This is an incredible looking character animation blueprint. Your videos have been clean and incredibly useful, thanks for this man!
@TechAnimStudios11 ай бұрын
Glad you like them!
@art0ni6418 ай бұрын
Why did we have to remove the jumping code to do this? I'm kinda stuck @@TechAnimStudios
@art0ni6418 ай бұрын
How do you make the character jump if you follow this for your project?
@al-tayf11 ай бұрын
Just fanatstic, next time a series on advance climb system..Thanks for these tutorials for free.
@Festiwe21 күн бұрын
thanks!
@tie.garcia11 ай бұрын
nice series, keep going bro
@RedBug_Artem11 ай бұрын
Thanks, super tutrs!!! 🤩🤩🤩 Wait next part
@789alizaidi11 ай бұрын
amazing video
@王亮亮-k9t11 ай бұрын
Thank you very much for your tutorial, do you want to add jumping, running or other features in the future
@TechAnimStudios11 ай бұрын
yes I've plan to extend and add other features as well.
@ABentPaperclip5 ай бұрын
this is really cool, i feel like i've watched a dozen videos on stride warping/orientation warping but this is the first one where I've actually started to "get it", one thing I don't understand- on many of the videos I've watched they've talked about needing curves baked into your animation for foot placement/distance traveled. how are you avoiding this? I'm assuming this isn't root motion animation otherwise you wouldn't need stride warping in the first place. do you have distance curves in your locomotion animation? and if you do, how do you create them in the first place?
@ABentPaperclip5 ай бұрын
Ignore me- I see where you set it up in part 10! very useful series, i've learned a bunch, thank you!
@LFA_GM11 ай бұрын
Thank you so much for this series. I like the new approach. I am having an issue with gamepad, if I change rotation gradually while moving, my character is not getting oriented to velocity. It only changes direction when goes full stop. Any advice?
@TechAnimStudios11 ай бұрын
I've uploaded a video for Analog Input handling. That will hopefully fix your problem. thanks
@LFA_GM11 ай бұрын
Thanks@@TechAnimStudios Can you please send me the link? I've watched today's video (part 13) and it did not cover that issue. Just to clarify. If I start moving forward and hold the input button, and change the camera with mouse, the character won't follow the camera orientation. The same happens if I gradually rotate the movement direction and if I alternate W, S, A and D while walking. This doesn't happen with the original Echo setup. And Echo's character BP is set to off for Orient Rotation to Movement, use controller desired rotation and use controller rotation yaw, so I believe the character follows the velocity through code. I'd appreciated if you could point the right direction. Thanks in advance.