One of the most visually stunning Amiga games ever made, and not a bad shoot 'em up either! See the description for time codes!
@colargol172202 жыл бұрын
i agree with you, it still in my mind after 30 years
@2PeteShakur11 ай бұрын
“As we were Psygnosis fans at the time, we thought having a beautifully animated owl in the game would be really cool, and who knows, maybe would help convince them to sign our game. It worked and I think the owl and the three-plane parallax scrolling engine were key factors in us signing the game with the famous publisher. Agony is certainly recognised as a technically accomplished game and of all the games I worked on, I consider it to be one of the most personal pieces of artistic work. The freedom we had to create those worlds was unprecedented, and Psygnosis was always very supportive. Ah, those were the days.” -- Franck Sauer (graphic artist - Agony, Amiga)
@MarK-x9y22 күн бұрын
I've always wondered if that background somehow used XOR mode to stamp over the copper a two colour background.
@hannibalsolo44095 жыл бұрын
I never enjoyed playing this game, but it was always worth loading up just for that music. And the amazing graphics.
@antred1110 ай бұрын
Same here. Jump'n Runs just aren't for me, but the music and the artwork in general were absolutely amazing.
@LFCGamerVlogs3 жыл бұрын
I honestly don't know what's more impressive, those stunning graphics or the breathtaking soundtrack by both Tim Wright and Jeroen Tel. One of Psygnosis best titles on the Amiga if you ask me.
@gabrielloko300003 жыл бұрын
Is kind of amusing that the Company logo has his own game, and a good one!
@Midwinter24 жыл бұрын
A suberb demo of the Amiga's graphics and sound abilities. Everything but the kitchen sink thrown in there. Also, the full-screen fantasy illustrations that punctuate the game are exquisite (using 64-colour halfbrite mode, I believe). Unbelievably, this game runs in only 512K!!! VERY simplistic gameplay, however - but I accept that there are people who would be perfectly happy with that.
@user-uk9er5vw4c3 жыл бұрын
it wasn't just a game, it was a gorgeous training in patience
@samatosal80036 ай бұрын
Astonishing music and images. I'll never forget this piece of art.
@Pierreism5 жыл бұрын
Still a visual marvel. Great memories.
@georgewilliam1643 жыл бұрын
I can’t believe what I’ve just seen.... That was pure brilliance. Doing that entire level without losing a life and not using any special weapons. I take my hat off to you.... 🎩 🤓 👍🏼
@2PeteShakur11 ай бұрын
“When Franck Sauer heard my soundtrack for Agony he loved it, but offered to improve upon the piano samples. At the time I didn’t have access to many great samples, so I naturally agreed. It was only after the game was released that I realised Franck’s samples were in the wrong octave, so the tune wasn’t 100% correct. As things turned out this didn’t seem to matter much, as it became one of the most popular Amiga tunes I’ve ever written. It was even covered (illegally) by Norwegian Band Dimmu Borgir as a track called Sorgens Kammer on their album Stormblåst.” -- Tim Wright (musician, Cold Storage - Agony, Amiga)
@mhenning23457 ай бұрын
:D More like "Stolen" than "covered illegally" because the music is almost the same with some different notes (a bit simpler). The keyboardist also "covered" a piece of Accept's song for the intro track on the same album, and later was fired from the band.
@2PeteShakur7 ай бұрын
@@mhenning2345 😲
@CopiousDoinksLLC4 жыл бұрын
"You know guys, it's 1992. I think the Amiga has just about run out its lifespan in the consumer market." Psygnosis: "COWABUNGA IT IS"
@AL82RetrogamingLongplays4 жыл бұрын
91/92 were the golden years for the Amiga, plus some great titles in 93. All down hill after that though.
@dr.zahalka88735 жыл бұрын
The boxart makes you think it'll be a Conan like RPG. "AGONY." It's a flying game, and you're a largish bird. YES I loved this game!! But the box art man....Was so beautiful and amazing. Captured your imagination!!!! Just differently then expected somehow.
