Whis candies looking sweeter than ever post-patch.
@alwuhugaming4 күн бұрын
Whis gonna get diabetes from all the sweet regen
@danielderjaj4 күн бұрын
@@alwuhugaming LMFAO. My man must be doing some crazy cardio to eat all those sweets and still look that slim.
@andrebaxter40234 күн бұрын
@@danielderjaj, that or that Angel biology burns calories like crazy. 😂
@danielderjaj4 күн бұрын
@@andrebaxter4023 His Basic Metabolic Rate must be in the tens of thousands of kcals.
@AverageDBFan4 күн бұрын
Analyze my depression after this patch 😔
@andrebaxter40234 күн бұрын
*bro hug* 🫂
@alwuhugaming4 күн бұрын
Your depression is due to feeling broke with just 1 ki bar whereas before the patch, 1 ki bar felt like a blessing 😔😔😔😔😔😔😔 inflation is crazy nowadays
@thelostone43034 күн бұрын
I think the 60 second full health thing is a bug, not an intended comeback factor, because transformations are effect just like switching which also doesn't make sense for half or the majority of transformation types in the game.
@BDMHOOPS4 күн бұрын
If the “high speed” dragon dash is gonna be that slow they need to revert that z burst dash lol they definitely took a step back in terms of pacing of combat it’s like the devs forgot this is dragon ball
@BDMHOOPS4 күн бұрын
it confuses me even more why they nerfed z burst dash when it was pretty easily punishable in the first place but whatever
@imnotblindbutiloveblindfol84493 күн бұрын
@@BDMHOOPSI’m not in defense of the nerf. I’m just telling you why they did it. It was nerfed because it essentially made normal dragon dash useless. Burst dash was used to automatically skip neutral and it was spammed a ton in matches. Lastly you could use it to loop your opponent.
@BrowneVisuals3 күн бұрын
You have to learn Dragon dash cancels now, get in the lab.
@BDMHOOPS3 күн бұрын
@@BrowneVisuals it ain’t rocket science to pull off dragon dash cancels I simply dislike the change.
@BDMHOOPS3 күн бұрын
@@imnotblindbutiloveblindfol8449 the normal dragon dash was slow as hell and easily punishable, imo they tried to fix flawed game design with more flawed game design 😂 To each his own
@Eric-fs9qq4 күн бұрын
Analyse ssj4 goku
@atomicpenguin0744 күн бұрын
Say please
@schiffer22583 күн бұрын
+1
@EnveezArchive3 күн бұрын
Please
@SuperBlackShadow73 күн бұрын
8 DP
@riflehitta-41573 күн бұрын
analyze*
@LeelosAdventure4 күн бұрын
I love the patch so much. Sad to see a lot of people don’t feel the same way. Ima just enjoy the game myself, I don’t need to convince anyone else to like it
@alwuhugaming4 күн бұрын
I like it too. Just depends on the player you come across. Same with before the patch. This time around it’s more difficult to overcome them
@LeelosAdventure4 күн бұрын
@@alwuhugamingI really think people need to experiment with the new homing dash. There’s new meta being formed with dash cancels right now. People are going to figure it out and evolve to a brand new level
@tHEMADGUY10004 күн бұрын
I was someone who was really enjoying this game but after the patch the S/Z rank got so annoying and cheesy. Androids/regeneration characters are now meta and everyone is playing pissingly passive, constantly trying to initiate for the vanish battle (which is not really fixed as a skilled player can still keep them going forever). the game now mainly consists of vanish battles, who keeps the most ki and who can play more passive and regen lost life. Also getting someone’s back/ getting a combo off and immediately getting super countered is now extra annoying because you can’t come back again with the Z dash quick’s. I feel immobile and held back and that’s not my fighting style. As you said DP was like a strategy game which made it super unique and intriguing to play but now unfortunately lost its shine
@shoking26774 күн бұрын
Plus, with all of the fusions and mui, it feels like singles.
@atagon14 күн бұрын
This perfectly conveys my thoughts about it. Ugh. No clue how so many people are saying they're enjoying it, I'm convinced they just haven't run into this play style yet
@tHEMADGUY10003 күн бұрын
@@shoking2677exactly! Choosing high DP characters in your team like MUI would made you play aggressive because you was forced to down opponents character to get the win condition, that created a perfect balance between passive and aggressive play. With the new system you can choose them without worrying about that.
