I'm leaving for Japan in a few hours so I won't be around for this year's Smissmas. So happy early Smissmas! I hope it's a good one.
@JoeVO242 ай бұрын
what will you be doing there this time? :o
@heavysbeltbuckle2 ай бұрын
@@JoeVO24 Piloting a Mecha-Heavy, of course
@TheSixteen602 ай бұрын
Find the Shirai Ryu.
@SQUID_KID1022 ай бұрын
Well your there get me some Splatoon merch pls
@liliataneva58742 ай бұрын
I love waching you while eating crayons
@szonig_pl30242 ай бұрын
Meanwhile BFB biting the dust because of the fake rumor of "outrunning the hitbox": "This is fine."
@SquimJim2 ай бұрын
@szonig_pl3024 True! That always bothered me so much. People just making stuff up and it sticking. But the old BFB was busted even without that "bug". They just didn't need to demolish it like that but I don't think there's any reason to believe Valve nerfed it because of that rumor. I only ever heard it after the nerf. Especially when the nerf wouldn't have even prevented it even if it was real.
@thefairylovesniper2 ай бұрын
@@SquimJim Baby Faces Blaster is good for 2Fort when the enemy team has no Engineers. Since with the BFB, I have quickly captured all 3 intels in a row. Without the enemy team being able to mount a defence before the 3rd and final capture
@damianateiro2 ай бұрын
@@SquimJimIt never deserved that nerf, BFB was perfectly fine as it was before
@SquimJim2 ай бұрын
@@damianateiro Effectively having a permanent 173% move speed with full damage shots is pretty nuts. I was a much bigger fan of how the original version of the BFB functioned even if it was a bit on the underpowered side.
@orestisgeorgatos67252 ай бұрын
@@thefairylovesniperadmitting you go on 2fort to cap three times in a row is sad.
@PillzmansFox2 ай бұрын
You know the best buff? 8 seconds of bleed
@SquimJim2 ай бұрын
Being punched by metal fists would probably make you bleed. I would think.
@noobyish2 ай бұрын
what if we made every tick of bleed proc 8 more seconds of bleed that can overlap
@stresswaves012 ай бұрын
@@noobyish 4ⁿ damage, where n is the number of ticks passed, every tick... mf's about to get melted
@Jacob_Frye12 ай бұрын
I buffed that
@elecman7482 ай бұрын
What if also you reduce the damage dealt by around.... 97%?
@NintenGunner2 ай бұрын
The most shocking part of this video is learning that Valve's TF2 Competitive is alive, to a degree.
@alface9352 ай бұрын
Probably only in North America and Western Europe since thoses regions have the biggest player numbers in world
@UNUSUALstrangeVINTAGEgenuine2 ай бұрын
Valvew tf2 is dead what you on about?
@realdragon2 ай бұрын
@@UNUSUALstrangeVINTAGEgenuine "T2 is dead" mfs for the past decade:
@UNUSUALstrangeVINTAGEgenuine2 ай бұрын
@@realdragon i meant comp
@itnaxpro39942 ай бұрын
Scary footage of a soldier turning into a cone (viewer discretion is advised) 7:20
@unitedfederation2622 ай бұрын
My god it’s terrifying
@alface9352 ай бұрын
:o
@thedarter2 ай бұрын
First it was the buckets, now it's the cones, when will Soldier finally learn how to play PvZ properly???
@KirbWatchesThings2 ай бұрын
LMFAO
@davisdf30642 ай бұрын
Dear God...
@TheSpaceCommunist2 ай бұрын
Most of Heavy's nerfs can be boiled down to "this was too good because Medic exists." This, in my opinion, is a big reason why most players think he's a boring class; you can't afford to experiment with your unlocks because you're not guaranteed to be pocketed by a Medic (especially in casual, where the vast majority of players are). So with that in mind, the Fists of Steel's uber rate bonus is probably an oversight and not intentional, since that gives Medics a huge advantage in a competitive environment.
@BaeYeou2 ай бұрын
At that point, the issue lies with "Medic is a very strong class to have on the team", which I don't even think is much an issue given how most every class is enhanced by a Medic following them around anyways. Like, it'd suck if Soldier's weapons were nerfed because of the fairly substantial amount of "Pocket Medic GFs" following around an already-good Soldier. Every other Soldier would be punished for existing in a space where the ones with Pocket Medics thrive and have to be equalised to maintain game balance.
@youtubeisnotsocialmedia2 ай бұрын
Most of Heavy's nerfs were due to how powerful he could have been in 6s. Medic makes the other classes better, yes, but Heavy does not necessarily need Medic in a format where he will be near three other players with at most five enemy players coming at him at once. With 300 hp, it takes 3-4 meatshots for a Scout to kill a Heavy, Demo can't afford to miss more than one pipe, and Soldier cannot possibly kill him even with a speed bomb. Heavy DEMANDS special attention from the enemy because he will eat a ton of damage while dealing it right back. Heavy wants to be on the front line all the time to deny bombs and flanks. Stock and Tomislav output ridiculous constant damage in a hitscan cone that ticks for a lot more than a shotgun at midrange, and chunks at close to point-blank. Heavy's greatest weakness is his slow speed, which prevents him from getting into that front line position quickly. This is why the Steak, GRU, and EN are banned in a number of leagues, even years later and following the biggest nerfs for the latter two. Those items effectively remove that weakness, especially when combined with a pocket Soldier running whip.
@Josedx92 ай бұрын
A good Heavy doesn't necessarily need a medic behind him to be fun, the Heavy is more of a class where you have to think carefully about your position regardless of what weapons you have equipped. Many consider it a boring class because they don't understand that they have to think carefully when it comes to taking advantage of its role as the slowest and healthiest class on the team if there isn't a medic around. The medic simply unlocks the Heavy's ability to position himself in a more offensive and intimidating role.
