in the Doom engine, and has been proven possible by modders in the past.
@missingno24014 жыл бұрын
@@MhxAir im sorry mate your right
@amphioxusanniversary4 жыл бұрын
Thanks for the video! You explained well-enough for my mother, who knows nothing about video games and still asks my help for basic computer stuff, was able to follow along. (We did have a bit of trouble, as we both heard 'wrong' instead of 'rom' at 0:49, which means we were thrown down the wrong train of thought and missed what you were explaining, alas. The subtitles thankfully have the correct word in there.)
@SoskiiiOfficial5 жыл бұрын
I kinda noticed the “Low Poly” Thing you speak of, as a child on Peach’s Castle Road , everytime I’m off the half bridge.. in the air the camera would have a *overhead look* but I actually can’t see no more detail over the characters head, theyjust remained flat But amazing breakdown tho 💯
@MegaLazygamer5 жыл бұрын
1:05 30 fps is only possible on cartage? Lots of CD based games ran at 30 or even 60 fps. 3:31 Eight, not sixteen. 3:45 Sprites are used because of CPU limitations, not memory. These spires used in this game are actually fairly memory intensive. 3:48 Technical mastery? That is a very, very, very common effect. Nearly every game of the generation did this. No exaggeration: nearly every one. 4:49 I count seventeen.
@yellowblanka60585 жыл бұрын
Yeah, this is why people shouldn't take the work of some random KZbinr as gospel.
@AJDOLDCHANNELARCHIVE5 жыл бұрын
Woefully inaccurate video... plus who ever thought Mario Kart 64 used 3D models for the racers haha?
@iqbaltrojan5 жыл бұрын
i see where, but it's apart of the triangle above it so that one is slight off on the x/z axis
@tom_42705 жыл бұрын
He's right at 3:31 coz you double the tri count by adding a drop shadow - agree with your other points tho
@tom_42705 жыл бұрын
Oh he's also right at 4:49, there are only 2 tris on the ropes, they're textured so it looks like 5 (Come on dude they're not even triangles)
@thepiemaster4775 жыл бұрын
I've loved low poly and am very excited to see more of it.
@skywardsammspeedruns64795 жыл бұрын
I love this series! I've been subscribed for a long time for Son of a Glitch, but Low Poly has already taken it's place as my favorite series on your channel!
@VixxieVamp925 жыл бұрын
Oh god I haven't seen a Low Poly video in a while! Also you don't really think about how much brains and techniques goes into making good video games. Delving this far behind the scenes blows my mind and really makes me appreciate the hard work that Nintendo puts into making their games.
@BanjoKazooie05 жыл бұрын
You gotta love pre-rendered sprites man!
@adamadamm69965 жыл бұрын
Yay, love this series! So glad it returned, because never saw anything like it
@Alex-tq4jd5 жыл бұрын
YES YOUR BACK!!! ITS BEEN SO LONG I MISSED LOW POLY VIDEOS! (I know this one isn't requested as much but could you do mario kart ds? It was my childhood game)
@louispalko6915 жыл бұрын
WOOOOO!!! my favorite series on A+Start. I never see videos like this anywhere else so I'm so happy to see you posting them again.
@irritatedmushroom25 жыл бұрын
Mario Kart 64 like we've never seen it before, and yet it's the Mario Kart that's been right in front of our eye for over 20 years. Great video by the way!
@frikipulpo30005 жыл бұрын
*when Andy is finally able to release a Low Poly video* A+Start subs: GUYS!! Andy's coming!!! Also A+Start subs: *they proceed to fall to the floor like inanimate toys* xD
@renewings5 жыл бұрын
LOL
@NextinHKRY5 жыл бұрын
LowPoly, after 10 thousand years in development hopefully it will have been worth the wait
@thefacebiters5 жыл бұрын
Yeah, more depth on this please. Really enjoyed this, very inspiring.
@SammEater2 жыл бұрын
It still amazes me how they made the sprites work in replays, with all those camera angles, they basically had to design every angle for 2D sprites.
@JoeSmith-om5vw5 жыл бұрын
I’m recently new, this is the first episode of low poly I’ve seen. I love this! Seriously please keep making more of these!
@meltednoodlez65515 жыл бұрын
I’m really glad to see this series is back. An episode on Link would be amazing!
@malo67485 жыл бұрын
I actually didnt know that. That was quite interesting. Also i kinda feel dumb now. Never played MK64 tho.
@gooseguy91484 жыл бұрын
Your not dumb if you've never played
@ad9645 жыл бұрын
"I could always tell they were sprites"
@SethJV4 жыл бұрын
"Yeah I was 3 when I played the game for the first time but I still knew it, as I am a genius"
@TP-rs5zl5 жыл бұрын
I'm so happy to see this series continued. I was worried it was a dead one, but somehow I found this video 6 months later and it's great :)
@undefined72065 жыл бұрын
I’m so happy right now, I should be sleeping but instead I’m watching an episode of a series that i never thought would come out!