@c0wboys4life3 күн бұрын
They drastically improved the “vanish wars” for one it’s inevitable that people will get use to the timing but the factor of it using more ki they don’t last as long anymore and if you can go for a long time doing it feels more rewarding off the fact how much faster it gets by then and with online lag people will always get caught up and hit every now and then. You still gain too much skill point meter I feel it didn’t change how much people use their precious skill moves they still gain the meter too quickly and through the Z Countering is the main benefactor to it
@andrebaxter40233 күн бұрын
My fellow Sparking Zero enjoyers, if we want a fast response to the Health regeneration bug, please open a case with Bandai Namco support. I’m thinking that the more people report the problem, the higher they’ll give priority to fixing the problem. I opened a case with them earlier today. Cheers. 🍻
@BeyondAIR153 күн бұрын
I like this patch because i play like a maniac from beginning to end. I don't even know what I'm doing half the time and it trips people up. I also know how to manage ki well enough to compensate for my erratic fighting. Idk man I'm just happy this game exist.
@alwuhugaming3 күн бұрын
That’s a fair take. It was very draining to basically be on point the whole game. Some down time is cool… it’s just that the down time can really benefit characters like broly haha
@HavelsDrip4 күн бұрын
Analyzing why the Z burst dash nerf made my kid DISOWN me 😮
@alwuhugaming4 күн бұрын
I have a very inappropriate joke as a response for this but my lawyer advised against me telling it
@user-cd6vy2jg6f3 күн бұрын
@@alwuhugamingcan you say the joke in Fortnite terms
@Pratapana3 күн бұрын
Bro I agree with you. I hate this update and everything drains ki so quickly. So you gotta play jank to beat jank or get the distance closed by picking meta otherwise everything will be a chore. This was supposed to be a lore homage fun game. Not a competitive lore accurate game. They should’ve fixed somethings and nerfed those two androids. Not fuck everything up and delay blasts by two frames because some characters like Mui Goku and Jiren aren’t touched by it.
@RecoveringReprobate4 күн бұрын
A bummer to hear you having a negative reaction to the patch I'm having a great time ngl. Alot more options for me feel more relevant across the board.
@alwuhugaming4 күн бұрын
Moreso having a negative reaction to how passive things can be. If I go up against someone who doesn’t do that, it feels fine.
@seroq4424 күн бұрын
@@alwuhugaming Dont worry, the fact that it can be beaten and adapted to means that the people that play really seriously are gonna look for other sure ways to dominate.
@RecoveringReprobate4 күн бұрын
@@alwuhugaming that's fair for sure the pace of matches feels a fair bit slower. Me being primarily reactive/defensive though maybe that's why I like it so much.
@tns28533 күн бұрын
@@RecoveringReprobate only feels slow because everyone scared to follow up after knock back now 😂
@neiflowkeycold3 күн бұрын
i need this style of gameplay shown to the devs/people who think this patch is “perfect”. I said it on ur stream already but i truly feel like you and this community are the only people understanding what this patch truly did to the game and gameplay style. I love this game, but with the excessive passiveness and my get in tool bein nerfed, i really find it boring now :/
@BigD-n3v3 күн бұрын
Im giving up on this update man, its just not for me. Aggresive play is not rewarding at all. I just want to throw hands. Will be checking out your vids and just wait on the new patch which will hopefully bring back distance-closing tools
@justcallmesage22794 күн бұрын
Side stepping isn’t annoying tbh. But then again, I’ve been sidestepping even before the patch. It’s tough to deal with but staying on the neutral and learning patterns is pretty fun for me. Oh and Instant Transmission/Regen characters will be meta. W vid bro! Keep on teaching and making content that opens discussion!
@alwuhugaming4 күн бұрын
Oh definitely. It’s very satisfying when I catch their back with a side step then combo them haha. It leads to some fun engagements but also can sometimes be awkward with us constantly side stepping lmao
@justcallmesage22794 күн бұрын
@ lmao when you and your opponent are both doing it, it does get silly at times lol. I normally pick up on people’s side stepping tendencies since there is a counter movement once you see it. Growing up on traditional fighters helped me a lot in close range engagements on this game.
@OverweightFratboy3 күн бұрын
I grew up sidestep dancing vs my buddies in BT3, so the sidestepping doesn't bug me in the least. Perception constantly tanking hits SOMETIMES, and then randomly not catching sidesteps from nearly the same angle feels horrible to me. I kind of think perception is part of what makes offense so tedious. Like yeah super counter is annoying, but if I didn't have to play perfectly around perception literally constantly while on offense it would be nice now that it's harder to yolo in and just beat someone up from behind.
@justcallmesage22793 күн бұрын
@@OverweightFratboy yeah, trying to side step a perception spammer can get annoying but it just takes patience then. Perception still activating even when you’re on their side can get annoying but I’ll use my step in attacks to make em waste skill count so it’s a trade off door both players. I think the Z Burst Dash change is the one thing that affected so many other things in the game that makes it seem boring/passive now.