@TheSpaceCommunist2 ай бұрын
@@BaeYeou The difference is that Heavy benefits from a Medic more than any other class due to how that compliments his weaknesses, so naturally that's going to be a factor in his balance changes. The problem is that it seems to be the ONLY factor, which makes most of Heavy's unlocks difficult to use for solo play. Your example with the Soldier is exactly why this balancing approach, while understandable, isn't necessarily a good one.
@TheSpaceCommunist2 ай бұрын
@@youtubeisnotsocialmedia Heavy was being nerfed long before Valve turned its attention to 6s -- Sandvich drop-healing comes to mind -- the format just happens to be where Heavy's interaction with Medic stands out the most, so naturally it played the decisive factor in his MYM and JI balance changes. Heavy reaching the front line isn't an issue without a Medic because 300 HP is deceptively easy to burn through with the right positioning (aka corner peeking) or teamwork, and his mobility unlocks reduced his effective HP further (excluding the Eviction Notice, which still gave the other team time to reach the front line). It's only with 450 HP that he demands everyone's attention, since there likely isn't a Sniper or Spy to counter him (which is why this isn't as much of an issue outside of the 6s format). His greatest weakness isn't his default speed, but lack of health regen. Spinning up means you have to commit to a fight, and without your extra health to tank damage, you die quickly. This is why Medic compliments him so nicely, since he not only has even more health to tank with, but passively recovers his health, too, allowing him to play more aggressively.
@1un4cy2 ай бұрын
I'm still mad about the righteous bison nerf, mainly the way the tried to gaslight everyone. Calling the multi-hit a 'bug' when there's a literal ingame tooltip stating that the multi-hit projectiles are good against retreating enemies.
@Banshee5232 ай бұрын
To be fair, a lot of the loading screen tips were community contributed. I suspect whoever nerfed the Bison (or the person who wrote the patch notes) was simply unaware of that particular tip, and they may have been someone newer who didn't work on the game back when the Bison was first made. A game as old as TF2 would understandably have different people working on it over the years. So it's probably not "gaslighting", just ignorance from that particular dev.
@drivanradosivic13572 ай бұрын
the Bison needs to have Revolver damage of 40 or new damage or 50 and be a fast projectile, the muti hit could be the alt fire ability. for the Pomson, if the Claok and Uber drain is a problem, make it a MVM upgrade, and bring back the projectile penetration as well as a faster projectile. I don't know what would be a good alt fire, maybe a 50 damage minicrit aoe Energy ball lob or 50 damage Cowmangler type shot?
@simplysmiley46702 ай бұрын
@@Banshee523 Well on top of being old, it's Valve. Folk in there pick and choose what to work on on a whim (even if it's for the most part doing whatever's the most fancy at the time)
@alex_zetsu3 күн бұрын
Gaslight implies they actually knew the tooltip was in game and I suspect they did not in fact know. Only 1/3 of the 2007 tf team was still employed during the time they were cooking up Valve comp. This wasn't the days of the tf team being Eric Smith and the janitor so there were probably replacement devs. And I suspect most of them didn't even play the game. I can forgive them for not realizing that autobalence was needed since many people hated being autobalenced and they thought unbalenced teams could be filled by queuing players. They were just wrong. Maybe if tf2 had 30 times the player base that would be true, but it took too long to fill in the missing slots. Meet Your Match had no way to select which game mode you wanted, something that was basic in the quickplay era. There was no votekick, and cheaters and botters ran rampant for weeks. It wasn't until we got the kick ability back did we almost banish the bots (the bots came back after the source code leak and we had to wait for 2024 for Valve to actually do their jobs and make casual playable). Oh and casual kicked everyone else after the map ended forcing people to requeue. It wasn't until October 12, 2016 did we get the privilege of staying in a Valve server after the map ended. All of this makes me think a good portion of the tf team just didn't play the game. So what is more likely, a good chunk of the dev team (possibly pulled from HL3) were replacement devs who didn't play the game or that they were trying to pull a fast one on us? What I am still mad at is the nerf to the BASE jumper. The rightous bison one seemed to be them being clueless. Their intentions I think were fine, they just didn't understand the game. For the base jumper, I'm 99.9% sure it was to please 6s players. They should _never_ cater to 6s over 12s. Yeah sure with air strafing you were impossible to hit by projectiles or a sniper headshot, but a heavy could still easily take you down. But apparently anything that makes Pyro, Heavy, or Engineer useful can't be allowed.
@thatguystar8172 ай бұрын
God, I'm so sorry to hear you started playing more VALVe comp TF2, I hope you recover soon! Jokes aside, the Fists of steel are pretty busted, but I feel as if its pretty fine, since as Heavy, you are the SLOWEST class, trying to be offensive with them is as effective as approaching a brown bear with a pair of winter mittens, its a melee weapon, in a game where your melee weapon can deal 3 times its original damage whenever it freaking wants, so its warranted I think
@minimum8502 ай бұрын
If it's Heavy with the winter mittens, he might as well win
@thatguystar8172 ай бұрын
@minimum850 I never stated it was Heavy (he'd win btw)
@GP12810Ай бұрын
I like how the 7th comic dropped just as Jim, the person who has made many of merc backstory videos using the comics, left for vacation
@dracobellator11642 ай бұрын
its really sad what happened to the Eviction Notice. its a worse diet GRU. and it really shouldn't be. Eviction Notice needs a rework badly.
@yikerbones98242 ай бұрын
"Needs rework badly" lmao, good luck
@ninjassaurojr13232 ай бұрын
@@yikerbones9824 yeah lmao, this dude thinks this game has devs
@ChebsterSheep2 ай бұрын
@@ninjassaurojr1323That Valve janitor is working very had. Give them some time.
