If you do need to scale a cylindrical object from the middle, it's much easier to go to Construction > Point at Middle of Cylinder/Sphere/Torus and use that construction point as your scale centre :) Construction points can be used for other stuff too so I end up with a few in my design usually. Also, you can quickly swap between parametric and direct modes at the project root in the browser or at the bottom right corner of the screen without having to restart - I tend to start with history on and nuke it when I don't need it any more.
@Geostationary0rbit3 жыл бұрын
nice advice!
@MrHumaniac4 жыл бұрын
I'm just starting with modelling and learning Blender, but this Fusion program is also very interesting. Please do more beginner videos! Your work is stellar
@Trioscopic4 жыл бұрын
Really great stuff!! Not sure if you had plans for any keyshot quick too video in the near future but I think that would catch a lot of traction. Also, how has the pipeline transfer to blender for rendering going? Is it something worth learning?
@denismelnychenko60814 жыл бұрын
Great! For me very useful history, because i use T spline for space ship concepts
@klaudioladavac4 жыл бұрын
Great tips! Definitely do more of this kinda a tut form if and when you can..very helpful!
@RunTheTape4 жыл бұрын
very good tips man. thx.
@MattproThe3 жыл бұрын
damn it, when i though i was mastering moi3D i opened the video just by curiosity... that infinite Bevel... i was sold at that very second, damn it. Now i want to use fusion
@Origamity3 жыл бұрын
Thx bro !!
@Cattagus4 жыл бұрын
Dang, thanks so much for making this
@A.Shek_4 жыл бұрын
good tips Sire !
@fauzip41894 жыл бұрын
please make a beginner fusion 360 tutorial. gumroad is ok. thanks