@TSDragun4 күн бұрын
Heal glitch in not intended biggest tell Is it resets your skill points and ki like it was the start of the match for that character
@alwuhugaming4 күн бұрын
Never noticed that either. Good catch
@blessju1ce3 күн бұрын
Ignoring the 60 second health glitch, 4 character teams are not as viable since the new patch, it's more important to have a main damage character who you don't switch to and try to do as much damage as possible and save him on the last bar to heal him a bit and do a lot of damage again until he dies, a second mid-tier damage/defense character with 4 or 5 DP, and finally, a 3DP tank character like Recoome or Napa this is because the win condition is for damage, not health, so it is better to let your damage character only lose 3 or 4 health bars, while your damage character does much more damage
@Officialyungsky3 күн бұрын
The footage from pre patch feels so nostalgic wow😭
@KevinJusticeWarrior4 күн бұрын
Map selection means a lot more now in my experience, my god the world tournament stage is so much more important and I hope we get more small maps with the dlc.
@dsglaws4 күн бұрын
Gotta pick world tournament (with crowd) stage for this new passive meta so they can’t run away🥲
@zkatom37733 күн бұрын
I decided to take a look at characters with instant transmission, because that skill helps close the gaps pretty well, and ended up picking up Goku Super, I transform to Goku SSJB, his base form also has instant transmission which helps me earlier in the game too, he does not have defensive tools unfortunately, but SSJB just does so much damage its worth it, his rush chains btw are really good when SSJB imo. You should check instant transmission chars now and consider them to close gaps.
@shoking26774 күн бұрын
The healing can't be intended. It happens in singles too if you can stall long enough and that only benefits transformation characters.
@OverweightFratboy3 күн бұрын
I got hella salty at a UI goku who saved his transformation until the very end of the game, popped it, and I had no transformation to fall back on. Dude got full health and just ran at me like a lunatic. I was basically guaranteed to lose because he was already a little better than me. Health bug thing is absolutely goofy and I despise it.
@Xophian3 күн бұрын
I feel like side-stepping is the new vanish wars.
@ernimuja69914 күн бұрын
I think they made super counters easier to do with analog. As you know there's a delay before you start pushing the analog and before it is considered a move forward input. So other people are finding it easier to super counter and you can barely get any with keypad. Just my theory tho.
@Mythos01874 күн бұрын
I uninstalled the game but will watch out for future patches
@OtisDaG3 күн бұрын
I think a big fact to consider, is the difference in general playstyle in Z rank compared to the lower ranking (S4-D5). Z-rank players are definitely more methodical hence why the game is dragging on, more components are being utilize. Alwuhu you should do a video where you analyze some A1 to S5 and see the thing they are doing right and wrong, cuz I know there is a big difference most people I face don't even know that revenge counter is minus on block and hit.
@ignaciovelasco94524 күн бұрын
Ok nvm you were right wtf is this meta. Honestly I dont even think having a 1 ki bar z burst dash would solve the zoning issue idk what could you do to counter that xd. Now that I think about arent the androids 19 and 20 able to absorb energy blast? Maybe that the solution XD
@alwuhugaming4 күн бұрын
Can’t absorb MUI & Trunks unique ki blast but can help with general zoners yeah. Great idea by you
@nparker4963 күн бұрын
I think the health regen is intended because in a time out it the winner is who does the most total damage not whoever has the most health so I think you can look at it as a come back mechanic available to both players
@alwuhugaming3 күн бұрын
@@nparker496 no it’s total health, that’s why I won that second game against Elwa. He definitely did more damage to me but what you’re saying is what I thought at first as well lol but I tested it with viewers. It’s based on % left of your total added health of your characters vs your opponents % total left.
@nparker4962 күн бұрын
@@alwuhugamingohhhh ok that makes sense but I guess it still applies because in a way it buffs teams with less players. For example if I have a 3 man team and I regenerate I just got back 33 percent of my health but if you have a 5 man team you only get 20 percent. So I like the incentive to use a team with less players
@xeibei48044 күн бұрын
I am so glad I found your channel. Its so great and actually Informant about the game. I love the lil sub community you created, the bigger sparking zero community is just so emberassing, the response to this patch just shows it with dumbass chick bait titles like "THEY FIXED SPARKING ZEROOOO ITS A 11/10 NOW". While you showed the flaws but also the good things
@Pablo-ny5mp4 күн бұрын
Oh man I've been testing momentum in combos and MUI Goku is smooth af xD
@Razahir3 күн бұрын
Honestly i think the best way to "hang on" agaisnt ki blast spam and unblockable ki blasts right now, is to switch in a speed type character that can do more than 4 quick dashes with one ki bar and try to charge ki and dodge while looking for an opening, even then the simple fact that you have to dodge the unblockables at the right time makes it much harder than for player spamming ki blasts.
@MajinkenLibrary3 күн бұрын
15:53 As a fan of many namco or namco related things, if I had to bet, I'm betting on it being a glich. Screwing things up is their specialty.
