One of my favorite games! Thanks for making such a gem.
@HoodedHorseАй бұрын
You were absolutely critical -- just as you say at the beginning of the video, your coverage was crucial to the success of the game. Thank you!
@danulasАй бұрын
I recently started playing this game after letting it sit in my library for years and holy guacamole I can't believe I waited this long. I am absolutely addicted. This game is incredible. *chef's kiss* Perfection. I love it.
@aaronstevens82Ай бұрын
The art and music alone are worth the time, glad to see you gave it a shot, Eremite Games deserves as much eyes on this game as possible with how much effort they put into the game with almost constant content updates. They love this game as much as the community does and it shows.
@Mirro18Ай бұрын
Fun fact. He says that he helped people discover AtS, but AtS actually made me discover Potato. Because I was watching Parvus play this game and he mentioned Potato being better with markets and stuff so I went and checked out Potato's videos on there. And here I am
@SIZModigАй бұрын
9:30 my man chooses a farming setup on Marshland, where the fertility is low, without having found any fertile soil even, oh boy.
@MytelefeАй бұрын
Then proceeds to dump 14 parts because who needs camps on this biome :P But then again playing on Viceroy with relatively new savegame is all about having fun and not really minmaxing.
@TysonJensenАй бұрын
It's doable when you have humans since they always know where there's at least one patch.
@thomasguscott5796Ай бұрын
@@TysonJensen After you have the unlock
@IndeciferableАй бұрын
Tbf his drizzle effect was a 10% planting speed for every small glade, which scales very well.
@ethandrake5073Ай бұрын
this game deserves all the accolades. they effectively invented a new genre by mashing together a bunch of genres in an extremely satisfying way. and it's just so well done, with an incredible atmospheric audiovisual art style. a shame it's not a popular genre but if you like any kind of survival city builder i promise this is the best of that genre and more.
@winoodlesnoodles1984Ай бұрын
They have definitely smashed a few different genre together in an interesting way. I do agree that a pleasing artistic style has been picked. The merging of genres may be what is keeping some away from it because people can get their genre itch scratched better by games that focus on a genre. My issue with the game is that I like to explore a map and see what it has to offer. The game wants you to blitz maps as quick as possible and move on. This seems counter to a city builder game as you never really get to use the city you have set up.
@aaronstevens82Ай бұрын
@@winoodlesnoodles1984 You can stay on the map after victory, you just gain no additional resources. Honestly, for me anyways, the best part of a survival colony management game is the beginning, where you are actually struggling. It always gets to a point in those games where the colony is self sustaining and there is literally nothing left to do. Against the Storm removes the boring end game and just gives you a constant revolution of the beginning and middle portions that is where the survival colony sims shine.
@Zer-md2lsАй бұрын
I have only ever played Frostpunk 1 and LOVED it, so do you think I should get the game?
@ethandrake5073Ай бұрын
@Zer-md2ls oh 100%. They are both survival city sim/builders, are both satisfyingly hard, and involve the weather, environment and morale being the main antagonists. The only thing that's very different is that AtS is also a roguelike game and its missions are shorter as a result. But there's a lot of overlap between those two games
@aaronstevens82Ай бұрын
@@Zer-md2ls The thing that is a bit different between Frontpunk and Against the Storm, is there is a bit of randomness in AtS. There are tons of buildings, each produce something different using raw materials, or some produce raw materials. You are given 3 choices that are randomly picked 3 buildings. As you progress some traders have blueprints you can buy for buildings, sometimes you find ruined buildings you can rebuild and use, but the primary way is by raising your reputation bar with the Queen and getting another random 3 buildings. You also get 3 random races out of 6, they each have different housing, food likes, and work they are good at. So while it is survival like Frostpunk, it is incredibly different in the way it goes about giving you the way you produce resources each game.
@Mrdardas99Ай бұрын
Love this game!! As a UX designer it just makes me all giddy to see how much the devs listen to the players and keep on making it better in every sense (and they are not afraid to retool and scrap things that didn't turn out as intended) - especially the *absolutely best in class UI*. You play all those builders and 4x games where the mechanics are hidden behind clunky UI that wastes all your time clicking just to find where a resource or worker are, or to remind you what building you need for a specific resource, then you have to find it in the build menu (Millennia is especially irksome) - AtS is just perfect in that regard. Hover over a resource and you have a pop-up that lets you build the correct building for it in one click. Hold ALT and you can see all the different pops working in each job and reassign them straight from the overview. Want to assign an all beaver crew to the wood gathering huts? hold shift and choose a beaver for one spot and the rest will auto-populate. Need to remove woodcutters to temporary reduce hostility? click the button near the hostility bar to remove one or hold shift to remove all in one click, instead of hunting down your camps and depopulating them. PERSISTENT global custom settings for things like "woodcutters avoid opening glades", "Allow Hearths to only burn wood", "Food restrictions", etc. What other game does that? You always have to fiddle around with any new city or game!
@phantom1051Ай бұрын
I bought AtS on Steam after your video, so you at least influenced me.