@maskofthedragon2 ай бұрын
They could just revert it It would still be worse than the GRU for practical use but you can actually meme around with it again
@MrBelaska2 ай бұрын
many weapons need rework "badly" but we will never see that day i guess... Baby face blaster,GRU,eviction notice,Sun o stick,Gas passer,Bison and many other weapons.... Just whats the point of Baby face blaster and eviction notice anymore xd
@maskofthedragon2 ай бұрын
5:45 He's so sad
@bloonbrawler98722 ай бұрын
It's probably because he's being healed slower
@AbdullaCommunicating3DАй бұрын
or maybe he realized there won't be a major update all about heavy :(
@bronzetrophy21712 ай бұрын
As a medic main, I've known about the overheal penalty of the fist of steel having an ubercharge rate bug for a while. My worst experience with it was on Uncletopia where a heavy-medic combo was abusing it with the kritzkrieg on defense. Kritz pop every 30 seconds!
@yeehaw95492 ай бұрын
You see I have the problem of every time I pull the fist out everyone remembers the melee downside and people hit me with there melee everytime
@unr34L-2 ай бұрын
Same but I get critted everytime
@kalimatronix2 ай бұрын
Trick them into pulling their meele out, then switch to Shotgun.
@unr34L-2 ай бұрын
@ rofl shotgun heavy
@Kagawwy2 ай бұрын
@@unr34L- Actually big brain: Panic Attack+FoS
@WeldedhodagАй бұрын
this is why I use it to either A) Escape or B) Cross a sniper sight line. Just stop trying to kill people with it and you'll be fine.
@lisandrogomez52902 ай бұрын
7:48 that scout
@flooku9872 ай бұрын
jemra crash course
@thygamingaddicts2 ай бұрын
is a spy
@TheKirBoi2 ай бұрын
"I'm a freakin' blur here!"
@KaiaBrodbecker2 ай бұрын
funnyragdoll.mp4
@sirpootsmanАй бұрын
badaswing
@theclown22572 ай бұрын
4:10 oh, he's talking about me!
@ProfessorEggnog2 ай бұрын
4:00 actually you dont even *need* to switch to your secondary and you can tap 1-3-1 super quickly, this helps out a lot when your sandvich is on cooldown! Its something I picked up since I main heavy and I like spam-switching between my melee and primary as heavy when I get bored, its super useful since it still lowers the time needed to rev up!
@SquibGourmand2 ай бұрын
So you're saying the Fists of Steel are game-breakingly good? A poor weapon design, much UNLIKE the Razorback?
@SquimJim2 ай бұрын
I said the Razorback is for big dummies!!
@lancer44O2 ай бұрын
@@SquimJim Real!
@Its.me.Sam.2 ай бұрын
Squib we hate you and you suck
@realdragon2 ай бұрын
or HOMEWRECKER
@youtubeuniversity36382 ай бұрын
Imagine if FOS broke heal beams when pulled. Maybe even heavy became unhealable when it is out.
@TeaDasSweet2 ай бұрын
5:45 LOOK HOW SAD HE LOOKS im sorry heaby tf2 😭
@kolja7832 ай бұрын
I didn't realize a crit melee can 1-shot, I now have the power to execute unsuspecting heavies in a single market garden👍🏿
@fanowar7722 ай бұрын
If only little bro knew 😔
@mrman92622 ай бұрын
if only little bro knew 😔
@justinbuddy562 ай бұрын
If only little bro knew 😔
@gregorymirabella14232 ай бұрын
That'll work once, but then you'll have a natasha heavy relentlessly hunting for you.
@fanowar7722 ай бұрын
@@gregorymirabella1423 if only little bro knew 😔
@andrewvice832Ай бұрын
TF2 comic number 7 has finally came out!
@Surkk29602 ай бұрын
As a Medic main I always enjoy running into these Heavies, it makes my job a little bit easier... until the enemy team realizes to just target me instead...
@thedastardlylizard59442 ай бұрын
Yup, Spiff steel drops off those metal videos.
@Mr.TwoFaceGuy2 ай бұрын
Almost as botched as Soldier’s spine surgery.
@purplehaze23582 ай бұрын
And to this day, the fists of steel remain frankly kind of broken.
@RumpIeForeskln2 ай бұрын
Finally a TFtuber that isn't brain dead when talking about the gloves of running. I swear, too many want the old version back meanwhile the version we have now it objectively the most interesting and fun version, especially when running them with shotgun.
@xtxownage2 ай бұрын
I think what bothers people is what they did to the eviction notice as a consequence. The previous GRU light was meh but usable, but now as still a GRU light, why bother with it if you’re still getting your health drained for using it? Not to mention still moving slowly.
@victorjohnson56462 ай бұрын
actual fat scout
@mago4742 ай бұрын
how does the shotgun "benefit" running the GRU? what's the synergy or whatever that makes you combine the two?
@purpleapple40522 ай бұрын
@@mago474 my guess is, with the shotgun you can negate a moving Heavy's downside of taking too long to spin up, which is amplified by the GRU health drain
@SolarLight2 ай бұрын
@@mago474 The new GRU is better when used in the middle of combat. The old GRU was only good right after a respawn or after the round starts. It got buffed when used with a shotgun because you don't get marked for death anymore, and you can use it for short bursts without worrying about insta-dying. They also buffed the damage on it, so you can run at people with the GRU and go for a funny random crit, and if it doesn't work, you just swap to shotgun.
@yellowice017 күн бұрын
Another note on the: Gloves of running urgently, If you eat the Dalokohs Bar/Fishcake it basically negates the downside of max health reduction when consumed right before combat, so, that's another bug, I use it frequently since the max HP typically gets me out of sticky situations with 12-35 health left right after I peek a corner.