@holdmyb33rpls2 күн бұрын
It went from vanish wars to side step wars
@NotQelwa4 күн бұрын
Nice comparison between hte old and the new
@Thewindyfan4 күн бұрын
Peak analysis as always Alan never get tired of your videos
@Ace20213 күн бұрын
Metal cooler is now S tier. - instant transmission - recovers ki like an android - finger ki blasts - health regen Only for fellow alwuhu watchers :)
@hesleydp68253 күн бұрын
I really dont think the switch glitch an intended mechanic. Purely because it even regens your full health when you power DOWN. I tested this with gohan en went from ss2 to base in the last 60 seconds and got full health. I could maybe understand it if it happened on power ups, but powering down should definitly not trigger that if it was intended lol
@BrowneVisuals3 күн бұрын
All we need is Chain dashing/chain dash cancelling and for regular dash to take less ki. Also adjust the step in barrier so we can flank. Unblockable ki blasts should take more ki. I dont want Z burst reverted.
@Fr4ctur3d95Күн бұрын
The changes aren’t terrible They’re just more restricting More encouraging of neutral play
@microblast37004 күн бұрын
It's crazy how 1 change made the meta very zoning heavy
@francescosanti60923 күн бұрын
the win condition now is based on who has the most amount of health remaining in the team in percentage
@rizengansenpai84333 күн бұрын
Definitely not intended. It happens even when a character transforms, and they lose their built up skill points. Gotta be a bug.
@THEGrandMasterHawk3 күн бұрын
Whis' Super is vanishable, you just have to wait for 2:01 it has a little awkward timing but is a singular vanish, maybe double depending on the distance you are from it. You want to hit your block button AS the attack is coming out and not before.
@MohammedAhmed-zf3dg3 күн бұрын
what is the new winning condition if the time runs out?
@schiffer22583 күн бұрын
ive found that using ki charge after stun hits helps with the zburst dash nerf its basically free extra 1-2 bars in most combos and the only thing they can do to stop u is revenge counter which u can just perception and get even more ki back, its allowed me to z burst dash almost as much as pre patch and you also benefit from having enough ki bars to use supers more often in combos, i saw ppl in tournament for example doing it before the patch but it didnt feel necessary now it feels like its gonna be a big part of the game for characters that dont have full power
@Trent_1114 күн бұрын
How do we report bugs to the devs? Keyboard players still can’t switch or transform when you’re not player 1
@alwuhugaming4 күн бұрын
STILL??? Damn lmao
@schiffer22583 күн бұрын
anyone else notice a super counter going off even when you pressed a different input? its happened a few times i couldnt catch what exactly it was either x or a on xbox controller and i was holding left instead of up yet the super counter goes off its weird
@boogie5393 күн бұрын
Can someone explain the new win condition to me, I really don't understand. is it remaining health plus your damage delt? It really doesn't make sense to me anymore. Really preferred old patch. The depth really seems gone.
@ryanghraizi54314 күн бұрын
Great videos bro. Can they please revert changes to z burst dash😭
@Deathcardcodwaw3 күн бұрын
You cam still do another vanish attack after a lightning strike if youre high in the air. You can chain lime 3 lighting strikes in one combo starting from the top of the map
@aight44943 күн бұрын
🥷s call him the analyzer
@LatinxBaddie3 күн бұрын
A bunch of people tested vanish for Whis 2 bar super. You can’t vanish it. I’m like 99% certain you literally can’t vanish it
@alwuhugaming3 күн бұрын
That’s crazy lmao. No wonder whis is insane
@SonGokuTB3 күн бұрын
I already posted all of the following comments on another YT's video, I'll just copy paste everything here, 'cauz I think that everything Imentioned needs to get adjusted, nerfed and fixed: I don't think super dashing or whatever it's called costing 2 Ki bars is not the problem, in fact, I think that's good. The biggest problems imo are, that Super Perception is just so unnecessary, it just needs to go. It wasn't in the Budokai Tenkaichi series before, why is it nin this one? It's a guaranteed counter everytime for only 1 blue bar, which makes it impossible to dash to your opponent with a let's say charged attack, 'cauz he's just gonna super perception it, which leads me to my next point: Blue bars are still passively charging up way too fuckin' fast. They need to make that way slower. Yeah, make it charge up faster, when you're deflecting Ki blasts, OK, but not just as it is rn, while doing nothing it goes Speedy Gonzales, which also leads me to my next point: Every type of Wild Sense is the new After Image Strike. CXosting only 2 blue bars and with that ridiculous fast charging of the blue bars, they spam it everytime and keeping you away with Ki blasts. And when you try to approach / engage them before they get 2 blue bars again, guess what??? They're just gonna super perception you with the 1 blue bar they just got and then they're gonna combo you with some bullshit 'til they get at least 2 bars back. You always get punished for trying to be the first to approach the opponent. Next thing is sidestepping. Bruh, how I fucking hate side stepping. Approach and opponent starts side stepping 'til I'm getting tired of this passive ass pussy like gameplay and try to start