Just for clarity - if a render engine does only support the Optix Framework (RTX) so only Nvidia GPUs can use it, that doesn't always mean that application and their team are showing preferential treatment to or an allegiance with Nvidia! But if a team decides that Optix/RTX is actually just best for the application based on objective facts, then they're free to go with it for that reason alone.
@MauricioVives2 жыл бұрын
Hello Neil! I am one of the developers of this feature, and saw your video just now (about two months later). Thanks for your comments! Yes, this is currently a technical preview to get early feedback and find any hardware support issues. We have been working on some of your concerns already, and they will be addressed in a future update. If you (and other customers) can share your thoughts in the Feedback Community, that would be appreciated! Some folks here are asking about a tradeoff between this feature and other Inventor features. This is shared technology, for use across Autodesk products, and it is being developed by a separate team. So this didn't really take anything away from Inventor development.
@flaviobuschlen8827 Жыл бұрын
It runs well with my GPU, RTX 3090, thank you for your work. But it would be a huge advantage to use the GPU for Inventor Studio, as CPU Rendering is a lot slower than GPU rendering.
@PerBerglund682 жыл бұрын
Thanks for all your great videos! Nowadays as an engineer the work of getting out good images of the product for marketing use is an everyday job. For me still small piece of the job but important ……I would be great if you some day can show us how to save images the quickest way with good resolution. 😅 Today I often just make a screen dump because the save image option is really to slow for me.
@digitaldiorama2 жыл бұрын
Right tool for the right job. Inventor isn't intended as a rending/animation app. These features are bolt-ons in my view; nice to have but not core functionality.
@Neil3D2 жыл бұрын
The competition has it though, and there's expectations for at least a half decent crack at it. Definitely not core functionality, that's why the ray tracing test doesn't influence the final InvMark score and never has, because it isn't essential to the purpose of Inventor.
@someotherdude2 жыл бұрын
You're wrong. Inventor Studio, which comes with Inventor, bills itself as exactly that.
@CAD_GEEK2 жыл бұрын
I assume the main issue is the fact that they are trying to implement a rendering system based on the DX12 RT API along side another rendering system built around something completely different.
@dramdan12 жыл бұрын
It is a known thing. The idea is you can prototype the render ,expacially enimations, heck you can work in real time with ray tracing. The final production is made on the GPU. you can use a gpu farm on the internet.
@argellatimatteo2 жыл бұрын
It seems that Autodesk had reached a good leve of penetration in the market for Inventor and is deflecting resources towards other products. The implementation of important features is lacking in the last releases, almost for the everyday use (model states is the very important one that I use)
@topy91002 жыл бұрын
it's new... probably we will see improvements with the following updates
@edwin69jam2 жыл бұрын
Hey inventor-bro, love you!
@CRTSNIPIN Жыл бұрын
Hello, i have the problem that some ipt. in an assembly will be invisible when rendering. I don't know how to work around it. Does someone have a solution?
@Supndrup2 жыл бұрын
What on earth was the point of putting this into a final release? I'd understand making it available in the beta program but I can't help but feel that the manpower would have been better allocated to improving current features.
@KiwiBassHead2 жыл бұрын
Hopefully GPU rendering in Inventor Studio becomes a thing, you know, like it should have been from the very beginning. Has Autodesk ever explained why rendering in Inventor has never made proper use of GPUs?
@Neil3D2 жыл бұрын
Nope but they'd probably argue that they've either spent their time working on more important things, or they just never had the internal skills/talent available to do this. Someone else made a comment about how this is crazy from the company who make 3DS Max, which is a very reasonable comment but in reality they can't just copy paste that code into Inventor or grab their devs and spend a few days splicing that side of things into another application... so I think this was always going to be a dedicated internal project from that team needing manpower and abilities that maybe they never had before.
@Jack-Pepsi2 жыл бұрын
autodesk should put there hands in there pocket and buy KEYSHOT then add it to inventor. sorted.
@papahemmy85872 жыл бұрын
9:50 this part made me legit start laughing
@marshallb52102 жыл бұрын
Kilogram of steel or a kilogram of feathers?