@bobbyferg91732 ай бұрын
The Fist of Steel is a great weapon that is my go-to for Heavy. The only problem is when you pull it out for a retreat and suddenly that Demoknight who is a joke against your minigun becomes the most terrifying thing out there
@professional_lurker2 ай бұрын
This isn't even as wild as it gets, because you can eat the Dalokohs Bar for an extra 50 hp, faster healing, and higher overheal without losing the faster Uber rate. Plus, eating it allows you to directly heal yourself to offset the slower healing from your Medic. This also has a similar effect with the GRU, because the regen of the Dalokohs Bar stacks with the regen from the GRU, allowing you to quickly regain massive amounts of hp after putting away the GRU, even continuing to heal after taking damage! The Dalokohs is severely underrated.
@bobbyferg91732 ай бұрын
And while we are talking about botched weapon changes how about the fact that Valve removed the overheal the Dalokohs Bar gave you? Sure, there was big exploit going around but in typical Valve fashion they removed a feature entirely instead of actually taking the time to fix it, which is a shame because it was a small thing that made the Dalokohs Bar that much more unique
@WeldedhodagАй бұрын
you don't actually get a higher overheal with the Dolokohs bar, its still capped at 450. It should be 500 but it isn't.
@humam50002 ай бұрын
Even if your lunchbox item is unavailable you can STILL bypass the holster penalty by quickly switching like this: FoS > Minigun > FoS > Minigun. The holster penalty doesn't kick in until the fists are fully drawn so you effectively cancel the slow switch by pulling them out again and holstering quickly
@Bob11212-y2 ай бұрын
dude I LOVE your videos! It's always a good day when you upload. Have fun in Japan man, and also remember that video idea you said you might do where you measure the speed of TF2 mercs as well as the various projectiles in real world terms using hammer units? You mentioned this when talking about character IRL heights. That would be an amazing video if you ever decide to make it. I think a lot of people would love it!
@WastedHog2 ай бұрын
4:05 Scroll Wheel as a wheel sucks in TF2 imo, but I love using it like mwDown=Melee slot, mwClick=Secondary, mwUp=Primary. In that Fists Of Steel example, you would just click as you flick scroll up c:
@Kagawwy2 ай бұрын
Mwheeldown goes to +jump, no exceptions
@6ytepp2 ай бұрын
5:18 tf even happened there
@gregorymirabella14232 ай бұрын
one other thing to note, while it can't bring you over 450 overheal normally, the dalakos bar can bring your overheal up to 440 with the fists of steel. it also has a quick recharge, so you'll almost anyways have it to make use of the switch exploit. it can also give you 425 overheal with the quick fix. this lets you take advantage of the switch speed more reliably and get more use out of the damage resistance with that extra 50 health, and it also gives you more overheal without cutting the uber charge rate. dalakos bar is underrated. ALSO it can overheal you to 350 if you cut your hp with the gru. i'm serious, you can just eat the bar after running where you needed to go and be basically back at full health.
@Mavon22 ай бұрын
Enter Sandman...
@smashers69712 ай бұрын
The sandman’s nerf was deserved and it tried to keep its original design of giving Scout a way to slow down people with his melee so he can fallow up with his other options. It’s a bad weapon now not denying that but the Nerf made sense for the most part.
@Mavon22 ай бұрын
@smashers6971 hush little baby, don't say a word...
@dsmassive21822 ай бұрын
I miss guillotine + sandman so much you don't even know
@smashers69712 ай бұрын
@@dsmassive2182 I don’t think it should’ve been removed, (just make the sandman mark for death instead of slow) but you can’t deny that making someone a sitting duck with no way to defend themselves from the fastest projectile in the is good weapon design.
@Mavon22 ай бұрын
@dsmassive2182 it's still my loadout A
@ClonedGamer0012 ай бұрын
Simple solution to the uber building problem: Tie uber build to actual healing done rather than just "Is medi-beam connected," taking into account any heal penalties on the target (though perhaps with a reduced rate, eg. the Escape Plan's -90% healing results in -45% uber build instead). If no healing is done because the target is at full overheal, cut the rate in half like it does now for base max OH. This would also mean that a theoretical weapon that increases health from medics then doesn't punish the medic by preventing them from gaining uber because their target healed faster. Then, so the Quick-Fix doesn't become useless, give it an explicit upside of not having reduced uber build if the target has heal penalties or is at full health. Make that an actual 100% intended feature rather than just an invisible balancing choice based around what's probably a bug. This is an idea that just popped into my head, so there might be some critical issue I'm not seeing, but I think it could help solve the problem. Edit: Realized I probably should have also mentioned that the base uber rate would be unchanged. Basically right now the medi-gun heals 24 HP/sec and generates uber at 2.5%/sec at base. My idea is basically to cut out the middle man and have it be 24 HP healed = 2.5% uber generated under normal circumstances, but have any changes from that base 24 HP/sec rate be halved as far as uber generation (so -100% for being at full health means -50% less uber per second). Also should probably mention that crit heals are *not* taken into account here, the calculations would go off the base heal rate only.
@ClonedGamer0012 ай бұрын
@@glue-eater300 That's because constant self-damage prevents Scout from ever reaching max overheal so the reduced build rate never kicks in, not because you're doing more actual healing. Neither the HP/sec granted by the Medi-gun nor the Uber build rate change on a self-damaging Scout compared to any other hurt ally.
@rayzuke12322 ай бұрын
that would be a quite clever solution but at the same time with the way TF2 is coded it would be easier to just keep the current system and slap a reduced Uberbuildrate on weapons that break the trend. However it would also give more importance to crit-healing.
@leonardo92592 ай бұрын
That sounds like it punishes medics in good teams that don't take a lot of damage
@ClonedGamer0012 ай бұрын
@@leonardo9259 I thought about that, and while that's true in theory, I don't think I've ever encountered a game where a team was taking so little damage that it would seriously affect uber build time under a direct health-to-uber system. Outside of games where one team is just absolutely steamrolling the other, but in those scenarios having the winning team build uber slower doesn't really affect anything since the other guys are getting steamrolled anyways.
