You don't need to use different scale minis. Everybody understood that miniatures scale and ground scale are two different things. The 1" to 10' scale works just fine with normal 25mm-scale models using the rules as written.
@perplexedmoth2 жыл бұрын
How do you fit 3 medium size men abreast into 10 foot corridor with those minis?
@destroso Жыл бұрын
What program are you using on the side to show the AD&D text? Seems like a good dm tool
@Classic_DM Жыл бұрын
Hey Frank. The screen is set up in OBS so one scene is either game PDFs or my own powerpoints. I have an old studio tour video on herr that shows that set up too.
@destroso Жыл бұрын
@@Classic_DM ok, so you don’t use one of those virtual table tops I’ve heard about?
@Classic_DM Жыл бұрын
@@destroso I don't because I love that "At the table" feel vs the virtual table top where everything is flat. Last time we did a hybrid of digital map and cameras with players from around the world was like this. kzbin.info/www/bejne/oYnYc5lsgc2KhtU I personally love my goofy -kid-like set up. kzbin.info/aero/PL4eDfZIBxlUZdWjqFs19C1RruZFSI4kfW&si=YKM98_adEEl2OJyF
@ohalloranjames5 жыл бұрын
thanks for another interesting video. I don't recall spending a great deal of time (no pun intended) thinking about scale, time and movement years ago, but as we play with terrain (including the 5 inch square grid) and figurines, you've given me pause to think about how to conduct and control play better. i'm not happy with the," in my turn I run, jump, kick..." etc 30 feet super-heroics of 5e. to date we've kept things pretty abstract. I appreciate another perspective on how to deal with the issue
@Classic_DM5 жыл бұрын
Thanks for the cool, positive comment! Pathfinder 2E is rather wild imo with players able to do 3 strides in 6 seconds rounds ranging from 20-30 feet each. Most NFL football wide receivers would be hard pressed to that while actively defending orc axesm ⛄⛄⛄⛄⛄
@Eirkyr5 жыл бұрын
How do you reconcile this with the initiative system in AD&D 1E? Normally you roll group initiative for each side and the higher roll goes first, right? You mentioned briefly that initiative never changes round-to-round unless moving out of melee engagement. I'm looking for a much more compressed combat round that you're describing, but I need for it to jibe with the rest of the segement/initiative rules.
@Classic_DM5 жыл бұрын
All initiative does is to help determine who gets a turn to execute actions such as moving, attacking, manipulating an object (open a door, pull a lever, mount a horse) and so on and does not include any rules for preemptive attacks (like in Classic Traveller Snapshot) Once the order is determined, it remains the same unless someone disengages and leaves the active combat area. This is why I use the UFC octagon idea to explain what I call a range for actively fighting and defending. If two fighters are in range to take two steps and land a hit on the defender, then the initiative values determine who gets to go first since the game doe snot support simultaneously rolls. You never roll to defend, just attack. So the time scale you use, and the subsequent movement per time unit is up to you. I prefer 1 melee round to be 6 seconds. The original rules are too conservative and stayed clear of a 6 second melee round because it came from war gaming. Thus the "...reasonable, manageable combat..." 10:14 perspective. In fact Pathfinder Second Edition uses 6 second rounds today. That's why I propose the new time scale. 14:15 Consider the Defensive Movement idea 19:46 This is a completely different style of movement and subject to initiative order and a combatant-to-combatant basis. You mention you're looking for, "... a much more compressed combat round than I'm describing." Do you want something less than 6 seconds? I could see that being very useful in firearm type games.
@perplexedmoth2 жыл бұрын
In GURPS a round is 1 second. As for initiatives, it is more fun to declare action before you roll initiative, so doing it every round (for each side +- group & individual modifiers) is crucial IMO.