I found an error. The FPF at 30:45 you rolled 11. So both units should break directly. The Random selection is only för Casualty MC and Heat of Battle. The IFT DR is the MC.
@kozimandius2 жыл бұрын
38:20 You forgot the MC for the FPF roll of 8. (ASL - The mark of a veteran player is how fast you find the rules you forget in the Rule book, and how fast you spot them after in the AAR! ) ;)
@kozimandius2 жыл бұрын
@@ASLAcademy You do an amazing job so far on the vids. Take this as responding to your request to point out errors and not criticism! ;)
@Icarus931 Жыл бұрын
I caught the same error. The original role of 11 breaks everything in the stack correct ? 😮
@Icarus931 Жыл бұрын
At 38:00 why do you get a FFNAM bonus if it isn’t in the first fire segment ? It’s in the FPF phase. The first fire non assault movement bonus shouldn’t apply correct?
@magnussoderberg Жыл бұрын
@@Icarus931 FINAL PROTECTIVE FIRE (FPF) is not the same as 8.4 FINAL FIRE. From ASLRB "8.31 FINAL PROTECTIVE FIRE (FPF): FPF is a Subsequent First Fire option" So FFNAM/FFMO is in effect.
@daveinaz5254Ай бұрын
Can’t say enough how helpful your videos are in getting a person back up to speed. All of the old original SL rules are coming back…albeit slowly 😊
@Corsair378 ай бұрын
I know this is an older video, but thank you so much for doing it and leaving it up. I'm just starting my ASL adventure (with SK #1), so this is an immense help.
@ASLAcademy8 ай бұрын
Glad it was helpful! My channel isn't big enough that I can't read all the comments, even on older videos. So thanks for watching!
@StewsReplay2 жыл бұрын
Very important discussion here. IF you don't follow the examples, you MUST learn them fully to play the game.
@georgehiotis Жыл бұрын
I hope this doesn't mean you'll stop playing. Love your videos.
@markc8401 Жыл бұрын
Ahhhh defensive fire. This is the real chess game within ASL - the attacker tries to lure the defender to fire early and the defender tries to withhold his fire for as long as possible. My personal rule is to never FIRST fire against a unit(s) who uses assault movement, unless they are in open ground (with -1 FFMO) or if I want that residual fire in the hex they are in. Other than that, just wait for juicier moving targets - and if nothing transpires, then just fire at them in the defensive fire phase. Another great video explaining the intricacies of defensive first fire, subsequent and FPF. I still believe there are two errors that you haven't corrected in the video yet for some reason, and both are mentioned below: 1. the FPF - both units should break and the IFT DR is the actual roll for the MC - you don't make any other rolls. 2. half squads can either fire with their inherent FP or use the MG; they cannot combine both. Other than these, it looks good!
@ASL-Spotting_Round2 жыл бұрын
Everytime I think I have a good grasp of the basics, I see a video like this and (re)learn something. Thanks for this series. EDIT At 30:30 you roll two NMC's (when they tied for RS), whereas I always thought the original DR (11 in this case) WAS the NMC roll, based off the reading of A8.31. EDIT EDIT Disregard, I see you answered an earlier post on this. 😀
@magnussoderberg2 жыл бұрын
I found another error at 40:30. A HS can not fire both the LMG and inherent FP at the same time.
@boyceunplugged10 ай бұрын
On your first FPF roll, why didn’t the Germans break with your IFT roll of 11? Isn’t the verbiage in the rules state the original IFT roll is a NMC check. So wouldn’t you take the 11 and compare it to each Morale Rating of the units involved in FPF?
@ASLAcademy10 ай бұрын
There are some comments just below discussing this mistake.
@phildraper34012 жыл бұрын
Great service you are providing, really nice clean videos. Final Def shot by HS should be either 2 or 3 FP as the HS can't fire his inherent and the LMG.
@johnpayne4982 жыл бұрын
Great job guys. The brevity and clarity are exceptional as is the presentation.
@kaiax33 Жыл бұрын
Such a great tutorial! Love the series!
@ASLAcademy Жыл бұрын
Glad you enjoy it!
@magnussoderberg2 жыл бұрын
Very nice tutorial. You doing a great job. So instructive.
@fastfreddy31035 ай бұрын
Good stuff, very helpful.
@vitusthemad3043 Жыл бұрын
Thanks for you work for our overly complicated hobby.
@daveinaz5254Ай бұрын
Thanks!
@ASLAcademyАй бұрын
Thanks sir!
@georgehiotis Жыл бұрын
Excellent discussion Neal. I found it helpful and it is a personal morale booster after suffering a horrific defeat against the AI?