@g0reshow2 ай бұрын
an actually well thought-out weapon analysis? in the year of our lord 2024????
@alexalcalaortiz3682 ай бұрын
i have played a total of 4 competitive matches in TF2 2 loses against a full team of cheaters 2 payload wins by camping the cart with this stupid weapon 10/10 gamemode definitely brought in a new generation of tf2 players
@MoundN2 ай бұрын
He says switching weapon with scrollwheel is the mark of a heathen but genuinely plays comp tf2. Bro lost control over all his life choices
@senpaiduck71772 ай бұрын
On unrelated note, when you heal a sniper that's in spawn room and he switch to a razorback, the moment he spawn you can overheal him to 185hp (do note that it will won't go up again if the sniper health got reduced)
@Stardust_Spy2 ай бұрын
The holster penalty (or all holster penalties) could be fixed if you were forced to pull out a weapon before the penalty went away. Not like, locking you to your selected weapon, but moreso spreading the holster time when switching between secondary and primary so that you effectively spend the extra second putting the weapon away.
@mythmakroxymore16702 ай бұрын
0:57 the answer is no they shouldn’t because i can’t fist people as effectively without them.
@jfei642 ай бұрын
For the escape plan No Heal -> 90% Heal penalty change, I don't think this was done to be a buff (though it was a buff), I think this was intended to be a Quality of Life change. Before, in pubs, if you saw an injured Soldier and wanted to heal him you would click on him only to fail to connect the medi beam. This was pretty disorienting if you were an experienced medic and completely baffling if you were a brand new player who didn't know what any of the weapons did. New players probably thought their game was bugged. Allowing the medic to at least heal even if you weren't healing much at least gave the medic some feedback to know that everything was alright.
@gloweye2 ай бұрын
"pressing the 3 button on your keyboard" Someone's been watching Uncle Dane.
@M1Garand502 ай бұрын
3:49 that spy was salty
@oracidrep2 ай бұрын
The quick fix was patched to no longer always charge uber at max rate, it just has a stat to charge uber faster like the kritszkrieg
@JAIBADRIVISHAAL2 ай бұрын
BUFF 8 SECONDS OF BLEED
@largin3862 ай бұрын
it doesn’t matter if overhealed heavy with the fos has 500 effective health against non-melee sources because he’s just standing there with his melee out, not providing value to his team or presenting a challenge for the enemy, just standing there like a useless blob of meat
@SquimJim2 ай бұрын
That Heavy can be capping a point, pushing a Payload cart, moving into a battle while taking reduced damage, retreating from a battle while taking reduced damage. These are all extremely common and very normal situations in which taking 40% less damage is a big deal. That is also 500 effective health without overheal.
@dragonlord48982 ай бұрын
0:45 pretty sure both are banned
@kalukagamingfellaguy2 ай бұрын
GRU is unbanned in america
@SolarLight2 ай бұрын
@@kalukagamingfellaguy also unbanned in every other region
@daniboi_oneninefive2 ай бұрын
@@SolarLighthello sun luminescince
@duyvukhanh45253 күн бұрын
@@SolarLight omg it's the demoknight tf2
@Matt-md5yt2 ай бұрын
Glad you did this one
@TwennytheTerrible2 ай бұрын
There I am Gary, there I am!
@JonDoe-ef4tz2 ай бұрын
Wait a minute you were actually able to find games with the competitive match making? I thought it was a ghost town for almost a decade at this point.
@SquimJim2 ай бұрын
Oddly enough it has been pretty easy lately. I was surprised too.
@JonDoe-ef4tz2 ай бұрын
@@SquimJim I don't believe you. In fact I think valve hired a bunch of local highschoolers to play competitive match making while you qued just so you could have matches to make this video... I also base this conspiracy theory on absolutely zero amount of evidence. :p
@Cashbans2 ай бұрын
@@SquimJim I have played in years how is the bot crisis?
@neowo73782 ай бұрын
@Cashbans dont play on harvest otherwise its alright
@Cashbans2 ай бұрын
@@neowo7378 Ok
@doggoinastukagames1500Ай бұрын
You have to complete the “compete history of ____” b/c new comic
@Josedx92 ай бұрын
Something I would like to talk about is the Eviction Notice, the previous version of this weapon was balanced and fun to use (of course it wasn't the best but it was fun) but for some mysterious reason, Valve thought it was too powerful and applied that horrible nerf that reduces your maximum health while it is active.
@DBArtsCreatorsАй бұрын
Melee weapons that change a character's statistics (health, damage resistance/vulnerability, movement speed, general abilities, healing / overheal, etc) needs to have its effects be passive (as in, active even if the weapon is not active), and have both positive and negative passive effects (such as trading speed for health or vice-versa). The big issue TF2's melee weapons have in regards to balance is that you can choose when their positives/negatives trigger, and that makes many of them effective upgrades to stock and multiple other unlocks. The only issue is being able to indicate to other players what melees you have equipped - they can't all rely on the Eyelander's glowing eye effect. Someone like the Heavy could be easy (have melee unlocks override cosmetics and have them do something unique to his arms) as could the Medic & Engineer (Medic's uberpack, medi gun & healing beam could have their appearances / effects be altered by the equipped melee/primary, while the Engineer's buildings could have their appearance altered based off which wrench the Engineer has equipped), but the rest of the classes don't really have any easy option for denoting such (maybe the Pyro could have some change to their suit, mask, and/or tank?).
@Treblaine2 ай бұрын
It's basically a new unlock for medic: -40% overheal for +100% ubercharge rate.