@goldfish1837Ай бұрын
You made a wise descision. It's my personal game of the year. lovin' it
@Dutch_is_a_Weird_Language21 күн бұрын
I mean, I knew of the game's existence because of you, bought it somewhere in late 2022-early 2023 on Steam while it was still in early access, and put over 100 hours in it before it officially released in full. So, you definitely influenced me. And I thank you for giving it some exposure, because it is a gem of a game with fun gameplay and gorgeous art and music, that has received a lot of QoL improvements and content over the years.
@AlienOvermindАй бұрын
I also bought the game after watching your videos and I loved it. Against the Storm is such a gem.
@aaronstevens82Ай бұрын
Best thing you can do is play it, and if you get a little bored, pause it and just enjoy the music while you do some chores, then go back to the game when you feel like it.
@JoeMcCord-mh2oj5 күн бұрын
@@aaronstevens82 seriously how good is the tune lol
@venisontronАй бұрын
You heard it here first: Potato supports the idea of race-specific housing
@CallhimZombieАй бұрын
Make sense for a game that includes several races.
@mistergooseman7047Ай бұрын
Species-specific.
@JeffreyGoddinАй бұрын
@@mistergooseman7047 we're all animal people, aren't we?
@daniellewis1789Ай бұрын
@@venisontron Formula 1 and NASCAR really shouldn't be in the same dorms.
@cannedcoffee5032Ай бұрын
As a fan of this game, watching you play really shows how good you are at explaining game mechanics. Hope you record more
@arckmage5218Ай бұрын
We definitely saw an increase in Discord conversation back when you started playing it at the beginning. It was good times back when I played it on Epic Games. Been taking a break from it for a while now though. Super glad you're still doing videos on it. The developers are super awesome!
@sargata3054Күн бұрын
This is the first full video I've watched for Against the Storm. It's cool that you can have different settlements and choose to continue playing or move on to another mission.
@rokuu97Ай бұрын
That is true. I bought the game after watching you play it. Just bought Manor Lords recently. Thanks Mr. McWhiskey. I am soooo excited for ATS content again!
@streetna1041Ай бұрын
Thanks for playing this game! It deserve to be more known !!!
@calebhart3384Ай бұрын
I love this game, such a unique take on the city builder genre. Got absolutely addicted to it after your first video on it. And the devs are incredible, really a masterclass on creativity and how to interact and communicate with your player base!
@alexanderernst7126Ай бұрын
glad to see you play against the storm again! started playing it after i heard about it through your channel and it's SO much fun
@lemontwissАй бұрын
Against the Storm is an AMAZING game, and I'm thankful I discovered it through you, Potato. Although the art-style is off-putting at first to most people (including me), you quickly come to love it and everything else about the game. I haven't tried the expansion yet, but I plan to do so in the next couple of months. This is an amazing game for cold wintery weather afterall!
@nathanaelparker8007Ай бұрын
I got this game this year and I've already packed 400 hours into it. I love it so much. Scratches the itch so well for a city builder like CIV without taking 6 hours to complete.
@GrahamEckelАй бұрын
I'm so happy you covered this game. I've been rocking strategy and city builder games for over 20 years and this one sits in the upper echelons. Hope it absolutely blows up in popularity.
@KrazieAFАй бұрын
Just found your channel from your civ 5 videos and saw you made a video on this game! I heckin love Against the Storm easily one of the most unique city builder I've played and deserves so much love. Love to see more.
@taylorwalker2505Ай бұрын
i never would've found or played this game if it wasn't for your video about it, and I've put roughly 100 hours into it since then. Amazing game :)
@koonbeastАй бұрын
just bought this. a great sale came out just now! beautiful game of stress and accomplishment. this game will make you feel like your position of authority is well deserved. thanks for showing me this game in your last videos of it, or i would have never known about it.
@Tumbles703Ай бұрын
Love this game and have kept coming back to it over the last few years and found new layers every time. Great spotlight!
@iannay3056Ай бұрын
I have been absolutely addicted to this game since I started playing it over a year ago.
@Krachas911Ай бұрын
If not your first videos, I would have probably missed this masterpiece! Thank you, PotatoMcWhiskey!
@MsOkayAwesomeАй бұрын
I did buy this game because of your first video! It was a great showcase and review, it really showed off how amazing this game is. I love it, one of my faves ❤
@scifisykoАй бұрын
Love to see you playing this, I’ve been diving hard into it and it’s so phenomenally engaging.
@MrTv19Ай бұрын
Oh most definitely, I bought this game because of how well you showed it off. I thank you for that, I have enjoyed this game a ton.
@silverkilleАй бұрын
Hey man, just in the 1st minute of the video and wanted to say YES you had an impact at least in me! I waited until Steam, but i watched your Storm vids a bunch until i could haha. Cant wait to play the expansion, year has been tough on funds so slowly getting to it
@zipforthАй бұрын
Yes, I love seeing you play stuff other than civ! I bought this because of your first play through, and it's amazing!
@BurritoBandito140Ай бұрын
I found your channel because of this game. I loved playing it but had a difficult time understanding all the different balancing acts needed to be successful in my prestige play I turned to youtube and your videos were #1 in the search.
