A very helpful tutorial, waiting for your Arnold & X- Particles tutorial.
@jhalanddesign7 жыл бұрын
Yes, I have two simple x-particles and Arnold tuts. I don't use x-particles that much in my daily work, so that's why it's not highly saturated in my KZbin feed. But if I discover something interesting with XP that can be helpful to other users I will share that :)
@乘风-g5k7 жыл бұрын
Jørgen Håland Your tutorial is easy to understand. It is very helpful. Waiting for your Arnold tutorial . Thanks for your sharing.
@theabsolutetruth38477 жыл бұрын
intressting testing and research. Love things like this, makes you feel like a scientist :D
@jhalanddesign7 жыл бұрын
haha, yes absolutely! it's just finding some new function that changes the mesh, and you have a totally new result. I know Merk is coming soon with a tool that does this for you, so more possibilities are soon here:) kzbin.info/www/bejne/oobId2eDmbWthas
@eww72707 жыл бұрын
this is amazing, great job
@jhalanddesign7 жыл бұрын
Evan Worsham thanks! There will be more :)
@bao007fei7 жыл бұрын
Interesting technique, thank you for sharing:D
@jhalanddesign7 жыл бұрын
Phil Bao no problem. This can be used for lots of cool shapes.
@mrGr88n3 жыл бұрын
thank U very much!
@MotionPunk7 жыл бұрын
Awesome techniques thank u!
@jhalanddesign7 жыл бұрын
yes, there's a lot of possibilities, much more than I covered
@MotionPunk7 жыл бұрын
Do more tutorials on this :) we love it!
@Shev4uk6 жыл бұрын
hey! amazing tips Jorgen. How do you make lines volumetric? 8:05
@jhalanddesign6 жыл бұрын
Hi! Yes, you can expand stroke from mesh edge. Select the edge, and go to Mesh/Commands/Edge to spline. Use Sweep Nurb with a n-Side and your good to go :) And thanks for asking!
@Shev4uk6 жыл бұрын
Great! That's amazing! I also got some interesting results by placing our object with the modified mesh as a source for voronoi fracture i.gyazo.com/5f62b602d3b8d2eaabf289d42a488291.png Works for volumetric objects and it's procedural
@jhalanddesign6 жыл бұрын
O nice! Yes, that's worth testing more. Keep on exploring!
@Shev4uk6 жыл бұрын
Jørgen Håland 100% right! Thank you :)
@EquestrianSport6 жыл бұрын
super cool thanks !
@gbiny72917 жыл бұрын
Wow Thanks!
@jhalanddesign7 жыл бұрын
thanks!
@hbonmt5 жыл бұрын
If achieve the mesh making, how to render it out ??
@jhalanddesign5 жыл бұрын
hehe, that's up to you and your preferred choice of solution. The cover is made with a gold material with an HDRi, and by bending the plane you see more of the reflection from the HDRi sky. The examples at the end of the video is a typical studio setup with one key light that create shape and highlight, in this case from down left. And one fill from the right that fills the shape so nothing goes into total black in the shadows. The pattern has a material that are really glossy, so a little bit of roughness and a the back plain has a diffuse material with a lot of roughness. I like using Arnold but you can make this with whatever renderer today. Good luck!
@hbonmt5 жыл бұрын
PS
@TheAwkwardturtleguy7 жыл бұрын
Thanks for the tutorial. I made this using your techniques instagram.com/p/BWVXni9BVUz/?hl=en