Рет қаралды 16,713
www.longplays.org
Played by: IRONCLAW
The plot from the manual:
"Our heroic trio, Scooby Doo, Scrappy Doo and Shaggy, are enjoying a well earned break aboard the pleasure cruiser "Blue Bell", away from the haunted houses, ghosts, villains, and mysteries...
OR SO THEY THINK!
As Scooby lies dreaming of munching his way through a second box of Scooby Snacks, a menacing black shadow looms above. In a flash, the evil Baron Von Drak whisks the trembling Scooby and Shaggy from their sun loungers, carrying them far across the ocean to his lair, the "Isle of Sorrows".
And so another adventure begins. Scrappy Doo, our hero, remains stranded on the "Blue Bell" and must save the day. A mammoth task lies before him and he needs all your help to free uncle Scooby and Shaggy from the clutches of the evil Baron."
Not too hard, or easy... just right. Plenty of lives as you get an extra one every time you've collected 15 Scooby Snacks. The game has continues as well.
Can be played with music or just sound effects. I alternate between (first level music, next sfx...). M for music, F for sfx.
Each level has a secret bonus area. I only showed those I stumbled upon as I didn't care to look for them. There's secret bonuses scattered all over the levels and you punch to find them. Here's a nice one: 15:44. As always, I don't care about the score, thus don't pick up all the items or look for the bonus areas (they are nothing special anyway).
09:20 - Didn't need to go here, but did just to show the door. Makes me think it's used or something as it kinda looks... suspicious.
12:25 - "SMEG HEAD" - I only know this from Red Dwarf (awesome sci-fi show... seen all seasons/episodes/movies/interviews/bloopers/behind the scenes). So guess the developers were fans :), unless Red Dwarf didn't come up with it. Apparently "smeg" is "sperm" :). Love when they were asked what it meant once during one of their stage appearances when they were taking questions from the audience, and just left without answering it :P... think they crawled on the floor to the nearest exit or whatever it was :)
12:55 - Can clip through the wall here, but can't jump further out than like 3-4 tiles, then you just fall until you hit ground somewhere below where you can get back in and climb up again.
16:21 - Waited a bit at the start of this level before turning on the music so we can hear the lightning.
The game has a secret code which you can enter on the title screen to play Stig the rat. This character was the original one for this game. The info I was given on HoL (Hall of Light) is not correct. It says just to type it on the title screen, but I learned from Lemon Amiga that it's "stig the rat 2". Lemon Amiga said to either type with or without the 2. In my case it only worked with 2. But, at first the code didn't work. Turns out you have to start a game first, then return to the title screen (pressing ESC is fastest) for it to work. Maybe it works with some Amiga version without using "2" and starting a game first. I played with the WHDLoad version.
I show the code activation, a little bit of gameplay with Stig, how you can get stuck when you run out of power, and the game over part - in a small extras video here: • Scooby-Doo and Scrappy...
Shouldn't have recorded the credits part in the beginning, only the picture (2nd picture) before the credits appeared, as they show the same credits in the end anyway.
00:49 - Level 1
05:28 - Level 2
08:38 - Level 3
10:29 - Level 4
16:16 - Level 5
19:43 - Level 6
21:32 - Level 7
24:17 - Level 8
28:00 - The boss -
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