@ShadeScarecrow13 күн бұрын
Great game, fun gameplay loop, interesting mechanics to learn, nice difficulty curve and man is it satisfying to succeed with a settlement. And the UI and UX design, chefs kiss. So many beautiful little quality of life features.
@Beowulf933Ай бұрын
If I could give one piece of advice, I would recommend that you try and get buildings you can use now rather than what you hope to use in the future. You got a bunch of buildings that didn't actually help you like with the Farm and the Sawmill, the vineyard town only gave you six which really didn't give a tangible effect even at the end, and the only reason you were able to pull out a win is that you got lucky and found a Guild House in a glade which let you fill both of the beavers needs. Ideally, you want to wait on picking out a blueprint until you have opened your first glade in the second year to see what you have to work with so that you don't waste your picks and you open up your orders right before you do that since there are a few that have completion conditions on scouting glades or that they are easier to accomplish with the resources you got in the first year.
@webbowser8834Ай бұрын
"Ideally, you want to wait on picking out a blueprint until you have opened your first glade in the second year" This is a wild suggestion imo, to the point where I think it's just bad advice. The idea that you should wait until year 2 before you even think about having a plan makes zero sense to me. No, you don't know all the resources you're gonna have easy access to right off the bat, but that doesn't stop you from making some priorities and drafting based off that. For example, no matter what you're doing in a game, you're gonna need planks, and you're probably gonna need a fair number of them. So if you see carpenter or sawmill as your first pick, you can pretty easily instapick that and feel justified in your decision. Building Materials are pretty much always reasonable picks, because you will need them in order to do other stuff. After building materials, the next priority should be some kind of cooked food. Eating raw food is very inefficient and you are liable to just run out, so transforming raw food into cooked food can double or even triple your food stores while also giving you resolve, allowing you to get some crucial early resolve points. While you don't know *exactly* what you're gonna find, you can see the materials you can find for a given biome in the pause menu and be pretty confident you will find at least one source of each of those materials as you explore, which can allow you to make calculated bets. The vineyards cellar play honestly wasn't too bad on its own, luxury goods are utterly busted, especially on difficulty levels lower than prestige 10. Also +6 global resolve is nutty for an epic cornerstone and he was getting pretty substantial benefit from that for most of the game (helped stop resolve leaves quite a few times during the dicier storms). He could have had a much cleaner win if he had made repairing the tavern a higher priority so that he could actually consume that wine and made for an early beaver/lizard resolve play(yes I know lizards can't drink wine, but they have a super low rep threshold so that +3 global resolve from the tavern would have made it really easy to get a rep point or two), as well as prioritize cooked food at literally any point in the game so that he didn't almost starve. But overall the cellar idea was fine. The early plantation was indeed a gamble, especially on Marshlands, but honestly given his options, I very well may have made the same gamble. Holding onto 3 blueprints until I open a dangerous glade to decide if I want one of the camps is not really tenable, and there's no way I'd burn a reroll over an early farm. The gamble didn't pay off for him, but it wasn't a bad play. Getting a sawmill after the carpenter was quite a bit more questionable, especially since he didn't have a good cooked food production line yet. Not gonna defend that one. I'm not saying you should never hold onto blueprint drafts, but I do think there is a real price to be paid for holding onto them for too long, especially if you don't have field kitchen yet.
@Kamishi845Ай бұрын
@@webbowser8834 To be fair, what the previous poster wrote doesn't contradict what you wrote, because they specifically wrote "get buildings you can use now", which is what you also wrote with your building materials examples. The disagreement isn't over whether Potato should have gotten blueprints to improve his lumber speed, but the disagreement is whether pivoting very hard into a wine economy on a marshland map when he doesn't have access to fertile soil and it has the lowest chance of providing fertile soil was a wise choice. Also, on a higher prestige difficulty, he would only have two blueprints to choose from, no chance at rerolling unless he started with the amber embark bonus and different orders and cornerstones due to a greater pool which also includes a greater pool of bad ones, in addition to the game having a bias towards harder or worse options when compared to lower difficulty levels. When you have fewer options to go with, you can't just willy-nilly decide "this game is a wine economy" without having all the other parts set in stone. I was personally quite confused as to why he went with the cellar but then didn't go with any option to secure his container production chain, and he was a bit lucky that his first glade could provide a bunch either from salvaging or one of the buildings actually providing such an option outright. I also question his option to go with improved woodcutter speed over +40 waterskins from resolve, as that could be the singular source he needed to create a huge snowballing effect. He also already had a source of x3 coal nodes from his first glade, so wood was really a non-issue in this particular playthrough, and I think he should have gotten a mine over a second woodcutter. I also didn't like some of his order options. It is weird that he said it is easier to provide tools than to meet lizard resolve, since lizards are one of the easiest races to get high resolve with, especially after he gushed over how easy they are to please. He could literally just have favored lizards in order to get that +18 resolve, whereas he had no tools and he would need to craft them and he was lucky he had the carpenter and had another building he could salvage for copper bars. I pretty much only play at P20 and while I won't say I'm an expert at this game as I do sometimes fail my runs, I would definitely not have gambled for a wine economy on marshland before opening my first glade and being certain I could guarantee fertile soil (or after getting humans since they always reveal one glade with fertile soil in it). I may have picked the plantation because it's just an amazing building and also covers one aspect marshland really sucks at which is having a stable source of plant fiber and on P20 food security is a really big deal so knowing I have a stable food source via the plantation would have been huge, but I would definitely have been less confident about a wine economy unless I had the other pieces in place. I may have picked a more generically useful option or held off picking a cornerstone until I knew what direction I wanted to go in. The bottom line here isn't that you should always pick all your orders, blueprints and so on when starting the game, but it is perfectly reasonable to wait until you're in your second year and feel ready to deal with your first major glade. You don't have to especially on lower difficulties, but it becomes much more important to be strategic with your options at higher difficulties. The carpenter option is fine especially on marshland due to its poor wood availability, and marshland has copper access as well which can make for a potential tool production game for a final resolve push or help solve a lot of glade events, but after opening his second glade, he had a x5 copper node in it. That could also have been a potentially amazing source of tools and barrels into luxury packs if that's what he wanted to go for. Just to say that in a game where everything is random so knowledge is always limited, having more information is always better before you make an irreversible decision.
