When I give the trigger for my units to move to a point in order to attack it sometimes they just do not do it and just walk forward a bit and run back, not sure what causes this.
@SlapMeGaming-Realms2 ай бұрын
Hmm. That's odd. I can try to give you some tips to help you out. But it's hard to fix the problem unless I can actually see it for myself. -I recommend NOT setting your target location (point) right on top of a building as it might cause the pathfinding to bug. Instead place the point next to the object. - Make sure they have a clear path to their goal (Wide enough to support that army). If their point is in an unreachable spot sometimes they will give up before even trying, or take strange paths that don't make a whole lot of sense. (Like behind cliffs/trees/water/etc) - Sometimes the AI's pathfinding will get confused when it comes to walls especially if it has multiple layers, and sometimes the AI will take the longer path if that means they don't have to cross paths with that wall. - if there are enemy objects in the way I recommend to turn "Attack move" on. - 17:50 I've never experienced them not going to the target point with a clear path to it. So my best guess is that there's something blocking the path that might not be too obvious. I hope this was able to help you! Lmk if this doesn't work for you and I'll try my best to talk you through it.
@KevinVang1000Ай бұрын
How do I make the Trojan wall, Trojan Gate, and Trojan Long Wall to have 9999999999999999999 HP?
@SlapMeGaming-RealmsАй бұрын
Sorry for the late reply. I've been heck a busy with the holidays. At exactly 19:46 I go over how to buff units/buildings/etc. - In the example, the unit type was 'Cyclops', but you'll want to change it to 'WallOfTroyGate'. The Trojan wall, Trojan gate, and Trojan long wall will all be found under 'WallOfTroy_____'. You'll need to add an 'effect' for each piece of the wall you wish to change. - The 'Player' should be set to the same team as the wall. - Under 'Field', select 'Hitpoints'. - 'Delta' will be the amount of 'hitpoints' you're adding, multiplying, or changing. - For 'Relativity', set it to 'Assign' so that whatever you type into 'Delta' will set the total hitpoints of that wall. I hope this was able to help you! Good luck with your custom scenario!