@TheKingOfCryptids8 ай бұрын
Agony: Really beautiful, fluid animation and wonderful sprites Apydia: NIGHTMARE
@benoitlefevre9565Ай бұрын
The best horizontal shoot'em up for me, with Saint Dragon arcade.
@rochabian5 жыл бұрын
To finish this game, you have to do it with one life, because after the 3rd or 4th level it's very difficult to recover the full weapon if you die and you can't kill enemies with the basic shot. Very nicely done !
@jessragan67143 жыл бұрын
The first stage track sounds like music that would tear the skin off your skull and blast it across the room. SO... DRAMATIC! MUST... LOWER... VOLUME!!!
@ReanimatorsMutilations2 жыл бұрын
Very mortal Kombat 😂
@bighairydel5 жыл бұрын
one of the best graphics, sound and music on an amiga. This game even ran on hi res!
@alessandromarani65234 жыл бұрын
Still can't understand why they kept the enemies one-frame still and then animated a full size dragon on the background...
@Emulous79 Жыл бұрын
I remember first seeing it as a teenager. Beautiful art and music.
@Bazinga-gw9ff5 ай бұрын
Looking back from the visually stunning Shadow of the Beast and back here as well, this gives graphics even Metal Slug is jealous of! This is a really great contender for arcade games.
@crlgroup5 жыл бұрын
First ever recording that is very close to perfection in frames as the flicker of the interlaced backgrounds is camptured.
@StrawberrySunday212 Жыл бұрын
Amiga games had some of THE best opening title soundtracks, Ever!
@AidanMclaren Жыл бұрын
When you look at Psygnosis' games, it's clear that their aesthetics had an inspiration on Draenor in World of Warcraft.
@magicjohnson3121 Жыл бұрын
It was made by Art and Magic. Psygnosis is the publisher.
@AidanMclaren Жыл бұрын
@@magicjohnson3121Yes, but you would agree it looks similar to Shadow of the Beast, right? They were also the publishers as well.
@kefrensmegademo8 ай бұрын
very nice graphics ever made in Amiga, especially level posters... its so bad we couldnt see Agony-2 release because of Amiga's last years.
@indigostarseed92655 жыл бұрын
it pleases me to see people still remember gems like these also headcanon: alestes(the games protagonist) went on to become the psygnosis mascot
@karnak3273 жыл бұрын
No. The owl was already established as the publisher's mascot. The devs used it as an hommage to Psygnosis.
@selektivdevelopment2 жыл бұрын
It was mild and calm intro and then... all of a sudden... the level one music came up! I almost fell off the sofa! 🤣 It fockin' rocks! 🤯
@fullarmourtracksuit40235 жыл бұрын
Very atmospheric!
@JANI1980. Жыл бұрын
I'v been playing amiga 500 since early 90's and only now in 2023 i ran into this game on youtube and now i want it. Looks so cool 😎
@serendepity56505 жыл бұрын
Efsane oyunlar , gençliğimizden.
@cassebonbon91114 жыл бұрын
30 ans après je redecouvre ce jeu 😭😍😍👍👏
@-Skaal-2 жыл бұрын
A l'époque c'était une tuerie. L'ambiance était atypique des shoot'them'up(qui étaient surtout spatiaux). La bande son est magnifique.
@stofosaurus Жыл бұрын
Ugh what an amazing game this was. Bot only did it demo the amazing graphical capabilities of the Amiga but was also the best shoot em up on the system together with Apydia. I still load this up on my Amiga now and then and play it.
@wilddogtc20585 жыл бұрын
16:58 Does the grave say "Here lies the Bitmap Brothers? Is there some rivalry between Psygnosis and the Bitmap Brothers that I'm not aware of?