@Beowulf933Ай бұрын
@@webbowser8834 While I will admit that there are times you will want to get a blueprint immediately, you aren't losing out on holding on to them as you are making out ot be. To use Potato own run as a example. He got a farm, which he never used since he only found fertile ground at the end, a Celler, which he built in year 5 which arguable was at least useful at that point since it could make pickled goods and wine for luxury goods, and the Carpentry Building which, although he built in year 1, he didn't use it until year 2 and arguable he could have waited on that even longer since he didn't need any planks and even then he had Woodcutters Prayer which meant with the amount of wood he had it wasn't as nesseary to have since, while slower and more inefficient, he could have kept up with the demands he had with that. On top of that, consider that he had six workers until the Storm and then nine. That alone would have only let him man one woodcutters camp and one basic camp for meat or stone without any other kind of production which are a lot more immediately useful to have in your stockpiles and none of the building he picked would have been as useful early game as those resources since the stone would let him break open caches or deal with certain glade events while the food would help pad out his supplies. Even if he started with more workers though, lets say eleven, that would have only left you with 1 spare workers assuming you have 2 Woodcutter camps and the other two basic camps. Now consider if he waited on picking instead. One of the things he found was the fishing pool which was in the first pool when he had to pick between 2 farms and a Foragers Camp which he could have used immediately and kept him from getting the Foragers camp he could have grabbed in that pool, In his second pool he got a Rain Mill which, even if we ignore the trees, would have been increadable useful since he found 4 Large mushroom patches in the later glades he did open, something he could use immediately with the Herbalists Camp in his fifth pick, to get him flour or he could have taken the Bakery to open up biscuits and pies and picked up the flour with the provisioner on his third reroll while the the Sawmill, his fourth pick, would have been able to use the flour in trade goods which would have let him clean out the merchants every single time and made the Carpantry building obsolete. Sorry if this is backseating a bit but the point I want to make is that this isn't going be the last time something like this is going to play out. You don't know what a glade will have in it until you open it assuming you don't get a cornerstone to tell you, which you will only get in year two anyways. You could try and rush a glade open in year one, which could admittedly work at this point, but in later prestiages Glade events will take longer to solve, finishing well into the storm if you start them on clearance, meaning you will want as much time as possible before you open one incase you get one that drops resolve badly. You don't lose anything waiting since you got plenty of things for your workers to do, you get to make your blueprint choices with more information than if you did with a blind pick, and with higher difficulties you are going want to have as much time as possible to ensure that you don't have both it and the storm hitting you at the same time.
@webbowser8834Ай бұрын
y'know what? Fair points, both of ya'll. Don't get me wrong, if I see a plank building or a workshop in my first draft, I'm immediately taking it because I know I need planks so there's no need to waste time and wood making them in the makeshift workshop (I do find myself running out of wood in higher difficulties). However perhaps I should start thinking twice before I just draft a random complex food building in an attempt to get a stable food supply. Especially if I decide to go beyond P10 and reach the point where I get fewer blueprints, I probably do need to be more judicious with my drafts. I do think that once you have a few blueprint drafts saved up, there is a real opportunity cost to not taking a blueprint. Rerolls get expensive very quickly if you're always looking for the perfect building, and most non-camp buildings are flexible enough that you should be able to derive some use out of them, regardless of your biome. For camps I generally don't take them until I have scouted out a 2 star gather spot.