@vincent54365 жыл бұрын
At 2:57 If you look at the model a certain way it looks like Mario's head is rotating in the other direction
@artition7355 жыл бұрын
Wow that’s so creepy it also looks like Mario’s head has turned fully backwards
@mcqueenspartyisinhell20135 жыл бұрын
Mario: Let's a go Luigi: Yahoo! Yoshi: (Yoshi's sound) Peach: Let's go Bowser: RAWRGGH D.K: (Gorilla sounds) Toad: Yeehoo! Wario: Waahaha
@SpinnR_FX5 жыл бұрын
Yoshi: Yoshi! D.K: auhehuaha
@spongefan1554 жыл бұрын
Wario: Doh I Missed
@roninb48264 жыл бұрын
Toad when he crashes: auaouaouaoa
@deadgrass16314 жыл бұрын
@@roninb4826 😂😂😂😂😂😂😂😂😂😭😭😭😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂(sorry for the crying emoji)
@goblinmcgameface5 жыл бұрын
Nice to see the return of this series! I wanna see Luigi models next11!!!
@shadexao5 жыл бұрын
I actually do enjoy the Low Poly episodes you do, I hope you continue this series
@devStets5 жыл бұрын
Commenting because this series is awesome and the KZbin algorithm doesn't like me just viewing. Awesome video, keep it up!
@pikabluebear99415 жыл бұрын
Can you do Low Poly on Mario Kart Arcade GP series? A Triforce Build of Dolphin can run Mario Kart Arcade GP 1 and 2 TeknoParrot can emulate the Japanese version of Mario Kart Arcade GP DX
@androssgamedev46145 жыл бұрын
Such an amazing and interesting series! Thanks for the hard work. I would love to see how F-Zero GX holds up its framerate and speed with the number of polygons.
@potocto5 жыл бұрын
FINALLY YESS THE MOST INTERESTING SERIES THAT IVE EVER SEEN HAS FINALLY RETURNED TO ME!!!!!!
@silverslider5625 жыл бұрын
This game was fcn epic. The split screen 4 person battles for supremacy were crazy good
@CS-rk6fu5 жыл бұрын
" A very blury CRT!" A CLOWN COMMENT !
@mirabilis4 жыл бұрын
I knew since day 1 (in 1997) that they used 2D sprites. It's quite obvious.
@WaxxyOne5 жыл бұрын
How is this news? If you played Mario Kart 64 and didn't notice that all the characters were pre-rendered sprites, you clearly weren't paying attention. Also, you act like billboarding (rendering a flat model so it's always perpendicular to the screen) was somehow new or advanced tech, when games had been doing it for years by that point. Everything from Super Mario 64's trees to all of Doom's in game sprites were programmed to do something similar. It's not like they invented the technique.
@SFX_2005 жыл бұрын
It's news to people that only played the limited number of Nintendo stuff that used those techniques and never ventured out to any other system or computer.
@GraveUypo5 жыл бұрын
it's news for these teenager youtubers though. we kinda forget there are people that were born AFTER the 90's. hard to believe, but they do exist.
@justinchannel1285 жыл бұрын
GraveUypo I’m a teen, but I knew that they were sprites (well to be fair, spriters resource kind of gave it away for me before I actually played the game for real. Plus I’m a nerd for this kind of stuff)
@The23rdGamer5 жыл бұрын
I'm glad this came back... honestly this adds a lot of spice to the gaming scene. Really hope we get more of this.. hopefully you enjoy making these episodes?
@grokkel5 жыл бұрын
I feel so bad this video isn't getting the views it deserves! The quality of your videos is consistently amazing and it's unfair that the youtube algorithm keeps fucking up
@matthewbarabas30525 жыл бұрын
i knew they were sprites the entire time. theres a visual difference between sprites and 3D models.
@MrYoYoBoBoChaddyInsaneZhangII5 жыл бұрын
Matthew Barabas Yea it does looks kind of funky.
@chooseymomschoose5 жыл бұрын
I remember being disappointed by the sprites after all the hype Nintendo trumpeted about its SGI technology. I was expecting something closer to the characters in Super Mario 64. It looked weird to me and still does. To me, Double Dash was the first "real" poly Mario Kart. It's interesting that the DS version of Mario Kart uses real poly models. Of course the resolution of that screen was lower...
@HappyTimesWithHank5 жыл бұрын
Yeah same
@AnthonyFlack5 жыл бұрын
I'm pretty sure most everybody knew.
@AJDOLDCHANNELARCHIVE5 жыл бұрын
Did anyone honestly think they were 3D models haha? Apart from the guy making this video apparently.