@AL82RetrogamingLongplays5 жыл бұрын
Yep - that's exactly what it says. I don't think there's anything malicious about it, but I'm guessing it was Psygnosis/the developers taking a dig at the Bitmap Brothers.
@ArdaKaraduman4 жыл бұрын
man those loading screens .... I wanna frame them and hang onto my wall. if only I could frame the music as well :)
@altikirkbes5 жыл бұрын
A game as an art.
@StefanEdek5 жыл бұрын
altikirkbes. and magic!
@alessandromarani65234 жыл бұрын
Probably the most stunning bird animation ever made in pixel art, in a time when pixel were placed one by one without using all the MF tools of the MF pixel hipster of today. It's just sad they spent all the effort for graphic and sound and left the gameplay absolutely pointless, with infinite waves of random enemies with no animation frames. unfortunately It was a very common issue in Amiga games...
@nebularain33383 жыл бұрын
LOL! One by one? That shit went out in about 1986! DPaint, PPaint, and Brilliance were proper art packages and not much different than what we have today. Besides, you still need artistic skill no matter what tools you use, so let's have less of the boomer-tier gatekeeping.
@someguy31862 жыл бұрын
Seems to be particularly a problem with this developer. Shadow of the Beast had the same issues. Beautiful graphics and incredible music, but uninspired gameplay.
@robertmiles9942 Жыл бұрын
wow, so the game used a custom copper alternating-frame background to simulate more colors by flickering. CRT phosphor persistence blended it, but you can see it here.
@VoxInGoa6 ай бұрын
Such a beautiful game, with perfect music, my brain changed when I heard the intro tune. Life-changing stuff. But that end was so disappointing - just one picture of scenery, not even the most beautiful one (my vote is split between the one with a burning tree and the one with morning sun shining through a bare tree) with no sense of story closure. An image with one scene from the final text. And credits music was so out of game context it hurt.
@DinoZuljic2 жыл бұрын
Who is here because of Dimmu Borgir?
@marcinmc6 Жыл бұрын
Me
@yoshmaldigo2216 Жыл бұрын
Me, Stian "Stolen" Aarstad
@stakathiki10 ай бұрын
Me
@masao19849 ай бұрын
Me
@varis887 ай бұрын
Nobody
@yeraysantanaaday68274 жыл бұрын
I never played but looks good...
@ivansantinon4949 Жыл бұрын
Icon. Pure & simple💘
@patépété2 жыл бұрын
I never finished level 6. This games was haaaard!
@Qirex20975 жыл бұрын
oh hell yeah!
@pc_panic2 жыл бұрын
where the Dimmu Borgir fans at?
@LauraArniman7 ай бұрын
Here, Sorgens Kammer ;p
@metzli_moonАй бұрын
BAHAHA here. I wanted to hear how similar the two tracks truly were. They are twins.
@turrican4d5994 жыл бұрын
I always get a Guru Meditation after I beat the wizard at the end of the last stage. Anybody knows why?
@Sinisteve5 жыл бұрын
My favourite intro music on any game I think, would love to learn it on piano Some great gameplay there, I find the game rock hard from level 4
@noob_fighter3683 жыл бұрын
Great job!!!!Like man!!!!
@Μιχάλης-β5ω4 жыл бұрын
Where is the remake??? With the same soundtrack of course...
@henrikhyrup3995 Жыл бұрын
One thing I never understood - what were those scroll things ( 13:29 ) for?
@VoxInGoa6 ай бұрын
Probably spells.
@sebastientoccupe57044 жыл бұрын
great "restoration" thank you so much
@ulysses21626 ай бұрын
This needs porting to the Mega Drive/CD via the Scorpion engine.