@Kamishi845Ай бұрын
@@webbowser8834 Ok, if your experience is largely based around P10, I understand more where you are coming from. There's a huge difficulty spike between P10 and P20. And I don't want to shit on anyone playing on any difficulty honestly, it's a single player game, the game has a brutal skill curve and ultimately no one cares what you do in your games. I save scum a lot when I get bad rolls because sometimes some of those outcomes like opening a glade in year 2 and I have no means of solving it can be end-running and why would someone care about that when it's a single player game? I don't remember at which difficulty villagers eat x2 food and become more upset when hungry, but I found that it was one of the biggest spikes to overcome and really made me rethink how I value food in this game. Complex food even when crafted in the cookhouse is often necessary from the get go, and finding secure food sources is important before you go on to decide what complex food you want to produce. Even if the food chain you provide doesn't give racial bonuses, they're still useful in helping you create longevity of your food supplies. However, you absolutely can get stuck with a food chain you can't produce because you don't have the basics set in stone yet. Ultimately, you play in a way that gives you fun, but I sometimes hold off choosing 2-3 or more blueprints until I am certain I need those particular options, because the argument is also that if I managed so far without them, they're not necessary at this point in time. I also almost never reroll because on P20, you don't start with amber, rerolls are more costly (you get no first free reroll), and you need do pay tax when opening glades. Rerolling also has a reduced value when you have only 2 options to choose from, as 3 options literally boosts your available pool of good rollls by 50%. If you are content with P10 playing as you do is fine, but that playstyle can damage your runs when you move up in difficulty levels.
@mvpmvp2980Ай бұрын
It's cool that this game still gets updated. They couldve called it done a long time ago.
@bytheleeАй бұрын
The way the "plan" changes and evolves is what makes this game so challenging. For example, setting up the perfect wine producing region then stumbles with failing to find any fertile soil. Things always arrive in the wrong order, demanding commitment to a strategy first, only to have it stymied. However. I NEVER take any tasks that gain me REGULAR extra villagers. No matter how much I might want more beavers, the additional population always causes more problems in the late village than they solve. Exactly as happened here. Never mind the extra mouths to feed, and extra hostility. Not everything is as "huge" as it first seems. There is also a last resort to fend off negative resolve during a storm. Before someone leaves, you can "Favor" that group. Adds 7 to their resolve, often lifting them out of negative resolve, staying their departure. The downside is the other population groups lose that 7 resolve, possibly making them go negative. However, the time it takes for their resolve to go negative, plus the time it takes for a villager to depart, can often outlast the storm duration. Meaning that everyone remains, even though taking no action would absolutely have lost one or two villagers. It becomes a timing dance, because sometimes switching off that favor can buy even more time, letting the second group recover back into positive resolve before they leave, and the first group takes more time to get back into negative resolve and resume their departure timer. But resolve is not an instant change - it gradually shifts from the value it is now to the target value. So, don't get caught out by that time lag in making the change, versus how long it will take to climb out of negative territory.
@MytelefeАй бұрын
Doesn't favoring only grant 5 resolve ? Or is it different depending on difficulty/city upgrades ? Marshlands is one of the worst biomes in the game to focus on Fertile Soil. I usually aim for parts and then population on this biome since your production will scale multiplicatively and you don't have to be afraid of trouble as long as you get Large Camps so you can start exploiting Forbidden Glades. You can offset hostility with multitude of cornerstones and abundance of resources pretty reliably up until at least year 8 which should be plenty of time to win without any godly rolls. Only on very unlucky occasion I would consider going out of my way to avoid increasing population or when playing on prestige 19+ since Land Tax is a torture unless you are very lucky with trade. The dlc species (Frogs) is all about growing your population and I rarely find myself removing them from firekeeping since caravan speeds are just the best and only some emergency would force me to switch firekeepers (usually for lizards/foxes for quick resolve relief or one time I had to plug in human after I almost hit the impatience because I starved a bunch of villagers to death after greeding too many Blood Flowers).
@CoolCong-nz4rtАй бұрын
YOOOO finally ATS content. Been waiting for that for quite some time.
@Xix132622 күн бұрын
I tried this game a few times and couldn't get into it. Then I watched the beginning of this vid and tried again. And now I agree: you may be right. I love the idea of a city builder roguelike. I began on settler to get the hang of the mechanics (and there are a lot of them) and took it up to pioneer, which is just challenging enough for me (I love gaming...I just suck at most, so it's usually grandpa level for me.). And I did my first seal on settler to get the confusion out of the way with ITS mechanics. Can't stop playing. Known for the Civs, of course, but this is a great game. Thanks for the vid.
@JoeMcCord-mh2oj5 күн бұрын
Man if Balatro nearly won game of the year for being a poker roguelike this game had to have come damn close lol. Against the Storm is a significantly better experience to play than Balatro but ... like that game is very good no hate.
@adityaprabhash5927Ай бұрын
i can never get enough of you playing this game
@stephenburfoot1717Ай бұрын
I absolutely bought this game due to your video, would not have known about it otherwise. I need to get back to it with the DLC releasing and the amazing amount of polish that they added, I have not played much since seals were added, which was a while ago
@slickrounder6045Ай бұрын
I might have been one of the viewers of the original videos that then went out and bought the game on EpicGames (first time doing that), since that was the only place to get it before it released on Steam. This isn't a genre I'd normally play, but its one of the all time greatest games.
@KellyJoule15 күн бұрын
This game will hook you in so bad, it's incredible. Easily one of my favorites of all time.
@Kakaze1Ай бұрын
This game is one of my favorites of the past few years. I think what I appreciate the most is that the universe they created for the game. It could easily be its own spinoff fantasy series.
@88449966Ай бұрын
True story. Bought it for myself and recommended to my brother after your videos!
@jdavis.fw303Ай бұрын
Definitely bought this after your video about it, and it's been so fun! Favorite game in ages!