@JP-Sailing2 жыл бұрын
It won’t work on my machine. I bought an upper mid range quadro 2 years ago.
@Neil3D2 жыл бұрын
Whats the model number? If its a M4000 or a MXXXX then probably not because they cite the Pascal architecture which was the "P" generation of Quadros
@JP-Sailing2 жыл бұрын
@@Neil3D It's a Quadro T2000.
@someotherdude2 жыл бұрын
I've used Inventor for 15 years, now the company is on 2023 version, suddenly I can't get shadows from local lights in Inventor Studio- meaning I can't produce a decent rendering. This is awful....not acceptable
@FliesEyes2 жыл бұрын
My goodness.....
@caseypierce28402 жыл бұрын
"rapidly polishing a turd...." #WellSaid
@2000denis20005 ай бұрын
Inventor was crashing, when i started rendering. (Rtx4060) :/
@smukkegreen2 жыл бұрын
As a guy who renderes a lot in Inventor, I am not impressed. For me its too time consuming dragging all my assemblies through 3DS Max and tune materials. Prolly cause I am a 3DS Max n00b. We Just updated from 2020 to 2022 and most of the materials I have made are fucked now. And rendering size is still limited to 4096x4096 in Inventor studio. Come on? This is 2022. 😔
@dr99032 жыл бұрын
For a company that owns 3ds Max, Maya and Vray...............?
@drumbum79992 жыл бұрын
they want you to buy those too...hello
@KiwiBassHead2 жыл бұрын
@@drumbum7999 I'm not sure that is the key motivation as 3DS Max is included in the application suites that most serious uses would utilize to purchase (rent) Inventor. Probably much more likely to be incompatibility of the core 'engines' of each program. Something anyone who has tried to quickly render an Inventor model in 3DS Max will be all too aware of.
@Serendipity44772 жыл бұрын
Autodesk doesn´t own Vray. They own Arnold and VRED though...
@dr99032 жыл бұрын
@@Serendipity4477 Appoligies.
@Neil3D2 жыл бұрын
And they can't just copy paste the engine from one application into another either, or grab their developers and ask them to quickly "do what they did in 3DS Max pls" as its a long term project to work on needing intimate knowledge of Inventor and dedicated resource for that long term development and QA. They've been able to use their own materials definition which they're sharing across multiple programs, but the only relevance really that 3DS Max and Vred plays here coming from the same company is that the guys working on this had high expectations to live up to!
@nachoshaw70842 жыл бұрын
i dont know why they have focused on raytracing, Inventor is a development tool and raytracing isnt part of that workflow. 3D max or v ray are for raytracing...
@Neil3D2 жыл бұрын
Its useful to have this though, because most Inventor users don't have the time or the inclination to learn 3DS Max or anything else, so a push button solution inside Inventor for getting a half decent render has some merit. But as it stands that can't be done here very well, yet. Plus they have to keep up with what the competition is offering. But you're right those other applications are for the serious stuff, this is for quick stuff, or for outfits who just can't leverage other apps. That, and a ton of people are screaming at them to do more on the GPU as its a wasted resource for the most part in Inventor.
@nachoshaw70842 жыл бұрын
@@Neil3D fair point but i could count on one hand the amount of times ive need to provide a rendered image and on that same hand, the amount of times we've ditched the need. Here is a question that isnt quite answered; does the gpu support general modeling or is it limited to the use of raytracing?
@Neil3D2 жыл бұрын
@@nachoshaw7084 "does the gpu support general modeling or is it limited to the use of raytracing?" - it's being slowly, and I mean very slowly leveraged for some general graphics functions in Inventor i.e. when wireframe mode is enabled they claim to leverage hardware acceleration but I have these modes tested in InvMark and can't detect any meaningful scaling with GPU resource. I don't think the GPU could ever be used for actual modeling pipeline or assembly commands etc but they claim to be actively working on making better use of it for general graphics purposes
@nachoshaw70842 жыл бұрын
@@Neil3D solidworks managed to do it 🤔🤔 although im not a fan of SW... Thanks for replying back mate
@breganzane2 жыл бұрын
Once again Autodesk throw effort at a pointless 'feature' while still not fixing up some of the core functionality that doesn't work properly - like component mirror.