@gets04105 жыл бұрын
It was obvious back then, that the characters were sprites, when I was a kid... even with CRT.
@gameking88095 жыл бұрын
obvious to you, but not everyone had that technical understanding.
@buincqv675 жыл бұрын
Gameking read these comments lmao yes they did
@BGlevelextreme4 жыл бұрын
Gameking Even as a Kid you can tell the difference between 3D and 2D. I mean it's flat vs not flat.
@BGlevelextreme4 жыл бұрын
Even as a kid, on a CRT I could tell it's not 3D, many games in that time used similar techniques
@youhaveayds89754 жыл бұрын
The way they move too looks like animations you would give like a sprite especially when the camera turns around on a character
@sebastiankulche11 ай бұрын
Like a good old youtuber said, they are not even convincing sprites, they are not well cropped out and the animation makes the gameplay harder for not being perfectly in sync with your movement contrary to DKR or CTR.
@coltonk.30862 жыл бұрын
I love the use of 2d sprites, I think it not only makes it look better in general but adds to the charm. Plus I ADORE those old 90’s renders.
@itsmematthew5 жыл бұрын
Many people are commenting they already knew the game used sprites but it was still very interesting to see the mechanics behind it. I'd love another MK64 video!
@JackOfEverything4 жыл бұрын
4:41 “Luigi Circuit.” You know it’s called Luigi Raceway, right?
@missingno24014 жыл бұрын
you ever heard of region specific names?
@OtakuUnitedStudio4 жыл бұрын
All Raceways are called Circuits in the Japanese version. Not sure about the European version.
@latheredtrillionaire57013 жыл бұрын
Shut the fuck up, nerd.
@Samicom_YT3 жыл бұрын
Wow, who cares?
@VJ4rawr25 жыл бұрын
Great video but I think most people knew they were 2D sprites rather than 3D models.
@Bffsforever2203 жыл бұрын
I didn’t know it
@broomer05 жыл бұрын
Wrong, sprites take more cartridge space than static textures and 3d models + animation data, they used sprites due to technical limitations, like having high enough polly models to look good could drop the frame rate bellow 30 and could be a real strain in split screen
@veggiet20095 жыл бұрын
Awesome! This is something that I recognized, even as a kid I was realized that the karts and trees were very different from any model on the n64, then I learned about "billboards" in 3d animation, but to see it live in really cool
@SdudyoyO5 жыл бұрын
It's a shame my subscription box failed me and I only knew about this video because of your Twitter, regardless I'm glad I watched it eventually! As usual, awesome video, glad to see this series back!
@larshmallows5 жыл бұрын
Okay but like can we get a low poly with comparisons between games again
@TriStain5 жыл бұрын
I knew that the characters were sprites for the longest time lol
@Superminecraftsonic5 жыл бұрын
I always knew that the characters in the game were just sprits and not fully 3d models.
@Cyber_Akuma5 жыл бұрын
Yeah, I mean, even back when this game was new it wasn't hard for me to tell, and I was barely a teenager back then, it wasn't some brain-breaking moment to find out they were sprites.
@GabiN645 жыл бұрын
@@Cyber_Akuma yeah it was obvious. there were other full 3d games you could compare it to.
@ComradeSeanski5 жыл бұрын
congrats on getting featured on gameinformer dude, this series definitely deserves it
@jesusvalenzuela29455 жыл бұрын
Been waiting for low poly to return :) thanks it’s awesome
@bradbailey54815 жыл бұрын
I thought it was kinda obvious that everything was just sprites... Playing the GBA version helped me realize that lol
@MetalPopka5 жыл бұрын
Please do the in-depth breakdown of all the tracks of MK64.
@Vasquezz285 жыл бұрын
Ita funny to me because I already knew they were sprites since the old n64 days.
@TuRkEyBlo0d5 жыл бұрын
I haven't seen this video in my sub box. Only seeing your post about it alerted me to this video. Sorry you're and the many whos videos aren't getting to their respective subs. Love your vids. So insightful and a unique way to look at video games.
@brandon-butler2 жыл бұрын
It’s probably 64 frames because it’s a power of two. Probably fits very nicely in memory.
@Philosopher065 жыл бұрын
Finally! I love your videos ❤️ ❤️ ❤️ ❤️
@Schmidty0304 жыл бұрын
So what you're saying is that I used to play a visually realistic version of Paper Mario.
@TheZCGamer5 жыл бұрын
Nice video. I love your low poly series so much! ❤️ and btw... FIRST!
@pinkfreak76865 жыл бұрын
What does btw mean
@TheZCGamer5 жыл бұрын
stanio's adventure btw = by the way
@TheRealLumpySpirit5 жыл бұрын
TheZCGamer *Blue shell*
@Jdylanable5 жыл бұрын
So happy this is back, was legit watching the sonic mania episode 3 days ago and hoping it would return.