@mrtactica2 жыл бұрын
UR Gr8: we in OZ love ur work and are applying it to our 3d and 3d ASL. Thanks
@HissyCat2 жыл бұрын
This has been extremally useful. My next videos should have less mistakes. =)
@craigmunson1979 Жыл бұрын
Great Video
@poulrzzen47822 жыл бұрын
very informative, keep the lessons coming, thanks
@toddalancox Жыл бұрын
Great video, thank you.
@TheWevano11 ай бұрын
You mention doing a video on residual fire and fire lanes. Did you ever include these in a tutorial? Thanks! Love your videos.
@ASLAcademy11 ай бұрын
No, not yet. Been on a bit of a hiatus during the summer. Hope to do more videos this winter.
@laurencekelly88582 жыл бұрын
Thanks again.
@fdapraАй бұрын
After a unit PINs it is no longer subject to FFNAM.
@matthewhobbs7498Ай бұрын
The random selection for FPF failed MC is wrong. They all break. You only do RS if there is a k result or heat of battle
@Holdit662 жыл бұрын
The answer to the query about why the FPF IFT roll at 30:30 seems to have disappeared. Can you repost it?
@ASLAcademy2 жыл бұрын
Weird, I don't see any of my replies to these comments. Not sure why they aren't showing. Anyway, I don't remember what I posted! Regardless, there are some other good posts by viewers on that FPF roll I messed up at 30:30.
@nikkibaugher24272 жыл бұрын
Really helpful vid
@bettorapetto17 күн бұрын
18:45 You write 4FP+1DRM. Do you mean +1TEM (Y6 wood)?
@ASLAcademy17 күн бұрын
Yes, +1 DRM due to TEM.
@donaldprevost35232 жыл бұрын
Great video, very interesting and useful to me! Can you please clarify one point: after the leader has directed the MG fire in the then fixed covered arc, are you really allowed to use that leader modifier for different attacks with the squad FP without the MG (e.g. around 29:00 against the 6-6-6) ? I thought A7.53 prevented this but I might be wrong. Thanks!
@donaldprevost35232 жыл бұрын
@@ASLAcademy Thanks for the response. I always played it as you did in the video, but I recently re-read A7.53 and doubted. It would be so "frustrating" not to be able to use a leader modifier! If indeed you can't, I can only rationalise that by the assumption that all the action in the movement/defensive fire phase is simultaneous, and the leader is actually in the process of directing the MMG in the covered arc as the 6-6-6 is approaching from the other side. A bunch of soldiers in the squad can fire at the 6-6-6, but the leader's attention is with other soldiers manning the MMG. Seen this way, it would make sense. Anyway, I have only ever played ASL with friends/solo so we can house rule, but I was wondering what expert ASLers like you do and/or what they would do, say, in tournament play, if you have a take on that.
@abrickwo Жыл бұрын
Confused 10.22 says A leader may not apply his own leadership DRM to his own MC/TC, great Videos these help a lot and reding rules enforces
@ASLAcademy Жыл бұрын
This is true, a leader cannot apply his modifier to his own MC/TC. Another leader in the same hex can apply his leadership to another leader if hit morale is higher.
@jiml72792 жыл бұрын
If you don't declare assault movement before making smoke attempt, would that subject unit making smoke attempt to potential FFMO and FFNAM penalties afterwards?
@phildraper34012 жыл бұрын
Yes, and this often causes issues with a MMC wishing to place smoke and then move into it. An MMC moving without benefit of leadership cannot place smoke (2 MF) in an adjacent location and then move into it (2 MF assuming OG 1 MF + 1 MF for SMOKE) while assault moving. Total of 4 MF which equals the units total available and a unit cannot assault move if it uses all of its not double time movement allowance. I have occasionally declared assault movement, placed smoke in an adjacent location and then realized I can no longer move into the smoke.
@kozimandius2 жыл бұрын
If you are willing to run risks, you can also declare extra MF expenditure in the assault move as long as it is in the 'Location'. for example I could declare a 2 MF assault move into OG to use the extra MF to try for a smoke in the assault move hex, or a 3 MF assault move to do so to an adjacent hex. I would still subject myself to the defensive fires, but after the first MF expenditure, I could could try for the smoke and then negate the FFMO penalty and get the smoke DRM if successful. Not recommended against big stacks, but if you have a large smoke exponent this can draw out first fire so others can move into subsequent fire. It can work at long range, or if you spend 2 MF to get into shell holes (Red Barricades) or into entrenchments, then 1 MF to smoke, it can be fairly effective for follow up assault troops if the first guy into the street can pull it off.