the fuckin' fight, but no, punish me for actually wanting to fight and not dancing in a circle with my opponent together, 'cauz fuck me, right??? The patch was good, but there's still too much to improve EDIT: Ki blast spam is still a thing and sometimes I still get pinned down by it on the spot and can't move while deflecting as they claimed it would be possible now. Also sometimes my opponents can still block mid air, when I do the lift kick. And very often my combos still get interrupted by my character just not continuing the punches / kicks. Just stops mid combo, which as they said, apparently got fixed, which is definitely not the case Oh yeah, forgot to mention 1 other bullshittery: MUI Goku just hits the rush super attack or just his 2nd super attack guaranteed, when you are charging Ki. You can not block that because of god knows why. Because you are still in the animation or something??? Idk. Like that guy starts his 2nd super attack, which lets him teleport instantly towards you and while I press the block button, while the sequence / animations for his super attack are running, my character is just not blocking. It's the exact same case with Hit's 2nd super. Like wtf man Another one!! In the older parts, you were able to charge punch/kick your opponent mid-combo, here it's just not possible. When you try that, your character just stops doing anything. For example: square, square, square -> HOLD square. Worked in BT3, doesn't work here AND ANOTHER ONE!! Inputs are still not instant or at least kinda quick. Feels like half a second after I pushed the button, that my character is moving. Also Aura charging is also not instant, takes also half a second after the animation starts, that your character is actually charging up the Ki bars. Actually, you press the button, THEN first the ability menu in the bottom left corner appears, then your character starts the animation, then the charging aura effect comes up and AFTER that the Ki gauge starts filling up. OK, looks like it doesn't end here: So, you know that perfect charged punch, (that's what I'm gonna call it, since I don't know the ingame term) that let's you vanish behind your opponent ideally and is supposed to be a guaranteed hit: Yeah, you can just side step that and it won't hit. So, then with the new patch now, they added that new "glow" or "shading" effect, that occurs on your character, when you are hitting the opponent consecutively / little combo. That is an indicator, that lets you do the perfect charged hit even faster, so the timing for that is even smaller, but it comes out way faster than normally. The reason I'm mentioning this, is because they didn't note that in the patchnotes. Maybe I just don't remember, but the other reason is, that when you do that perfect charged punch with that glow effect, the glow effect disappears. So you would think: "OK, I can't do the charged perfect punch as fast anymore." Nope, it is still there, but the glow effect is gone. Idk for how many tries or for what amount of time that smaller time window stays up, but that glow effect is the thing, that should tell us, at least that's what it was made for, but it doesn't work right, since it diesappears with trying doing it once. EDIT: The glow effect also disappears, when you continue the combo or start a new combo or whatever else damage dealing you do, but the smaller time windows is also still there for this case, too. Yeah bruh, it keeps coming: WHY TF can you NOT deflect charged Ki blasts while you fly around or stand still and deflect normal Ki blasts??? And why can I NOT just normally block Ki blasts like you block punches??? It just automatically deflects Ki blasts, when you wanna block, which will let you get hit by up-followed charged Ki blasts or by up-followed punches. Wasn't like that in BT3 either and it makes sense, that it wasn't like that before: You could just block everything normally and you were able to deflect by pressing the block button + Left or Right. That's a way better design choice, who changed that??? It's especially painful when your opponent is up close and he starts spamming Ki blasts in your face, 'cauz he knows, that you're gonna deflect them, since you can't choose to normally block in that moment. Obviously he'll get free hits / combos in for that. Wouldn't be like that, when I'd just be able to block normally. EDIT: Yeah, we don't wanna about unblockable Ki blasts, do we??? Also bullshit, when you're pinned down and forced to deflect normal incoming Ki blasts which get followed up by unblockable ones like from sword characters or MUI Goku, who just keeps spamming 'em ...Rush/Charged supers still keep missing. Either the opponent uses the normal step to evade it, which I just noticed today, that that is apparently somehow possible, or you just drift past them, even though you clearly touched the body. You also somehow miss, when the opponent is below you. You either fly pass them, even though you touched the body or you somehow get deflected by the ground, when he is on the ground. Same happens with walls. Sometimes you can fly through them, so they get destroyed, but very often you are just flying along the wall Oh yeah, when you normally charge up to Sparking Mode, you can instantly use an ability, be it either a beam or rush attack. You don't have to wait for that little explosive wave like thing, when you fully charge up. So, why tf is it like that? In