@fordtwendyАй бұрын
I bought this game after your videos and already have 340hs on it! Absolute banger
@brandonalligood1817Ай бұрын
I really enjoy this game it is a blast for anyone who really enjoys management. My biggest advice to anyone looking to pick this up is not be afraid to play not super efficiently, don't be afraid to bottom out your stock piles. You are not build citys to keep them alive indefinitely they only need to live long enough to get all the resolve level. Also complex food recipe are king. Turning meat into jerky the into skewers get you way more skewers than if you made them out of meat.
@rubag223Ай бұрын
Bought it right after you showcased it. Ive now bought it on steam and the dlc as well. Great recco!
@DovBerSquaredАй бұрын
I bought it because of you. One of my favorite games.
@MadiannereidАй бұрын
Wow you do this game so much more justice than the game page on steam does! Will probably pick it up.
@immortaldonutАй бұрын
Against the Storm has taken on new meaning for me this evening, as I try to keep my cat (named Storm) from eating my pizza.
@WeirdGamer20555Ай бұрын
Oh hell yeah, Potato back with Against the Storm!
@jpl1655Ай бұрын
I might be wrong about this, but as i understand it, any seal fragments left ofter at the end of the cycle are converted into other rewards. Which makes prestige worth it in the long run
@kolicgames4750Ай бұрын
This definitely ranks as one of my favorite games of all time. I find that there is a sweet spot at Prestige 3 (once you've unlocked some early techs to handle it). First, double storm length is actually beneficial, once you understand the mechanics enough not to lose people. Second, you always get blightrot in year 3. Sure, there's a cost associated with it, but some early orders require you to burn blightrot or build torches to burn blightrot. This means you can pretty guarantee filling that early order and unlock a new blueprint. It turns out that most of the games you lose (with a good mastery of the game) are games that you just can't seem to complete any orders.
@rattler9246Ай бұрын
I bought this game because of your original video!
@kaiquebrasil1031Ай бұрын
FINALLY! So much time between AtS videos, we need more! :D
@MrBrycitoАй бұрын
I wake up every morning with beaver resolve
@MrBrycitoАй бұрын
Big fan of beaver friendship as well
@GTXanatos13Ай бұрын
I was definitely aware of this game mainly on account of you, and you're right, it's great.
@Starkk_of_AstoraАй бұрын
I also tried the game after your video wayyy back and fell in love with it. I usually dislike random mechanics and try to build a stable eco from the ground up, but AtS just hit all the buttons for me
@hieracium3317Ай бұрын
Yes! Best game ever. I bought it after seeing you play it. It seems perfectly made for my brain.
@peterscott471512 күн бұрын
I love this game, it is on my yearly replay for Christmas
@dearprudishАй бұрын
I wishlisted and bought the game on steam after you made your first set of videos on this game, and I've been meaning to get back into it.
@Raida7Ай бұрын
Oh this is one of my favourite games! It's got enough city builder mechanics and roguelite mechanics that it scratches both those itches for me Plus gorgeous design, an I really like the world and lore
@ThomaskStriderАй бұрын
Got this a couple months ago and I’ve been completely hooked. Such an amazing game!
@veliqnespa11 күн бұрын
I bought the game on Epic and Steam after watching your vid!
@NetworKrakleАй бұрын
I bought this game last time you played it. And then you stopped makin vids of it and i’m like “WHA!?!?” Waitin’ forever, but ya back! Let’s goooo!!
@WilliamCampbell-v8bАй бұрын
OMG, the rotation of the map combined with the fast talking, is killing my brain!!!
@morganryntiesАй бұрын
My fellow spud-loving brother, you gotta be producing complex food before year 7. You had access to pickled goods at least as early as wine and the pickled goods was always going to be more impactful, but they also weren’t competitive. goals.😂😂❤
@FractusАй бұрын
I bought it watching you playing it. I have never seen content or changes added in a game in the same way these guys did it.
@Mike91975Ай бұрын
As soon as you got Gleeman's online I was psychically telling past you to favour the beavers, so much so my ears nose started to bleed.
@jeffisfineАй бұрын
I was finally going to get Manor Lords after looking for something a bit different from the usual games I play. Noticed that AtS is by the same publisher and remembered you had a video about it. Now I have two new games to play. Haven't played a city builder since maybe Civ Rome or whatever that city builder Sid published ages ago.
@lauras6762Ай бұрын
Another city builder I suggest is Frostpunk and Frostpunk 2. Both are very fun in my opinion.
@matthewgiglia643Ай бұрын
I one hundred percent bought this game on the back of your first series of videos two years ago, and began evangelizing it when I realized how good it was. The way they realized "Wait a minute, nobody really likes the 'churn' phase of city-builders. What if we just cut it out? What if your city was DONE once you got through the resource crunches and established your production chains and whatnot?'" Brilliant. Galaxy brain move. Any other developer and I'd be spending hours on end micromanaging vast tracts of Fox houses for marginal bonuses. Not here!