@DUHRIZEO5 жыл бұрын
I for one legitimately didn't know this! Super awesome perspective, and would love to see more behind the scenes for other games! Especially from the development point.
@braindeadstreams5 жыл бұрын
YAY MAYRO KART LOW POLY THANK U SO MUCH
@skateboardhaver94935 жыл бұрын
The sprites were for performance issues, not memory issues. The 64 frames are because 64 is the smallest power of two that looks smooth. It's why the N64 is called N64 as well. The N64 is 64-bit, and 64 is the smallest power of 2 that's efficient in a processor. Edited, because these butthurt stereotypes keep misinterpreting everything I say.
@dragontamer13415 жыл бұрын
that's total bs. Nintendo used a 64 bit mips cpu, ,which is why it is named that. not because they liked some random power of 2
@skateboardhaver94935 жыл бұрын
@@dragontamer1341 ...and why is it 64-bit? Because: 2^3 = 8 bit 2^4 = 16 bit 2^5 = 32 bit 2^6 = 64 bit POWER OF 2
@dragontamer13415 жыл бұрын
@@skateboardhaver9493 what does it have to do with 64 being a power of 2? They could have used 40 frames and it would still work. 32 and 64 bit refer to the way the cpu handles data, with 32 bit only being able to have integers, memory addresses etc which are 32 bits wide. it also doesn't mean there are 2 32 bit processors or whatever other bs you think
@skateboardhaver94935 жыл бұрын
@@dragontamer1341 Because powers of 2 make the most sense from a programmers perspective.
@dragontamer13415 жыл бұрын
@@skateboardhaver9493 there you go, they didn't choose 64 because they just liked the number.
@raytracemusic5 жыл бұрын
That's cool but it was hardly unusual and it is how DooM sprites work (though admittedly with way less frames)
@sixstanger005 жыл бұрын
Maybe I was just gifted as a child, but to me it was painfully obvious they were 2D sprites. The grainyness was a dead giveaway.
@louisee37595 жыл бұрын
very excited for this series to come back! I've watched the old episodes too many times...
@James2t35 жыл бұрын
I always thought the character model/sprites looked really bad In Mario kart 64. It was always obvious to me it was a 2d cheat.
@prickstar1235 жыл бұрын
Can you do a "Super Smash Bros Mario Series" low poly episode?
@dekudow71905 жыл бұрын
Dear Andy, If you do Link next episode... I will make 50,000 different accounts to like that video.
@Nov-50625 жыл бұрын
Idk man, sounds doubtful.
@dekudow71905 жыл бұрын
@@Nov-5062 sshhhhh... im tring to convince him.
@-GameHacKeR-5 жыл бұрын
I was pleasantly surprised when I did a search on youtube for lowpoly for the first time in about a year to see if you did a new episode and Yes you did yesterday. about f****** time XD Yes keep the series coming ;)
@ArcRay205 жыл бұрын
huh, i really like this so i went to look at the older episodes. this one is REALLY different from all the others. i kind of hope you keep doing these kinds. it was REALLY neat!
@hadinaser3125 жыл бұрын
Can you make a low Poly Mario Kart Double Dash Please 💯🔝🤩👏🏼
@Jellykrop5 жыл бұрын
Isn't MKDD a high poly game?
@hadinaser3125 жыл бұрын
Aaahhh💡🤔
@mrc14_25 жыл бұрын
*we need every mario kart*
@hadinaser3125 жыл бұрын
Yes💡👌👏🏼👏🏼🔝💯🔝
@joeyanimations205 жыл бұрын
@@Jellykrop The character polygons look very low poly compared to other gamecube games like Super Smash Bros melee.
@avriil64465 жыл бұрын
A+start... i... i thought Low Poly died in Zanzibar!
@MrDrvideogame5 жыл бұрын
god tier joel meme, my friend :^)
@jacklazzaro98205 жыл бұрын
Yo, Andy, do a Low Poly episode on Spyro character models evolution next
@davidkonevky73725 жыл бұрын
Series i've been waiting to return: Petscop 2 and Low Poly. Thanks!
@axoh32025 жыл бұрын
Thank you KZbin for waiting 4 days to recommend me this even though I rewatched all the old episodes 3 times
@MikeyTaylorGaming5 жыл бұрын
So many sarcastic comments about how you haven't released one of these for a while... He's not obliged to make these videos! Just enjoy them when they're released!
@yamakingz25 жыл бұрын
You sound salty.
@MikeyTaylorGaming5 жыл бұрын
@@yamakingz2 about what? Hahaha no Salt there, it takes creators time to make videos so they're released when they're done. Just a fact, man!