@bagofbananas7902 ай бұрын
The big problem when it comes to nobody talking about how powerful the FoS are is that the medic uber charge bug is gonna be known only by the heavy abusing the bug and (probably) the medic realizing he cant fully overheal and are getting uber faster. Nobody else in the lobby is gonna notice the medic is getting uber faster than usual.
@AwkCraftyАй бұрын
It's crazy to me that such an unassuming weapon in casual play literally had a chokehold on comp that they had to ban it on community ranked lol.
@wolfthegreat872 ай бұрын
Personally, I'd rather have more weapons banned in sixes if it meant that the rest of us could have more interesting, less watered-down weapons. Valve balancing weapons around competitive is, in my opinion, one of the worst things to happen to the game.
@LD-sx9pr2 ай бұрын
I’m going to be honest, but competitive and MyM pretty much is one main reason tf2 is abandoned by valve to this day because of how they gutted a lot of guns for a niche audience and hindered the casual experience that predated the comp scene and the fallout of MyM ever since
@Iranoutofdeas91743 күн бұрын
they probably abandoned it because it's a 17-year-old game
@StickRVАй бұрын
#7 is out !!!!!!!!!!!!!!!
@Frank_Erz2 ай бұрын
today I learned there are at least 12 people playing valve comp
@koperekhabsburdzki432 ай бұрын
4:13 to be entirely honest, on Heavy this have possibly biggest mater, since you would have only 2 active wepons from time to time
@BiggerGringoАй бұрын
"Eh, we'll just fix it in the Heavy update"
@subpar536018 күн бұрын
I'm pretty sure you were my medic earlier, thats why I decided to watch this. 45 seconds in and I see that heavy loadout, now I know why you felt drawn to me. Stg the minnesota slick and gray banns have been one of my heavy outfits for a while. Both men of taste. I was running kgb tho.
@subpar536018 күн бұрын
Or maybe gru... Prolly gru lol. And now that I think back I changed my outfit almost immediately when you started healing me.
@boomknight1015Ай бұрын
Fists of steel should be the old stats of 60% protection, but make it only bullet protection, then 100% more from melee and Fire. That's it. This makes it a super rare use of a weapon that has vary clear counters. Aka, being half of the roster. How ever I'd also add "No knock back from turrets." Basically making it an anti Engi, sniper and scout weapon. Instead of an anti, most people weapon. Being able to take head shots for medi would be the main use or to tank turret agro.
@FAKELiamVickersАй бұрын
We still learned ABSOLUTELY NOTHING ABOUT PYRO
@reeceulf2 ай бұрын
Now *that's* an intro I haven't seen in a while!
@Clown_the_Clown2 ай бұрын
Valve listening to competitive players helped ruined the game.
@twotailedavenger2 ай бұрын
7:48 that poor Scout
@JunieBeatriceJones2 ай бұрын
the most botched nerf was all of the base jumper nerfs
@ShellShocked78-g3x2 ай бұрын
Merry Smissmas SquimJim!
@CursedSFMS2 ай бұрын
The sun is leaking
@theosw69612 ай бұрын
I think the stickybomb launcher nerf is the most botched nerf in TF2 history lol
@Vexcenot2 ай бұрын
The downside is that it's on the heavy
@sage52962 ай бұрын
I wonder if just making the nerfs apply when equipped rather than when active would be too much? Maybe just -20% each or only one of the downsides but being permanent would make the downside meaningful since it's always present
@alwinwinter16452 ай бұрын
4:08 So THAT'S why I never notice the speed changes. I only ever use scroll wheel to switch
@detectivemuffler80832 ай бұрын
Have a good trip!
@SquimJim2 ай бұрын
Thank you!
@AttackJack332 ай бұрын
7:47 funny ragdoll
@C.J.B.R7772 ай бұрын
tf2 heavy balance changes. (Natasha) 9 damage at close range. 6 damage at medium range. 3 damage at long range. 20% faster movment speed when deployed. 20% faster spin-up time. 20% damage resistance when deployed. On hit: 20% knockback on enemies. Ammo Capacity: 200 (Brass Beast) 30% more damage against engineer's buildings. 30% damage resistance when deployed. 20% slower movment speed when deployed. 10 damage at close range. 5 damage at medium range. 3 damage at long range. Ammo capacity: 300 (Huo-Long Heater) 9 damage at close range. 6 damage at medium range. 3 damage at long range. Creates a ring of flames while shooting. Ring of fire gets bigger with each enemy kill. (Max: 6 kills) Afterburn last 15 seconds. Mini-crits against burning players. Ammo capacity: 250 (Sandvich) Restores 300 health when consumed. Right-click to throw for another player to pick up, which will restore 100% of their health. Recharge for 20 seconds. Meter instantly recharges if you pick the Sandvich back up. (this includes other sandwiches) If your health is full, picking up any health pack will recharge your meter. (this includes other sandwiches) Small health packs will recharge 20% of your meter. Medium health packs will recharge 50% of your meter. Large health packs will recharge 100% of your meter. (Dalokohs Bar) Restores 100 health when consumed. Raises max health by 100 points of overheal for 30 seconds if your health is full. Recharge for 10 seconds. If another player picks up the Dalokohs Bar, it will restore 30% of their health, and will also grant them 100 points of overheal if their health is full. (Buffalo Steak Sandvich) Grants mini-crits for 10 seconds, but you will be restricted to your melee weapons. Grants 30% faster movement speed. Recharges for 20 seconds. If a player picks it up, it will also grant them mini-crits and faster movement speed. (Family Business) 50 damage at close range. 30 damage at medium range. 10 damage at long range. (Ammo Capacity) Magazine: 8 shells Reserve: 32 shells Fire rate and reload speed increases with each kill. (Max: 6 kills) (Panic Attack)(this includes other classes that uses shotguns) 70 damage at close range. 50 damage at medium range. 30 damage at long range. (Ammo Capacity) Magazine: 10 shells Reserve: 40 shells Increases faster fire rate, faster reload speed, and faster weapon switching speed with each kill by 10%. (Max: 6 kills) 20% more accurate. (Second Banana) Restores 200 health when consumed. recharges for 10 seconds. If another player picks it up, it restores 40% of their health. (Killing Gloves of Boxing) On kill: grants crits for 10 seconds for all weapons. (does not stack) Marked for death for 10 seconds if you miss. (Gloves of Running Urgently) Movement speed and swing speed increases with each kill by 10%. (Max: 6 kills) Marked for death for 10 seconds if you miss. (Warrior's Spirit) 50 health on kill. Does crits whenever it would normally mini-crit. 20% resistance to all damage while active. No overheal while active. (Fists of Steel) 40% damage resistance while active. 40% knockback resistance while active. Deals 20% more knockback on hit. Deals 30% more damage against engineers buildings. no overheal while active. (Eviction Notice) On hit: Causes 5 bleed damage that will last 10 seconds. On miss: Marked for death for 10 seconds.