@KuddochanАй бұрын
I got about 100 hours into it shortly after it came out. I think it's a brilliant game, especially when you start ramping up the difficulty level, but the one problem I have with it which eventually made me quit is that over time it just.. gets a bit too repetitive. There is some variety between games depending on what species you have, what biome there is, map mods, what blueprints you get etc, but for the most part once you've properly grasped how the game works you start going through the motions a lot anyway. Of course that's hardly an issue that's unique to this game, it happens in just about every strategy game sooner or later, but I don't think it has the same level of replayability as something like Civ or Total War does etc. Still, it's a cheap game and you can get a lot of hours into it before it starts to become too much of a grind so I still think it's well worth it. Haven't tried the new DLC yet though so can't speak for that but might try out at some point.
@webbowser8834Ай бұрын
The DLC patch definitely shakes things up, even if you don't pick up the DLC itself, but the game probably hasn't fundamentally changed since the last time you played it (unless that last time was prior to seals being released. If you hadn't played since seals dropped then yes, please revisit this game). If you find the game getting boring I do recommend checking out the daily expeditions, as they do change things up quite a bit and may offer that variety you're looking for.
@littletweeter1327Ай бұрын
Haven’t seen this game. Farthest frontier is my favorite city builder
@brubie7584Ай бұрын
Im clicking this video because it supports Against the Storm and their amazing devs (great people, great discord). Enjoy my like and comment.
@RamblinRichardАй бұрын
started playing this game off of the title of the video. I now understand, very well made game, I'm sure it might be hundreds of hours until I stop playing this goddamin you!
@kmaker5Ай бұрын
I've discovered your channel by the videos for this game.
@jonnyb6700Ай бұрын
One of the most addictive games I've ever played.
@OnyxANZАй бұрын
I have 146 hours in the game after finding it on my own in EA. I play lots of genres of games and this is by far my favourite game of the past couple years.
@graethynneАй бұрын
I don't remember if you are how I found this game, but it's definitely possible. And it is so good. One of my go to games! 10/10.
@hortehighwind8651Ай бұрын
As an AtS stan (lvl18 now) it’s been a fresh and diverse feeling game 😊
@extragalacticunicornАй бұрын
I'm now hooked on this game, I hope you're happy. :P
@OhCynicalHDАй бұрын
TIP: When you're first building your camps (e.g woodcutter), don't place them next to the trees you want to cut! Place them RIGHT next to the warehouse. This is a common mistake newer players make. Including PotatoMcWhiskey
@Dutch_is_a_Weird_Language21 күн бұрын
Why, because of moving goods when storage is full? Can't you just move the camp the moment storage reaches its limit?
@rofltehcatАй бұрын
I see Against the Storm, I upvote. So addictive, but can be a bit of a frustrating challenge on the higher difficulties.
@exginto805312 күн бұрын
Bro please start buying out all luxury goods and transforming them into packs. You will be swimming in amber in no time
@321seb6 күн бұрын
i really love this game, the only thing i wish they’d add is pipes for the water. i know the resource pipes exist but i wish you had to actually draw the layout of pipes between rainwater collectors and buildings. IMO it would add a lot by giving the player a smaller less consequential subsystem to manage (like managing the utilities in sim city or power in frostpunk)
@Sir_AlexxTvАй бұрын
Have I ever told you that I love your channel? Oh no? I love your channel Potato 😁
@gimmetoro2556Ай бұрын
I also bought this game after seeing your video about two years back now...
@drowsyCoffeeАй бұрын
There's an interesting strategy to fuck around with in the Marshlands that i've tried out a bunch lately to pretty good success (albeit, caveat, at Viceroy difficulty, i havent really fucked around much with Prestige) that you might want to mess around with. So, one of the Marshland's bonuses makes it so there are this absolutely huge resource deposits on Forbidden Glades. These have 999 charges, and have pretty ridiculous sets of biproducts (Leviathan is Jerky, Marrow and Crystalized Dew, the Wheat one is like, Amber, Oil, Reeds i think and someone else, and the Mushroom is a few things i cant pin down for the life of me and Pickled Goods), making for extremely powerful resource deposits, that synergize with the Marshlands bonus prod speed based on number of Gatherers. Normally, these are alright, if kinda irrel for most Colonies. It takes a while to get to Forbidden Glades (both in terms of expansion, and with them being kinda intimidating), each of them requires the upgraded version of a Camp to get to em (Forager's Hebalist's and Trapper's), and by the time you get to em, your colony/econ/blueprints is already kinda set in stone, making them good for extra surplus resources but hard to capitalize upon. Now, however, what if we were to rush them? Having essentially an infinite income of a base resource, plus (in a lesser rate) an infinite income of its 3~4 ish byproducts (some of which are processed foods, hardfuels, or very powerful processed goods) does open a lot of options and space for the rest of your blueprints to be built around, and gives an insane econ jumpboost by sheer volume of things to sell/solve quests/events with. Additionally, there are some extra advantages to getting them early. One of the main obstacles they face in order to being good is that it takes the right blueprints both to exploit them and to get buildings that benefit to them. The later you find them, the less power you can get outta them, but, reversely, the earlier you find em, the easier it is (by sheer number of blueprints/rerolls available) to dig for their respective Camps/buildings that can exploit them Now, as to how to rush it, here's the