Join the experts on a walkthrough of the new technology that enables creators to bring realistic visual styles-including MetaHumans, clothing, and environments-into UEFN.
Пікірлер: 32
@naufaldihilmi85075 ай бұрын
the 60 mb meta human needs to be in Regular UE too. give us the option to have it enable. it honestly look good enough for a bustling city optimization.
@reblium5 ай бұрын
Try Reblium which gives u optimized digital human in regular UE
@naufaldihilmi85075 ай бұрын
@@reblium Looks great but couldnt find a lot of tutorial about integration
@chriscoppens35355 ай бұрын
You sir, are right. Some of us are making games and have no need for 1GB+ characters :D
@muviing54275 ай бұрын
I LOOOOOVE it!!!!! It's amazing and looks way simpler than traditional cloth workflow!! I tried to use Metatailor and 3D Atlier (UE5.0~UE5.3 cloth simulation & setup addon) but that is not a UE's built-in system. That support is so great and stunning.
@DoomsDay117x5 ай бұрын
It was so cool to attend this talk in person and hear how they were able to accomplish this!
@naufaldihilmi85075 ай бұрын
if we make a game on UEFN, can we release them on steam and other platform or only on Fortnite Univeverse/ Epic?
@ZackSlaughterPK5 ай бұрын
can you publish your meta human project as a free demo?
@autosativa5 ай бұрын
I want to use that material system they created, hopefully I find out when it's released with the assets
@LordCommanderGuts5 ай бұрын
I'd prefer using Volumes for offloading parts of a ship or map. That way the incremental loading isn't so apparent. Longer process though.
@cpt_boogie38432 ай бұрын
CUSTOM PRIMATIVES TUTORIAL WHEN? It doesn't seem to work in the project template. This system needs to be widely available.
@corshmell4 ай бұрын
I love the sound of Jakob's beard rubbing across my ears 🥰 Makes me miss him even more.
@gradexp5 ай бұрын
I am really looking forward to this database in fab alpha, hoping that it will be free!!!
@herrscheroflolly52555 ай бұрын
Is this ship scene demo already available for public use?
@gradexp5 ай бұрын
No. but I am sure that soon it will be like the same desert.
@StrayVertex5 ай бұрын
Love the trick using data layers and mutator volumes!
@wawalkinshaw5 ай бұрын
Broke my brain. What unreal needs is what we call Scope Boxes in Revit in order to spilt levels.
@carlosrivadulla89035 ай бұрын
RELEASE THE VERSE TALK!!!! I KNOW U ARE HIDDING IT FROM US!!!
@duplagame93485 ай бұрын
i think they dont recorded it
@carlosrivadulla89035 ай бұрын
@@duplagame9348 they answered me in the stream today. All the GDC videos ll be posted in the coming weeks
@리저드Ай бұрын
한글 자막에 감사합니다 더 많은 영상에 한글자막 꼭 부탁드립니다...
@atisketches4 ай бұрын
Hey Epic, big fan! Can we use realistic skin models in custom Fortnite Islands built with UEFN? I want to use MetaHumans in these islands, but I'd love the player character to match the environment's realism and avoid the uncanny valley effect. Think like how the characters changed for the LEGO maps.
@vslash05 ай бұрын
can we get the POM material function?
@screenapple16605 ай бұрын
60 MB.... 😳Wow...
@romanbruniАй бұрын
ah... chapters ?
@Chocoronat2 ай бұрын
UE5 meta voices please
@PuppetMasterdaath1445 ай бұрын
Release the aliens ! and ufos
@Hyperlooper5 ай бұрын
Kinda tired of everything being about uefn now and not the real engine
@MrJacobgood15 ай бұрын
I honestly think that the engine is morphing into a meta/uefn thing in the future
@CITPrep3 ай бұрын
Great Advancement in technology with Marvelous Designer and UE5 but the main presenter made it painful to watch. PLEASE PRACTICE THE NEXT TIME YOU HIT THE STAGE.
@sleuthman8642 ай бұрын
Funny how they actually tried to make an optimized environment with their engine and tools and realised it was not possible lol