@KiwiPoku2 ай бұрын
new squim video dropped lesgoooo
@artifactUАй бұрын
13:10 at first i recognised that song and thought that since you wouldnt just say what it was in the description that id do it, so i tryed to find it, then i looked through all of my liked videos and it wasnt there and ive forgotten what that song is. all in all youtubers should just put the songs they use in the description, if you go out of your way to use a song then you must surely know what it is
@hobobobo52442 ай бұрын
Ive been almost exclusively playing valve comp for almost 5 years its really fun and ppl should give it a chance
@supermudkipz2 ай бұрын
I saw the title of this video and I saw Heavy and I immediately thought it was gonna be about the Love and War Minigun Nerf, let's see if I was right.
@jermasus2 ай бұрын
I thought it was the undeserved GRU nerf, because balancing a whole game based on a specific ruleset is stupid
@TheSpaceCommunist2 ай бұрын
It's insane that the Minigun damage & accuracy penalties are still there, even if "fixed," since it undermines Heavy's biggest upside (his DPS).
@MooseGuy2 ай бұрын
any plans to update the old lore videos you made once the seventh comic comes out?
@SquimJim2 ай бұрын
Yes! Looking forward to it. Eventually...
@Drew_422 ай бұрын
Trading health for mobility... hmmm... Crazy idea, but what if the Pyro's jetpack _actually_ let you fly around freely for 5 seconds, at the cost of health? Right now, it's just a situationally useful super jump.
@rockowlgamer6312 ай бұрын
Other than fixing the overheal situation the FoS are fine as is. "BUT HIS EFFECTIVE HEAL!?!" So what about it? As soon as he puts them away he's back to being vulnerable. It's an escape tool back to the team, not something you charge in with.
@largin3862 ай бұрын
aah yes, the heavy is just too powerful when he’s holding out his melee, not using his minigun, and therefore providing minimal value to his team.
@Neogears1312Ай бұрын
He’s living. And in any competitive shooter, that’s the most important thing to do.
@firechaos702 ай бұрын
As of late, I've been enjoying the Fist of Steel, so I'll have to try working with Medics to do all this uber stuff. Also, have fun on your trip.
@MisterCake2 ай бұрын
just wish the Fists of Steel had an extra +1 that's either • Knockback resistance or • on hit : Knock back target
@fujiwaranonekobiodrando12572 ай бұрын
11:10 And they ruined the eviction notice by making it a diet gru. GRU has it's damage penalty REMOVED, but not the eviction notice!!
@boomknight1015Ай бұрын
Some MVM is going to be easier now because some waves have a Hovy being healed with this weapon. Yeah it's not common and those are easy waves anyways, yet it's funny as an idea of mega nurfing weapons from bots in mvm. Namely the sand man losing stun, made mvm so much easier
@SyRose9012 ай бұрын
Yo, Robocop 3 music! I must ask, have you listened to the Commodore 64 version of the same song? That one rocks even harder than the NES, I think! The NES version was also really quiet in this video, too, I could barely hear the intro. Otherwise, really good video!
@Awesomeness-iz3dh2 ай бұрын
Huh, I could've sworn they patched the Quick-Fix always building at max Uber rate. I guess I'm misremembering with the Meet Your Match change that reduced its Uber build rate bonus from 25% to 10%
@borutoburrito65472 ай бұрын
If I remember right it was briefly patched and then stealth reverted.
@thatonefurry31222 ай бұрын
As a scroll wheel I'm gonna start using fist of steel
@TheDoomsdayzoner2 ай бұрын
Meanwhile, Ambassador (barely unusuable due to being removed from it's true niche), Dead Ringer (overnerf), Rescue Ranger (dumb damage nerfs no one cared about pr wanted) - "are we a joke to you?!"
@SquimJim2 ай бұрын
The Rescue Ranger never had a damage nerf. It got a damage buff. But also none of those changes are relevant to the video topic. For better or worse they clearly intended to and did make the Ambassador and DR worse.
@bobbyferg91732 ай бұрын
Heh sorry Spy main, the Ambassador and Dead Ringer were nerfed RIGHTEOUSLY and will NEVER return to their previous UNHOLY forms
@TheDoomsdayzoner2 ай бұрын
@@SquimJim it didn't. Not in the Jungle Inferno or Tough break. (You are thinking of 2013) But yes, I made a mistake: it got a clip nerf and reduced healing. Still, not deserved, in my huble opinion.
@maskofthedragon2 ай бұрын
Do you know what botched means?
@TheDoomsdayzoner2 ай бұрын
@@maskofthedragon I do. Do you? If you forgot, I suggest looking in the mirror.
@botuloniumtoxintypeh86532 ай бұрын
complained about bad weapon balancing and ignored the crusader's crossbow award
@SquimJim2 ай бұрын
How is that relevant to the topic of the video? The Crusader’s Crossbows downsides function as intended.