method i've been working with, that has so far not failed me once. Granted, caveat, the Coal/Trickle of Luxuries embarcation bonuses help a *lot* with Y1 glade opening, so until you unlock these, delaying the entire order by one year might be advisable. I first look around the map to see where the Forbidden Glades might be located. On all maps i've played so far there has always been at least 1 Forbidden Glade that is accessible by cutting through only 1 Dangerous Glade (Though, sometimes they have particularly thick woodlines that need to be chopped through for shit to work). I then immediately cut through whichever Dangerous Glade adjacent to me connects to a Forbidden Glade on the first year. The first year is more or less dedicated only to solving its event, and i try to hold back on picking any blueprints if posible (unless the Glade requires something off me, like, lets say, getting a Plank-heavy event and needing to get better Plank production to solve it. Here is where the Embarcation Bonuses help, but, tbf, this can be replaced by doing this on Y2 and matching cutting a glade with your Trader arriving) to ensure i have enough picks/rolls available to get their associated camps/buildings to abuse their biproducts. Then, i repeat the same on Y2 with the Forbidden Glade, and from Y3 onwards i play the game normally, with the advantage of having these huge res deposist boosting the shit out of my early eco for pretty much only manpower as their inputs Now, before this sounds derange, lemme explain. While the Forbidden Glades might feel fucking horrifying at first, they're surprisingly permissive. Before trying out this strat, i played a bunch of games on the Forbidden Lands modifier (All glades are Forbidden, granted, the first game i played of this i only did so because i misread and thought it made em Dangerous) and found out that the events associated are nowhere near as scary as it seems. A lot of them, to begin with, are way scarier late. There are a bunch (Like the Lighthouse) that give on average 300 hostility, and, tbf, on a Y4~6 that can be fucking backbreaking. But on Y2, at the start of Drizzle? It doesnt really do anything. A considerable enough group of them (Like the Foundry, i think is the name or the Escaped Beast) just ask you to endure a negative (Spawning a bunch of Blood Flowers in these cases, which seems scary until you realize you can use their rewards to coast outta the zero food and then focus heavily on food prod for a year) without any materials involved. And another set, like the Cysts ones, or the Lose Fuel ones, just give you downsides that can be endured by bruteforcing it with manpower. Now, dont get me wrong, these arent *light* by any means. While so far, playing a bunch of Forbidden Lands games, and rushing Forbidden Glades on Y3 on all of my recent Marshland games, i havent had *one* instance of an event i could not fulfill, i did have multiple ocassions where solving these events had me spend my entire workforce (10 or so pops) to it, or to mitigate the working downsides, and certainly, getting creative with Caches and Traders for extra goods to input (though mainly to greed tbfh, there are a lot of Forbidden Glade events like the Wildfire Spirit or the Lighthouse with insanely powerful rewards if willing to solve them with a harder route, in these two cases specifically, more fuel efficency for Hearts and a trickle of Marrow respectively) helped a bunch, but, to be fair, it was never imposible to solve. These Glades more or less ask you to derail your gameplan for a year and fully dedicate yourself to them. Usually, with the abundance of large deposits, huge farming lands and ruins that spawn on em, on top of very good event rewards, its pretty worth it, leave alone getting the deranged Huge deposist on top. I think you'd enjoy experimenting with them a bunch, its a very rewarding experience, and your general gameknowledge/aproach towards playing the game can improve leaps and bounds by fucking with it, at least for me it has massively changed how i play the game
@nicolasleborgne4394Ай бұрын
I love this game so much. I unlocked way more stuff than you though, reaching wins at prestige 8 :) thanks for the video, great content as usual !
@maxtonherst6055Ай бұрын
On that list of games I think you should try and could potentially have a massive impact is Songs of Syx. Amazing game!
@aneru9396Ай бұрын
1:32 Yeah, prestige is just there if you want to see what the game looks like at higher difficulties, for fun… unless you’re doing the “secret” storymode, where you kinda have to take prestige. Allegedly things get insane on the high prestige-and not just in stats, but also opportunities that unlock for you, like the temple.
@Kheldar633Ай бұрын
FYI, if you want to fill a given building with race X, you can just shift-left-click that race and it'll put all available into it.
@freecastelman1Ай бұрын
Watching you I realise i play the game in a very different way. After many games, amber feels like a low impact currency: I don't aim for trade goods, I make my build based on resolve and reputation and it allows me to take way more calculated damage control to open glades early !
@Lincy7734Ай бұрын
An hour long video? PotatoMcwhiskey... how did you know i work this weekend... well ill at the least will have something to watch, thank you.
@ReistyPandaАй бұрын
been really missing the AtS content, I may just have to hop on Patreon
@wolframstahl1263Ай бұрын
I had such an absurd game in this biome. It's been over a year now I believe but I'm still thinking about this run. I got basically infinite amber pretty early, I assume through some Packs of Provisions shenanigans, so I could buy every single perk and blueprint from traders. Got a ton of mushroom perks, especially production cycles increasing the production yield per cycle over time (which gets so insane with the huge nodes in forbidden glades that give you 1000 cycles I think). I felled every tree and depleted every single resource node on that map. Some of the most memorable gameplay of my life.