BT3 you have the same feature, it also blocks in both games beams and keeps opponents off of you, when they charge towards you. The major difference is, in BT3 that "explosive wave" was always instant, which just makes way more sense and you were NOT able to instantly use a super, so you don't have to wait for that explosive wave and after that still have some of your Sparking Gauge to follow up with an ult, that takes at least 2 health bars away, too. That's way too broken with MUI Goku for example, he charges up, uses his bullshit ass teleport rush super and follows up with another bullshit ass teleport rush or his ult, or with Gogeta blue in combination with his teleportation, which got way better with this patch. You can not vanish any variant of Wild Sense when you use a homing attack. I don't know, if it's the same for After Image Strike, but I bet it is Of course we're not done yet. So I already said everything regarding the blue bars and so on except this one, which still blows my mind. It's also since release there and the new patch did nothing about it: When you hit an opponent with a super, he instantly gets 1 full blue bar. For example: Hit him with a rush super while he has 1 1/2 blue bars: He now has 2 1/2 blue bars. But that's not all. Guess what happens, when you hit your opponent with an ult. Yes, he gets 2 full blue bars. So when he had 1 1/2, he now has 3 1/2 blue bars. Remove that shit completely whose fuckin' idea was it to bring that bullshit ass feature into the game??? Also wanted to mention, that the short dashes you can do by pressing X or A, which consume Ki are just bullshit. Just bring normal flying with normal speed back, without having to consume Ki for that. It's just ass Switching, Fusion and Transformation tabs are still whack as fuck Gliding above the ground when falling down from an attack leads to you getting spammed by supers, 'cauz the opponent can just charge up for his next super, while you are helplessly gliding on the ground
@itaohs55513 күн бұрын
I pray I pray I pray they revert the two ki bar dash, actual fumble of the bag with that update.
@Coolest_Name3 күн бұрын
Since this patch dropped ive been REALLY loving android 17. He has the side step / step in gut punch which i love, and i can just try to rush down with my infinitely recharging ki to throw more hands. Probably not meta but it's fun
@crescent-b6u4 күн бұрын
if you have a barrier or explosive wave it cancels whis' super
@alwuhugaming4 күн бұрын
Interesting! I’ll have to test it out
@nicoTheGreatswordUser3 күн бұрын
I use the HSD dash when the opponent is spamming ki blast from long distance event w/ half ki or 1 ki bar it can close the distance and nullifies the ki blasts so you will face him in neutral once you reach them. I think once they buff its spped it should be more useful now. I use Z burst dash as a last resort since if im using the HSD a lot they will be unexpected for the other side
@rexailos4754 күн бұрын
I think that buffing Z burst dash again would be a great thing as of now, like not 1 bar but 1.5 at least. People should consider getting Yajirobei in their teams again
@jordisondrummer974 күн бұрын
bro we tested out a LOT with my friends after I heard u say that now win on time out is based off damage.. we found out that its not. i'm not gonna say to u all the stuff that we tried but just the result so you can try and test by yourself so u can see it with your eyes. before we were used to a timeout were winning was going to depend by the total amount of health, thats why teams with 5 characters used to be meta; more health more chance to win the game. but now its based on health pecentage. just so u can try it we tested a single buutenks against a full team of five, we took bu down to one bar of health more than once and let him regenerate all the way up then let him give just a couple of punches and he still won with less then 5k damage dealt.. that's because the team with buu had 100% of starting health while the team of five by having a character damaged did not reach that perfect percentage, so even if the team did way more damage than bu it still loses, just try it. hope this comment can be helpful to u and to all the DB community!
@alwuhugaming4 күн бұрын
Yes I tested it as well and I confirmed it’s not damage based. It does feel very inconsistent though
@jordisondrummer974 күн бұрын
@@alwuhugaming used to feel the same about it, after a lot of testing matches only thing that looked like a pattern for winning was total health percentage. if u manage to keep everyone as close to their full health u get the win, doesn't matter if its a team of 1 or 5
@malyman3163 күн бұрын
I think the solo ranked mode should be weekly DP limited, one week you can use up to 6 dp charactee, other up to 10 , etc , sometimes max 2 👀 that would be fun actually, otherwise it will always be strongest units
@Ali-bc8wt4 күн бұрын
Great work bro ❤️ love the consistency 💪
@Kasdahaus4 күн бұрын
As a lower ranked player (c1 currently) I think people in general think it’s faster paced since you don’t heal as much on swap so lower ranked games are ending with knockouts, even with players swapping. where as of course higher ranks are still ending in time outs. I know in my play time I have a lot more games end in full teams getting wiped but I’m sure when I make it up the ranks I will have more time outs. Just my thoughts as a low rank warrior lol.