@largin3862 ай бұрын
the most botched nerf was when they barely "nerfed" a weapon that was never overpowered to begin with? not the caber? not the sandman? the FoS was ONLY "overpowered" in the context of 6s if heavy is holding out his melee, he is not using his minigun and therefore not fulfilling his role on his team. the FoS was never overpowered and it still isn't. do you remember the stock stickybomb launcher nerf that was reverted? do you remember when the booties were nerfed to ONLY apply the speed boost if the demoman has equipped a shield? the FoS doesn't get discussed much because... it's just not overpowered. The GRU is generally superior unless you have a pocket medic. Wouldn't the GRU also be a botched nerf because it is arguably better than it ever was? Heavy already has a bunch of bad items that got nerfed because compbabies cried about them, such as the buffalo steak sandwich, eviction notice, and natascha, we don't need more of you people crying about the few good items that survived the wrath of compbabies. What about the Natascha's slowdown being nullified by strafing? I remember when they fixed that bug temporarily and for a brief moment in time the Natascha wasn't a strict downgrade from stock because of the slowdown bug, and then they re-introduced it. Why don't you make a video about the crimes done to the Natascha? Why do you instead complain about a weapon thought to be fair by an overwhelming percentage of the playerbase, who play the actual game and not a watered down hyper-specific modified version of it designed out of utter contempt for the developers' original vision? If weapons are supposed to have downsides, why complain about the Fists of Steel and not the Crusader’s Crossbow, which is an absolute blight on tf2’s weapon design. The crossbow violates Medic’s core balancing limitation where he must put himself at comparable risk to his patient in order to heal them. Additionally, his Mediguns are balanced because they provide a stream of continuous healing rather than a burst of 150 health. Medic is balanced by the poor range of his medigun and the gradual nature of his healing. The crossbow throws Medic’s balancing into the garbage. Medic is no longer limited by his Medigun’s poor range and incapable to provide burst healing in large quantities when he equips the crossbow. The crossbow provides riskless burst healing, and due to its passive reload (which the syringe guns LACK), Medic can just vomit out crossbow bolts and either heal his teammate for 150 health, essentially giving them a second life, or dealing a significant amount of damage to the enemy, 75 damage is nothing to laugh at. The red text of the crusaders crossbow is that it can’t headshot. The only “downside” of the crossbow is not being even more egregiously overpowered than it already is? Spare us your claims of impartiality and your propositions that you are concerned with weapon design, because the Crusader’s Crossbow is genuinely the most overpowered item in the game with barely any competition in its slot that completely nullifies the class’s intended weaknesses.
@SquimJim2 ай бұрын
Understand the point of the video challenge- It was literally explained in the very beginning of the video. If you're going to write an essay please pay the slightest bit of attention to the subject matter of the video.
@largin3862 ай бұрын
@ “understand the point of the video” complaining about a botched “nerf” of a weapon which almost nobody thinks is overpowered? there’s a reason nobody thinks the fists of steel is overpowered: it isn’t. you who were so quick to boast of how weapons should be balanced and have downsides remained oddly silent about the crossbow and oddly critical about the fists of steel, which are generally inferior to the gru when you don’t have a pocket medic. the “nerfs” to the gru arguably made the weapon even better than it already was
@SquimJim2 ай бұрын
No, you very clearly did not understand the point of the video. The Fists of Steel "nerfs" made it better. Please, again refer to comment 1. The Crusader's Crossbows downsides are fully functional. That doesn't make it not overpowered. But it means it's functioning as intended. This should be an obvious distinction.
@Faremax_2 ай бұрын
7:45 insane 360
@chewy_bucca2 ай бұрын
From a Competitive Highlander perspective, I completely disagree. The nerfs were nerfs and did successfully balance it (in a purely compeitive scene). This is because of how healing heavy works at a competitive level, due to how very different how his role is and specifically how he is played. In HL Demoman takes priorty heal over heavy, heavys role is more focused on protecting the the medic/demo than spearheading pushes and fragging, due to his low mobility, easy death to snipers (also can't arc anything from cover) and being best counter to bombs (hitscan minigun vs projectile launchers). Since demo gets majority of the healing %, as medic you cannnot afford the time to heal a heavy to full outside of crit heals using your medigun, he also takes so much chip damage from splash that they rarely come. This also leads to medic not always being able to play within medibeam range to heavy due to explosive splash damage from being near him. Because he recieves so much splash damage and is focusing on staying out of sniper LOS, heavy often plays around the dispenser more than the medic to heal chip damage (to make up for the lack of constant beam and crit heals) and protect it from spies. Since a Dispenser counts as a 2nd source of healing, it reduces medics active healing & build rate by 50%. Making it practically impossible to full beam a heavy to 100% or full buff. Due to this lack of time being able to focus healing on your heavy, medics primary way to heal him 70% of the time in competitive is via Crossbow. It does high burst healing, can be shot from a safe distance, and bypasses the dispensers 50% active healing reduction. Crusaders Crossbow is the safest and most effiecient and effective way to heal a heavy while staying on your promary heal target (demo). The heal reduction nerf applies to the crusaders crossbow as well, therefore heavy needs to swap off of the firsts of steel to not waste a crossbow heal. Swapping off your minigun anytime leaves a high chance for an enemy attack/bomb on your medic. Therefore even with the swap speed exploit, a heavy will only pull his FOS if absolutely necessary and intending to tank large or lethal damage. *This means Medic cannot Crossbow Tank the Heavy while he has his fists out. The heavy has to wait for the medics arrow before he can change back to FOS, meaning he is protected by their 40% damage reduction by far less potential time. This forces heavy into more active gameplay with a higher focus on precise timing, immediate decision making alongside critical and effective communication. *Everything in the video is correct regarding pubs however.