@-Skaal-2 жыл бұрын
Ambiant Black Metal 💧🤘😈🌲🌲
@ssdivizion9 ай бұрын
The game has a great atmosphere and music but some of the graphic effects are not ok, like for example the bullets fired by the owl or the explosions of the enemies, some sprites are a disaster like the yellow enemy bullets which are slow and few in number
@tomaszszklarczyk83233 жыл бұрын
Intro sounds like Dimmu Borgir - Sorgens Kammer. Hear the difference, but it is very similar
@cosmoscoronado88623 жыл бұрын
Will assume no irony, there's a story about that, but I haven't looked into it really. Suffice to say this was first and some legal action involved. :)
@gigasmb9 ай бұрын
Ma l'audio che fine ha fatto
@bariole4 ай бұрын
Look at it today, I think it would be even better game if all game sprites were quarter the size.. It seems to me that visual ideas are great, but the presentation is overwhelming.. Size of those objects goes againt gameplay..
@ИльяТемников-ь4к6 ай бұрын
Is that some legend of the guardians game?
@garethlloyd7103 Жыл бұрын
Agony Longplay (Amiga) [QHD]
@MaxroBorgir Жыл бұрын
Sorgens Kammer 🤘🏼
@GiacomoSorbi Жыл бұрын
I always thought of this title like the shoot'em up version of Shadow of the Beast II: visually stunning, very atmospheric tunes, but also kinda shallow story/engagement (only one weapon, the spells do little to add complexity), unforgivingly difficult to the point of forcing you to memorise everything just by countless trial and error ordeals. Not to the levels of the first Shadow of the Beast - which was in the opinions of many more like an interactive demo than a proper game -, but still neither a title that would set major milestones in gaming per se.
@duendedoo18033 жыл бұрын
Aii ese dimmu borgir es todo un pillo con ese plagio
@rodrigocamachoescobar38102 жыл бұрын
Creo que hay un término que no es Plagio si no un sampleo.
@INSANEHORDE8 ай бұрын
mmmMmm huele a Dimmu Borgir
@toast16434 жыл бұрын
stormblast ;)
@worko34472 жыл бұрын
lmao if you don't know the secret of cosmic strength and world creation
@thewise3551 Жыл бұрын
I came here because it’s basically more SOTB.
@ann-christinseitz268110 ай бұрын
❤❤❤😁👍
@analog_ape9 ай бұрын
The level 1 music sounds more like a boss music, very hectic. Rather annoying to my ears unfortunately.
@botmsj13 күн бұрын
The elements don't blend together graphically speaking. Not a fan.
@Elbas_Tardo4 ай бұрын
In a crt 1084 monitor look much better.
@felixfranzen75782 жыл бұрын
Some people claim this is the best looking Amiga of all time (at least the best looking shooter). I don't see it. The main sprite and backgrounds are quite nice despite the Amiga not being able to out out more than max 32 on-screen colors at the same time. But the enemies are all just a single color (often a not very attractive shade of brown), looks very plain and are hard to distinguish from the background. Apono Sin, Z-Out and Battle Squadron looks a lot better to me.
@heyaheyo14203 жыл бұрын
What's up with the soft core porn music at the end of this game? 0_o
@o_o_o_o_o-o_o_o_o_o4 жыл бұрын
This game is a very pretty cluttered mess. Those bird enemies that briskly run in place at the bottom of the screen are extraordinarily silly. Why don't they move, if their legs are working so busily? That enemy could just as easily have been drawn as a plant or something. Why does the falling bonus item thingy make a completely out-of-place cash register sound, instead of some mystical magical synthesizer vroowwr or chime or something like you'd expect in such a fantastical setting? And what in the world is that dragon in the background endlessly shooting fire at? This is a striking mixture of beautiful imagery and kitschy excess.
@cosmoscoronado88623 жыл бұрын
And I loved it for that, shameless and original, compared to most other shooters that just tried to copy arcade games and failed utterly in understanding the gameplay anyway.
@jessragan67143 жыл бұрын
So in other words, classic Psygnosis.
@KPsTboy3 жыл бұрын
Shame that after all that bombastic music you end up getting treated a cheap 80’s porn track...