Anamorphic Tutorial Unreal Engine 5.1.0 Preview

  Рет қаралды 19,175

FLIPSIDE 3D

FLIPSIDE 3D

Күн бұрын

Пікірлер: 59
@darkkera
@darkkera 2 күн бұрын
works great, thank you!
@spezportfolio
@spezportfolio 6 ай бұрын
Amazing, exactly how it looks in the reality. The squeeze factor is very different from a simple crop because you get i.e the distortion of a 50mm but the angle of a 25mm which is the purpose of anamorphic lenses in the first place.
@front_row_video
@front_row_video Ай бұрын
This is great, thank you! Went perfectly with a set of anamorphic lens profiles for my short film
@CinematographyDatabase
@CinematographyDatabase 2 жыл бұрын
OOOO looks real nice
@Flipside3D
@Flipside3D 2 жыл бұрын
omg MATT! can't wait to see you use this in your stuff
@alexbro2007
@alexbro2007 Жыл бұрын
Thank so much men, looking sweet in my Porsche Shoot. Great staff. Keep it up
@Flipside3D
@Flipside3D Жыл бұрын
Glad it was useful cheers
@Genesis_Software
@Genesis_Software 2 жыл бұрын
Can't wait for the official release!!
@Flipside3D
@Flipside3D 2 жыл бұрын
It can't come out soon enough lol
@ContentMonsters
@ContentMonsters 2 жыл бұрын
NICE!
@Flipside3D
@Flipside3D 2 жыл бұрын
right??? So nice to have this option now
@3dchick
@3dchick 2 жыл бұрын
Wow, thank you for this! (and extra thanks for saying what your shortcuts were in the materials!) 🤗 🤗 🤗 And for providing the flare, that's above and beyond!
@Flipside3D
@Flipside3D 2 жыл бұрын
Thank you for being so kind, I'm really glad that those things are useful!
@carlosrivadulla8903
@carlosrivadulla8903 2 жыл бұрын
lol what a great channel I just found. This made my day
@Flipside3D
@Flipside3D 2 жыл бұрын
And you made mine, cheers!
@jakecolefilms
@jakecolefilms Жыл бұрын
This helped so much thank you! I can't believe how good UE5 looks with this!
@Flipside3D
@Flipside3D Жыл бұрын
Glad it helped :) Yeah it's a really awesome feature. I've been waiting for it for a long time
@srod8509
@srod8509 2 жыл бұрын
Thank you SO MUCH!
@Flipside3D
@Flipside3D 2 жыл бұрын
Thank you for the kind comment :)
@carsoncarr578
@carsoncarr578 2 жыл бұрын
great video. I got hung up in the process when not making my flare texture 32 bit. can't wait to make some custom kernels and play with this. there have been so many work-arounds on marketplace so I'm glad it finally works in-camera. I wonder if there's a way to get multiple kernals in there reacting to camera and doing parallax against eachother. Similar to the old Optical Flares after effects plugin
@Flipside3D
@Flipside3D 2 жыл бұрын
Cheers, I kinda wish the flare would work without using the convolution bloom. Even if you go through and make the custom kernels in 32 bit you are still left with the performance issue. I doubt my machine could handle convolution bloom with a complex scene. I would love to know if there is a plugin that allows for similar kind of flares with minimal performance impact
@mrhmakes
@mrhmakes 2 жыл бұрын
awesome! thank you
@Flipside3D
@Flipside3D 2 жыл бұрын
no worries, thank YOU :)
@comuna6365
@comuna6365 2 жыл бұрын
Amazing! What pc do you have to achieve a good workflow?
@Flipside3D
@Flipside3D 2 жыл бұрын
Thank you, my specs are 5950x rtx3080
@anastasiiaradchenko9529
@anastasiiaradchenko9529 Жыл бұрын
Thanks!
@kunalbiswas3936
@kunalbiswas3936 6 ай бұрын
Can i add it to the lens flare texture instead of the bloom?
@kalla75
@kalla75 2 жыл бұрын
좋은 정보 감사합니다. :)
@Flipside3D
@Flipside3D 2 жыл бұрын
친절하게 댓글 달아주시고 제가 감사합니다 :)
@thomaswindfeld728
@thomaswindfeld728 8 ай бұрын
Thanx👌
@Flipside3D
@Flipside3D 8 ай бұрын
Thank you :)
@Kidultchar
@Kidultchar 2 жыл бұрын
어케하는지 몰랐는데 잘 보고 따라했습니다. 해외유튜버들꺼 보다 역시 한글자막있으니 더 쉽게 배우게 되네요!ㅎㅎ
@Flipside3D
@Flipside3D 2 жыл бұрын
이대리님 오셔서 댓글도 달아주시고 항상 반갑고 감사합니다 :) 애나모픽은 제가 정말 오랫동안 좋아했는데 튜토리얼 만든 분이 아직 없는 것 같아서 이때다 싶어서 만들어봤습니다 ㅋㅋ
@Flipside3D
@Flipside3D 2 жыл бұрын
혹시 디스코드 하시나요? 가끔씩 디스코드로 채팅하고 하면 좋을 것 같아서 여쭤봅니다
