Why Blocking Plus is so important (demonstration in Maya)

  Рет қаралды 30,900

Alessandro Camporota

Alessandro Camporota

Күн бұрын

Hi guys
today I want to use an assignment done by one of my students to show you why blocking plus is so important and will make your life a lot easier

Пікірлер: 35
@DevilmayDie
@DevilmayDie 3 жыл бұрын
Hey Alessandro! Could you potentially do a tutorial on how to animate dynamic camera moves. There aren't any good sources on how to tackle something complex like that. Thanks!
@acamporota
@acamporota 3 жыл бұрын
This topic i teach it privately because is quite advanced
@filippomacchi1493
@filippomacchi1493 3 жыл бұрын
Great animation demostration Alessandro! I already used the Aang rig and had a great time animating!
@acamporota
@acamporota 3 жыл бұрын
Is a fun rig
@bardiehteshami8731
@bardiehteshami8731 Жыл бұрын
Very helpful tutorial. Thank you
@CHIFAN2
@CHIFAN2 Жыл бұрын
Awesome work! :) :) :)
@kevinkociemba3018
@kevinkociemba3018 2 жыл бұрын
In this stage it seems you are already polishing almost everything you touch. As well as pushing some things to improve the weight and a handful of other fundamentals. My question is what sets this stage apart from your actual polishing stage? If you have a polishing vid, I apologize for not checking before asking. Thank you and super helpful video!
@acamporota
@acamporota 2 жыл бұрын
Yes I have plenty of polish vide
@adittoro.createchlab
@adittoro.createchlab 3 жыл бұрын
Ale!! Vafancullo man! awesome tutorials as always...
@acamporota
@acamporota Жыл бұрын
Ahahah thanks
@animtreasure324
@animtreasure324 3 жыл бұрын
Hey Alessandro, love your videos please make some tutorials on quadruped characters.... thank you
@babekmadatov8361
@babekmadatov8361 3 жыл бұрын
Hi Alessandro. At 16:53 when you rotate Spine chest isolated control the head is also rotated. However I also use this rig but unfortunately it is reverse. How to fix it? Thanks in advance
@tushar9068
@tushar9068 3 жыл бұрын
i have a question? if i use refrence it have key poses around every 5 or 10 frames should i animate by every 2 frames gap or i should go with key poses space ?
@Ikizento
@Ikizento 3 жыл бұрын
Aaaahhh so good! Thank you for this great lesson! =D
@acamporota
@acamporota 3 жыл бұрын
Welcome
@rayanxfit
@rayanxfit Жыл бұрын
Great video! could you please share the reference for this animation? thank you in advance!
@ketanwaghmare9769
@ketanwaghmare9769 Жыл бұрын
Hello sir you are really good in animation i know the basics of animation but i want learn 1 step ahead of it can you teach me
@harshal792
@harshal792 3 жыл бұрын
Great video! Do we not use the head ctrl instead of the COG ctrl to fix the neck arc?
@azam3d
@azam3d 3 жыл бұрын
Are there any good rigs for 3ds max?
@the_shortski6053
@the_shortski6053 3 жыл бұрын
I'm rather confused on what the best way to make my animations is. I've tried blocking in spline and in stepped and tried tweaking my animations but I still find that I'm doing it wrong. Am I supposed to just start of blocking the main pose then in-betweens and then start going through or am I supposed to key every 2 frames?
@ever6
@ever6 3 жыл бұрын
Start off blocking the MAIN KEY POSES, study your reference. Get the key poses all down ask for feedback. Better yet watch Alessandro all his blocking. Grab popcorn do what he does. This is how I work and still learning. Worry about timing last focus on that cog get that SOLID. I can write an essay but there's PLENTY of resources online now. I'm going to watch this at home wfh.
@trogen-hk8rt
@trogen-hk8rt 3 жыл бұрын
lol you are not alone bruh ,after doing some research I discovered that animation takes time,it will take about 2 to 5 months to really master a basic walk cycle and 5 to 10 years to be a professional animator depending on your learning skills, so keep practicing, go back to the fundamentals if necessary, by the way, when blocking in stepped pay attention to how you are rotating your controls ,coz coping a pose from the reference might look normal in the viewport ,but how the pose rotates might cause blocking to spline appear weird ,this is common when animating arms in Fk.
@NeroForte_
@NeroForte_ 2 жыл бұрын
So we should use auto tangents, not spline "S" next to auto tangent "A"?
@onepeacebyisobare1750
@onepeacebyisobare1750 3 жыл бұрын
Hi Alessandro please l want to know is more important to track the head, nose or both?? Thanks for support
@acamporota
@acamporota 3 жыл бұрын
both
@sawtom
@sawtom 3 жыл бұрын
Could you do a class on how to work with the spine. That seems to me to be the hardest part. Head position comes from the spine. And there we usually have several controllers. It's easy to get lost.
@acamporota
@acamporota 3 жыл бұрын
look at this kzbin.info/www/bejne/q3TGk5VojciAepo&ab_channel=AlessandroCamporota
@jhalyngreene818
@jhalyngreene818 3 жыл бұрын
Hello. Where can we go to learn more about your private tutoring?
@acamporota
@acamporota 3 жыл бұрын
LinkedIn
@jhalyngreene818
@jhalyngreene818 3 жыл бұрын
@@acamporota I tried to message you private on LinkedIn but we have to be connected to talk. You mind accepting my invite? My name is the same.
@mehulsoni8220
@mehulsoni8220 3 жыл бұрын
Hey Alessandro, Wanted to know if IK was used for the feet in the entire shot, or was there IK/FK switching when the character was in the air.
@acamporota
@acamporota 3 жыл бұрын
Switch at some point
@bazel_007_
@bazel_007_ 2 жыл бұрын
Sir can u give me the reference and the model??
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