@krunkninja493 күн бұрын
Also im of the assumption that sword trunks should be on almost every team, charged ki blast and vanish cancel with his kit is just insane vs the passive meta he can z dash and still come out on top. Also i think tacking hercule onto team is liability till the match win stuff is settled. I just started running sword trunks, metal cooler, buff roshi, and spopo. Metal cooler severely punishes passive play because android ki regen, fast ki blast for zoning, instant transmission after zone pressuring, regeneration(more so after hp bug fixed) and an unblockable. Trunks for zoning and vanish cancle with possible insta spark, roshing and spopo as pivots.
@VdOtP4 күн бұрын
still waiting on that SSJ4 goku analy 👀
@00pium_D3vil3 күн бұрын
You can’t vanish the whis super every time he has the bar and you get swept it’s basically a full bar of health. He’s broken
@OverweightFratboy3 күн бұрын
This kind of weird ki blast mid range anticipation to approach thing is exactly how our couch meta ended up in BT3. we used to play nightly for a long time, and poking with ki blasts and interrupting charge was our "meta." I think perception makes it mad annoying in this game, but it feels a lot like "Casual competitive" Bt3 was when I was with buddies. Do I love it now? Nah. Do I like it more than pre patch yolo spam? Yes. But I'd still like defense nerfed a bit now that offense has been hit so hard.
@geraldocasiano50474 күн бұрын
Yeah i never tp'd whis super neither lol. Also even before the z burst dash nerf, it was still difficult to stop Whis health gain because its so fast. It does feel like more people are super countering now, especially the first or second hit. Ive even got some lucky super counters lately
@myusername1223 күн бұрын
its been a rough few days since the update I went from top 4 metal cooler to s4 with the z burst and ki blast changes 😞 gotta get used to snuffing sidesteps again
@Mika-mu9st4 күн бұрын
i wish certain moves had special debuffs for example toppo’s haki based moves could apply percentage based antiheal vs healing characters, certain moves can decrease damage output for a duration , etc. would add a whole new layer to the game and meta
@ArqAngilberto3 күн бұрын
Hi everyone I got a question, I was fighting in PD against a guy using a 4 man squad, I manage to take down one of then, and seriously injure his Roshi and Gogeta. I had 4 characters in my 5 men squad, Recoome and Nappa full health. The guy still won? What the hell happened there? A1 (me) against S5
@williambrall86853 күн бұрын
I think super counters should be tied to a burst gauge that you build up, although it is a good tool I think just spamming it to get out of combos is crazy s-z rank I mean yeah there hard to super counter things but it just spammy I think
@jumpshotguru354 күн бұрын
The new meta is Forsho zoning and keep away. I started back playing the zoning game and I’ve only lost 2 of my last 12 games. I can easily just punish people whenever they try to engage. I get to waste your two ki bars. Deal damage off a perception if you try to attack or ki blast you to death. If you was already a zoner like myself. This patch feel like a buff
@jd2much2handle4 күн бұрын
You bought a fighting game to run away? Lmao
@ZombieaidZ4 күн бұрын
@@jd2much2handlesome ppl buy the game not to play it. Don't get it but ppl do. Don't know if it's sadism or the playing chess while they're playing checkers type fantasy. Either way, laming someone out in a DBZ game that's supposed to be fast paced is boring
@jumpshotguru353 күн бұрын
@ you must have a inability to avoid getting zoned out, zoning has been a part of fighting games since you was in your daddy but sack. Don’t like it stop it
@c0wboys4life3 күн бұрын
MUI is the only character I found to be crazy with the ki blast zone. His ki blast way too strong even as one of the strongest characters in this game he shouldn’t be able to zone like he can. I’m still testing out the new dash but what helped me at times was to be patient a bit use the new dash to get in some then dash out of it not to use too much ki and when I see another moment use the new dash again to get in the stepping zone….we still so familiar with the Z Burst Dash the tendency to want to use it is still there even in watching your gameplay is like you want to use but the cost is so massive now
@playboypablo67843 күн бұрын
I like this meta making 10dp characters more of an option in dp
@NickDaShootah2 күн бұрын
If the switching at 60 sec was a new mechanic wouldn’t there be a tutorial for it🤔
@gamingstuff60253 күн бұрын
It's also an issue of the community, when I open a dragon ball game I want to have fun fighting, not playing passively, who opens sparking zero to play passively instead of wanting to box as all these characters for real? Its so stupid people are like this
@pezyg4 күн бұрын
Man those instant super counters are so tough. Any tips on how to get them? Do i just mash?
@alwuhugaming4 күн бұрын
Don’t mash. Try to time it as if you were trying to dodge a punch yourself. As they telegraph their hit, that’s when you press the inpuut
@dcrawley5073 күн бұрын
I might be done playing online ranked is a perfect example of give people an inch they'll take a mile
@Angeloss12133 күн бұрын
The new meta is definitely a team of 3 charachter with high dp. You can really play the whole roster with the new win condition. Having a lot of charachter just for health is not good anymore becouse low dp charachter get killed easily by high dp charachter. With the amount of damage that we'll see in the new meta we will have a lot less game end in time over.