@Kidultchar
@Kidultchar 2 жыл бұрын
@@Flipside3D 감사합니다. 자주안해서 사용법을잘 모르는데 아이디알려주시면 어케하는지 알아보고 연락드리께요
@Flipside3D
@Flipside3D 2 жыл бұрын
@@Kidultchar 저도 전혀 쓸일 없었는데 언리얼 하는 사람들이 다들 메신저/게시판으로 쓰길래 쓰기시작했는데, 화면 셰어도 편하고 여러모로 좋은 것 같아요. 제 아이디는 flip2ide#1322 입니다
@Kidultchar
@Kidultchar 2 жыл бұрын
@@Flipside3D 친구요청 보냈습니다 ㅎㅎ
@SwagSwagSenate
@SwagSwagSenate 6 ай бұрын
Hi, I'm trying to do this in UE4 but it makes the scene very blurry. Is it only recommended for UE5?
@brenolad
@brenolad 2 жыл бұрын
Love your tutorial, thank you so much for this. Would be a good idea to scale up text for the next one. It's hard to read.
@Flipside3D
@Flipside3D 2 жыл бұрын
Thank you! Yeah I got so used to this resolution I forgot that for screen recording I need to change it. Will do from now cheers :)
@brenolad
@brenolad 2 жыл бұрын
@@Flipside3D Thank you! I have the same problem too hah :)
@thankyouYoutube_
@thankyouYoutube_ 2 жыл бұрын
감사합니다
@Flipside3D
@Flipside3D 2 жыл бұрын
제가 감사합니다 :)
@tmaintv
@tmaintv 2 жыл бұрын
Great video. Does it add any barrel distortion
@Flipside3D
@Flipside3D 2 жыл бұрын
Nope not that I can see but this is easily achieved by a post process material. Check out Alex Tucker's blog on Artstation. I should have mentioned this in the video, maybe I'll make a separate video for this and anything extra that comes up.
@tmaintv
@tmaintv 2 жыл бұрын
@@Flipside3D cheers yeah I was peeping over it in fact last week in fact. Keep up the good work 👍
@Flipside3D
@Flipside3D 2 жыл бұрын
Sweet yeah that article has instructions for it. Thank you cheers!
@salvatoreparigi8416
@salvatoreparigi8416 2 жыл бұрын
Is this still available on the latest Unreal 5.0.3? I can't find the squeeze parameter in there. thanks
@Flipside3D
@Flipside3D 2 жыл бұрын
Hi there is a new 'preview' 5.1 version you can download from the launcher. The squeeze parameter is in 5.1 not 5.0.3
@YOGESHKUMAR-ry1fz
@YOGESHKUMAR-ry1fz 2 жыл бұрын
nice one
@Flipside3D
@Flipside3D 2 жыл бұрын
Cheers man thank you
@allthersr3532
@allthersr3532 2 жыл бұрын
Cool! Thanks. Does it have to be 2:1 format or is there a way to achieve the anamorphic bokeh in a 16:9 aspect ratio?
@Flipside3D
@Flipside3D 2 жыл бұрын
Hi short answer is anamorphic bokeh can be in any aspect ratio it doesn't matter. You just have to account for the aspect ratio you want to end up with, the squeeze factor you want to use and figure out what your filmback size has to be to begin with. (Final Aspect ratio = Squeeze factor X Sensor(filmback) ratio) Long answer is anamorphic squeeze doesn't directly affect the aspect ratio of your final image. A real anamorphic lens will squeeze your image vertically (x2 for x2 lenses, x1.5 for x1.5 lenses and so on). So your raw footage will look whacky and vertically stretched. You then have to 'desqueeze' the image in post by the right amount to get the right proportions. So as a by product of this process you end up with a much wider aspect ratio than what you recorded (obviously depends on the squeeze factor of the lens). So Unreal bypasses this squeeze/desqueeze process entirely, negating the need to know all this but it's really good to know what it's mimicking in the fist place.
@allthersr3532
@allthersr3532 2 жыл бұрын
@@Flipside3D OK got it. Thanks for the awesome explanation. :)
@Jyanissu
@Jyanissu 2 жыл бұрын
영상 잘 봤습니다! 혹시 컴퓨터 사양을 알 수 있을까요?
@Flipside3D
@Flipside3D 2 жыл бұрын
감사합니다 :) 5950x 3080 쓰고 있습니다
@CGokce6
@CGokce6 Жыл бұрын
hmm adding the kernal doesnt seem to effect the bloom? Weird
@Flipside3D
@Flipside3D Жыл бұрын
may the post process volume isn't set to affect where you're looking? If you followed the bloom settings in the video, there is no way that it wouldn't affect it. I suggest you do a test in a fresh project to deduct where the issue is
@xavierphoenix8125
@xavierphoenix8125 2 жыл бұрын
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