@chhungusgaming4 күн бұрын
The side stepping getting buffed I think was a mistake lol, its super obnoxious and feels a little out of place to be so good honestly. Like how often do we actually see characters in the show side step stuff instead of vanish it? Also they really should add some like bar above the characters health or something that shows who will win at timeout
@3headedsnake3883 күн бұрын
Anyone playing Whis online, absolutely NO win you’ve ever gotten against any player, ever, in any rank, was deserved. It’s just like Marvel rivals Scarlet witch. Easy mode character doing more for less or the same amount of effort
@marksk40593 күн бұрын
Finally, I played the new patch. Not gonna say too much cause u already killing it with these vids, but side stepping too crazy, super countering feels easier, and supers/ults traveling slower than a disabled snail makes me scratch my head. Like are we just catering to the players who dont want to learn? Best example i tried was meta coolers lock on. 4 ki cost but no point to use. Even set ups arent worth it with how slow they travel. Anyways keep it up, maybe the devs just dont have youtube yet to watch u.
@alwuhugaming3 күн бұрын
Yup I feel the same exact way haha
@mrbabacan50934 күн бұрын
Great video waiting for a jiren spotlight
@kariemtaylor17723 күн бұрын
2 ki bars for Z burst dash is the only thing that makes this patch a L ... I have no issue with any of the other changes. Not being able to close the distance makes the game boring and less enjoyable for me as my play style involved keeping my opponent close and uncomfortable. Example: I z burst dash and start a melee combo 2 things could happen. I get super countered, vanish war starts which Im likely to lose because I just expelled 2 bars of ki z burst dashing while my opponent was charging up ki or i get perceptioned which usually is a sonic sway on immediate contact and all my ki is gone and now i cant even shoot a ki blast and my opponent has total advantage. So now id rather keep distace and just charge up key, try to strategize to get a super off or something to win the game which is alot more boring than it was before .... That Z burst dash nurf may seem small on paper but its significantly making the game wayy to passive to enjoy.
@Midnightchezpuf3 күн бұрын
New meta is guys run away and charge with high DP Character or a skill that allows them a free vanish/dodge into a get away combo. Then charge up constantly while at a distance, spam you with ki blasts when YOU CHARGE, then they use a super when you’re trying to open them up or get remotely close. Not to mention the guys that play like that have the worst connection known to man and are already used to it so they can hit super counters and you can’t on their connection 😂 game is broken tbh I love it bc of the visuals and all the characters but the cheese strats are ridiculous.
@noevargas10974 күн бұрын
Show us where these disagreers are at. We'll set em straight.
@alwuhugaming4 күн бұрын
@@noevargas1097 they be bullying me in the comments dad. Save me 😔😔
@rikiponcho3 күн бұрын
Hey man, not sure if u said in video but win condition is HP and not damage dealt, since switching recovery got nerfed thats how u win easily
@SillyRabbit0313 күн бұрын
Super counter probably shouldn’t exist. Revenge counter should be able to be used for back shots. We have enough defense tools for every other attack. Again, this is the only fighting game I’ve played where the majority of matches end with “time outs”. This game will continue to die out until this changes.
@gayal.c50263 күн бұрын
Hello ! The for the analysis agin ! Could you do a "super Janemba" spotlight ? ~
@Tarnishedmerchant3 күн бұрын
Wtf why did your gohan switch back with 0 skills points? He had 4 points before? 13:52
@Tim_TheDude3 күн бұрын
Okay after the patch for fixing the bug is there I gues i play ginyu to get those 10dp chars lol
@qdilly73973 күн бұрын
I feel like side stepping is countered by backsteping
@OOO-mn1ds3 күн бұрын
Wdyt about Burter? I like the character but I haven't seen it used by pro players (they use other 3 DP options). I like it cuz I used it in tenkaichi 3, I'm a noob though
@loreoperator27464 күн бұрын
what about messing with the verticality to counter the ki blast spam?
@alwuhugaming4 күн бұрын
That’s when they charge ki
@cosmiccatonmars4 күн бұрын
Are you on the latest version of Windows 11? I am unable to play the game without getting a communication error in like 95% of my matches
@FILOTV4 күн бұрын
yeah the patch said they're working on that. Until then, you gotta revert to previous version for better performance
@jt-mx4on2 күн бұрын
If they had made the z burst dash 1 1/2 ki bars it would be more manageable
@jessehays91033 күн бұрын
You think Whis is bad try 2 Metal Coolers.
@nathanshivnen85453 күн бұрын
Games end in time out because the time for matches is too short. Make matches longer for DP no more timeout then
@ImmortalDraylo3 күн бұрын
Game is unplayable atm on ps5 with the hp glitch when switching in the last 60s 😒